GARbro-mirror/ArcFormats/Unity/ResourcesAssets.cs

187 lines
7.2 KiB
C#

//! \file ResourcesAssets.cs
//! \date 2018 Aug 31
//! \brief Unity resources assets deserializer.
//
// Copyright (C) 2018 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.Collections.Generic;
using System.Linq;
namespace GameRes.Formats.Unity
{
internal class ResourcesAssetsDeserializer
{
string m_res_name;
Dictionary<string, BundleEntry> m_bundles;
public ResourcesAssetsDeserializer (string arc_name)
{
m_res_name = arc_name;
}
public List<Entry> Parse (AssetReader input, long base_offset = 0)
{
var asset = new Asset();
asset.Load (input);
var dir = new List<Entry>();
m_bundles = new Dictionary<string, BundleEntry>();
var used_names = new HashSet<string>();
foreach (var obj in asset.Objects.Where (o => o.TypeId > 0))
{
input.Position = obj.Offset + base_offset;
AssetEntry entry = null;
int id = obj.TypeId > 0 ? obj.TypeId : obj.ClassId;
switch (id)
{
case 48: // Shader
case 114: // MonoBehaviour
default:
break;
case 28: // Texture2D
{
var tex = new Texture2D();
tex.Load (input, asset.Tree);
if (0 == tex.m_DataLength)
{
var stream_data = new StreamingInfo();
stream_data.Load (input);
if (!string.IsNullOrEmpty (stream_data.Path))
{
entry = new AssetEntry {
Name = tex.m_Name,
Type = "image",
Offset = stream_data.Offset,
Size = stream_data.Size,
Bundle = GetBundle (stream_data.Path),
};
}
}
else
{
entry = new AssetEntry {
Name = tex.m_Name,
Type = "image",
Offset = obj.Offset,
Size = obj.Size,
};
}
break;
}
case 83: // AudioClip
{
var clip = new AudioClip();
clip.Load (input);
if (!string.IsNullOrEmpty (clip.m_Source))
{
entry = new AssetEntry {
Name = clip.m_Name,
Type = "audio",
Offset = clip.m_Offset,
Size = (uint)clip.m_Size,
Bundle = GetBundle (clip.m_Source),
};
}
else if (clip.m_Size != 0)
{
entry = new AssetEntry {
Name = clip.m_Name,
Type = "audio",
Offset = input.Position,
Size = (uint)clip.m_Size,
};
}
break;
}
case 49: // TextAsset
{
var name = input.ReadString();
input.Align();
uint size = input.ReadUInt32();
entry = new AssetEntry {
Name = name,
Offset = input.Position,
Size = size,
};
if (name.HasAnyOfExtensions ("jpg", "png"))
entry.Type = "image";
break;
}
case 128: // Font
{
entry = new AssetEntry {
Offset = obj.Offset,
Size = obj.Size,
};
break;
}
}
if (entry != null)
{
entry.AssetObject = obj;
if (string.IsNullOrEmpty (entry.Name))
entry.Name = string.Format ("{0:D4} [{1}]", obj.PathId, obj.TypeId);
else if (!used_names.Add (entry.Name))
entry.Name = string.Format ("{0}-{1}", entry.Name, obj.PathId);
dir.Add (entry);
}
}
return dir;
}
public Dictionary<string, ArcView> GenerateResourceMap (List<Entry> dir)
{
var res_map = new Dictionary<string, ArcView>();
var asset_dir = VFS.GetDirectoryName (m_res_name);
foreach (AssetEntry entry in dir)
{
if (null == entry.Bundle)
continue;
if (res_map.ContainsKey (entry.Bundle.Name))
continue;
var bundle_name = VFS.CombinePath (asset_dir, entry.Bundle.Name);
if (!VFS.FileExists (bundle_name))
{
entry.Bundle = null;
entry.Offset = entry.AssetObject.Offset;
entry.Size = entry.AssetObject.Size;
continue;
}
res_map[entry.Bundle.Name] = VFS.OpenView (bundle_name);
}
return res_map;
}
BundleEntry GetBundle (string path)
{
BundleEntry bundle;
if (!m_bundles.TryGetValue (path, out bundle))
{
bundle = new BundleEntry { Name = path };
m_bundles[path] = bundle;
}
return bundle;
}
}
}