//! \file AudioWAV.cs //! \date 2018 Apr 02 //! \brief Brownie obfuscated WAV file. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; using System.IO; namespace GameRes.Formats.Brownie { [Export(typeof(AudioFormat))] public class WavAudio : AudioFormat { public override string Tag { get { return "WAV/BROWNIE"; } } public override string Description { get { return "Brownie obfuscated WAV file"; } } public override uint Signature { get { return 0x58742367; } } // 'g#tX' public override bool CanWrite { get { return false; } } public override SoundInput TryOpen (IBinaryStream file) { var header = file.ReadHeader (0x10).ToArray(); header[0] = (byte)'R'; header[1] = (byte)'I'; header[2] = (byte)'F'; header[3] = (byte)'F'; for (int i = 4; i < 0x10; ++i) header[i] ^= 0x5C; if (!header.AsciiEqual (8, "WAVE")) return null; Stream input = new StreamRegion (file.AsStream, 0x10); input = new PrefixStream (header, input); return new WaveInput (input); } } }