//! \file AudioBGI.cs //! \date Sat Aug 29 21:44:06 2015 //! \brief BURIKO engine audio file (Ogg/Vorbis) // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; using System.IO; using GameRes.Utility; namespace GameRes.Formats.BGI { [Export(typeof(AudioFormat))] public class BgiAudio : AudioFormat { public override string Tag { get { return "BW"; } } public override string Description { get { return "BGI/Ethornell engine audio (Ogg/Vorbis)"; } } public override uint Signature { get { return 0; } } public BgiAudio () { Extensions = new string[] { "bw", "", "_bw" }; } public override SoundInput TryOpen (IBinaryStream file) { var header = file.ReadHeader (8); if (!header.AsciiEqual (4, "bw ")) return null; uint offset = header.ToUInt32 (0); if (offset >= file.Length) return null; var input = new StreamRegion (file.AsStream, offset); return new OggInput (input); // input is left undisposed in case of exception. } } }