GARbro-mirror/ArcFormats/Cyberworks/AudioTINK.cs
2016-10-16 09:22:53 +04:00

100 lines
3.7 KiB
C#

//! \file AudioTINK.cs
//! \date Fri Jun 17 14:13:39 2016
//! \brief Cyberworks encrypted OGG audio.
//
// Copyright (C) 2016 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
using System.Text;
using GameRes.Utility;
namespace GameRes.Formats.Cyberworks
{
[Serializable]
public class TinkAudioScheme : ResourceScheme
{
public Dictionary<uint, byte[]> KnownKeys;
}
[Export(typeof(AudioFormat))]
public class TinkAudio : AudioFormat
{
public override string Tag { get { return "OGG/TINK"; } }
public override string Description { get { return "Cyberworks encrypted OGG audio"; } }
public override uint Signature { get { return 0x6B6E6954; } }
public TinkAudio ()
{
Signatures = new uint[] { 0x6B6E6954, 0x676E6F53, 0 }; // 'Tink', 'Song'
Extensions = new string[] { "j0", "k0", "u0" };
}
static Dictionary<uint, byte[]> KnownKeys = new Dictionary<uint, byte[]>();
public override ResourceScheme Scheme
{
get { return new TinkAudioScheme { KnownKeys = KnownKeys }; }
set { KnownKeys = ((TinkAudioScheme)value).KnownKeys; }
}
public override SoundInput TryOpen (IBinaryStream file)
{
var header = new byte[Math.Min (0xE1F, file.Length)];
if (0x10 != file.Read (header, 0, 0x10))
return null;
var signature = LittleEndian.ToUInt32 (header, 0);
byte[] key;
if (!KnownKeys.TryGetValue (signature, out key))
{
signature = LittleEndian.ToUInt32 (header, 0xC);
if (!KnownKeys.TryGetValue (signature, out key))
return null;
file.Read (header, 4, 0xC);
}
header[0] = (byte)'O';
header[1] = (byte)'g';
header[2] = (byte)'g';
header[3] = (byte)'S';
file.Read (header, 0x10, header.Length-0x10);
int k = 0;
for (int i = 4; i < header.Length; ++i)
{
header[i] ^= key[k++];
if (k >= key.Length)
k = 1;
}
Stream input;
if (header.Length >= file.Length)
input = new MemoryStream (header);
else
input = new PrefixStream (header, new StreamRegion (file.AsStream, file.Position));
var sound = new OggInput (input);
if (header.Length >= file.Length)
file.Dispose();
return sound;
}
}
}