GARbro-mirror/GameRes
2016-12-17 18:45:38 +04:00
..
Properties released v1.2.22 2016-12-15 15:13:40 +04:00
Strings lang: improved Chinese translations (#42) 2016-11-13 17:39:58 +04:00
ArcFile.cs (IImageDecoder): new interface. 2016-10-25 18:18:51 +04:00
ArchiveFormat.cs (ArchiveFormat): moved to separate source file. 2016-12-04 15:34:22 +04:00
ArcView.cs (ViewPointer.Value): check for disposed state. 2016-12-17 18:44:41 +04:00
Audio.cs (AudioFormat.FindFormat): merged with Read. 2016-10-17 11:13:40 +04:00
AudioWAV.cs (WaveAudio.TryOpen): check for "WAVE" signature beforehand. 2016-12-17 18:45:38 +04:00
BinaryStream.cs (BinaryStream): various fixes. 2016-12-15 19:47:40 +04:00
ByteArray.cs (CowArray.IndexOf): fixed. 2016-12-15 19:35:07 +04:00
Checksum.cs (Adler32): skip checksum update for zero-length arrays. 2016-09-14 20:08:13 +04:00
FileSystem.cs renamed some ImageDecoder properties and classes. 2016-10-26 15:42:27 +04:00
FormatCatalog.cs (FormatCatalog.LookupGame): look for archive name, too. 2016-10-11 00:06:27 +04:00
GameRes.cs (ArchiveFormat): moved to separate source file. 2016-12-04 15:34:22 +04:00
GameRes.csproj (ArchiveFormat): moved to separate source file. 2016-12-04 15:34:22 +04:00
Image.cs (IImageDecoder): moved to separate file. 2016-10-26 05:08:12 +04:00
ImageBMP.cs IBinaryStream migration - continued. 2016-10-15 12:21:12 +04:00
ImageDecoder.cs added constructors that accept ImageMetaData. 2016-10-29 02:03:11 +04:00
ImageJPEG.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
ImagePNG.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
ImageTGA.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
ImageTIFF.cs (TifFormat): precaution against ill-formed files. 2016-12-17 06:08:02 +04:00
MultiDict.cs added license clause and third-party copyright notices. 2014-07-28 00:50:18 +04:00
packages.config released v1.1.2 2015-06-03 14:05:20 +04:00
README.md updated READMEs. 2016-08-06 16:23:50 +04:00
ScriptText.cs Initial commit. 2014-07-21 23:26:28 +04:00
Utility.cs (LittleEndian): methods made generic. 2016-10-16 16:13:57 +04:00
ZLibStream.cs (Adler32): skip checksum update for zero-length arrays. 2016-09-14 20:08:13 +04:00

GameRes Library

Library of the base classes that deal with game resources, such as archives, images and audio files. All derived file formats are expected to register themselves by the means of MEF within repository class FormatCatalog.