//! \file GarOperation.cs //! \date Fri Feb 03 19:06:52 2017 //! \brief Base class for GARbro file operation. // // Copyright (C) 2017 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.IO; using GARbro.GUI.Strings; namespace GARbro.GUI { internal class GarOperation { internal MainWindow m_main; internal ProgressDialog m_progress_dialog; internal Exception m_pending_error; internal FileExistsDialogResult m_duplicate_action; internal string m_title; const int MaxRenameAttempts = 100; protected GarOperation (MainWindow parent, string dialog_title) { m_main = parent; m_title = dialog_title; } /// /// Create file . Also create path to file if is true. /// If file aready exists, popup dialog asking for necessary action. /// /// /// WARNING: path to file should be relative, ArchiveFormat.CreatePath strips drive/root specification. /// protected Stream CreateNewFile (string filename, bool create_path = false) { if (create_path) filename = GameRes.PhysicalFileSystem.CreatePath (filename); FileMode open_mode = FileMode.CreateNew; if (m_duplicate_action.ApplyToAll && m_duplicate_action.Action == ExistingFileAction.Overwrite) open_mode = FileMode.Create; try { return File.Open (filename, open_mode); } catch (IOException) // file already exists? { if (!File.Exists (filename) || FileMode.Create == open_mode) // some unforseen I/O error, give up throw; } if (!m_duplicate_action.ApplyToAll) { var msg_text = string.Format (guiStrings.TextFileAlreadyExists, Path.GetFileName (filename)); m_duplicate_action = m_main.Dispatcher.Invoke (() => m_main.ShowFileExistsDialog (m_title, msg_text, m_progress_dialog.GetWindowHandle())); } switch (m_duplicate_action.Action) { default: case ExistingFileAction.Abort: throw new OperationCanceledException(); case ExistingFileAction.Skip: throw new SkipExistingFileException(); case ExistingFileAction.Rename: return CreateRenamedFile (filename); case ExistingFileAction.Overwrite: return File.Open (filename, FileMode.Create); } } /// /// Creates new file with specified filename, or, if it's already exists, tries to open /// files named "FILENAME.1.EXT", "FILENAME.2.EXT" and so on. /// Throws exception after 100th failed attempt. /// public static Stream CreateRenamedFile (string filename) { var ext = Path.GetExtension (filename); for (int attempt = 1; ; ++attempt) { var name = Path.ChangeExtension (filename, attempt.ToString()+ext); try { return File.Open (name, FileMode.CreateNew); } catch (IOException) // file already exists { if (MaxRenameAttempts == attempt) // limit number of attempts throw; } } } protected FileErrorDialogResult ShowErrorDialog (string error_text) { return m_main.Dispatcher.Invoke (() => m_main.ShowErrorDialog (m_title, error_text, m_progress_dialog.GetWindowHandle())); } } internal class SkipExistingFileException : ApplicationException { } }