GARbro-mirror/Legacy/Miami/ImageMIA.cs
morkt b09ee4570c added more PC-98 formats.
MIA, MAI2, MAI3 images, D-Motion archives.
2023-10-27 04:20:15 +04:00

319 lines
11 KiB
C#

//! \file ImageMIA.cs
//! \date 2023 Oct 21
//! \brief Miamisoft image format (PC-98).
//
// Copyright (C) 2023 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using GameRes.Utility;
using System;
using System.ComponentModel.Composition;
using System.IO;
using System.Windows.Media;
using System.Windows.Media.Imaging;
// [950630][Miamisoft] Kotohigaoka Monogatari
namespace GameRes.Formats.Miami
{
[Export(typeof(ImageFormat))]
public class MiaFormat : ImageFormat
{
public override string Tag => "MIA";
public override string Description => "Miamisoft image format";
public override uint Signature => 0;
public MiaFormat ()
{
Signatures = new[] { 0x40u, 0u };
}
public override ImageMetaData ReadMetaData (IBinaryStream file)
{
var header = file.ReadHeader (0x10);
if (!header.AsciiEqual (0xA, "CoB42"))
return null;
return new ImageMetaData {
Width = header.ToUInt16 (6),
Height = header.ToUInt16 (8),
BPP = 4,
};
}
public override ImageData Read (IBinaryStream file, ImageMetaData info)
{
var reader = new MiaReader (file, info);
return reader.Unpack();
}
public override void Write (Stream file, ImageData image)
{
throw new System.NotImplementedException ("MiaFormat.Write not implemented");
}
}
internal class MiaReader
{
IBinaryStream m_input;
ImageMetaData m_info;
public MiaReader (IBinaryStream input, ImageMetaData info)
{
m_input = input;
m_info = info;
}
byte[] m_buffer;
int m_buf_dst;
byte[] m_order;
byte[] m_output;
int m_output_dst;
int m_output_stride;
public ImageData Unpack ()
{
m_input.Position = 0x10;
var palette = ReadPalette (m_input);
try
{
UnpackInternal();
}
catch (EndOfStreamException)
{
FlushBuffer();
}
return ImageData.Create (m_info, PixelFormats.Indexed4, palette, m_output, m_output_stride);
}
void UnpackInternal () // 1374:7A54
{
m_output_stride = m_info.iWidth >> 1;
m_output = new byte[m_output_stride * m_info.iHeight];
int buffer_size = m_info.iHeight * 0x10;
m_buffer = new byte[buffer_size];
SetupPattern();
m_order = m_input.ReadBytes (6);
byte prev_pixel = 0x10;
m_buf_dst = 0;
m_output_dst = 0;
while (m_output_dst < m_output_stride)
{
int ctl = GetInt() - 1;
if (ctl < 0) // @1@
{
m_buffer[m_buf_dst ] = 0;
m_buffer[m_buf_dst+1] = 0;
m_buffer[m_buf_dst+2] = 0;
m_buffer[m_buf_dst+3] = 0;
for (int i = 0; i < 4; ++i)
{
int count = GetInt();
int dst = count + (prev_pixel << 4);
byte al = m_pattern[dst];
int src = dst - 1;
while (count --> 0)
m_pattern[dst--] = m_pattern[src--];
m_pattern[dst] = al;
prev_pixel = al;
for (int j = 0; j < 4; ++j)
{
m_buffer[m_buf_dst+j] <<= 1;
m_buffer[m_buf_dst+j] |= (byte)(al & 1);
al >>= 1;
}
}
ushort ax = LittleEndian.ToUInt16 (m_buffer, m_buf_dst);
ax <<= 4;
LittleEndian.Pack (ax, m_buffer, m_buf_dst+4);
ax = LittleEndian.ToUInt16 (m_buffer, m_buf_dst+2);
ax <<= 4;
LittleEndian.Pack (ax, m_buffer, m_buf_dst+6);
m_buf_dst += 8;
}
else if (ctl < 5) // @2@
{
int count = 1 + GetInt();
switch (m_order[ctl])
{
case 1: CopyOp01 (count, 8); break;
case 2: CopyOp01 (count, 0x10); break;
case 3: CopyOp01 (count, 0x20); break;
case 4: CopyOp01 (count, m_info.iHeight << 3); break;
case 5: CopyOp05 (count); break;
default: throw new InvalidFormatException();
}
}
else // ctl >= 5
{
throw new InvalidFormatException();
}
if (buffer_size == m_buf_dst)
FlushBuffer();
}
}
int GetInt ()
{
int count = 0;
while (GetNextBit() == 0)
++count;
return count;
}
void CopyOp01 (int count, int offset)
{
int bx = count;
while (count > 0)
{
int dst = m_buf_dst;
if (dst < offset)
{
int src = dst;
dst = -(dst - offset) >> 3;
if (count > dst)
count = dst;
src += m_info.iHeight << 4;
src -= offset;
bx -= count;
count <<= 3;
Binary.CopyOverlapped (m_buffer, src, m_buf_dst, count);
m_buf_dst += count;
count = bx;
if (0 == count)
break;
}
int remaining = m_buffer.Length - m_buf_dst;
remaining >>= 3;
if (count > remaining)
count = remaining;
bx -= count;
count <<= 3;
Binary.CopyOverlapped (m_buffer, m_buf_dst - offset, m_buf_dst, count);
m_buf_dst += count;
count = bx;
if (m_buffer.Length == m_buf_dst)
FlushBuffer();
}
}
void CopyOp05 (int count)
{
int src = m_buf_dst - 8;
if (src < 0)
src = m_buffer.Length - 8;
ushort ax = LittleEndian.ToUInt16 (m_buffer, src);
ax = (ushort)((ax << 1) & 0x0A0A | (ax >> 1) & 0x0505);
LittleEndian.Pack (ax, m_buffer, m_buf_dst);
ax <<= 4;
LittleEndian.Pack (ax, m_buffer, m_buf_dst+4);
ax = LittleEndian.ToUInt16 (m_buffer, src+2);
ax = (ushort)((ax << 1) & 0x0A0A | (ax >> 1) & 0x0505);
LittleEndian.Pack (ax, m_buffer, m_buf_dst+2);
ax <<= 4;
LittleEndian.Pack (ax, m_buffer, m_buf_dst+6);
m_buf_dst += 8;
if (m_buf_dst == m_buffer.Length)
FlushBuffer();
if (--count != 0)
CopyOp01 (count, 0x10);
}
void FlushBuffer ()
{
int height = m_info.iHeight;
int hi = height << 3;
int src = 0;
int dst = m_output_dst;
for (int y = 0; y < height; ++y)
{
int b0 = m_buffer[src+4] | m_buffer[src+hi ];
int b1 = m_buffer[src+5] | m_buffer[src+hi+1];
int b2 = m_buffer[src+6] | m_buffer[src+hi+2];
int b3 = m_buffer[src+7] | m_buffer[src+hi+3];
for (int j = 0; j < 8; j += 2)
{
byte px = (byte)((((b0 << j) & 0x80) >> 3)
| (((b1 << j) & 0x80) >> 2)
| (((b2 << j) & 0x80) >> 1)
| (((b3 << j) & 0x80) ));
px |= (byte)((((b0 << j) & 0x40) >> 6)
| (((b1 << j) & 0x40) >> 5)
| (((b2 << j) & 0x40) >> 4)
| (((b3 << j) & 0x40) >> 3));
m_output[dst+(j>>1)] = px;
}
src += 8;
dst += m_output_stride;
}
m_output_dst += 4;
m_buf_dst = 0;
}
byte[] m_pattern = new byte[0x110];
void SetupPattern ()
{
int dst = 0;
byte h = 0;
for (int i = 0; i < 0x11; ++i)
{
byte l = h;
for (int j = 0; j < 0x10; ++j)
m_pattern[dst++] = (byte)(l++ & 0xF);
h++;
}
}
int m_bit_count = 0;
int m_bits;
byte GetNextBit ()
{
if (--m_bit_count <= 0)
{
m_bits = m_input.ReadUInt8();
m_bit_count = 8;
}
int bit = m_bits & 1;
m_bits >>= 1;
return (byte)bit;
}
BitmapPalette ReadPalette (IBinaryStream input)
{
const int count = 16;
var colors = new Color[count];
for (int i = 0; i < count; ++i)
{
byte g = m_input.ReadUInt8();
byte r = m_input.ReadUInt8();
byte b = m_input.ReadUInt8();
colors[i] = Color.FromRgb ((byte)(r * 0x11), (byte)(g * 0x11), (byte)(b * 0x11));
}
return new BitmapPalette (colors);
}
}
}