GARbro-mirror/packages/NAudio.1.7.1/lib/windows8/NAudio.Win8.XML
2014-11-07 02:45:48 +04:00

12402 lines
508 KiB
XML

<?xml version="1.0"?>
<doc>
<assembly>
<name>NAudio.Win8</name>
</assembly>
<members>
<member name="T:NAudio.Codecs.ALawDecoder">
<summary>
a-law decoder
based on code from:
http://hazelware.luggle.com/tutorials/mulawcompression.html
</summary>
</member>
<member name="F:NAudio.Codecs.ALawDecoder.ALawDecompressTable">
<summary>
only 512 bytes required, so just use a lookup
</summary>
</member>
<member name="M:NAudio.Codecs.ALawDecoder.ALawToLinearSample(System.Byte)">
<summary>
Converts an a-law encoded byte to a 16 bit linear sample
</summary>
<param name="aLaw">a-law encoded byte</param>
<returns>Linear sample</returns>
</member>
<member name="T:NAudio.Codecs.ALawEncoder">
<summary>
A-law encoder
</summary>
</member>
<member name="M:NAudio.Codecs.ALawEncoder.LinearToALawSample(System.Int16)">
<summary>
Encodes a single 16 bit sample to a-law
</summary>
<param name="sample">16 bit PCM sample</param>
<returns>a-law encoded byte</returns>
</member>
<member name="T:NAudio.Codecs.G722Codec">
<summary>
SpanDSP - a series of DSP components for telephony
g722_decode.c - The ITU G.722 codec, decode part.
Written by Steve Underwood &lt;steveu@coppice.org&gt;
Copyright (C) 2005 Steve Underwood
Ported to C# by Mark Heath 2011
Despite my general liking of the GPL, I place my own contributions
to this code in the public domain for the benefit of all mankind -
even the slimy ones who might try to proprietize my work and use it
to my detriment.
Based in part on a single channel G.722 codec which is:
Copyright (c) CMU 1993
Computer Science, Speech Group
Chengxiang Lu and Alex Hauptmann
</summary>
</member>
<member name="M:NAudio.Codecs.G722Codec.Saturate(System.Int32)">
<summary>
hard limits to 16 bit samples
</summary>
</member>
<member name="M:NAudio.Codecs.G722Codec.Decode(NAudio.Codecs.G722CodecState,System.Int16[],System.Byte[],System.Int32)">
<summary>
Decodes a buffer of G722
</summary>
<param name="state">Codec state</param>
<param name="outputBuffer">Output buffer (to contain decompressed PCM samples)</param>
<param name="inputG722Data"></param>
<param name="inputLength">Number of bytes in input G722 data to decode</param>
<returns>Number of samples written into output buffer</returns>
</member>
<member name="M:NAudio.Codecs.G722Codec.Encode(NAudio.Codecs.G722CodecState,System.Byte[],System.Int16[],System.Int32)">
<summary>
Encodes a buffer of G722
</summary>
<param name="state">Codec state</param>
<param name="outputBuffer">Output buffer (to contain encoded G722)</param>
<param name="inputBuffer">PCM 16 bit samples to encode</param>
<param name="inputBufferCount">Number of samples in the input buffer to encode</param>
<returns>Number of encoded bytes written into output buffer</returns>
</member>
<member name="T:NAudio.Codecs.G722CodecState">
<summary>
Stores state to be used between calls to Encode or Decode
</summary>
</member>
<member name="M:NAudio.Codecs.G722CodecState.#ctor(System.Int32,NAudio.Codecs.G722Flags)">
<summary>
Creates a new instance of G722 Codec State for a
new encode or decode session
</summary>
<param name="rate">Bitrate (typically 64000)</param>
<param name="options">Special options</param>
</member>
<member name="P:NAudio.Codecs.G722CodecState.ItuTestMode">
<summary>
ITU Test Mode
TRUE if the operating in the special ITU test mode, with the band split filters disabled.
</summary>
</member>
<member name="P:NAudio.Codecs.G722CodecState.Packed">
<summary>
TRUE if the G.722 data is packed
</summary>
</member>
<member name="P:NAudio.Codecs.G722CodecState.EncodeFrom8000Hz">
<summary>
8kHz Sampling
TRUE if encode from 8k samples/second
</summary>
</member>
<member name="P:NAudio.Codecs.G722CodecState.BitsPerSample">
<summary>
Bits Per Sample
6 for 48000kbps, 7 for 56000kbps, or 8 for 64000kbps.
</summary>
</member>
<member name="P:NAudio.Codecs.G722CodecState.QmfSignalHistory">
<summary>
Signal history for the QMF (x)
</summary>
</member>
<member name="P:NAudio.Codecs.G722CodecState.Band">
<summary>
Band
</summary>
</member>
<member name="P:NAudio.Codecs.G722CodecState.InBuffer">
<summary>
In bit buffer
</summary>
</member>
<member name="P:NAudio.Codecs.G722CodecState.InBits">
<summary>
Number of bits in InBuffer
</summary>
</member>
<member name="P:NAudio.Codecs.G722CodecState.OutBuffer">
<summary>
Out bit buffer
</summary>
</member>
<member name="P:NAudio.Codecs.G722CodecState.OutBits">
<summary>
Number of bits in OutBuffer
</summary>
</member>
<member name="T:NAudio.Codecs.Band">
<summary>
Band data for G722 Codec
</summary>
</member>
<member name="F:NAudio.Codecs.Band.s">
<summary>s</summary>
</member>
<member name="F:NAudio.Codecs.Band.sp">
<summary>sp</summary>
</member>
<member name="F:NAudio.Codecs.Band.sz">
<summary>sz</summary>
</member>
<member name="F:NAudio.Codecs.Band.r">
<summary>r</summary>
</member>
<member name="F:NAudio.Codecs.Band.a">
<summary>a</summary>
</member>
<member name="F:NAudio.Codecs.Band.ap">
<summary>ap</summary>
</member>
<member name="F:NAudio.Codecs.Band.p">
<summary>p</summary>
</member>
<member name="F:NAudio.Codecs.Band.d">
<summary>d</summary>
</member>
<member name="F:NAudio.Codecs.Band.b">
<summary>b</summary>
</member>
<member name="F:NAudio.Codecs.Band.bp">
<summary>bp</summary>
</member>
<member name="F:NAudio.Codecs.Band.sg">
<summary>sg</summary>
</member>
<member name="F:NAudio.Codecs.Band.nb">
<summary>nb</summary>
</member>
<member name="F:NAudio.Codecs.Band.det">
<summary>det</summary>
</member>
<member name="T:NAudio.Codecs.G722Flags">
<summary>
G722 Flags
</summary>
</member>
<member name="F:NAudio.Codecs.G722Flags.None">
<summary>
None
</summary>
</member>
<member name="F:NAudio.Codecs.G722Flags.SampleRate8000">
<summary>
Using a G722 sample rate of 8000
</summary>
</member>
<member name="F:NAudio.Codecs.G722Flags.Packed">
<summary>
Packed
</summary>
</member>
<member name="T:NAudio.Codecs.MuLawDecoder">
<summary>
mu-law decoder
based on code from:
http://hazelware.luggle.com/tutorials/mulawcompression.html
</summary>
</member>
<member name="F:NAudio.Codecs.MuLawDecoder.MuLawDecompressTable">
<summary>
only 512 bytes required, so just use a lookup
</summary>
</member>
<member name="M:NAudio.Codecs.MuLawDecoder.MuLawToLinearSample(System.Byte)">
<summary>
Converts a mu-law encoded byte to a 16 bit linear sample
</summary>
<param name="muLaw">mu-law encoded byte</param>
<returns>Linear sample</returns>
</member>
<member name="T:NAudio.Codecs.MuLawEncoder">
<summary>
mu-law encoder
based on code from:
http://hazelware.luggle.com/tutorials/mulawcompression.html
</summary>
</member>
<member name="M:NAudio.Codecs.MuLawEncoder.LinearToMuLawSample(System.Int16)">
<summary>
Encodes a single 16 bit sample to mu-law
</summary>
<param name="sample">16 bit PCM sample</param>
<returns>mu-law encoded byte</returns>
</member>
<member name="T:NAudio.CoreAudioApi.AudioCaptureClient">
<summary>
Audio Capture Client
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioCaptureClient.GetBuffer(System.Int32@,NAudio.CoreAudioApi.AudioClientBufferFlags@,System.Int64@,System.Int64@)">
<summary>
Gets a pointer to the buffer
</summary>
<returns>Pointer to the buffer</returns>
</member>
<member name="M:NAudio.CoreAudioApi.AudioCaptureClient.GetBuffer(System.Int32@,NAudio.CoreAudioApi.AudioClientBufferFlags@)">
<summary>
Gets a pointer to the buffer
</summary>
<param name="numFramesToRead">Number of frames to read</param>
<param name="bufferFlags">Buffer flags</param>
<returns>Pointer to the buffer</returns>
</member>
<member name="M:NAudio.CoreAudioApi.AudioCaptureClient.GetNextPacketSize">
<summary>
Gets the size of the next packet
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioCaptureClient.ReleaseBuffer(System.Int32)">
<summary>
Release buffer
</summary>
<param name="numFramesWritten">Number of frames written</param>
</member>
<member name="M:NAudio.CoreAudioApi.AudioCaptureClient.Dispose">
<summary>
Release the COM object
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioClient">
<summary>
Windows Vista CoreAudio AudioClient
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioClient.Initialize(NAudio.CoreAudioApi.AudioClientShareMode,NAudio.CoreAudioApi.AudioClientStreamFlags,System.Int64,System.Int64,NAudio.Wave.WaveFormat,System.Guid)">
<summary>
Initialize the Audio Client
</summary>
<param name="shareMode">Share Mode</param>
<param name="streamFlags">Stream Flags</param>
<param name="bufferDuration">Buffer Duration</param>
<param name="periodicity">Periodicity</param>
<param name="waveFormat">Wave Format</param>
<param name="audioSessionGuid">Audio Session GUID (can be null)</param>
</member>
<member name="M:NAudio.CoreAudioApi.AudioClient.IsFormatSupported(NAudio.CoreAudioApi.AudioClientShareMode,NAudio.Wave.WaveFormat)">
<summary>
Determines whether if the specified output format is supported
</summary>
<param name="shareMode">The share mode.</param>
<param name="desiredFormat">The desired format.</param>
<returns>
<c>true</c> if [is format supported] [the specified share mode]; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:NAudio.CoreAudioApi.AudioClient.IsFormatSupported(NAudio.CoreAudioApi.AudioClientShareMode,NAudio.Wave.WaveFormat,NAudio.Wave.WaveFormatExtensible@)">
<summary>
Determines if the specified output format is supported in shared mode
</summary>
<param name="shareMode">Share Mode</param>
<param name="desiredFormat">Desired Format</param>
<param name="closestMatchFormat">Output The closest match format.</param>
<returns>
<c>true</c> if [is format supported] [the specified share mode]; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:NAudio.CoreAudioApi.AudioClient.Start">
<summary>
Starts the audio stream
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioClient.Stop">
<summary>
Stops the audio stream.
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioClient.SetEventHandle(System.IntPtr)">
<summary>
Set the Event Handle for buffer synchro.
</summary>
<param name="eventWaitHandle">The Wait Handle to setup</param>
</member>
<member name="M:NAudio.CoreAudioApi.AudioClient.Reset">
<summary>
Resets the audio stream
Reset is a control method that the client calls to reset a stopped audio stream.
Resetting the stream flushes all pending data and resets the audio clock stream
position to 0. This method fails if it is called on a stream that is not stopped
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioClient.Dispose">
<summary>
Dispose
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClient.MixFormat">
<summary>
Mix Format,
Can be called before initialize
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClient.BufferSize">
<summary>
Gets the buffer size (must initialize first)
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClient.StreamLatency">
<summary>
Gets the stream latency (must initialize first)
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClient.CurrentPadding">
<summary>
Gets the current padding (must initialize first)
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClient.DefaultDevicePeriod">
<summary>
Gets the default device period (can be called before initialize)
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClient.MinimumDevicePeriod">
<summary>
Gets the minimum device period (can be called before initialize)
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClient.AudioClockClient">
<summary>
Gets the AudioClockClient service
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClient.AudioRenderClient">
<summary>
Gets the AudioRenderClient service
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClient.AudioCaptureClient">
<summary>
Gets the AudioCaptureClient service
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioClientBufferFlags">
<summary>
Audio Client Buffer Flags
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientBufferFlags.None">
<summary>
None
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientBufferFlags.DataDiscontinuity">
<summary>
AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientBufferFlags.Silent">
<summary>
AUDCLNT_BUFFERFLAGS_SILENT
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientBufferFlags.TimestampError">
<summary>
AUDCLNT_BUFFERFLAGS_TIMESTAMP_ERROR
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioClientProperties">
<summary>
The AudioClientProperties structure is used to set the parameters that describe the properties of the client's audio stream.
</summary>
<remarks>http://msdn.microsoft.com/en-us/library/windows/desktop/hh968105(v=vs.85).aspx</remarks>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientProperties.cbSize">
<summary>
The size of the buffer for the audio stream.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientProperties.bIsOffload">
<summary>
Boolean value to indicate whether or not the audio stream is hardware-offloaded
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientProperties.eCategory">
<summary>
An enumeration that is used to specify the category of the audio stream.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientProperties.Options">
<summary>
A bit-field describing the characteristics of the stream. Supported in Windows 8.1 and later.
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioClientShareMode">
<summary>
AUDCLNT_SHAREMODE
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientShareMode.Shared">
<summary>
AUDCLNT_SHAREMODE_SHARED,
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientShareMode.Exclusive">
<summary>
AUDCLNT_SHAREMODE_EXCLUSIVE
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioClientStreamFlags">
<summary>
AUDCLNT_STREAMFLAGS
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientStreamFlags.None">
<summary>
None
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientStreamFlags.CrossProcess">
<summary>
AUDCLNT_STREAMFLAGS_CROSSPROCESS
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientStreamFlags.Loopback">
<summary>
AUDCLNT_STREAMFLAGS_LOOPBACK
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientStreamFlags.EventCallback">
<summary>
AUDCLNT_STREAMFLAGS_EVENTCALLBACK
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientStreamFlags.NoPersist">
<summary>
AUDCLNT_STREAMFLAGS_NOPERSIST
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioClientStreamOptions">
<summary>
Defines values that describe the characteristics of an audio stream.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientStreamOptions.None">
<summary>
No stream options.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioClientStreamOptions.Raw">
<summary>
The audio stream is a 'raw' stream that bypasses all signal processing except for endpoint specific, always-on processing in the APO, driver, and hardware.
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioClockClient">
<summary>
Audio Clock Client
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioClockClient.GetPosition(System.UInt64@,System.UInt64@)">
<summary>
Get Position
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioClockClient.Dispose">
<summary>
Dispose
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClockClient.Characteristics">
<summary>
Characteristics
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClockClient.Frequency">
<summary>
Frequency
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClockClient.AdjustedPosition">
<summary>
Adjusted Position
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioClockClient.CanAdjustPosition">
<summary>
Can Adjust Position
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioEndpointVolume">
<summary>
Audio Endpoint Volume
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioEndpointVolume.VolumeStepUp">
<summary>
Volume Step Up
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioEndpointVolume.VolumeStepDown">
<summary>
Volume Step Down
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioEndpointVolume.#ctor(NAudio.CoreAudioApi.Interfaces.IAudioEndpointVolume)">
<summary>
Creates a new Audio endpoint volume
</summary>
<param name="realEndpointVolume">IAudioEndpointVolume COM interface</param>
</member>
<member name="M:NAudio.CoreAudioApi.AudioEndpointVolume.Dispose">
<summary>
Dispose
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioEndpointVolume.Finalize">
<summary>
Finalizer
</summary>
</member>
<member name="E:NAudio.CoreAudioApi.AudioEndpointVolume.OnVolumeNotification">
<summary>
On Volume Notification
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.VolumeRange">
<summary>
Volume Range
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.HardwareSupport">
<summary>
Hardware Support
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.StepInformation">
<summary>
Step Information
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.Channels">
<summary>
Channels
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.MasterVolumeLevel">
<summary>
Master Volume Level
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.MasterVolumeLevelScalar">
<summary>
Master Volume Level Scalar
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.Mute">
<summary>
Mute
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioEndpointVolumeChannel">
<summary>
Audio Endpoint Volume Channel
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeChannel.VolumeLevel">
<summary>
Volume Level
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeChannel.VolumeLevelScalar">
<summary>
Volume Level Scalar
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioEndpointVolumeChannels">
<summary>
Audio Endpoint Volume Channels
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeChannels.Count">
<summary>
Channel Count
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeChannels.Item(System.Int32)">
<summary>
Indexer - get a specific channel
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioEndpointVolumeNotificationDelegate">
<summary>
Audio Endpoint Volume Notifiaction Delegate
</summary>
<param name="data">Audio Volume Notification Data</param>
</member>
<member name="T:NAudio.CoreAudioApi.AudioEndpointVolumeStepInformation">
<summary>
Audio Endpoint Volume Step Information
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeStepInformation.Step">
<summary>
Step
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeStepInformation.StepCount">
<summary>
StepCount
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioEndpointVolumeVolumeRange">
<summary>
Audio Endpoint Volume Volume Range
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeVolumeRange.MinDecibels">
<summary>
Minimum Decibels
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeVolumeRange.MaxDecibels">
<summary>
Maximum Decibels
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeVolumeRange.IncrementDecibels">
<summary>
Increment Decibels
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioMeterInformation">
<summary>
Audio Meter Information
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioMeterInformation.PeakValues">
<summary>
Peak Values
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioMeterInformation.HardwareSupport">
<summary>
Hardware Support
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioMeterInformation.MasterPeakValue">
<summary>
Master Peak Value
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioMeterInformationChannels">
<summary>
Audio Meter Information Channels
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioMeterInformationChannels.Count">
<summary>
Metering Channel Count
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioMeterInformationChannels.Item(System.Int32)">
<summary>
Get Peak value
</summary>
<param name="index">Channel index</param>
<returns>Peak value</returns>
</member>
<member name="T:NAudio.CoreAudioApi.AudioRenderClient">
<summary>
Audio Render Client
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioRenderClient.GetBuffer(System.Int32)">
<summary>
Gets a pointer to the buffer
</summary>
<param name="numFramesRequested">Number of frames requested</param>
<returns>Pointer to the buffer</returns>
</member>
<member name="M:NAudio.CoreAudioApi.AudioRenderClient.ReleaseBuffer(System.Int32,NAudio.CoreAudioApi.AudioClientBufferFlags)">
<summary>
Release buffer
</summary>
<param name="numFramesWritten">Number of frames written</param>
<param name="bufferFlags">Buffer flags</param>
</member>
<member name="M:NAudio.CoreAudioApi.AudioRenderClient.Dispose">
<summary>
Release the COM object
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioStreamCategory">
<summary>
Specifies the category of an audio stream.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioStreamCategory.Other">
<summary>
Other audio stream.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioStreamCategory.ForegroundOnlyMedia">
<summary>
Media that will only stream when the app is in the foreground.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioStreamCategory.BackgroundCapableMedia">
<summary>
Media that can be streamed when the app is in the background.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioStreamCategory.Communications">
<summary>
Real-time communications, such as VOIP or chat.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioStreamCategory.Alerts">
<summary>
Alert sounds.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioStreamCategory.SoundEffects">
<summary>
Sound effects.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioStreamCategory.GameEffects">
<summary>
Game sound effects.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.AudioStreamCategory.GameMedia">
<summary>
Background audio for games.
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.AudioVolumeNotificationData">
<summary>
Audio Volume Notification Data
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.AudioVolumeNotificationData.#ctor(System.Guid,System.Boolean,System.Single,System.Single[])">
<summary>
Audio Volume Notification Data
</summary>
<param name="eventContext"></param>
<param name="muted"></param>
<param name="masterVolume"></param>
<param name="channelVolume"></param>
</member>
<member name="P:NAudio.CoreAudioApi.AudioVolumeNotificationData.EventContext">
<summary>
Event Context
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioVolumeNotificationData.Muted">
<summary>
Muted
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioVolumeNotificationData.MasterVolume">
<summary>
Master Volume
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioVolumeNotificationData.Channels">
<summary>
Channels
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.AudioVolumeNotificationData.ChannelVolume">
<summary>
Channel Volume
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.DataFlow">
<summary>
The EDataFlow enumeration defines constants that indicate the direction
in which audio data flows between an audio endpoint device and an application
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.DataFlow.Render">
<summary>
Audio rendering stream.
Audio data flows from the application to the audio endpoint device, which renders the stream.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.DataFlow.Capture">
<summary>
Audio capture stream. Audio data flows from the audio endpoint device that captures the stream,
to the application
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.DataFlow.All">
<summary>
Audio rendering or capture stream. Audio data can flow either from the application to the audio
endpoint device, or from the audio endpoint device to the application.
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.DeviceState">
<summary>
Device State
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.DeviceState.Active">
<summary>
DEVICE_STATE_ACTIVE
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.DeviceState.Disabled">
<summary>
DEVICE_STATE_DISABLED
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.DeviceState.NotPresent">
<summary>
DEVICE_STATE_NOTPRESENT
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.DeviceState.Unplugged">
<summary>
DEVICE_STATE_UNPLUGGED
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.DeviceState.All">
<summary>
DEVICE_STATEMASK_ALL
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.EEndpointHardwareSupport">
<summary>
Endpoint Hardware Support
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.EEndpointHardwareSupport.Volume">
<summary>
Volume
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.EEndpointHardwareSupport.Mute">
<summary>
Mute
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.EEndpointHardwareSupport.Meter">
<summary>
Meter
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.Interfaces.ClsCtx">
<summary>
is defined in WTypes.h
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.Interfaces.AudioClientErrors.NotInitialized">
<summary>
AUDCLNT_E_NOT_INITIALIZED
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.Interfaces.AudioClientErrors.UnsupportedFormat">
<summary>
AUDCLNT_E_UNSUPPORTED_FORMAT
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.Interfaces.AudioClientErrors.DeviceInUse">
<summary>
AUDCLNT_E_DEVICE_IN_USE
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.Interfaces.IAudioClient">
<summary>
n.b. WORK IN PROGRESS - this code will probably do nothing but crash at the moment
Defined in AudioClient.h
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.Interfaces.IAudioClient.GetBufferSize(System.UInt32@)">
<summary>
The GetBufferSize method retrieves the size (maximum capacity) of the endpoint buffer.
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.Interfaces.IAudioClient.GetService(System.Guid,System.Object@)">
<summary>
The GetService method accesses additional services from the audio client object.
</summary>
<param name="interfaceId">The interface ID for the requested service.</param>
<param name="interfacePointer">Pointer to a pointer variable into which the method writes the address of an instance of the requested interface. </param>
</member>
<member name="T:NAudio.CoreAudioApi.Interfaces.IAudioClock">
<summary>
Defined in AudioClient.h
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.Interfaces.IAudioClock2">
<summary>
Defined in AudioClient.h
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.Interfaces.IMMEndpoint">
<summary>
defined in MMDeviceAPI.h
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.Interfaces.IMMNotificationClient">
<summary>
IMMNotificationClient
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.Interfaces.IMMNotificationClient.OnDeviceStateChanged(System.String,NAudio.CoreAudioApi.DeviceState)">
<summary>
Device State Changed
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.Interfaces.IMMNotificationClient.OnDeviceAdded(System.String)">
<summary>
Device Added
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.Interfaces.IMMNotificationClient.OnDeviceRemoved(System.String)">
<summary>
Device Removed
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.Interfaces.IMMNotificationClient.OnDefaultDeviceChanged(NAudio.CoreAudioApi.DataFlow,NAudio.CoreAudioApi.Role,System.String)">
<summary>
Default Device Changed
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.Interfaces.IMMNotificationClient.OnPropertyValueChanged(System.String,NAudio.CoreAudioApi.PropertyKey)">
<summary>
Property Value Changed
</summary>
<param name="pwstrDeviceId"></param>
<param name="key"></param>
</member>
<member name="T:NAudio.CoreAudioApi.Interfaces.IPropertyStore">
<summary>
is defined in propsys.h
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.Interfaces.MMDeviceEnumeratorComObject">
<summary>
implements IMMDeviceEnumerator
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.Interfaces.StorageAccessMode">
<summary>
MMDevice STGM enumeration
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.MMDevice">
<summary>
MM Device
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.MMDevice.ToString">
<summary>
To string
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.MMDevice.AudioClient">
<summary>
Audio Client
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.MMDevice.AudioMeterInformation">
<summary>
Audio Meter Information
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.MMDevice.AudioEndpointVolume">
<summary>
Audio Endpoint Volume
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.MMDevice.Properties">
<summary>
Properties
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.MMDevice.FriendlyName">
<summary>
Friendly name for the endpoint
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.MMDevice.DeviceFriendlyName">
<summary>
Friendly name of device
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.MMDevice.ID">
<summary>
Device ID
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.MMDevice.DataFlow">
<summary>
Data Flow
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.MMDevice.State">
<summary>
Device State
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.MMDeviceCollection">
<summary>
Multimedia Device Collection
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.MMDeviceCollection.GetEnumerator">
<summary>
Get Enumerator
</summary>
<returns>Device enumerator</returns>
</member>
<member name="P:NAudio.CoreAudioApi.MMDeviceCollection.Count">
<summary>
Device count
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.MMDeviceCollection.Item(System.Int32)">
<summary>
Get device by index
</summary>
<param name="index">Device index</param>
<returns>Device at the specified index</returns>
</member>
<member name="T:NAudio.CoreAudioApi.MMDeviceEnumerator">
<summary>
MM Device Enumerator
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.MMDeviceEnumerator.EnumerateAudioEndPoints(NAudio.CoreAudioApi.DataFlow,NAudio.CoreAudioApi.DeviceState)">
<summary>
Enumerate Audio Endpoints
</summary>
<param name="dataFlow">Desired DataFlow</param>
<param name="dwStateMask">State Mask</param>
<returns>Device Collection</returns>
</member>
<member name="M:NAudio.CoreAudioApi.MMDeviceEnumerator.GetDefaultAudioEndpoint(NAudio.CoreAudioApi.DataFlow,NAudio.CoreAudioApi.Role)">
<summary>
Get Default Endpoint
</summary>
<param name="dataFlow">Data Flow</param>
<param name="role">Role</param>
<returns>Device</returns>
</member>
<member name="M:NAudio.CoreAudioApi.MMDeviceEnumerator.GetDevice(System.String)">
<summary>
Get device by ID
</summary>
<param name="id">Device ID</param>
<returns>Device</returns>
</member>
<member name="M:NAudio.CoreAudioApi.MMDeviceEnumerator.#ctor">
<summary>
Creates a new MM Device Enumerator
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.PropertyKey">
<summary>
PROPERTYKEY is defined in wtypes.h
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKey.formatId">
<summary>
Format ID
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKey.propertyId">
<summary>
Property ID
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.PropertyKey.#ctor(System.Guid,System.Int32)">
<summary>
<param name="formatId"></param>
<param name="propertyId"></param>
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.PropertyKeys">
<summary>
Property Keys
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_DeviceInterface_FriendlyName">
<summary>
PKEY_DeviceInterface_FriendlyName
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_FormFactor">
<summary>
PKEY_AudioEndpoint_FormFactor
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_ControlPanelPageProvider">
<summary>
PKEY_AudioEndpoint_ControlPanelPageProvider
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_Association">
<summary>
PKEY_AudioEndpoint_Association
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_PhysicalSpeakers">
<summary>
PKEY_AudioEndpoint_PhysicalSpeakers
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_GUID">
<summary>
PKEY_AudioEndpoint_GUID
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_Disable_SysFx">
<summary>
PKEY_AudioEndpoint_Disable_SysFx
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_FullRangeSpeakers">
<summary>
PKEY_AudioEndpoint_FullRangeSpeakers
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_Supports_EventDriven_Mode">
<summary>
PKEY_AudioEndpoint_Supports_EventDriven_Mode
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_JackSubType">
<summary>
PKEY_AudioEndpoint_JackSubType
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEngine_DeviceFormat">
<summary>
PKEY_AudioEngine_DeviceFormat
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEngine_OEMFormat">
<summary>
PKEY_AudioEngine_OEMFormat
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_Device_FriendlyName">
<summary>
PKEY _Devie_FriendlyName
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.PropertyStore">
<summary>
Property Store class, only supports reading properties at the moment.
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.PropertyStore.Contains(NAudio.CoreAudioApi.PropertyKey)">
<summary>
Contains property guid
</summary>
<param name="key">Looks for a specific key</param>
<returns>True if found</returns>
</member>
<member name="M:NAudio.CoreAudioApi.PropertyStore.Get(System.Int32)">
<summary>
Gets property key at sepecified index
</summary>
<param name="index">Index</param>
<returns>Property key</returns>
</member>
<member name="M:NAudio.CoreAudioApi.PropertyStore.GetValue(System.Int32)">
<summary>
Gets property value at specified index
</summary>
<param name="index">Index</param>
<returns>Property value</returns>
</member>
<member name="M:NAudio.CoreAudioApi.PropertyStore.#ctor(NAudio.CoreAudioApi.Interfaces.IPropertyStore)">
<summary>
Creates a new property store
</summary>
<param name="store">IPropertyStore COM interface</param>
</member>
<member name="P:NAudio.CoreAudioApi.PropertyStore.Count">
<summary>
Property Count
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.PropertyStore.Item(System.Int32)">
<summary>
Gets property by index
</summary>
<param name="index">Property index</param>
<returns>The property</returns>
</member>
<member name="P:NAudio.CoreAudioApi.PropertyStore.Item(NAudio.CoreAudioApi.PropertyKey)">
<summary>
Indexer by guid
</summary>
<param name="key">Property Key</param>
<returns>Property or null if not found</returns>
</member>
<member name="T:NAudio.CoreAudioApi.PropertyStoreProperty">
<summary>
Property Store Property
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.PropertyStoreProperty.Key">
<summary>
Property Key
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.PropertyStoreProperty.Value">
<summary>
Property Value
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.Interfaces.PropVariant">
<summary>
from Propidl.h.
http://msdn.microsoft.com/en-us/library/aa380072(VS.85).aspx
contains a union so we have to do an explicit layout
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.Interfaces.PropVariant.FromLong(System.Int64)">
<summary>
Creates a new PropVariant containing a long value
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.Interfaces.PropVariant.GetBlob">
<summary>
Helper method to gets blob data
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.Interfaces.PropVariant.GetBlobAsArrayOf``1">
<summary>
Interprets a blob as an array of structs
</summary>
</member>
<member name="M:NAudio.CoreAudioApi.Interfaces.PropVariant.Clear">
<summary>
allows freeing up memory, might turn this into a Dispose method?
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.Interfaces.PropVariant.DataType">
<summary>
Gets the type of data in this PropVariant
</summary>
</member>
<member name="P:NAudio.CoreAudioApi.Interfaces.PropVariant.Value">
<summary>
Property value
</summary>
</member>
<member name="T:NAudio.CoreAudioApi.Role">
<summary>
The ERole enumeration defines constants that indicate the role
that the system has assigned to an audio endpoint device
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.Role.Console">
<summary>
Games, system notification sounds, and voice commands.
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.Role.Multimedia">
<summary>
Music, movies, narration, and live music recording
</summary>
</member>
<member name="F:NAudio.CoreAudioApi.Role.Communications">
<summary>
Voice communications (talking to another person).
</summary>
</member>
<member name="T:NAudio.Dmo.IWMResamplerProps">
<summary>
Windows Media Resampler Props
wmcodecdsp.h
</summary>
</member>
<member name="M:NAudio.Dmo.IWMResamplerProps.SetHalfFilterLength(System.Int32)">
<summary>
Range is 1 to 60
</summary>
</member>
<member name="M:NAudio.Dmo.IWMResamplerProps.SetUserChannelMtx(System.Single[])">
<summary>
Specifies the channel matrix.
</summary>
</member>
<member name="T:NAudio.Dsp.BiQuadFilter">
<summary>
BiQuad filter
</summary>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.Transform(System.Single)">
<summary>
Passes a single sample through the filter
</summary>
<param name="inSample">Input sample</param>
<returns>Output sample</returns>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.SetLowPassFilter(System.Single,System.Single,System.Single)">
<summary>
Set this up as a low pass filter
</summary>
<param name="sampleRate">Sample Rate</param>
<param name="cutoffFrequency">Cut-off Frequency</param>
<param name="q">Bandwidth</param>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.SetPeakingEq(System.Single,System.Single,System.Single,System.Single)">
<summary>
Set this up as a peaking EQ
</summary>
<param name="sampleRate">Sample Rate</param>
<param name="centreFrequency">Centre Frequency</param>
<param name="q">Bandwidth (Q)</param>
<param name="dbGain">Gain in decibels</param>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.SetHighPassFilter(System.Single,System.Single,System.Single)">
<summary>
Set this as a high pass filter
</summary>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.LowPassFilter(System.Single,System.Single,System.Single)">
<summary>
Create a low pass filter
</summary>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.HighPassFilter(System.Single,System.Single,System.Single)">
<summary>
Create a High pass filter
</summary>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.BandPassFilterConstantSkirtGain(System.Single,System.Single,System.Single)">
<summary>
Create a bandpass filter with constant skirt gain
</summary>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.BandPassFilterConstantPeakGain(System.Single,System.Single,System.Single)">
<summary>
Create a bandpass filter with constant peak gain
</summary>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.NotchFilter(System.Single,System.Single,System.Single)">
<summary>
Creates a notch filter
</summary>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.AllPassFilter(System.Single,System.Single,System.Single)">
<summary>
Creaes an all pass filter
</summary>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.PeakingEQ(System.Single,System.Single,System.Single,System.Single)">
<summary>
Create a Peaking EQ
</summary>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.LowShelf(System.Single,System.Single,System.Single,System.Single)">
<summary>
H(s) = A * (s^2 + (sqrt(A)/Q)*s + A)/(A*s^2 + (sqrt(A)/Q)*s + 1)
</summary>
<param name="sampleRate"></param>
<param name="cutoffFrequency"></param>
<param name="shelfSlope">a "shelf slope" parameter (for shelving EQ only).
When S = 1, the shelf slope is as steep as it can be and remain monotonically
increasing or decreasing gain with frequency. The shelf slope, in dB/octave,
remains proportional to S for all other values for a fixed f0/Fs and dBgain.</param>
<param name="dbGain">Gain in decibels</param>
</member>
<member name="M:NAudio.Dsp.BiQuadFilter.HighShelf(System.Single,System.Single,System.Single,System.Single)">
<summary>
H(s) = A * (A*s^2 + (sqrt(A)/Q)*s + 1)/(s^2 + (sqrt(A)/Q)*s + A)
</summary>
<param name="sampleRate"></param>
<param name="cutoffFrequency"></param>
<param name="shelfSlope"></param>
<param name="dbGain"></param>
<returns></returns>
</member>
<member name="T:NAudio.Dsp.Complex">
<summary>
Type to represent complex number
</summary>
</member>
<member name="F:NAudio.Dsp.Complex.X">
<summary>
Real Part
</summary>
</member>
<member name="F:NAudio.Dsp.Complex.Y">
<summary>
Imaginary Part
</summary>
</member>
<member name="T:NAudio.Dsp.EnvelopeGenerator">
<summary>
Envelope generator (ADSR)
</summary>
</member>
<member name="M:NAudio.Dsp.EnvelopeGenerator.#ctor">
<summary>
Creates and Initializes an Envelope Generator
</summary>
</member>
<member name="M:NAudio.Dsp.EnvelopeGenerator.SetTargetRatioAttack(System.Single)">
<summary>
Sets the attack curve
</summary>
</member>
<member name="M:NAudio.Dsp.EnvelopeGenerator.SetTargetRatioDecayRelease(System.Single)">
<summary>
Sets the decay release curve
</summary>
</member>
<member name="M:NAudio.Dsp.EnvelopeGenerator.Process">
<summary>
Read the next volume multiplier from the envelope generator
</summary>
<returns>A volume multiplier</returns>
</member>
<member name="M:NAudio.Dsp.EnvelopeGenerator.Gate(System.Boolean)">
<summary>
Trigger the gate
</summary>
<param name="gate">If true, enter attack phase, if false enter release phase (unless already idle)</param>
</member>
<member name="M:NAudio.Dsp.EnvelopeGenerator.Reset">
<summary>
Reset to idle state
</summary>
</member>
<member name="M:NAudio.Dsp.EnvelopeGenerator.GetOutput">
<summary>
Get the current output level
</summary>
</member>
<member name="P:NAudio.Dsp.EnvelopeGenerator.AttackRate">
<summary>
Attack Rate (seconds * SamplesPerSecond)
</summary>
</member>
<member name="P:NAudio.Dsp.EnvelopeGenerator.DecayRate">
<summary>
Decay Rate (seconds * SamplesPerSecond)
</summary>
</member>
<member name="P:NAudio.Dsp.EnvelopeGenerator.ReleaseRate">
<summary>
Release Rate (seconds * SamplesPerSecond)
</summary>
</member>
<member name="P:NAudio.Dsp.EnvelopeGenerator.SustainLevel">
<summary>
Sustain Level (1 = 100%)
</summary>
</member>
<member name="P:NAudio.Dsp.EnvelopeGenerator.State">
<summary>
Current envelope state
</summary>
</member>
<member name="T:NAudio.Dsp.EnvelopeGenerator.EnvelopeState">
<summary>
Envelope State
</summary>
</member>
<member name="F:NAudio.Dsp.EnvelopeGenerator.EnvelopeState.Idle">
<summary>
Idle
</summary>
</member>
<member name="F:NAudio.Dsp.EnvelopeGenerator.EnvelopeState.Attack">
<summary>
Attack
</summary>
</member>
<member name="F:NAudio.Dsp.EnvelopeGenerator.EnvelopeState.Decay">
<summary>
Decay
</summary>
</member>
<member name="F:NAudio.Dsp.EnvelopeGenerator.EnvelopeState.Sustain">
<summary>
Sustain
</summary>
</member>
<member name="F:NAudio.Dsp.EnvelopeGenerator.EnvelopeState.Release">
<summary>
Release
</summary>
</member>
<member name="T:NAudio.Dsp.FastFourierTransform">
<summary>
Summary description for FastFourierTransform.
</summary>
</member>
<member name="M:NAudio.Dsp.FastFourierTransform.FFT(System.Boolean,System.Int32,NAudio.Dsp.Complex[])">
<summary>
This computes an in-place complex-to-complex FFT
x and y are the real and imaginary arrays of 2^m points.
</summary>
</member>
<member name="M:NAudio.Dsp.FastFourierTransform.HammingWindow(System.Int32,System.Int32)">
<summary>
Applies a Hamming Window
</summary>
<param name="n">Index into frame</param>
<param name="frameSize">Frame size (e.g. 1024)</param>
<returns>Multiplier for Hamming window</returns>
</member>
<member name="M:NAudio.Dsp.FastFourierTransform.HannWindow(System.Int32,System.Int32)">
<summary>
Applies a Hann Window
</summary>
<param name="n">Index into frame</param>
<param name="frameSize">Frame size (e.g. 1024)</param>
<returns>Multiplier for Hann window</returns>
</member>
<member name="M:NAudio.Dsp.FastFourierTransform.BlackmannHarrisWindow(System.Int32,System.Int32)">
<summary>
Applies a Blackman-Harris Window
</summary>
<param name="n">Index into frame</param>
<param name="frameSize">Frame size (e.g. 1024)</param>
<returns>Multiplier for Blackmann-Harris window</returns>
</member>
<member name="T:NAudio.Dsp.ImpulseResponseConvolution">
<summary>
Summary description for ImpulseResponseConvolution.
</summary>
</member>
<member name="M:NAudio.Dsp.ImpulseResponseConvolution.Convolve(System.Single[],System.Single[])">
<summary>
A very simple mono convolution algorithm
</summary>
<remarks>
This will be very slow
</remarks>
</member>
<member name="M:NAudio.Dsp.ImpulseResponseConvolution.Normalize(System.Single[])">
<summary>
This is actually a downwards normalize for data that will clip
</summary>
</member>
<member name="T:NAudio.Wave.ChannelMode">
<summary>
Channel Mode
</summary>
</member>
<member name="F:NAudio.Wave.ChannelMode.Stereo">
<summary>
Stereo
</summary>
</member>
<member name="F:NAudio.Wave.ChannelMode.JointStereo">
<summary>
Joint Stereo
</summary>
</member>
<member name="F:NAudio.Wave.ChannelMode.DualChannel">
<summary>
Dual Channel
</summary>
</member>
<member name="F:NAudio.Wave.ChannelMode.Mono">
<summary>
Mono
</summary>
</member>
<member name="T:NAudio.Wave.Id3v2Tag">
<summary>
An ID3v2 Tag
</summary>
</member>
<member name="M:NAudio.Wave.Id3v2Tag.ReadTag(System.IO.Stream)">
<summary>
Reads an ID3v2 tag from a stream
</summary>
</member>
<member name="M:NAudio.Wave.Id3v2Tag.Create(System.Collections.Generic.IEnumerable{System.Collections.Generic.KeyValuePair{System.String,System.String}})">
<summary>
Creates a new ID3v2 tag from a collection of key-value pairs.
</summary>
<param name="tags">A collection of key-value pairs containing the tags to include in the ID3v2 tag.</param>
<returns>A new ID3v2 tag</returns>
</member>
<member name="M:NAudio.Wave.Id3v2Tag.FrameSizeToBytes(System.Int32)">
<summary>
Convert the frame size to a byte array.
</summary>
<param name="n">The frame body size.</param>
<returns></returns>
</member>
<member name="M:NAudio.Wave.Id3v2Tag.CreateId3v2Frame(System.String,System.String)">
<summary>
Creates an ID3v2 frame for the given key-value pair.
</summary>
<param name="key"></param>
<param name="value"></param>
<returns></returns>
</member>
<member name="M:NAudio.Wave.Id3v2Tag.GetId3TagHeaderSize(System.Int32)">
<summary>
Gets the Id3v2 Header size. The size is encoded so that only 7 bits per byte are actually used.
</summary>
<param name="size"></param>
<returns></returns>
</member>
<member name="M:NAudio.Wave.Id3v2Tag.CreateId3v2TagHeader(System.Collections.Generic.IEnumerable{System.Byte[]})">
<summary>
Creates the Id3v2 tag header and returns is as a byte array.
</summary>
<param name="frames">The Id3v2 frames that will be included in the file. This is used to calculate the ID3v2 tag size.</param>
<returns></returns>
</member>
<member name="M:NAudio.Wave.Id3v2Tag.CreateId3v2TagStream(System.Collections.Generic.IEnumerable{System.Collections.Generic.KeyValuePair{System.String,System.String}})">
<summary>
Creates the Id3v2 tag for the given key-value pairs and returns it in the a stream.
</summary>
<param name="tags"></param>
<returns></returns>
</member>
<member name="P:NAudio.Wave.Id3v2Tag.RawData">
<summary>
Raw data from this tag
</summary>
</member>
<member name="T:NAudio.Wave.IMp3FrameDecompressor">
<summary>
Interface for MP3 frame by frame decoder
</summary>
</member>
<member name="M:NAudio.Wave.IMp3FrameDecompressor.DecompressFrame(NAudio.Wave.Mp3Frame,System.Byte[],System.Int32)">
<summary>
Decompress a single MP3 frame
</summary>
<param name="frame">Frame to decompress</param>
<param name="dest">Output buffer</param>
<param name="destOffset">Offset within output buffer</param>
<returns>Bytes written to output buffer</returns>
</member>
<member name="M:NAudio.Wave.IMp3FrameDecompressor.Reset">
<summary>
Tell the decoder that we have repositioned
</summary>
</member>
<member name="P:NAudio.Wave.IMp3FrameDecompressor.OutputFormat">
<summary>
PCM format that we are converting into
</summary>
</member>
<member name="T:NAudio.Wave.Mp3Frame">
<summary>
Represents an MP3 Frame
</summary>
</member>
<member name="M:NAudio.Wave.Mp3Frame.LoadFromStream(System.IO.Stream)">
<summary>
Reads an MP3 frame from a stream
</summary>
<param name="input">input stream</param>
<returns>A valid MP3 frame, or null if none found</returns>
</member>
<member name="M:NAudio.Wave.Mp3Frame.LoadFromStream(System.IO.Stream,System.Boolean)">
<summary>Reads an MP3Frame from a stream</summary>
<remarks>http://mpgedit.org/mpgedit/mpeg_format/mpeghdr.htm has some good info
also see http://www.codeproject.com/KB/audio-video/mpegaudioinfo.aspx
</remarks>
<returns>A valid MP3 frame, or null if none found</returns>
</member>
<member name="M:NAudio.Wave.Mp3Frame.#ctor">
<summary>
Constructs an MP3 frame
</summary>
</member>
<member name="M:NAudio.Wave.Mp3Frame.IsValidHeader(System.Byte[],NAudio.Wave.Mp3Frame)">
<summary>
checks if the four bytes represent a valid header,
if they are, will parse the values into Mp3Frame
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.SampleRate">
<summary>
Sample rate of this frame
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.FrameLength">
<summary>
Frame length in bytes
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.BitRate">
<summary>
Bit Rate
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.RawData">
<summary>
Raw frame data (includes header bytes)
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.MpegVersion">
<summary>
MPEG Version
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.MpegLayer">
<summary>
MPEG Layer
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.ChannelMode">
<summary>
Channel Mode
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.SampleCount">
<summary>
The number of samples in this frame
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.ChannelExtension">
<summary>
The channel extension bits
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.BitRateIndex">
<summary>
The bitrate index (directly from the header)
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.Copyright">
<summary>
Whether the Copyright bit is set
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.CrcPresent">
<summary>
Whether a CRC is present
</summary>
</member>
<member name="P:NAudio.Wave.Mp3Frame.FileOffset">
<summary>
Not part of the MP3 frame itself - indicates where in the stream we found this header
</summary>
</member>
<member name="T:NAudio.Wave.MpegLayer">
<summary>
MPEG Layer flags
</summary>
</member>
<member name="F:NAudio.Wave.MpegLayer.Reserved">
<summary>
Reserved
</summary>
</member>
<member name="F:NAudio.Wave.MpegLayer.Layer3">
<summary>
Layer 3
</summary>
</member>
<member name="F:NAudio.Wave.MpegLayer.Layer2">
<summary>
Layer 2
</summary>
</member>
<member name="F:NAudio.Wave.MpegLayer.Layer1">
<summary>
Layer 1
</summary>
</member>
<member name="T:NAudio.Wave.MpegVersion">
<summary>
MPEG Version Flags
</summary>
</member>
<member name="F:NAudio.Wave.MpegVersion.Version25">
<summary>
Version 2.5
</summary>
</member>
<member name="F:NAudio.Wave.MpegVersion.Reserved">
<summary>
Reserved
</summary>
</member>
<member name="F:NAudio.Wave.MpegVersion.Version2">
<summary>
Version 2
</summary>
</member>
<member name="F:NAudio.Wave.MpegVersion.Version1">
<summary>
Version 1
</summary>
</member>
<member name="T:NAudio.Wave.XingHeader">
<summary>
Represents a Xing VBR header
</summary>
</member>
<member name="M:NAudio.Wave.XingHeader.LoadXingHeader(NAudio.Wave.Mp3Frame)">
<summary>
Load Xing Header
</summary>
<param name="frame">Frame</param>
<returns>Xing Header</returns>
</member>
<member name="M:NAudio.Wave.XingHeader.#ctor">
<summary>
Sees if a frame contains a Xing header
</summary>
</member>
<member name="P:NAudio.Wave.XingHeader.Frames">
<summary>
Number of frames
</summary>
</member>
<member name="P:NAudio.Wave.XingHeader.Bytes">
<summary>
Number of bytes
</summary>
</member>
<member name="P:NAudio.Wave.XingHeader.VbrScale">
<summary>
VBR Scale property
</summary>
</member>
<member name="P:NAudio.Wave.XingHeader.Mp3Frame">
<summary>
The MP3 frame
</summary>
</member>
<member name="T:NAudio.SoundFont.Generator">
<summary>
Soundfont generator
</summary>
</member>
<member name="M:NAudio.SoundFont.Generator.ToString">
<summary>
<see cref="M:System.Object.ToString"/>
</summary>
</member>
<member name="P:NAudio.SoundFont.Generator.GeneratorType">
<summary>
Gets the generator type
</summary>
</member>
<member name="P:NAudio.SoundFont.Generator.UInt16Amount">
<summary>
Generator amount as an unsigned short
</summary>
</member>
<member name="P:NAudio.SoundFont.Generator.Int16Amount">
<summary>
Generator amount as a signed short
</summary>
</member>
<member name="P:NAudio.SoundFont.Generator.LowByteAmount">
<summary>
Low byte amount
</summary>
</member>
<member name="P:NAudio.SoundFont.Generator.HighByteAmount">
<summary>
High byte amount
</summary>
</member>
<member name="P:NAudio.SoundFont.Generator.Instrument">
<summary>
Instrument
</summary>
</member>
<member name="P:NAudio.SoundFont.Generator.SampleHeader">
<summary>
Sample Header
</summary>
</member>
<member name="T:NAudio.SoundFont.StructureBuilder`1">
<summary>
base class for structures that can read themselves
</summary>
</member>
<member name="T:NAudio.SoundFont.GeneratorEnum">
<summary>
Generator types
</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.StartAddressOffset">
<summary>Start address offset</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.EndAddressOffset">
<summary>End address offset</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.StartLoopAddressOffset">
<summary>Start loop address offset</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.EndLoopAddressOffset">
<summary>End loop address offset</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.StartAddressCoarseOffset">
<summary>Start address coarse offset</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.ModulationLFOToPitch">
<summary>Modulation LFO to pitch</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.VibratoLFOToPitch">
<summary>Vibrato LFO to pitch</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.ModulationEnvelopeToPitch">
<summary>Modulation envelope to pitch</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.InitialFilterCutoffFrequency">
<summary>Initial filter cutoff frequency</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.InitialFilterQ">
<summary>Initial filter Q</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.ModulationLFOToFilterCutoffFrequency">
<summary>Modulation LFO to filter Cutoff frequency</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.ModulationEnvelopeToFilterCutoffFrequency">
<summary>Modulation envelope to filter cutoff frequency</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.EndAddressCoarseOffset">
<summary>End address coarse offset</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.ModulationLFOToVolume">
<summary>Modulation LFO to volume</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.Unused1">
<summary>Unused</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.ChorusEffectsSend">
<summary>Chorus effects send</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.ReverbEffectsSend">
<summary>Reverb effects send</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.Pan">
<summary>Pan</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.Unused2">
<summary>Unused</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.Unused3">
<summary>Unused</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.Unused4">
<summary>Unused</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.DelayModulationLFO">
<summary>Delay modulation LFO</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.FrequencyModulationLFO">
<summary>Frequency modulation LFO</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.DelayVibratoLFO">
<summary>Delay vibrato LFO</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.FrequencyVibratoLFO">
<summary>Frequency vibrato LFO</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.DelayModulationEnvelope">
<summary>Delay modulation envelope</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.AttackModulationEnvelope">
<summary>Attack modulation envelope</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.HoldModulationEnvelope">
<summary>Hold modulation envelope</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.DecayModulationEnvelope">
<summary>Decay modulation envelope</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.SustainModulationEnvelope">
<summary>Sustain modulation envelop</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.ReleaseModulationEnvelope">
<summary>Release modulation envelope</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.KeyNumberToModulationEnvelopeHold">
<summary>Key number to modulation envelope hold</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.KeyNumberToModulationEnvelopeDecay">
<summary>Key number to modulation envelope decay</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.DelayVolumeEnvelope">
<summary>Delay volume envelope</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.AttackVolumeEnvelope">
<summary>Attack volume envelope</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.HoldVolumeEnvelope">
<summary>Hold volume envelope</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.DecayVolumeEnvelope">
<summary>Decay volume envelope</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.SustainVolumeEnvelope">
<summary>Sustain volume envelope</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.ReleaseVolumeEnvelope">
<summary>Release volume envelope</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.KeyNumberToVolumeEnvelopeHold">
<summary>Key number to volume envelope hold</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.KeyNumberToVolumeEnvelopeDecay">
<summary>Key number to volume envelope decay</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.Instrument">
<summary>Instrument</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.Reserved1">
<summary>Reserved</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.KeyRange">
<summary>Key range</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.VelocityRange">
<summary>Velocity range</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.StartLoopAddressCoarseOffset">
<summary>Start loop address coarse offset</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.KeyNumber">
<summary>Key number</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.Velocity">
<summary>Velocity</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.InitialAttenuation">
<summary>Initial attenuation</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.Reserved2">
<summary>Reserved</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.EndLoopAddressCoarseOffset">
<summary>End loop address coarse offset</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.CoarseTune">
<summary>Coarse tune</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.FineTune">
<summary>Fine tune</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.SampleID">
<summary>Sample ID</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.SampleModes">
<summary>Sample modes</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.Reserved3">
<summary>Reserved</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.ScaleTuning">
<summary>Scale tuning</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.ExclusiveClass">
<summary>Exclusive class</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.OverridingRootKey">
<summary>Overriding root key</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.Unused5">
<summary>Unused</summary>
</member>
<member name="F:NAudio.SoundFont.GeneratorEnum.UnusedEnd">
<summary>Unused</summary>
</member>
<member name="T:NAudio.SoundFont.InfoChunk">
<summary>
A soundfont info chunk
</summary>
</member>
<member name="M:NAudio.SoundFont.InfoChunk.ToString">
<summary>
<see cref="M:System.Object.ToString"/>
</summary>
</member>
<member name="P:NAudio.SoundFont.InfoChunk.SoundFontVersion">
<summary>
SoundFont Version
</summary>
</member>
<member name="P:NAudio.SoundFont.InfoChunk.WaveTableSoundEngine">
<summary>
WaveTable sound engine
</summary>
</member>
<member name="P:NAudio.SoundFont.InfoChunk.BankName">
<summary>
Bank name
</summary>
</member>
<member name="P:NAudio.SoundFont.InfoChunk.DataROM">
<summary>
Data ROM
</summary>
</member>
<member name="P:NAudio.SoundFont.InfoChunk.CreationDate">
<summary>
Creation Date
</summary>
</member>
<member name="P:NAudio.SoundFont.InfoChunk.Author">
<summary>
Author
</summary>
</member>
<member name="P:NAudio.SoundFont.InfoChunk.TargetProduct">
<summary>
Target Product
</summary>
</member>
<member name="P:NAudio.SoundFont.InfoChunk.Copyright">
<summary>
Copyright
</summary>
</member>
<member name="P:NAudio.SoundFont.InfoChunk.Comments">
<summary>
Comments
</summary>
</member>
<member name="P:NAudio.SoundFont.InfoChunk.Tools">
<summary>
Tools
</summary>
</member>
<member name="P:NAudio.SoundFont.InfoChunk.ROMVersion">
<summary>
ROM Version
</summary>
</member>
<member name="T:NAudio.SoundFont.Instrument">
<summary>
SoundFont instrument
</summary>
</member>
<member name="M:NAudio.SoundFont.Instrument.ToString">
<summary>
<see cref="M:System.Object.ToString"/>
</summary>
</member>
<member name="P:NAudio.SoundFont.Instrument.Name">
<summary>
instrument name
</summary>
</member>
<member name="P:NAudio.SoundFont.Instrument.Zones">
<summary>
Zones
</summary>
</member>
<member name="T:NAudio.SoundFont.InstrumentBuilder">
<summary>
Instrument Builder
</summary>
</member>
<member name="T:NAudio.SoundFont.TransformEnum">
<summary>
Transform Types
</summary>
</member>
<member name="F:NAudio.SoundFont.TransformEnum.Linear">
<summary>
Linear
</summary>
</member>
<member name="T:NAudio.SoundFont.Modulator">
<summary>
Modulator
</summary>
</member>
<member name="M:NAudio.SoundFont.Modulator.ToString">
<summary>
<see cref="M:System.Object.ToString"/>
</summary>
</member>
<member name="P:NAudio.SoundFont.Modulator.SourceModulationData">
<summary>
Source Modulation data type
</summary>
</member>
<member name="P:NAudio.SoundFont.Modulator.DestinationGenerator">
<summary>
Destination generator type
</summary>
</member>
<member name="P:NAudio.SoundFont.Modulator.Amount">
<summary>
Amount
</summary>
</member>
<member name="P:NAudio.SoundFont.Modulator.SourceModulationAmount">
<summary>
Source Modulation Amount Type
</summary>
</member>
<member name="P:NAudio.SoundFont.Modulator.SourceTransform">
<summary>
Source Transform Type
</summary>
</member>
<member name="T:NAudio.SoundFont.ControllerSourceEnum">
<summary>
Controller Sources
</summary>
</member>
<member name="F:NAudio.SoundFont.ControllerSourceEnum.NoController">
<summary>
No Controller
</summary>
</member>
<member name="F:NAudio.SoundFont.ControllerSourceEnum.NoteOnVelocity">
<summary>
Note On Velocity
</summary>
</member>
<member name="F:NAudio.SoundFont.ControllerSourceEnum.NoteOnKeyNumber">
<summary>
Note On Key Number
</summary>
</member>
<member name="F:NAudio.SoundFont.ControllerSourceEnum.PolyPressure">
<summary>
Poly Pressure
</summary>
</member>
<member name="F:NAudio.SoundFont.ControllerSourceEnum.ChannelPressure">
<summary>
Channel Pressure
</summary>
</member>
<member name="F:NAudio.SoundFont.ControllerSourceEnum.PitchWheel">
<summary>
Pitch Wheel
</summary>
</member>
<member name="F:NAudio.SoundFont.ControllerSourceEnum.PitchWheelSensitivity">
<summary>
Pitch Wheel Sensitivity
</summary>
</member>
<member name="T:NAudio.SoundFont.SourceTypeEnum">
<summary>
Source Types
</summary>
</member>
<member name="F:NAudio.SoundFont.SourceTypeEnum.Linear">
<summary>
Linear
</summary>
</member>
<member name="F:NAudio.SoundFont.SourceTypeEnum.Concave">
<summary>
Concave
</summary>
</member>
<member name="F:NAudio.SoundFont.SourceTypeEnum.Convex">
<summary>
Convex
</summary>
</member>
<member name="F:NAudio.SoundFont.SourceTypeEnum.Switch">
<summary>
Switch
</summary>
</member>
<member name="T:NAudio.SoundFont.ModulatorType">
<summary>
Modulator Type
</summary>
</member>
<member name="M:NAudio.SoundFont.ModulatorType.ToString">
<summary>
<see cref="M:System.Object.ToString"/>
</summary>
<returns></returns>
</member>
<member name="T:NAudio.SoundFont.Preset">
<summary>
A SoundFont Preset
</summary>
</member>
<member name="M:NAudio.SoundFont.Preset.ToString">
<summary>
<see cref="M:System.Object.ToString"/>
</summary>
</member>
<member name="P:NAudio.SoundFont.Preset.Name">
<summary>
Preset name
</summary>
</member>
<member name="P:NAudio.SoundFont.Preset.PatchNumber">
<summary>
Patch Number
</summary>
</member>
<member name="P:NAudio.SoundFont.Preset.Bank">
<summary>
Bank number
</summary>
</member>
<member name="P:NAudio.SoundFont.Preset.Zones">
<summary>
Zones
</summary>
</member>
<member name="T:NAudio.SoundFont.PresetsChunk">
<summary>
Class to read the SoundFont file presets chunk
</summary>
</member>
<member name="M:NAudio.SoundFont.PresetsChunk.ToString">
<summary>
<see cref="M:System.Object.ToString"/>
</summary>
</member>
<member name="P:NAudio.SoundFont.PresetsChunk.Presets">
<summary>
The Presets contained in this chunk
</summary>
</member>
<member name="P:NAudio.SoundFont.PresetsChunk.Instruments">
<summary>
The instruments contained in this chunk
</summary>
</member>
<member name="P:NAudio.SoundFont.PresetsChunk.SampleHeaders">
<summary>
The sample headers contained in this chunk
</summary>
</member>
<member name="M:NAudio.SoundFont.RiffChunk.ReadChunkID">
<summary>
just reads a chunk ID at the current position
</summary>
<returns>chunk ID</returns>
</member>
<member name="M:NAudio.SoundFont.RiffChunk.ReadChunk">
<summary>
reads a chunk at the current position
</summary>
</member>
<member name="M:NAudio.SoundFont.RiffChunk.GetNextSubChunk">
<summary>
creates a new riffchunk from current position checking that we're not
at the end of this chunk first
</summary>
<returns>the new chunk</returns>
</member>
<member name="M:NAudio.SoundFont.RiffChunk.GetDataAsString">
<summary>
useful for chunks that just contain a string
</summary>
<returns>chunk as string</returns>
</member>
<member name="T:NAudio.SoundFont.SampleHeader">
<summary>
A SoundFont Sample Header
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleHeader.SampleName">
<summary>
The sample name
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleHeader.Start">
<summary>
Start offset
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleHeader.End">
<summary>
End offset
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleHeader.StartLoop">
<summary>
Start loop point
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleHeader.EndLoop">
<summary>
End loop point
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleHeader.SampleRate">
<summary>
Sample Rate
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleHeader.OriginalPitch">
<summary>
Original pitch
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleHeader.PitchCorrection">
<summary>
Pitch correction
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleHeader.SampleLink">
<summary>
Sample Link
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleHeader.SFSampleLink">
<summary>
SoundFont Sample Link Type
</summary>
</member>
<member name="M:NAudio.SoundFont.SampleHeader.ToString">
<summary>
<see cref="M:System.Object.ToString"/>
</summary>
</member>
<member name="T:NAudio.SoundFont.SampleMode">
<summary>
SoundFont sample modes
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleMode.NoLoop">
<summary>
No loop
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleMode.LoopContinuously">
<summary>
Loop Continuously
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleMode.ReservedNoLoop">
<summary>
Reserved no loop
</summary>
</member>
<member name="F:NAudio.SoundFont.SampleMode.LoopAndContinue">
<summary>
Loop and continue
</summary>
</member>
<member name="T:NAudio.SoundFont.SFSampleLink">
<summary>
Sample Link Type
</summary>
</member>
<member name="F:NAudio.SoundFont.SFSampleLink.MonoSample">
<summary>
Mono Sample
</summary>
</member>
<member name="F:NAudio.SoundFont.SFSampleLink.RightSample">
<summary>
Right Sample
</summary>
</member>
<member name="F:NAudio.SoundFont.SFSampleLink.LeftSample">
<summary>
Left Sample
</summary>
</member>
<member name="F:NAudio.SoundFont.SFSampleLink.LinkedSample">
<summary>
Linked Sample
</summary>
</member>
<member name="F:NAudio.SoundFont.SFSampleLink.RomMonoSample">
<summary>
ROM Mono Sample
</summary>
</member>
<member name="F:NAudio.SoundFont.SFSampleLink.RomRightSample">
<summary>
ROM Right Sample
</summary>
</member>
<member name="F:NAudio.SoundFont.SFSampleLink.RomLeftSample">
<summary>
ROM Left Sample
</summary>
</member>
<member name="F:NAudio.SoundFont.SFSampleLink.RomLinkedSample">
<summary>
ROM Linked Sample
</summary>
</member>
<member name="T:NAudio.SoundFont.SFVersion">
<summary>
SoundFont Version Structure
</summary>
</member>
<member name="P:NAudio.SoundFont.SFVersion.Major">
<summary>
Major Version
</summary>
</member>
<member name="P:NAudio.SoundFont.SFVersion.Minor">
<summary>
Minor Version
</summary>
</member>
<member name="T:NAudio.SoundFont.SFVersionBuilder">
<summary>
Builds a SoundFont version
</summary>
</member>
<member name="M:NAudio.SoundFont.SFVersionBuilder.Read(System.IO.BinaryReader)">
<summary>
Reads a SoundFont Version structure
</summary>
</member>
<member name="M:NAudio.SoundFont.SFVersionBuilder.Write(System.IO.BinaryWriter,NAudio.SoundFont.SFVersion)">
<summary>
Writes a SoundFont Version structure
</summary>
</member>
<member name="P:NAudio.SoundFont.SFVersionBuilder.Length">
<summary>
Gets the length of this structure
</summary>
</member>
<member name="T:NAudio.SoundFont.SoundFont">
<summary>
Represents a SoundFont
</summary>
</member>
<member name="M:NAudio.SoundFont.SoundFont.#ctor(System.IO.Stream)">
<summary>
Loads a SoundFont from a stream
</summary>
<param name="sfFile">stream</param>
</member>
<member name="M:NAudio.SoundFont.SoundFont.ToString">
<summary>
<see cref="M:System.Object.ToString"/>
</summary>
</member>
<member name="P:NAudio.SoundFont.SoundFont.FileInfo">
<summary>
The File Info Chunk
</summary>
</member>
<member name="P:NAudio.SoundFont.SoundFont.Presets">
<summary>
The Presets
</summary>
</member>
<member name="P:NAudio.SoundFont.SoundFont.Instruments">
<summary>
The Instruments
</summary>
</member>
<member name="P:NAudio.SoundFont.SoundFont.SampleHeaders">
<summary>
The Sample Headers
</summary>
</member>
<member name="P:NAudio.SoundFont.SoundFont.SampleData">
<summary>
The Sample Data
</summary>
</member>
<member name="T:NAudio.SoundFont.Zone">
<summary>
A SoundFont zone
</summary>
</member>
<member name="M:NAudio.SoundFont.Zone.ToString">
<summary>
<see cref="M:System.Object.ToString"/>
</summary>
</member>
<member name="P:NAudio.SoundFont.Zone.Modulators">
<summary>
Modulators for this Zone
</summary>
</member>
<member name="P:NAudio.SoundFont.Zone.Generators">
<summary>
Generators for this Zone
</summary>
</member>
<member name="T:NAudio.MediaFoundation.AudioSubtypes">
<summary>
Audio Subtype GUIDs
http://msdn.microsoft.com/en-us/library/windows/desktop/aa372553%28v=vs.85%29.aspx
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_AAC">
<summary>
Advanced Audio Coding (AAC).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_ADTS">
<summary>
Not used
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_Dolby_AC3_SPDIF">
<summary>
Dolby AC-3 audio over Sony/Philips Digital Interface (S/PDIF).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_DRM">
<summary>
Encrypted audio data used with secure audio path.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_DTS">
<summary>
Digital Theater Systems (DTS) audio.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_Float">
<summary>
Uncompressed IEEE floating-point audio.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_MP3">
<summary>
MPEG Audio Layer-3 (MP3).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_MPEG">
<summary>
MPEG-1 audio payload.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_MSP1">
<summary>
Windows Media Audio 9 Voice codec.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_PCM">
<summary>
Uncompressed PCM audio.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_WMASPDIF">
<summary>
Windows Media Audio 9 Professional codec over S/PDIF.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_WMAudio_Lossless">
<summary>
Windows Media Audio 9 Lossless codec or Windows Media Audio 9.1 codec.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_WMAudioV8">
<summary>
Windows Media Audio 8 codec, Windows Media Audio 9 codec, or Windows Media Audio 9.1 codec.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_WMAudioV9">
<summary>
Windows Media Audio 9 Professional codec or Windows Media Audio 9.1 Professional codec.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MFAudioFormat_Dolby_AC3">
<summary>
Dolby Digital (AC-3).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MEDIASUBTYPE_RAW_AAC1">
<summary>
MPEG-4 and AAC Audio Types
http://msdn.microsoft.com/en-us/library/windows/desktop/dd317599(v=vs.85).aspx
Reference : wmcodecdsp.h
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MEDIASUBTYPE_DVM">
<summary>
Dolby Audio Types
http://msdn.microsoft.com/en-us/library/windows/desktop/dd317599(v=vs.85).aspx
Reference : wmcodecdsp.h
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MEDIASUBTYPE_DOLBY_DDPLUS">
<summary>
Dolby Audio Types
http://msdn.microsoft.com/en-us/library/windows/desktop/dd317599(v=vs.85).aspx
Reference : wmcodecdsp.h
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.KSDATAFORMAT_SUBTYPE_MULAW">
<summary>
μ-law coding
http://msdn.microsoft.com/en-us/library/windows/desktop/dd390971(v=vs.85).aspx
Reference : Ksmedia.h
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.KSDATAFORMAT_SUBTYPE_ADPCM">
<summary>
Adaptive delta pulse code modulation (ADPCM)
http://msdn.microsoft.com/en-us/library/windows/desktop/dd390971(v=vs.85).aspx
Reference : Ksmedia.h
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.KSDATAFORMAT_SUBTYPE_IEC61937_DOLBY_DIGITAL_PLUS">
<summary>
Dolby Digital Plus formatted for HDMI output.
http://msdn.microsoft.com/en-us/library/windows/hardware/ff538392(v=vs.85).aspx
Reference : internet
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.MEDIASUBTYPE_MSAUDIO1">
<summary>
MSAudio1 - unknown meaning
Reference : wmcodecdsp.h
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.ImaAdpcm">
<summary>
IMA ADPCM ACM Wrapper
</summary>
</member>
<member name="F:NAudio.MediaFoundation.AudioSubtypes.WMMEDIASUBTYPE_WMSP2">
<summary>
WMSP2 - unknown meaning
Reference: wmsdkidl.h
</summary>
</member>
<member name="T:NAudio.MediaFoundation.IMFActivate">
<summary>
IMFActivate, defined in mfobjects.h
</summary>
</member>
<member name="T:NAudio.MediaFoundation.IMFAttributes">
<summary>
Provides a generic way to store key/value pairs on an object.
http://msdn.microsoft.com/en-gb/library/windows/desktop/ms704598%28v=vs.85%29.aspx
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetItem(System.Guid,NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Retrieves the value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetItemType(System.Guid,System.Int32@)">
<summary>
Retrieves the data type of the value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.CompareItem(System.Guid,System.IntPtr,System.Boolean@)">
<summary>
Queries whether a stored attribute value equals a specified PROPVARIANT.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.Compare(NAudio.MediaFoundation.IMFAttributes,System.Int32,System.Boolean@)">
<summary>
Compares the attributes on this object with the attributes on another object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetUINT32(System.Guid,System.Int32@)">
<summary>
Retrieves a UINT32 value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetUINT64(System.Guid,System.Int64@)">
<summary>
Retrieves a UINT64 value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetDouble(System.Guid,System.Double@)">
<summary>
Retrieves a double value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetGUID(System.Guid,System.Guid@)">
<summary>
Retrieves a GUID value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetStringLength(System.Guid,System.Int32@)">
<summary>
Retrieves the length of a string value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetString(System.Guid,System.Text.StringBuilder,System.Int32,System.Int32@)">
<summary>
Retrieves a wide-character string associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetAllocatedString(System.Guid,System.String@,System.Int32@)">
<summary>
Retrieves a wide-character string associated with a key. This method allocates the memory for the string.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetBlobSize(System.Guid,System.Int32@)">
<summary>
Retrieves the length of a byte array associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetBlob(System.Guid,System.Byte[],System.Int32,System.Int32@)">
<summary>
Retrieves a byte array associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetAllocatedBlob(System.Guid,System.IntPtr@,System.Int32@)">
<summary>
Retrieves a byte array associated with a key. This method allocates the memory for the array.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetUnknown(System.Guid,System.Guid,System.Object@)">
<summary>
Retrieves an interface pointer associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.SetItem(System.Guid,System.IntPtr)">
<summary>
Associates an attribute value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.DeleteItem(System.Guid)">
<summary>
Removes a key/value pair from the object's attribute list.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.DeleteAllItems">
<summary>
Removes all key/value pairs from the object's attribute list.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.SetUINT32(System.Guid,System.Int32)">
<summary>
Associates a UINT32 value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.SetUINT64(System.Guid,System.Int64)">
<summary>
Associates a UINT64 value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.SetDouble(System.Guid,System.Double)">
<summary>
Associates a double value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.SetGUID(System.Guid,System.Guid)">
<summary>
Associates a GUID value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.SetString(System.Guid,System.String)">
<summary>
Associates a wide-character string with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.SetBlob(System.Guid,System.Byte[],System.Int32)">
<summary>
Associates a byte array with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.SetUnknown(System.Guid,System.Object)">
<summary>
Associates an IUnknown pointer with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.LockStore">
<summary>
Locks the attribute store so that no other thread can access it.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.UnlockStore">
<summary>
Unlocks the attribute store.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetCount(System.Int32@)">
<summary>
Retrieves the number of attributes that are set on this object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.GetItemByIndex(System.Int32,System.Guid@,NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Retrieves an attribute at the specified index.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFAttributes.CopyAllItems(NAudio.MediaFoundation.IMFAttributes)">
<summary>
Copies all of the attributes from this object into another attribute store.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetItem(System.Guid,NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Retrieves the value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetItemType(System.Guid,System.Int32@)">
<summary>
Retrieves the data type of the value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.CompareItem(System.Guid,System.IntPtr,System.Boolean@)">
<summary>
Queries whether a stored attribute value equals a specified PROPVARIANT.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.Compare(NAudio.MediaFoundation.IMFAttributes,System.Int32,System.Boolean@)">
<summary>
Compares the attributes on this object with the attributes on another object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetUINT32(System.Guid,System.Int32@)">
<summary>
Retrieves a UINT32 value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetUINT64(System.Guid,System.Int64@)">
<summary>
Retrieves a UINT64 value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetDouble(System.Guid,System.Double@)">
<summary>
Retrieves a double value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetGUID(System.Guid,System.Guid@)">
<summary>
Retrieves a GUID value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetStringLength(System.Guid,System.Int32@)">
<summary>
Retrieves the length of a string value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetString(System.Guid,System.Text.StringBuilder,System.Int32,System.Int32@)">
<summary>
Retrieves a wide-character string associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetAllocatedString(System.Guid,System.String@,System.Int32@)">
<summary>
Retrieves a wide-character string associated with a key. This method allocates the memory for the string.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetBlobSize(System.Guid,System.Int32@)">
<summary>
Retrieves the length of a byte array associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetBlob(System.Guid,System.Byte[],System.Int32,System.Int32@)">
<summary>
Retrieves a byte array associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetAllocatedBlob(System.Guid,System.IntPtr@,System.Int32@)">
<summary>
Retrieves a byte array associated with a key. This method allocates the memory for the array.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetUnknown(System.Guid,System.Guid,System.Object@)">
<summary>
Retrieves an interface pointer associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.SetItem(System.Guid,System.IntPtr)">
<summary>
Associates an attribute value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.DeleteItem(System.Guid)">
<summary>
Removes a key/value pair from the object's attribute list.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.DeleteAllItems">
<summary>
Removes all key/value pairs from the object's attribute list.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.SetUINT32(System.Guid,System.Int32)">
<summary>
Associates a UINT32 value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.SetUINT64(System.Guid,System.Int64)">
<summary>
Associates a UINT64 value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.SetDouble(System.Guid,System.Double)">
<summary>
Associates a double value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.SetGUID(System.Guid,System.Guid)">
<summary>
Associates a GUID value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.SetString(System.Guid,System.String)">
<summary>
Associates a wide-character string with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.SetBlob(System.Guid,System.Byte[],System.Int32)">
<summary>
Associates a byte array with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.SetUnknown(System.Guid,System.Object)">
<summary>
Associates an IUnknown pointer with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.LockStore">
<summary>
Locks the attribute store so that no other thread can access it.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.UnlockStore">
<summary>
Unlocks the attribute store.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetCount(System.Int32@)">
<summary>
Retrieves the number of attributes that are set on this object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.GetItemByIndex(System.Int32,System.Guid@,NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Retrieves an attribute at the specified index.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.CopyAllItems(NAudio.MediaFoundation.IMFAttributes)">
<summary>
Copies all of the attributes from this object into another attribute store.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.ActivateObject(System.Guid,System.Object@)">
<summary>
Creates the object associated with this activation object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.ShutdownObject">
<summary>
Shuts down the created object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFActivate.DetachObject">
<summary>
Detaches the created object from the activation object.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.IMFByteStream">
<summary>
IMFByteStream
http://msdn.microsoft.com/en-gb/library/windows/desktop/ms698720%28v=vs.85%29.aspx
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.GetCapabilities(System.Int32@)">
<summary>
Retrieves the characteristics of the byte stream.
virtual HRESULT STDMETHODCALLTYPE GetCapabilities(/*[out]*/ __RPC__out DWORD *pdwCapabilities) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.GetLength(System.Int64@)">
<summary>
Retrieves the length of the stream.
virtual HRESULT STDMETHODCALLTYPE GetLength(/*[out]*/ __RPC__out QWORD *pqwLength) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.SetLength(System.Int64)">
<summary>
Sets the length of the stream.
virtual HRESULT STDMETHODCALLTYPE SetLength(/*[in]*/ QWORD qwLength) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.GetCurrentPosition(System.Int64@)">
<summary>
Retrieves the current read or write position in the stream.
virtual HRESULT STDMETHODCALLTYPE GetCurrentPosition(/*[out]*/ __RPC__out QWORD *pqwPosition) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.SetCurrentPosition(System.Int64)">
<summary>
Sets the current read or write position.
virtual HRESULT STDMETHODCALLTYPE SetCurrentPosition(/*[in]*/ QWORD qwPosition) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.IsEndOfStream(System.Boolean@)">
<summary>
Queries whether the current position has reached the end of the stream.
virtual HRESULT STDMETHODCALLTYPE IsEndOfStream(/*[out]*/ __RPC__out BOOL *pfEndOfStream) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.Read(System.IntPtr,System.Int32,System.Int32@)">
<summary>
Reads data from the stream.
virtual HRESULT STDMETHODCALLTYPE Read(/*[size_is][out]*/ __RPC__out_ecount_full(cb) BYTE *pb, /*[in]*/ ULONG cb, /*[out]*/ __RPC__out ULONG *pcbRead) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.BeginRead(System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)">
<summary>
Begins an asynchronous read operation from the stream.
virtual /*[local]*/ HRESULT STDMETHODCALLTYPE BeginRead(/*[out]*/ _Out_writes_bytes_(cb) BYTE *pb, /*[in]*/ ULONG cb, /*[in]*/ IMFAsyncCallback *pCallback, /*[in]*/ IUnknown *punkState) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.EndRead(System.IntPtr,System.Int32@)">
<summary>
Completes an asynchronous read operation.
virtual /*[local]*/ HRESULT STDMETHODCALLTYPE EndRead(/*[in]*/ IMFAsyncResult *pResult, /*[out]*/ _Out_ ULONG *pcbRead) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.Write(System.IntPtr,System.Int32,System.Int32@)">
<summary>
Writes data to the stream.
virtual HRESULT STDMETHODCALLTYPE Write(/*[size_is][in]*/ __RPC__in_ecount_full(cb) const BYTE *pb, /*[in]*/ ULONG cb, /*[out]*/ __RPC__out ULONG *pcbWritten) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.BeginWrite(System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)">
<summary>
Begins an asynchronous write operation to the stream.
virtual /*[local]*/ HRESULT STDMETHODCALLTYPE BeginWrite(/*[in]*/ _In_reads_bytes_(cb) const BYTE *pb, /*[in]*/ ULONG cb, /*[in]*/ IMFAsyncCallback *pCallback, /*[in]*/ IUnknown *punkState) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.EndWrite(System.IntPtr,System.Int32@)">
<summary>
Completes an asynchronous write operation.
virtual /*[local]*/ HRESULT STDMETHODCALLTYPE EndWrite(/*[in]*/ IMFAsyncResult *pResult, /*[out]*/ _Out_ ULONG *pcbWritten) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.Seek(System.Int32,System.Int64,System.Int32,System.Int64@)">
<summary>
Moves the current position in the stream by a specified offset.
virtual HRESULT STDMETHODCALLTYPE Seek(/*[in]*/ MFBYTESTREAM_SEEK_ORIGIN SeekOrigin, /*[in]*/ LONGLONG llSeekOffset, /*[in]*/ DWORD dwSeekFlags, /*[out]*/ __RPC__out QWORD *pqwCurrentPosition) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.Flush">
<summary>
Clears any internal buffers used by the stream.
virtual HRESULT STDMETHODCALLTYPE Flush( void) = 0;
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFByteStream.Close">
<summary>
Closes the stream and releases any resources associated with the stream.
virtual HRESULT STDMETHODCALLTYPE Close( void) = 0;
</summary>
</member>
<member name="T:NAudio.MediaFoundation.IMFCollection">
<summary>
Represents a generic collection of IUnknown pointers.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFCollection.GetElementCount(System.Int32@)">
<summary>
Retrieves the number of objects in the collection.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFCollection.GetElement(System.Int32,System.Object@)">
<summary>
Retrieves an object in the collection.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFCollection.AddElement(System.Object)">
<summary>
Adds an object to the collection.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFCollection.RemoveElement(System.Int32,System.Object@)">
<summary>
Removes an object from the collection.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFCollection.InsertElementAt(System.Int32,System.Object)">
<summary>
Removes an object from the collection.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFCollection.RemoveAllElements">
<summary>
Removes all items from the collection.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.IMFMediaBuffer">
<summary>
IMFMediaBuffer
http://msdn.microsoft.com/en-gb/library/windows/desktop/ms696261%28v=vs.85%29.aspx
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaBuffer.Lock(System.IntPtr@,System.Int32@,System.Int32@)">
<summary>
Gives the caller access to the memory in the buffer.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaBuffer.Unlock">
<summary>
Unlocks a buffer that was previously locked.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaBuffer.GetCurrentLength(System.Int32@)">
<summary>
Retrieves the length of the valid data in the buffer.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaBuffer.SetCurrentLength(System.Int32)">
<summary>
Sets the length of the valid data in the buffer.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaBuffer.GetMaxLength(System.Int32@)">
<summary>
Retrieves the allocated size of the buffer.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.IMFMediaEvent">
<summary>
IMFMediaEvent - Represents an event generated by a Media Foundation object. Use this interface to get information about the event.
http://msdn.microsoft.com/en-us/library/windows/desktop/ms702249%28v=vs.85%29.aspx
Mfobjects.h
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetItem(System.Guid,NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Retrieves the value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetItemType(System.Guid,System.Int32@)">
<summary>
Retrieves the data type of the value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.CompareItem(System.Guid,System.IntPtr,System.Boolean@)">
<summary>
Queries whether a stored attribute value equals a specified PROPVARIANT.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.Compare(NAudio.MediaFoundation.IMFAttributes,System.Int32,System.Boolean@)">
<summary>
Compares the attributes on this object with the attributes on another object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetUINT32(System.Guid,System.Int32@)">
<summary>
Retrieves a UINT32 value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetUINT64(System.Guid,System.Int64@)">
<summary>
Retrieves a UINT64 value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetDouble(System.Guid,System.Double@)">
<summary>
Retrieves a double value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetGUID(System.Guid,System.Guid@)">
<summary>
Retrieves a GUID value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetStringLength(System.Guid,System.Int32@)">
<summary>
Retrieves the length of a string value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetString(System.Guid,System.Text.StringBuilder,System.Int32,System.Int32@)">
<summary>
Retrieves a wide-character string associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetAllocatedString(System.Guid,System.String@,System.Int32@)">
<summary>
Retrieves a wide-character string associated with a key. This method allocates the memory for the string.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetBlobSize(System.Guid,System.Int32@)">
<summary>
Retrieves the length of a byte array associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetBlob(System.Guid,System.Byte[],System.Int32,System.Int32@)">
<summary>
Retrieves a byte array associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetAllocatedBlob(System.Guid,System.IntPtr@,System.Int32@)">
<summary>
Retrieves a byte array associated with a key. This method allocates the memory for the array.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetUnknown(System.Guid,System.Guid,System.Object@)">
<summary>
Retrieves an interface pointer associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.SetItem(System.Guid,System.IntPtr)">
<summary>
Associates an attribute value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.DeleteItem(System.Guid)">
<summary>
Removes a key/value pair from the object's attribute list.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.DeleteAllItems">
<summary>
Removes all key/value pairs from the object's attribute list.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.SetUINT32(System.Guid,System.Int32)">
<summary>
Associates a UINT32 value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.SetUINT64(System.Guid,System.Int64)">
<summary>
Associates a UINT64 value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.SetDouble(System.Guid,System.Double)">
<summary>
Associates a double value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.SetGUID(System.Guid,System.Guid)">
<summary>
Associates a GUID value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.SetString(System.Guid,System.String)">
<summary>
Associates a wide-character string with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.SetBlob(System.Guid,System.Byte[],System.Int32)">
<summary>
Associates a byte array with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.SetUnknown(System.Guid,System.Object)">
<summary>
Associates an IUnknown pointer with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.LockStore">
<summary>
Locks the attribute store so that no other thread can access it.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.UnlockStore">
<summary>
Unlocks the attribute store.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetCount(System.Int32@)">
<summary>
Retrieves the number of attributes that are set on this object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetItemByIndex(System.Int32,System.Guid@,NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Retrieves an attribute at the specified index.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.CopyAllItems(NAudio.MediaFoundation.IMFAttributes)">
<summary>
Copies all of the attributes from this object into another attribute store.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetType(NAudio.MediaFoundation.MediaEventType@)">
<summary>
Retrieves the event type.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetType(
/* [out] */ __RPC__out MediaEventType *pmet) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetExtendedType(System.Guid@)">
<summary>
Retrieves the extended type of the event.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetExtendedType(
/* [out] */ __RPC__out GUID *pguidExtendedType) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetStatus(System.Int32@)">
<summary>
Retrieves an HRESULT that specifies the event status.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetStatus(
/* [out] */ __RPC__out HRESULT *phrStatus) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaEvent.GetValue(NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Retrieves the value associated with the event, if any.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetValue(
/* [out] */ __RPC__out PROPVARIANT *pvValue) = 0;
</remarks>
</member>
<member name="T:NAudio.MediaFoundation.IMFMediaType">
<summary>
Represents a description of a media format.
http://msdn.microsoft.com/en-us/library/windows/desktop/ms704850%28v=vs.85%29.aspx
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetItem(System.Guid,NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Retrieves the value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetItemType(System.Guid,System.Int32@)">
<summary>
Retrieves the data type of the value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.CompareItem(System.Guid,System.IntPtr,System.Boolean@)">
<summary>
Queries whether a stored attribute value equals a specified PROPVARIANT.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.Compare(NAudio.MediaFoundation.IMFAttributes,System.Int32,System.Boolean@)">
<summary>
Compares the attributes on this object with the attributes on another object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetUINT32(System.Guid,System.Int32@)">
<summary>
Retrieves a UINT32 value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetUINT64(System.Guid,System.Int64@)">
<summary>
Retrieves a UINT64 value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetDouble(System.Guid,System.Double@)">
<summary>
Retrieves a double value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetGUID(System.Guid,System.Guid@)">
<summary>
Retrieves a GUID value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetStringLength(System.Guid,System.Int32@)">
<summary>
Retrieves the length of a string value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetString(System.Guid,System.Text.StringBuilder,System.Int32,System.Int32@)">
<summary>
Retrieves a wide-character string associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetAllocatedString(System.Guid,System.String@,System.Int32@)">
<summary>
Retrieves a wide-character string associated with a key. This method allocates the memory for the string.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetBlobSize(System.Guid,System.Int32@)">
<summary>
Retrieves the length of a byte array associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetBlob(System.Guid,System.Byte[],System.Int32,System.Int32@)">
<summary>
Retrieves a byte array associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetAllocatedBlob(System.Guid,System.IntPtr@,System.Int32@)">
<summary>
Retrieves a byte array associated with a key. This method allocates the memory for the array.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetUnknown(System.Guid,System.Guid,System.Object@)">
<summary>
Retrieves an interface pointer associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.SetItem(System.Guid,System.IntPtr)">
<summary>
Associates an attribute value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.DeleteItem(System.Guid)">
<summary>
Removes a key/value pair from the object's attribute list.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.DeleteAllItems">
<summary>
Removes all key/value pairs from the object's attribute list.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.SetUINT32(System.Guid,System.Int32)">
<summary>
Associates a UINT32 value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.SetUINT64(System.Guid,System.Int64)">
<summary>
Associates a UINT64 value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.SetDouble(System.Guid,System.Double)">
<summary>
Associates a double value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.SetGUID(System.Guid,System.Guid)">
<summary>
Associates a GUID value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.SetString(System.Guid,System.String)">
<summary>
Associates a wide-character string with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.SetBlob(System.Guid,System.Byte[],System.Int32)">
<summary>
Associates a byte array with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.SetUnknown(System.Guid,System.Object)">
<summary>
Associates an IUnknown pointer with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.LockStore">
<summary>
Locks the attribute store so that no other thread can access it.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.UnlockStore">
<summary>
Unlocks the attribute store.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetCount(System.Int32@)">
<summary>
Retrieves the number of attributes that are set on this object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetItemByIndex(System.Int32,System.Guid@,NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Retrieves an attribute at the specified index.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.CopyAllItems(NAudio.MediaFoundation.IMFAttributes)">
<summary>
Copies all of the attributes from this object into another attribute store.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetMajorType(System.Guid@)">
<summary>
Retrieves the major type of the format.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.IsCompressedFormat(System.Boolean@)">
<summary>
Queries whether the media type is a compressed format.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.IsEqual(NAudio.MediaFoundation.IMFMediaType,System.Int32@)">
<summary>
Compares two media types and determines whether they are identical.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.GetRepresentation(System.Guid,System.IntPtr@)">
<summary>
Retrieves an alternative representation of the media type.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFMediaType.FreeRepresentation(System.Guid,System.IntPtr)">
<summary>
Frees memory that was allocated by the GetRepresentation method.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.IMFReadWriteClassFactory">
<summary>
Creates an instance of either the sink writer or the source reader.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFReadWriteClassFactory.CreateInstanceFromURL(System.Guid,System.String,NAudio.MediaFoundation.IMFAttributes,System.Guid,System.Object@)">
<summary>
Creates an instance of the sink writer or source reader, given a URL.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFReadWriteClassFactory.CreateInstanceFromObject(System.Guid,System.Object,NAudio.MediaFoundation.IMFAttributes,System.Guid,System.Object@)">
<summary>
Creates an instance of the sink writer or source reader, given an IUnknown pointer.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MFReadWriteClassFactory">
<summary>
CLSID_MFReadWriteClassFactory
</summary>
</member>
<member name="T:NAudio.MediaFoundation.IMFSample">
<summary>
http://msdn.microsoft.com/en-gb/library/windows/desktop/ms702192%28v=vs.85%29.aspx
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetItem(System.Guid,NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Retrieves the value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetItemType(System.Guid,System.Int32@)">
<summary>
Retrieves the data type of the value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.CompareItem(System.Guid,System.IntPtr,System.Boolean@)">
<summary>
Queries whether a stored attribute value equals a specified PROPVARIANT.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.Compare(NAudio.MediaFoundation.IMFAttributes,System.Int32,System.Boolean@)">
<summary>
Compares the attributes on this object with the attributes on another object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetUINT32(System.Guid,System.Int32@)">
<summary>
Retrieves a UINT32 value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetUINT64(System.Guid,System.Int64@)">
<summary>
Retrieves a UINT64 value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetDouble(System.Guid,System.Double@)">
<summary>
Retrieves a double value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetGUID(System.Guid,System.Guid@)">
<summary>
Retrieves a GUID value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetStringLength(System.Guid,System.Int32@)">
<summary>
Retrieves the length of a string value associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetString(System.Guid,System.Text.StringBuilder,System.Int32,System.Int32@)">
<summary>
Retrieves a wide-character string associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetAllocatedString(System.Guid,System.String@,System.Int32@)">
<summary>
Retrieves a wide-character string associated with a key. This method allocates the memory for the string.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetBlobSize(System.Guid,System.Int32@)">
<summary>
Retrieves the length of a byte array associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetBlob(System.Guid,System.Byte[],System.Int32,System.Int32@)">
<summary>
Retrieves a byte array associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetAllocatedBlob(System.Guid,System.IntPtr@,System.Int32@)">
<summary>
Retrieves a byte array associated with a key. This method allocates the memory for the array.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetUnknown(System.Guid,System.Guid,System.Object@)">
<summary>
Retrieves an interface pointer associated with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.SetItem(System.Guid,System.IntPtr)">
<summary>
Associates an attribute value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.DeleteItem(System.Guid)">
<summary>
Removes a key/value pair from the object's attribute list.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.DeleteAllItems">
<summary>
Removes all key/value pairs from the object's attribute list.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.SetUINT32(System.Guid,System.Int32)">
<summary>
Associates a UINT32 value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.SetUINT64(System.Guid,System.Int64)">
<summary>
Associates a UINT64 value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.SetDouble(System.Guid,System.Double)">
<summary>
Associates a double value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.SetGUID(System.Guid,System.Guid)">
<summary>
Associates a GUID value with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.SetString(System.Guid,System.String)">
<summary>
Associates a wide-character string with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.SetBlob(System.Guid,System.Byte[],System.Int32)">
<summary>
Associates a byte array with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.SetUnknown(System.Guid,System.Object)">
<summary>
Associates an IUnknown pointer with a key.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.LockStore">
<summary>
Locks the attribute store so that no other thread can access it.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.UnlockStore">
<summary>
Unlocks the attribute store.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetCount(System.Int32@)">
<summary>
Retrieves the number of attributes that are set on this object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetItemByIndex(System.Int32,System.Guid@,NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Retrieves an attribute at the specified index.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.CopyAllItems(NAudio.MediaFoundation.IMFAttributes)">
<summary>
Copies all of the attributes from this object into another attribute store.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetSampleFlags(System.Int32@)">
<summary>
Retrieves flags associated with the sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.SetSampleFlags(System.Int32)">
<summary>
Sets flags associated with the sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetSampleTime(System.Int64@)">
<summary>
Retrieves the presentation time of the sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.SetSampleTime(System.Int64)">
<summary>
Sets the presentation time of the sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetSampleDuration(System.Int64@)">
<summary>
Retrieves the duration of the sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.SetSampleDuration(System.Int64)">
<summary>
Sets the duration of the sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetBufferCount(System.Int32@)">
<summary>
Retrieves the number of buffers in the sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetBufferByIndex(System.Int32,NAudio.MediaFoundation.IMFMediaBuffer@)">
<summary>
Retrieves a buffer from the sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.ConvertToContiguousBuffer(NAudio.MediaFoundation.IMFMediaBuffer@)">
<summary>
Converts a sample with multiple buffers into a sample with a single buffer.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.AddBuffer(NAudio.MediaFoundation.IMFMediaBuffer)">
<summary>
Adds a buffer to the end of the list of buffers in the sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.RemoveBufferByIndex(System.Int32)">
<summary>
Removes a buffer at a specified index from the sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.RemoveAllBuffers">
<summary>
Removes all buffers from the sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.GetTotalLength(System.Int32@)">
<summary>
Retrieves the total length of the valid data in all of the buffers in the sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSample.CopyToBuffer(NAudio.MediaFoundation.IMFMediaBuffer)">
<summary>
Copies the sample data to a buffer.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.IMFSinkWriter">
<summary>
Implemented by the Microsoft Media Foundation sink writer object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSinkWriter.AddStream(NAudio.MediaFoundation.IMFMediaType,System.Int32@)">
<summary>
Adds a stream to the sink writer.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSinkWriter.SetInputMediaType(System.Int32,NAudio.MediaFoundation.IMFMediaType,NAudio.MediaFoundation.IMFAttributes)">
<summary>
Sets the input format for a stream on the sink writer.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSinkWriter.BeginWriting">
<summary>
Initializes the sink writer for writing.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSinkWriter.WriteSample(System.Int32,NAudio.MediaFoundation.IMFSample)">
<summary>
Delivers a sample to the sink writer.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSinkWriter.SendStreamTick(System.Int32,System.Int64)">
<summary>
Indicates a gap in an input stream.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSinkWriter.PlaceMarker(System.Int32,System.IntPtr)">
<summary>
Places a marker in the specified stream.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSinkWriter.NotifyEndOfSegment(System.Int32)">
<summary>
Notifies the media sink that a stream has reached the end of a segment.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSinkWriter.Flush(System.Int32)">
<summary>
Flushes one or more streams.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSinkWriter.DoFinalize">
<summary>
(Finalize) Completes all writing operations on the sink writer.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSinkWriter.GetServiceForStream(System.Int32,System.Guid@,System.Guid@,System.IntPtr@)">
<summary>
Queries the underlying media sink or encoder for an interface.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSinkWriter.GetStatistics(System.Int32,NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS)">
<summary>
Gets statistics about the performance of the sink writer.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.IMFSourceReader">
<summary>
IMFSourceReader interface
http://msdn.microsoft.com/en-us/library/windows/desktop/dd374655%28v=vs.85%29.aspx
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSourceReader.GetStreamSelection(System.Int32,System.Boolean@)">
<summary>
Queries whether a stream is selected.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSourceReader.SetStreamSelection(System.Int32,System.Boolean)">
<summary>
Selects or deselects one or more streams.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSourceReader.GetNativeMediaType(System.Int32,System.Int32,NAudio.MediaFoundation.IMFMediaType@)">
<summary>
Gets a format that is supported natively by the media source.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSourceReader.GetCurrentMediaType(System.Int32,NAudio.MediaFoundation.IMFMediaType@)">
<summary>
Gets the current media type for a stream.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSourceReader.SetCurrentMediaType(System.Int32,System.IntPtr,NAudio.MediaFoundation.IMFMediaType)">
<summary>
Sets the media type for a stream.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSourceReader.SetCurrentPosition(System.Guid,NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Seeks to a new position in the media source.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSourceReader.ReadSample(System.Int32,System.Int32,System.Int32@,NAudio.MediaFoundation.MF_SOURCE_READER_FLAG@,System.UInt64@,NAudio.MediaFoundation.IMFSample@)">
<summary>
Reads the next sample from the media source.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSourceReader.Flush(System.Int32)">
<summary>
Flushes one or more streams.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSourceReader.GetServiceForStream(System.Int32,System.Guid,System.Guid,System.IntPtr@)">
<summary>
Queries the underlying media source or decoder for an interface.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFSourceReader.GetPresentationAttribute(System.Int32,System.Guid,NAudio.CoreAudioApi.Interfaces.PropVariant@)">
<summary>
Gets an attribute from the underlying media source.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MF_SOURCE_READER_FLAG">
<summary>
Contains flags that indicate the status of the IMFSourceReader::ReadSample method
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375773(v=vs.85).aspx
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SOURCE_READER_FLAG.None">
<summary>
No Error
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SOURCE_READER_FLAG.MF_SOURCE_READERF_ERROR">
<summary>
An error occurred. If you receive this flag, do not make any further calls to IMFSourceReader methods.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SOURCE_READER_FLAG.MF_SOURCE_READERF_ENDOFSTREAM">
<summary>
The source reader reached the end of the stream.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SOURCE_READER_FLAG.MF_SOURCE_READERF_NEWSTREAM">
<summary>
One or more new streams were created
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SOURCE_READER_FLAG.MF_SOURCE_READERF_NATIVEMEDIATYPECHANGED">
<summary>
The native format has changed for one or more streams. The native format is the format delivered by the media source before any decoders are inserted.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SOURCE_READER_FLAG.MF_SOURCE_READERF_CURRENTMEDIATYPECHANGED">
<summary>
The current media has type changed for one or more streams. To get the current media type, call the IMFSourceReader::GetCurrentMediaType method.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SOURCE_READER_FLAG.MF_SOURCE_READERF_STREAMTICK">
<summary>
There is a gap in the stream. This flag corresponds to an MEStreamTick event from the media source.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SOURCE_READER_FLAG.MF_SOURCE_READERF_ALLEFFECTSREMOVED">
<summary>
All transforms inserted by the application have been removed for a particular stream.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.IMFTransform">
<summary>
IMFTransform, defined in mftransform.h
</summary>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetStreamLimits(System.Int32@,System.Int32@,System.Int32@,System.Int32@)">
<summary>
Retrieves the minimum and maximum number of input and output streams.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetStreamLimits(
/* [out] */ __RPC__out DWORD *pdwInputMinimum,
/* [out] */ __RPC__out DWORD *pdwInputMaximum,
/* [out] */ __RPC__out DWORD *pdwOutputMinimum,
/* [out] */ __RPC__out DWORD *pdwOutputMaximum) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetStreamCount(System.Int32@,System.Int32@)">
<summary>
Retrieves the current number of input and output streams on this MFT.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetStreamCount(
/* [out] */ __RPC__out DWORD *pcInputStreams,
/* [out] */ __RPC__out DWORD *pcOutputStreams) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetStreamIds(System.Int32,System.Int32[],System.Int32,System.Int32[])">
<summary>
Retrieves the stream identifiers for the input and output streams on this MFT.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetStreamIDs(
DWORD dwInputIDArraySize,
/* [size_is][out] */ __RPC__out_ecount_full(dwInputIDArraySize) DWORD *pdwInputIDs,
DWORD dwOutputIDArraySize,
/* [size_is][out] */ __RPC__out_ecount_full(dwOutputIDArraySize) DWORD *pdwOutputIDs) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetInputStreamInfo(System.Int32,NAudio.MediaFoundation.MFT_INPUT_STREAM_INFO@)">
<summary>
Gets the buffer requirements and other information for an input stream on this Media Foundation transform (MFT).
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetInputStreamInfo(
DWORD dwInputStreamID,
/* [out] */ __RPC__out MFT_INPUT_STREAM_INFO *pStreamInfo) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetOutputStreamInfo(System.Int32,NAudio.MediaFoundation.MFT_OUTPUT_STREAM_INFO@)">
<summary>
Gets the buffer requirements and other information for an output stream on this Media Foundation transform (MFT).
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetOutputStreamInfo(
DWORD dwOutputStreamID,
/* [out] */ __RPC__out MFT_OUTPUT_STREAM_INFO *pStreamInfo) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetAttributes(NAudio.MediaFoundation.IMFAttributes@)">
<summary>
Gets the global attribute store for this Media Foundation transform (MFT).
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetAttributes(
/* [out] */ __RPC__deref_out_opt IMFAttributes **pAttributes) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetInputStreamAttributes(System.Int32,NAudio.MediaFoundation.IMFAttributes@)">
<summary>
Retrieves the attribute store for an input stream on this MFT.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetInputStreamAttributes(
DWORD dwInputStreamID,
/* [out] */ __RPC__deref_out_opt IMFAttributes **pAttributes) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetOutputStreamAttributes(System.Int32,NAudio.MediaFoundation.IMFAttributes@)">
<summary>
Retrieves the attribute store for an output stream on this MFT.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetOutputStreamAttributes(
DWORD dwOutputStreamID,
/* [out] */ __RPC__deref_out_opt IMFAttributes **pAttributes) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.DeleteInputStream(System.Int32)">
<summary>
Removes an input stream from this MFT.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE DeleteInputStream(
DWORD dwStreamID) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.AddInputStreams(System.Int32,System.Int32[])">
<summary>
Adds one or more new input streams to this MFT.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE AddInputStreams(
DWORD cStreams,
/* [in] */ __RPC__in DWORD *adwStreamIDs) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetInputAvailableType(System.Int32,System.Int32,NAudio.MediaFoundation.IMFMediaType@)">
<summary>
Gets an available media type for an input stream on this Media Foundation transform (MFT).
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetInputAvailableType(
DWORD dwInputStreamID,
DWORD dwTypeIndex,
/* [out] */ __RPC__deref_out_opt IMFMediaType **ppType) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetOutputAvailableType(System.Int32,System.Int32,NAudio.MediaFoundation.IMFMediaType@)">
<summary>
Retrieves an available media type for an output stream on this MFT.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetOutputAvailableType(
DWORD dwOutputStreamID,
DWORD dwTypeIndex,
/* [out] */ __RPC__deref_out_opt IMFMediaType **ppType) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.SetInputType(System.Int32,NAudio.MediaFoundation.IMFMediaType,NAudio.MediaFoundation._MFT_SET_TYPE_FLAGS)">
<summary>
Sets, tests, or clears the media type for an input stream on this Media Foundation transform (MFT).
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE SetInputType(
DWORD dwInputStreamID,
/* [in] */ __RPC__in_opt IMFMediaType *pType,
DWORD dwFlags) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.SetOutputType(System.Int32,NAudio.MediaFoundation.IMFMediaType,NAudio.MediaFoundation._MFT_SET_TYPE_FLAGS)">
<summary>
Sets, tests, or clears the media type for an output stream on this Media Foundation transform (MFT).
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE SetOutputType(
DWORD dwOutputStreamID,
/* [in] */ __RPC__in_opt IMFMediaType *pType,
DWORD dwFlags) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetInputCurrentType(System.Int32,NAudio.MediaFoundation.IMFMediaType@)">
<summary>
Gets the current media type for an input stream on this Media Foundation transform (MFT).
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetInputCurrentType(
DWORD dwInputStreamID,
/* [out] */ __RPC__deref_out_opt IMFMediaType **ppType) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetOutputCurrentType(System.Int32,NAudio.MediaFoundation.IMFMediaType@)">
<summary>
Gets the current media type for an output stream on this Media Foundation transform (MFT).
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetOutputCurrentType(
DWORD dwOutputStreamID,
/* [out] */ __RPC__deref_out_opt IMFMediaType **ppType) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetInputStatus(System.Int32,NAudio.MediaFoundation._MFT_INPUT_STATUS_FLAGS@)">
<summary>
Queries whether an input stream on this Media Foundation transform (MFT) can accept more data.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetInputStatus(
DWORD dwInputStreamID,
/* [out] */ __RPC__out DWORD *pdwFlags) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.GetOutputStatus(System.Int32,NAudio.MediaFoundation._MFT_OUTPUT_STATUS_FLAGS@)">
<summary>
Queries whether the Media Foundation transform (MFT) is ready to produce output data.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE GetOutputStatus(
/* [out] */ __RPC__out DWORD *pdwFlags) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.SetOutputBounds(System.Int64,System.Int64)">
<summary>
Sets the range of time stamps the client needs for output.
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE SetOutputBounds(
LONGLONG hnsLowerBound,
LONGLONG hnsUpperBound) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.ProcessEvent(System.Int32,NAudio.MediaFoundation.IMFMediaEvent)">
<summary>
Sends an event to an input stream on this Media Foundation transform (MFT).
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE ProcessEvent(
DWORD dwInputStreamID,
/* [in] */ __RPC__in_opt IMFMediaEvent *pEvent) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.ProcessMessage(NAudio.MediaFoundation.MFT_MESSAGE_TYPE,System.IntPtr)">
<summary>
Sends a message to the Media Foundation transform (MFT).
</summary>
<remarks>
virtual HRESULT STDMETHODCALLTYPE ProcessMessage(
MFT_MESSAGE_TYPE eMessage,
ULONG_PTR ulParam) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.ProcessInput(System.Int32,NAudio.MediaFoundation.IMFSample,System.Int32)">
<summary>
Delivers data to an input stream on this Media Foundation transform (MFT).
</summary>
<remarks>
virtual /* [local] */ HRESULT STDMETHODCALLTYPE ProcessInput(
DWORD dwInputStreamID,
IMFSample *pSample,
DWORD dwFlags) = 0;
</remarks>
</member>
<member name="M:NAudio.MediaFoundation.IMFTransform.ProcessOutput(NAudio.MediaFoundation._MFT_PROCESS_OUTPUT_FLAGS,System.Int32,NAudio.MediaFoundation.MFT_OUTPUT_DATA_BUFFER[],NAudio.MediaFoundation._MFT_PROCESS_OUTPUT_STATUS@)">
<summary>
Generates output from the current input data.
</summary>
<remarks>
virtual /* [local] */ HRESULT STDMETHODCALLTYPE ProcessOutput(
DWORD dwFlags,
DWORD cOutputBufferCount,
/* [size_is][out][in] */ MFT_OUTPUT_DATA_BUFFER *pOutputSamples,
/* [out] */ DWORD *pdwStatus) = 0;
</remarks>
</member>
<member name="T:NAudio.MediaFoundation.MediaEventType">
<summary>
See mfobjects.h
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEUnknown">
<summary>
Unknown event type.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEError">
<summary>
Signals a serious error.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEExtendedType">
<summary>
Custom event type.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MENonFatalError">
<summary>
A non-fatal error occurred during streaming.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionUnknown">
<summary>
Session Unknown
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionTopologySet">
<summary>
Raised after the IMFMediaSession::SetTopology method completes asynchronously
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionTopologiesCleared">
<summary>
Raised by the Media Session when the IMFMediaSession::ClearTopologies method completes asynchronously.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionStarted">
<summary>
Raised when the IMFMediaSession::Start method completes asynchronously.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionPaused">
<summary>
Raised when the IMFMediaSession::Pause method completes asynchronously.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionStopped">
<summary>
Raised when the IMFMediaSession::Stop method completes asynchronously.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionClosed">
<summary>
Raised when the IMFMediaSession::Close method completes asynchronously.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionEnded">
<summary>
Raised by the Media Session when it has finished playing the last presentation in the playback queue.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionRateChanged">
<summary>
Raised by the Media Session when the playback rate changes.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionScrubSampleComplete">
<summary>
Raised by the Media Session when it completes a scrubbing request.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionCapabilitiesChanged">
<summary>
Raised by the Media Session when the session capabilities change.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionTopologyStatus">
<summary>
Raised by the Media Session when the status of a topology changes.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionNotifyPresentationTime">
<summary>
Raised by the Media Session when a new presentation starts.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MENewPresentation">
<summary>
Raised by a media source a new presentation is ready.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MELicenseAcquisitionStart">
<summary>
License acquisition is about to begin.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MELicenseAcquisitionCompleted">
<summary>
License acquisition is complete.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEIndividualizationStart">
<summary>
Individualization is about to begin.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEIndividualizationCompleted">
<summary>
Individualization is complete.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEEnablerProgress">
<summary>
Signals the progress of a content enabler object.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEEnablerCompleted">
<summary>
A content enabler object's action is complete.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEPolicyError">
<summary>
Raised by a trusted output if an error occurs while enforcing the output policy.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEPolicyReport">
<summary>
Contains status information about the enforcement of an output policy.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEBufferingStarted">
<summary>
A media source started to buffer data.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEBufferingStopped">
<summary>
A media source stopped buffering data.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEConnectStart">
<summary>
The network source started opening a URL.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEConnectEnd">
<summary>
The network source finished opening a URL.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEReconnectStart">
<summary>
Raised by a media source at the start of a reconnection attempt.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEReconnectEnd">
<summary>
Raised by a media source at the end of a reconnection attempt.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MERendererEvent">
<summary>
Raised by the enhanced video renderer (EVR) when it receives a user event from the presenter.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESessionStreamSinkFormatChanged">
<summary>
Raised by the Media Session when the format changes on a media sink.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESourceUnknown">
<summary>
Source Unknown
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESourceStarted">
<summary>
Raised when a media source starts without seeking.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamStarted">
<summary>
Raised by a media stream when the source starts without seeking.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESourceSeeked">
<summary>
Raised when a media source seeks to a new position.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamSeeked">
<summary>
Raised by a media stream after a call to IMFMediaSource::Start causes a seek in the stream.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MENewStream">
<summary>
Raised by a media source when it starts a new stream.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEUpdatedStream">
<summary>
Raised by a media source when it restarts or seeks a stream that is already active.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESourceStopped">
<summary>
Raised by a media source when the IMFMediaSource::Stop method completes asynchronously.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamStopped">
<summary>
Raised by a media stream when the IMFMediaSource::Stop method completes asynchronously.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESourcePaused">
<summary>
Raised by a media source when the IMFMediaSource::Pause method completes asynchronously.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamPaused">
<summary>
Raised by a media stream when the IMFMediaSource::Pause method completes asynchronously.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEEndOfPresentation">
<summary>
Raised by a media source when a presentation ends.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEEndOfStream">
<summary>
Raised by a media stream when the stream ends.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEMediaSample">
<summary>
Raised when a media stream delivers a new sample.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamTick">
<summary>
Signals that a media stream does not have data available at a specified time.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamThinMode">
<summary>
Raised by a media stream when it starts or stops thinning the stream.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamFormatChanged">
<summary>
Raised by a media stream when the media type of the stream changes.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESourceRateChanged">
<summary>
Raised by a media source when the playback rate changes.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEEndOfPresentationSegment">
<summary>
Raised by the sequencer source when a segment is completed and is followed by another segment.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESourceCharacteristicsChanged">
<summary>
Raised by a media source when the source's characteristics change.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESourceRateChangeRequested">
<summary>
Raised by a media source to request a new playback rate.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESourceMetadataChanged">
<summary>
Raised by a media source when it updates its metadata.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESequencerSourceTopologyUpdated">
<summary>
Raised by the sequencer source when the IMFSequencerSource::UpdateTopology method completes asynchronously.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESinkUnknown">
<summary>
Sink Unknown
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamSinkStarted">
<summary>
Raised by a stream sink when it completes the transition to the running state.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamSinkStopped">
<summary>
Raised by a stream sink when it completes the transition to the stopped state.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamSinkPaused">
<summary>
Raised by a stream sink when it completes the transition to the paused state.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamSinkRateChanged">
<summary>
Raised by a stream sink when the rate has changed.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamSinkRequestSample">
<summary>
Raised by a stream sink to request a new media sample from the pipeline.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamSinkMarker">
<summary>
Raised by a stream sink after the IMFStreamSink::PlaceMarker method is called.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamSinkPrerolled">
<summary>
Raised by a stream sink when the stream has received enough preroll data to begin rendering.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamSinkScrubSampleComplete">
<summary>
Raised by a stream sink when it completes a scrubbing request.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamSinkFormatChanged">
<summary>
Raised by a stream sink when the sink's media type is no longer valid.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEStreamSinkDeviceChanged">
<summary>
Raised by the stream sinks of the EVR if the video device changes.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEQualityNotify">
<summary>
Provides feedback about playback quality to the quality manager.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MESinkInvalidated">
<summary>
Raised when a media sink becomes invalid.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEAudioSessionNameChanged">
<summary>
The audio session display name changed.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEAudioSessionVolumeChanged">
<summary>
The volume or mute state of the audio session changed
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEAudioSessionDeviceRemoved">
<summary>
The audio device was removed.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEAudioSessionServerShutdown">
<summary>
The Windows audio server system was shut down.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEAudioSessionGroupingParamChanged">
<summary>
The grouping parameters changed for the audio session.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEAudioSessionIconChanged">
<summary>
The audio session icon changed.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEAudioSessionFormatChanged">
<summary>
The default audio format for the audio device changed.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEAudioSessionDisconnected">
<summary>
The audio session was disconnected from a Windows Terminal Services session
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEAudioSessionExclusiveModeOverride">
<summary>
The audio session was preempted by an exclusive-mode connection.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.METrustUnknown">
<summary>
Trust Unknown
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEPolicyChanged">
<summary>
The output policy for a stream changed.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEContentProtectionMessage">
<summary>
Content protection message
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEPolicySet">
<summary>
The IMFOutputTrustAuthority::SetPolicy method completed.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEWMDRMLicenseBackupCompleted">
<summary>
DRM License Backup Completed
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEWMDRMLicenseBackupProgress">
<summary>
DRM License Backup Progress
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEWMDRMLicenseRestoreCompleted">
<summary>
DRM License Restore Completed
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEWMDRMLicenseRestoreProgress">
<summary>
DRM License Restore Progress
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEWMDRMLicenseAcquisitionCompleted">
<summary>
DRM License Acquisition Completed
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEWMDRMIndividualizationCompleted">
<summary>
DRM Individualization Completed
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEWMDRMIndividualizationProgress">
<summary>
DRM Individualization Progress
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEWMDRMProximityCompleted">
<summary>
DRM Proximity Completed
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEWMDRMLicenseStoreCleaned">
<summary>
DRM License Store Cleaned
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.MEWMDRMRevocationDownloadCompleted">
<summary>
DRM Revocation Download Completed
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.METransformUnknown">
<summary>
Transform Unknown
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.METransformNeedInput">
<summary>
Sent by an asynchronous MFT to request a new input sample.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.METransformHaveOutput">
<summary>
Sent by an asynchronous MFT when new output data is available from the MFT.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.METransformDrainComplete">
<summary>
Sent by an asynchronous Media Foundation transform (MFT) when a drain operation is complete.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaEventType.METransformMarker">
<summary>
Sent by an asynchronous MFT in response to an MFT_MESSAGE_COMMAND_MARKER message.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MediaFoundationAttributes">
<summary>
Media Foundation attribute guids
http://msdn.microsoft.com/en-us/library/windows/desktop/ms696989%28v=vs.85%29.aspx
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_TRANSFORM_ASYNC">
<summary>
Specifies whether an MFT performs asynchronous processing.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_TRANSFORM_ASYNC_UNLOCK">
<summary>
Enables the use of an asynchronous MFT.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_TRANSFORM_FLAGS_Attribute">
<summary>
Contains flags for an MFT activation object.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_TRANSFORM_CATEGORY_Attribute">
<summary>
Specifies the category for an MFT.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_TRANSFORM_CLSID_Attribute">
<summary>
Contains the class identifier (CLSID) of an MFT.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_INPUT_TYPES_Attributes">
<summary>
Contains the registered input types for a Media Foundation transform (MFT).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_OUTPUT_TYPES_Attributes">
<summary>
Contains the registered output types for a Media Foundation transform (MFT).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_ENUM_HARDWARE_URL_Attribute">
<summary>
Contains the symbolic link for a hardware-based MFT.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_FRIENDLY_NAME_Attribute">
<summary>
Contains the display name for a hardware-based MFT.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_CONNECTED_STREAM_ATTRIBUTE">
<summary>
Contains a pointer to the stream attributes of the connected stream on a hardware-based MFT.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_CONNECTED_TO_HW_STREAM">
<summary>
Specifies whether a hardware-based MFT is connected to another hardware-based MFT.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_PREFERRED_OUTPUTTYPE_Attribute">
<summary>
Specifies the preferred output format for an encoder.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_PROCESS_LOCAL_Attribute">
<summary>
Specifies whether an MFT is registered only in the application's process.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_PREFERRED_ENCODER_PROFILE">
<summary>
Contains configuration properties for an encoder.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_HW_TIMESTAMP_WITH_QPC_Attribute">
<summary>
Specifies whether a hardware device source uses the system time for time stamps.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_FIELDOFUSE_UNLOCK_Attribute">
<summary>
Contains an IMFFieldOfUseMFTUnlock pointer, which can be used to unlock the MFT.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_CODEC_MERIT_Attribute">
<summary>
Contains the merit value of a hardware codec.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MFT_ENUM_TRANSCODE_ONLY_ATTRIBUTE">
<summary>
Specifies whether a decoder is optimized for transcoding rather than for playback.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_PD_PMPHOST_CONTEXT">
<summary>
Contains a pointer to the proxy object for the application's presentation descriptor.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_PD_APP_CONTEXT">
<summary>
Contains a pointer to the presentation descriptor from the protected media path (PMP).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_PD_DURATION">
<summary>
Specifies the duration of a presentation, in 100-nanosecond units.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_PD_TOTAL_FILE_SIZE">
<summary>
Specifies the total size of the source file, in bytes.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_PD_AUDIO_ENCODING_BITRATE">
<summary>
Specifies the audio encoding bit rate for the presentation, in bits per second.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_PD_VIDEO_ENCODING_BITRATE">
<summary>
Specifies the video encoding bit rate for the presentation, in bits per second.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_PD_MIME_TYPE">
<summary>
Specifies the MIME type of the content.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_PD_LAST_MODIFIED_TIME">
<summary>
Specifies when a presentation was last modified.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_PD_PLAYBACK_ELEMENT_ID">
<summary>
The identifier of the playlist element in the presentation.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_PD_PREFERRED_LANGUAGE">
<summary>
Contains the preferred RFC 1766 language of the media source.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_PD_PLAYBACK_BOUNDARY_TIME">
<summary>
The time at which the presentation must begin, relative to the start of the media source.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_PD_AUDIO_ISVARIABLEBITRATE">
<summary>
Specifies whether the audio streams in the presentation have a variable bit rate.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_MAJOR_TYPE">
<summary>
Media type Major Type
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_SUBTYPE">
<summary>
Media Type subtype
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_AUDIO_BLOCK_ALIGNMENT">
<summary>
Audio block alignment
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_AUDIO_AVG_BYTES_PER_SECOND">
<summary>
Audio average bytes per second
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_AUDIO_NUM_CHANNELS">
<summary>
Audio number of channels
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_AUDIO_SAMPLES_PER_SECOND">
<summary>
Audio samples per second
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_AUDIO_BITS_PER_SAMPLE">
<summary>
Audio bits per sample
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_READWRITE_ENABLE_HARDWARE_TRANSFORMS">
<summary>
Enables the source reader or sink writer to use hardware-based Media Foundation transforms (MFTs).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_USER_DATA">
<summary>
Contains additional format data for a media type.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_ALL_SAMPLES_INDEPENDENT">
<summary>
Specifies for a media type whether each sample is independent of the other samples in the stream.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_FIXED_SIZE_SAMPLES">
<summary>
Specifies for a media type whether the samples have a fixed size.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_AM_FORMAT_TYPE">
<summary>
Contains a DirectShow format GUID for a media type.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_AUDIO_PREFER_WAVEFORMATEX">
<summary>
Specifies the preferred legacy format structure to use when converting an audio media type.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_COMPRESSED">
<summary>
Specifies for a media type whether the media data is compressed.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_AVG_BITRATE">
<summary>
Approximate data rate of the video stream, in bits per second, for a video media type.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_AAC_PAYLOAD_TYPE">
<summary>
Specifies the payload type of an Advanced Audio Coding (AAC) stream.
0 - The stream contains raw_data_block elements only
1 - Audio Data Transport Stream (ADTS). The stream contains an adts_sequence, as defined by MPEG-2.
2 - Audio Data Interchange Format (ADIF). The stream contains an adif_sequence, as defined by MPEG-2.
3 - The stream contains an MPEG-4 audio transport stream with a synchronization layer (LOAS) and a multiplex layer (LATM).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationAttributes.MF_MT_AAC_AUDIO_PROFILE_LEVEL_INDICATION">
<summary>
Specifies the audio profile and level of an Advanced Audio Coding (AAC) stream, as defined by ISO/IEC 14496-3.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MediaFoundationErrors">
<summary>
Media Foundation Errors
</summary>
<remarks>
RANGES
14000 - 14999 = General Media Foundation errors
15000 - 15999 = ASF parsing errors
16000 - 16999 = Media Source errors
17000 - 17999 = MEDIAFOUNDATION Network Error Events
18000 - 18999 = MEDIAFOUNDATION WMContainer Error Events
19000 - 19999 = MEDIAFOUNDATION Media Sink Error Events
20000 - 20999 = Renderer errors
21000 - 21999 = Topology Errors
25000 - 25999 = Timeline Errors
26000 - 26999 = Unused
28000 - 28999 = Transform errors
29000 - 29999 = Content Protection errors
40000 - 40999 = Clock errors
41000 - 41999 = MF Quality Management Errors
42000 - 42999 = MF Transcode API Errors
</remarks>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PLATFORM_NOT_INITIALIZED">
MessageId: MF_E_PLATFORM_NOT_INITIALIZED
MessageText:
Platform not initialized. Please call MFStartup().%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_BUFFERTOOSMALL">
MessageId: MF_E_BUFFERTOOSMALL
MessageText:
The buffer was too small to carry out the requested action.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALIDREQUEST">
MessageId: MF_E_INVALIDREQUEST
MessageText:
The request is invalid in the current state.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALIDSTREAMNUMBER">
MessageId: MF_E_INVALIDSTREAMNUMBER
MessageText:
The stream number provided was invalid.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALIDMEDIATYPE">
MessageId: MF_E_INVALIDMEDIATYPE
MessageText:
The data specified for the media type is invalid, inconsistent, or not supported by this object.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NOTACCEPTING">
MessageId: MF_E_NOTACCEPTING
MessageText:
The callee is currently not accepting further input.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NOT_INITIALIZED">
MessageId: MF_E_NOT_INITIALIZED
MessageText:
This object needs to be initialized before the requested operation can be carried out.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNSUPPORTED_REPRESENTATION">
MessageId: MF_E_UNSUPPORTED_REPRESENTATION
MessageText:
The requested representation is not supported by this object.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_MORE_TYPES">
MessageId: MF_E_NO_MORE_TYPES
MessageText:
An object ran out of media types to suggest therefore the requested chain of streaming objects cannot be completed.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNSUPPORTED_SERVICE">
MessageId: MF_E_UNSUPPORTED_SERVICE
MessageText:
The object does not support the specified service.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNEXPECTED">
MessageId: MF_E_UNEXPECTED
MessageText:
An unexpected error has occurred in the operation requested.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALIDNAME">
MessageId: MF_E_INVALIDNAME
MessageText:
Invalid name.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALIDTYPE">
MessageId: MF_E_INVALIDTYPE
MessageText:
Invalid type.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALID_FILE_FORMAT">
MessageId: MF_E_INVALID_FILE_FORMAT
MessageText:
The file does not conform to the relevant file format specification.
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALIDINDEX">
MessageId: MF_E_INVALIDINDEX
MessageText:
Invalid index.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALID_TIMESTAMP">
MessageId: MF_E_INVALID_TIMESTAMP
MessageText:
An invalid timestamp was given.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNSUPPORTED_SCHEME">
MessageId: MF_E_UNSUPPORTED_SCHEME
MessageText:
The scheme of the given URL is unsupported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNSUPPORTED_BYTESTREAM_TYPE">
MessageId: MF_E_UNSUPPORTED_BYTESTREAM_TYPE
MessageText:
The byte stream type of the given URL is unsupported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNSUPPORTED_TIME_FORMAT">
MessageId: MF_E_UNSUPPORTED_TIME_FORMAT
MessageText:
The given time format is unsupported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_SAMPLE_TIMESTAMP">
MessageId: MF_E_NO_SAMPLE_TIMESTAMP
MessageText:
The Media Sample does not have a timestamp.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_SAMPLE_DURATION">
MessageId: MF_E_NO_SAMPLE_DURATION
MessageText:
The Media Sample does not have a duration.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALID_STREAM_DATA">
MessageId: MF_E_INVALID_STREAM_DATA
MessageText:
The request failed because the data in the stream is corrupt.%0\n.
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_RT_UNAVAILABLE">
MessageId: MF_E_RT_UNAVAILABLE
MessageText:
Real time services are not available.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNSUPPORTED_RATE">
MessageId: MF_E_UNSUPPORTED_RATE
MessageText:
The specified rate is not supported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_THINNING_UNSUPPORTED">
MessageId: MF_E_THINNING_UNSUPPORTED
MessageText:
This component does not support stream-thinning.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_REVERSE_UNSUPPORTED">
MessageId: MF_E_REVERSE_UNSUPPORTED
MessageText:
The call failed because no reverse playback rates are available.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNSUPPORTED_RATE_TRANSITION">
MessageId: MF_E_UNSUPPORTED_RATE_TRANSITION
MessageText:
The requested rate transition cannot occur in the current state.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_RATE_CHANGE_PREEMPTED">
MessageId: MF_E_RATE_CHANGE_PREEMPTED
MessageText:
The requested rate change has been pre-empted and will not occur.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NOT_FOUND">
MessageId: MF_E_NOT_FOUND
MessageText:
The specified object or value does not exist.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NOT_AVAILABLE">
MessageId: MF_E_NOT_AVAILABLE
MessageText:
The requested value is not available.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_CLOCK">
MessageId: MF_E_NO_CLOCK
MessageText:
The specified operation requires a clock and no clock is available.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_S_MULTIPLE_BEGIN">
MessageId: MF_S_MULTIPLE_BEGIN
MessageText:
This callback and state had already been passed in to this event generator earlier.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_MULTIPLE_BEGIN">
MessageId: MF_E_MULTIPLE_BEGIN
MessageText:
This callback has already been passed in to this event generator.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_MULTIPLE_SUBSCRIBERS">
MessageId: MF_E_MULTIPLE_SUBSCRIBERS
MessageText:
Some component is already listening to events on this event generator.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TIMER_ORPHANED">
MessageId: MF_E_TIMER_ORPHANED
MessageText:
This timer was orphaned before its callback time arrived.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_STATE_TRANSITION_PENDING">
MessageId: MF_E_STATE_TRANSITION_PENDING
MessageText:
A state transition is already pending.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNSUPPORTED_STATE_TRANSITION">
MessageId: MF_E_UNSUPPORTED_STATE_TRANSITION
MessageText:
The requested state transition is unsupported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNRECOVERABLE_ERROR_OCCURRED">
MessageId: MF_E_UNRECOVERABLE_ERROR_OCCURRED
MessageText:
An unrecoverable error has occurred.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_SAMPLE_HAS_TOO_MANY_BUFFERS">
MessageId: MF_E_SAMPLE_HAS_TOO_MANY_BUFFERS
MessageText:
The provided sample has too many buffers.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_SAMPLE_NOT_WRITABLE">
MessageId: MF_E_SAMPLE_NOT_WRITABLE
MessageText:
The provided sample is not writable.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALID_KEY">
MessageId: MF_E_INVALID_KEY
MessageText:
The specified key is not valid.
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_BAD_STARTUP_VERSION">
MessageId: MF_E_BAD_STARTUP_VERSION
MessageText:
You are calling MFStartup with the wrong MF_VERSION. Mismatched bits?
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNSUPPORTED_CAPTION">
MessageId: MF_E_UNSUPPORTED_CAPTION
MessageText:
The caption of the given URL is unsupported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALID_POSITION">
MessageId: MF_E_INVALID_POSITION
MessageText:
The operation on the current offset is not permitted.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ATTRIBUTENOTFOUND">
MessageId: MF_E_ATTRIBUTENOTFOUND
MessageText:
The requested attribute was not found.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PROPERTY_TYPE_NOT_ALLOWED">
MessageId: MF_E_PROPERTY_TYPE_NOT_ALLOWED
MessageText:
The specified property type is not allowed in this context.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PROPERTY_TYPE_NOT_SUPPORTED">
MessageId: MF_E_PROPERTY_TYPE_NOT_SUPPORTED
MessageText:
The specified property type is not supported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PROPERTY_EMPTY">
MessageId: MF_E_PROPERTY_EMPTY
MessageText:
The specified property is empty.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PROPERTY_NOT_EMPTY">
MessageId: MF_E_PROPERTY_NOT_EMPTY
MessageText:
The specified property is not empty.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PROPERTY_VECTOR_NOT_ALLOWED">
MessageId: MF_E_PROPERTY_VECTOR_NOT_ALLOWED
MessageText:
The vector property specified is not allowed in this context.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PROPERTY_VECTOR_REQUIRED">
MessageId: MF_E_PROPERTY_VECTOR_REQUIRED
MessageText:
A vector property is required in this context.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_OPERATION_CANCELLED">
MessageId: MF_E_OPERATION_CANCELLED
MessageText:
The operation is cancelled.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_BYTESTREAM_NOT_SEEKABLE">
MessageId: MF_E_BYTESTREAM_NOT_SEEKABLE
MessageText:
The provided bytestream was expected to be seekable and it is not.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_DISABLED_IN_SAFEMODE">
MessageId: MF_E_DISABLED_IN_SAFEMODE
MessageText:
The Media Foundation platform is disabled when the system is running in Safe Mode.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_CANNOT_PARSE_BYTESTREAM">
MessageId: MF_E_CANNOT_PARSE_BYTESTREAM
MessageText:
The Media Source could not parse the byte stream.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_SOURCERESOLVER_MUTUALLY_EXCLUSIVE_FLAGS">
MessageId: MF_E_SOURCERESOLVER_MUTUALLY_EXCLUSIVE_FLAGS
MessageText:
Mutually exclusive flags have been specified to source resolver. This flag combination is invalid.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_MEDIAPROC_WRONGSTATE">
MessageId: MF_E_MEDIAPROC_WRONGSTATE
MessageText:
MediaProc is in the wrong state%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_RT_THROUGHPUT_NOT_AVAILABLE">
MessageId: MF_E_RT_THROUGHPUT_NOT_AVAILABLE
MessageText:
Real time I/O service can not provide requested throughput.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_RT_TOO_MANY_CLASSES">
MessageId: MF_E_RT_TOO_MANY_CLASSES
MessageText:
The workqueue cannot be registered with more classes.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_RT_WOULDBLOCK">
MessageId: MF_E_RT_WOULDBLOCK
MessageText:
This operation cannot succeed because another thread owns this object.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_BITPUMP">
MessageId: MF_E_NO_BITPUMP
MessageText:
Internal. Bitpump not found.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_RT_OUTOFMEMORY">
MessageId: MF_E_RT_OUTOFMEMORY
MessageText:
No more RT memory available.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_RT_WORKQUEUE_CLASS_NOT_SPECIFIED">
MessageId: MF_E_RT_WORKQUEUE_CLASS_NOT_SPECIFIED
MessageText:
An MMCSS class has not been set for this work queue.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INSUFFICIENT_BUFFER">
MessageId: MF_E_INSUFFICIENT_BUFFER
MessageText:
Insufficient memory for response.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_CANNOT_CREATE_SINK">
MessageId: MF_E_CANNOT_CREATE_SINK
MessageText:
Activate failed to create mediasink. Call OutputNode::GetUINT32(MF_TOPONODE_MAJORTYPE) for more information. %0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_BYTESTREAM_UNKNOWN_LENGTH">
MessageId: MF_E_BYTESTREAM_UNKNOWN_LENGTH
MessageText:
The length of the provided bytestream is unknown.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_SESSION_PAUSEWHILESTOPPED">
MessageId: MF_E_SESSION_PAUSEWHILESTOPPED
MessageText:
The media session cannot pause from a stopped state.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_S_ACTIVATE_REPLACED">
MessageId: MF_S_ACTIVATE_REPLACED
MessageText:
The activate could not be created in the remote process for some reason it was replaced with empty one.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_FORMAT_CHANGE_NOT_SUPPORTED">
MessageId: MF_E_FORMAT_CHANGE_NOT_SUPPORTED
MessageText:
The data specified for the media type is supported, but would require a format change, which is not supported by this object.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALID_WORKQUEUE">
MessageId: MF_E_INVALID_WORKQUEUE
MessageText:
The operation failed because an invalid combination of workqueue ID and flags was specified.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_DRM_UNSUPPORTED">
MessageId: MF_E_DRM_UNSUPPORTED
MessageText:
No DRM support is available.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNAUTHORIZED">
MessageId: MF_E_UNAUTHORIZED
MessageText:
This operation is not authorized.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_OUT_OF_RANGE">
MessageId: MF_E_OUT_OF_RANGE
MessageText:
The value is not in the specified or valid range.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALID_CODEC_MERIT">
MessageId: MF_E_INVALID_CODEC_MERIT
MessageText:
The registered codec merit is not valid.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_HW_MFT_FAILED_START_STREAMING">
MessageId: MF_E_HW_MFT_FAILED_START_STREAMING
MessageText:
Hardware MFT failed to start streaming due to lack of hardware resources.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_S_ASF_PARSEINPROGRESS">
MessageId: MF_S_ASF_PARSEINPROGRESS
MessageText:
Parsing is still in progress and is not yet complete.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ASF_PARSINGINCOMPLETE">
MessageId: MF_E_ASF_PARSINGINCOMPLETE
MessageText:
Not enough data have been parsed to carry out the requested action.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ASF_MISSINGDATA">
MessageId: MF_E_ASF_MISSINGDATA
MessageText:
There is a gap in the ASF data provided.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ASF_INVALIDDATA">
MessageId: MF_E_ASF_INVALIDDATA
MessageText:
The data provided are not valid ASF.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ASF_OPAQUEPACKET">
MessageId: MF_E_ASF_OPAQUEPACKET
MessageText:
The packet is opaque, so the requested information cannot be returned.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ASF_NOINDEX">
MessageId: MF_E_ASF_NOINDEX
MessageText:
The requested operation failed since there is no appropriate ASF index.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ASF_OUTOFRANGE">
MessageId: MF_E_ASF_OUTOFRANGE
MessageText:
The value supplied is out of range for this operation.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ASF_INDEXNOTLOADED">
MessageId: MF_E_ASF_INDEXNOTLOADED
MessageText:
The index entry requested needs to be loaded before it can be available.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ASF_TOO_MANY_PAYLOADS">
MessageId: MF_E_ASF_TOO_MANY_PAYLOADS
MessageText:
The packet has reached the maximum number of payloads.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ASF_UNSUPPORTED_STREAM_TYPE">
MessageId: MF_E_ASF_UNSUPPORTED_STREAM_TYPE
MessageText:
Stream type is not supported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ASF_DROPPED_PACKET">
MessageId: MF_E_ASF_DROPPED_PACKET
MessageText:
One or more ASF packets were dropped.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_EVENTS_AVAILABLE">
MessageId: MF_E_NO_EVENTS_AVAILABLE
MessageText:
There are no events available in the queue.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALID_STATE_TRANSITION">
MessageId: MF_E_INVALID_STATE_TRANSITION
MessageText:
A media source cannot go from the stopped state to the paused state.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_END_OF_STREAM">
MessageId: MF_E_END_OF_STREAM
MessageText:
The media stream cannot process any more samples because there are no more samples in the stream.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_SHUTDOWN">
MessageId: MF_E_SHUTDOWN
MessageText:
The request is invalid because Shutdown() has been called.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_MP3_NOTFOUND">
MessageId: MF_E_MP3_NOTFOUND
MessageText:
The MP3 object was not found.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_MP3_OUTOFDATA">
MessageId: MF_E_MP3_OUTOFDATA
MessageText:
The MP3 parser ran out of data before finding the MP3 object.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_MP3_NOTMP3">
MessageId: MF_E_MP3_NOTMP3
MessageText:
The file is not really a MP3 file.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_MP3_NOTSUPPORTED">
MessageId: MF_E_MP3_NOTSUPPORTED
MessageText:
The MP3 file is not supported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_DURATION">
MessageId: MF_E_NO_DURATION
MessageText:
The Media stream has no duration.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALID_FORMAT">
MessageId: MF_E_INVALID_FORMAT
MessageText:
The Media format is recognized but is invalid.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PROPERTY_NOT_FOUND">
MessageId: MF_E_PROPERTY_NOT_FOUND
MessageText:
The property requested was not found.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PROPERTY_READ_ONLY">
MessageId: MF_E_PROPERTY_READ_ONLY
MessageText:
The property is read only.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PROPERTY_NOT_ALLOWED">
MessageId: MF_E_PROPERTY_NOT_ALLOWED
MessageText:
The specified property is not allowed in this context.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_MEDIA_SOURCE_NOT_STARTED">
MessageId: MF_E_MEDIA_SOURCE_NOT_STARTED
MessageText:
The media source is not started.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNSUPPORTED_FORMAT">
MessageId: MF_E_UNSUPPORTED_FORMAT
MessageText:
The Media format is recognized but not supported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_MP3_BAD_CRC">
MessageId: MF_E_MP3_BAD_CRC
MessageText:
The MPEG frame has bad CRC.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NOT_PROTECTED">
MessageId: MF_E_NOT_PROTECTED
MessageText:
The file is not protected.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_MEDIA_SOURCE_WRONGSTATE">
MessageId: MF_E_MEDIA_SOURCE_WRONGSTATE
MessageText:
The media source is in the wrong state%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_MEDIA_SOURCE_NO_STREAMS_SELECTED">
MessageId: MF_E_MEDIA_SOURCE_NO_STREAMS_SELECTED
MessageText:
No streams are selected in source presentation descriptor.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_CANNOT_FIND_KEYFRAME_SAMPLE">
MessageId: MF_E_CANNOT_FIND_KEYFRAME_SAMPLE
MessageText:
No key frame sample was found.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NETWORK_RESOURCE_FAILURE">
MessageId: MF_E_NETWORK_RESOURCE_FAILURE
MessageText:
An attempt to acquire a network resource failed.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_WRITE">
MessageId: MF_E_NET_WRITE
MessageText:
Error writing to the network.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_READ">
MessageId: MF_E_NET_READ
MessageText:
Error reading from the network.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_REQUIRE_NETWORK">
MessageId: MF_E_NET_REQUIRE_NETWORK
MessageText:
Internal. Entry cannot complete operation without network.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_REQUIRE_ASYNC">
MessageId: MF_E_NET_REQUIRE_ASYNC
MessageText:
Internal. Async op is required.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_BWLEVEL_NOT_SUPPORTED">
MessageId: MF_E_NET_BWLEVEL_NOT_SUPPORTED
MessageText:
Internal. Bandwidth levels are not supported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_STREAMGROUPS_NOT_SUPPORTED">
MessageId: MF_E_NET_STREAMGROUPS_NOT_SUPPORTED
MessageText:
Internal. Stream groups are not supported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_MANUALSS_NOT_SUPPORTED">
MessageId: MF_E_NET_MANUALSS_NOT_SUPPORTED
MessageText:
Manual stream selection is not supported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_INVALID_PRESENTATION_DESCRIPTOR">
MessageId: MF_E_NET_INVALID_PRESENTATION_DESCRIPTOR
MessageText:
Invalid presentation descriptor.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_CACHESTREAM_NOT_FOUND">
MessageId: MF_E_NET_CACHESTREAM_NOT_FOUND
MessageText:
Cannot find cache stream.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_I_MANUAL_PROXY">
MessageId: MF_I_MANUAL_PROXY
MessageText:
The proxy setting is manual.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_REQUIRE_INPUT">
duplicate removed
MessageId=17011 Severity=Informational Facility=MEDIAFOUNDATION SymbolicName=MF_E_INVALID_REQUEST
Language=English
The request is invalid in the current state.%0
.
MessageId: MF_E_NET_REQUIRE_INPUT
MessageText:
Internal. Entry cannot complete operation without input.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_REDIRECT">
MessageId: MF_E_NET_REDIRECT
MessageText:
The client redirected to another server.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_REDIRECT_TO_PROXY">
MessageId: MF_E_NET_REDIRECT_TO_PROXY
MessageText:
The client is redirected to a proxy server.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_TOO_MANY_REDIRECTS">
MessageId: MF_E_NET_TOO_MANY_REDIRECTS
MessageText:
The client reached maximum redirection limit.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_TIMEOUT">
MessageId: MF_E_NET_TIMEOUT
MessageText:
The server, a computer set up to offer multimedia content to other computers, could not handle your request for multimedia content in a timely manner. Please try again later.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_CLIENT_CLOSE">
MessageId: MF_E_NET_CLIENT_CLOSE
MessageText:
The control socket is closed by the client.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_BAD_CONTROL_DATA">
MessageId: MF_E_NET_BAD_CONTROL_DATA
MessageText:
The server received invalid data from the client on the control connection.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_INCOMPATIBLE_SERVER">
MessageId: MF_E_NET_INCOMPATIBLE_SERVER
MessageText:
The server is not a compatible streaming media server.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_UNSAFE_URL">
MessageId: MF_E_NET_UNSAFE_URL
MessageText:
Url.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_CACHE_NO_DATA">
MessageId: MF_E_NET_CACHE_NO_DATA
MessageText:
Data is not available.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_EOL">
MessageId: MF_E_NET_EOL
MessageText:
End of line.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_BAD_REQUEST">
MessageId: MF_E_NET_BAD_REQUEST
MessageText:
The request could not be understood by the server.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_INTERNAL_SERVER_ERROR">
MessageId: MF_E_NET_INTERNAL_SERVER_ERROR
MessageText:
The server encountered an unexpected condition which prevented it from fulfilling the request.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_SESSION_NOT_FOUND">
MessageId: MF_E_NET_SESSION_NOT_FOUND
MessageText:
Session not found.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_NOCONNECTION">
MessageId: MF_E_NET_NOCONNECTION
MessageText:
There is no connection established with the Windows Media server. The operation failed.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_CONNECTION_FAILURE">
MessageId: MF_E_NET_CONNECTION_FAILURE
MessageText:
The network connection has failed.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_INCOMPATIBLE_PUSHSERVER">
MessageId: MF_E_NET_INCOMPATIBLE_PUSHSERVER
MessageText:
The Server service that received the HTTP push request is not a compatible version of Windows Media Services (WMS). This error may indicate the push request was received by IIS instead of WMS. Ensure WMS is started and has the HTTP Server control protocol properly enabled and try again.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_SERVER_ACCESSDENIED">
MessageId: MF_E_NET_SERVER_ACCESSDENIED
MessageText:
The Windows Media server is denying access. The username and/or password might be incorrect.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_PROXY_ACCESSDENIED">
MessageId: MF_E_NET_PROXY_ACCESSDENIED
MessageText:
The proxy server is denying access. The username and/or password might be incorrect.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_CANNOTCONNECT">
MessageId: MF_E_NET_CANNOTCONNECT
MessageText:
Unable to establish a connection to the server.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_INVALID_PUSH_TEMPLATE">
MessageId: MF_E_NET_INVALID_PUSH_TEMPLATE
MessageText:
The specified push template is invalid.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_INVALID_PUSH_PUBLISHING_POINT">
MessageId: MF_E_NET_INVALID_PUSH_PUBLISHING_POINT
MessageText:
The specified push publishing point is invalid.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_BUSY">
MessageId: MF_E_NET_BUSY
MessageText:
The requested resource is in use.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_RESOURCE_GONE">
MessageId: MF_E_NET_RESOURCE_GONE
MessageText:
The Publishing Point or file on the Windows Media Server is no longer available.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_ERROR_FROM_PROXY">
MessageId: MF_E_NET_ERROR_FROM_PROXY
MessageText:
The proxy experienced an error while attempting to contact the media server.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_PROXY_TIMEOUT">
MessageId: MF_E_NET_PROXY_TIMEOUT
MessageText:
The proxy did not receive a timely response while attempting to contact the media server.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_SERVER_UNAVAILABLE">
MessageId: MF_E_NET_SERVER_UNAVAILABLE
MessageText:
The server is currently unable to handle the request due to a temporary overloading or maintenance of the server.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_TOO_MUCH_DATA">
MessageId: MF_E_NET_TOO_MUCH_DATA
MessageText:
The encoding process was unable to keep up with the amount of supplied data.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_SESSION_INVALID">
MessageId: MF_E_NET_SESSION_INVALID
MessageText:
Session not found.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_OFFLINE_MODE">
MessageId: MF_E_OFFLINE_MODE
MessageText:
The requested URL is not available in offline mode.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_UDP_BLOCKED">
MessageId: MF_E_NET_UDP_BLOCKED
MessageText:
A device in the network is blocking UDP traffic.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_UNSUPPORTED_CONFIGURATION">
MessageId: MF_E_NET_UNSUPPORTED_CONFIGURATION
MessageText:
The specified configuration value is not supported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NET_PROTOCOL_DISABLED">
MessageId: MF_E_NET_PROTOCOL_DISABLED
MessageText:
The networking protocol is disabled.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ALREADY_INITIALIZED">
MessageId: MF_E_ALREADY_INITIALIZED
MessageText:
This object has already been initialized and cannot be re-initialized at this time.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_BANDWIDTH_OVERRUN">
MessageId: MF_E_BANDWIDTH_OVERRUN
MessageText:
The amount of data passed in exceeds the given bitrate and buffer window.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_LATE_SAMPLE">
MessageId: MF_E_LATE_SAMPLE
MessageText:
The sample was passed in too late to be correctly processed.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_FLUSH_NEEDED">
MessageId: MF_E_FLUSH_NEEDED
MessageText:
The requested action cannot be carried out until the object is flushed and the queue is emptied.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALID_PROFILE">
MessageId: MF_E_INVALID_PROFILE
MessageText:
The profile is invalid.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INDEX_NOT_COMMITTED">
MessageId: MF_E_INDEX_NOT_COMMITTED
MessageText:
The index that is being generated needs to be committed before the requested action can be carried out.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_INDEX">
MessageId: MF_E_NO_INDEX
MessageText:
The index that is necessary for the requested action is not found.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_CANNOT_INDEX_IN_PLACE">
MessageId: MF_E_CANNOT_INDEX_IN_PLACE
MessageText:
The requested index cannot be added in-place to the specified ASF content.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_MISSING_ASF_LEAKYBUCKET">
MessageId: MF_E_MISSING_ASF_LEAKYBUCKET
MessageText:
The ASF leaky bucket parameters must be specified in order to carry out this request.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALID_ASF_STREAMID">
MessageId: MF_E_INVALID_ASF_STREAMID
MessageText:
The stream id is invalid. The valid range for ASF stream id is from 1 to 127.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_STREAMSINK_REMOVED">
MessageId: MF_E_STREAMSINK_REMOVED
MessageText:
The requested Stream Sink has been removed and cannot be used.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_STREAMSINKS_OUT_OF_SYNC">
MessageId: MF_E_STREAMSINKS_OUT_OF_SYNC
MessageText:
The various Stream Sinks in this Media Sink are too far out of sync for the requested action to take place.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_STREAMSINKS_FIXED">
MessageId: MF_E_STREAMSINKS_FIXED
MessageText:
Stream Sinks cannot be added to or removed from this Media Sink because its set of streams is fixed.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_STREAMSINK_EXISTS">
MessageId: MF_E_STREAMSINK_EXISTS
MessageText:
The given Stream Sink already exists.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_SAMPLEALLOCATOR_CANCELED">
MessageId: MF_E_SAMPLEALLOCATOR_CANCELED
MessageText:
Sample allocations have been canceled.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_SAMPLEALLOCATOR_EMPTY">
MessageId: MF_E_SAMPLEALLOCATOR_EMPTY
MessageText:
The sample allocator is currently empty, due to outstanding requests.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_SINK_ALREADYSTOPPED">
MessageId: MF_E_SINK_ALREADYSTOPPED
MessageText:
When we try to sopt a stream sink, it is already stopped %0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ASF_FILESINK_BITRATE_UNKNOWN">
MessageId: MF_E_ASF_FILESINK_BITRATE_UNKNOWN
MessageText:
The ASF file sink could not reserve AVIO because the bitrate is unknown.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_SINK_NO_STREAMS">
MessageId: MF_E_SINK_NO_STREAMS
MessageText:
No streams are selected in sink presentation descriptor.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_S_SINK_NOT_FINALIZED">
MessageId: MF_S_SINK_NOT_FINALIZED
MessageText:
The sink has not been finalized before shut down. This may cause sink generate a corrupted content.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_METADATA_TOO_LONG">
MessageId: MF_E_METADATA_TOO_LONG
MessageText:
A metadata item was too long to write to the output container.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_SINK_NO_SAMPLES_PROCESSED">
MessageId: MF_E_SINK_NO_SAMPLES_PROCESSED
MessageText:
The operation failed because no samples were processed by the sink.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_VIDEO_REN_NO_PROCAMP_HW">
MessageId: MF_E_VIDEO_REN_NO_PROCAMP_HW
MessageText:
There is no available procamp hardware with which to perform color correction.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_VIDEO_REN_NO_DEINTERLACE_HW">
MessageId: MF_E_VIDEO_REN_NO_DEINTERLACE_HW
MessageText:
There is no available deinterlacing hardware with which to deinterlace the video stream.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_VIDEO_REN_COPYPROT_FAILED">
MessageId: MF_E_VIDEO_REN_COPYPROT_FAILED
MessageText:
A video stream requires copy protection to be enabled, but there was a failure in attempting to enable copy protection.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_VIDEO_REN_SURFACE_NOT_SHARED">
MessageId: MF_E_VIDEO_REN_SURFACE_NOT_SHARED
MessageText:
A component is attempting to access a surface for sharing that is not shared.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_VIDEO_DEVICE_LOCKED">
MessageId: MF_E_VIDEO_DEVICE_LOCKED
MessageText:
A component is attempting to access a shared device that is already locked by another component.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NEW_VIDEO_DEVICE">
MessageId: MF_E_NEW_VIDEO_DEVICE
MessageText:
The device is no longer available. The handle should be closed and a new one opened.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_VIDEO_SAMPLE_AVAILABLE">
MessageId: MF_E_NO_VIDEO_SAMPLE_AVAILABLE
MessageText:
A video sample is not currently queued on a stream that is required for mixing.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_AUDIO_PLAYBACK_DEVICE">
MessageId: MF_E_NO_AUDIO_PLAYBACK_DEVICE
MessageText:
No audio playback device was found.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_AUDIO_PLAYBACK_DEVICE_IN_USE">
MessageId: MF_E_AUDIO_PLAYBACK_DEVICE_IN_USE
MessageText:
The requested audio playback device is currently in use.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_AUDIO_PLAYBACK_DEVICE_INVALIDATED">
MessageId: MF_E_AUDIO_PLAYBACK_DEVICE_INVALIDATED
MessageText:
The audio playback device is no longer present.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_AUDIO_SERVICE_NOT_RUNNING">
MessageId: MF_E_AUDIO_SERVICE_NOT_RUNNING
MessageText:
The audio service is not running.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPO_INVALID_OPTIONAL_NODE">
MessageId: MF_E_TOPO_INVALID_OPTIONAL_NODE
MessageText:
The topology contains an invalid optional node. Possible reasons are incorrect number of outputs and inputs or optional node is at the beginning or end of a segment. %0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPO_CANNOT_FIND_DECRYPTOR">
MessageId: MF_E_TOPO_CANNOT_FIND_DECRYPTOR
MessageText:
No suitable transform was found to decrypt the content. %0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPO_CODEC_NOT_FOUND">
MessageId: MF_E_TOPO_CODEC_NOT_FOUND
MessageText:
No suitable transform was found to encode or decode the content. %0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPO_CANNOT_CONNECT">
MessageId: MF_E_TOPO_CANNOT_CONNECT
MessageText:
Unable to find a way to connect nodes%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPO_UNSUPPORTED">
MessageId: MF_E_TOPO_UNSUPPORTED
MessageText:
Unsupported operations in topoloader%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPO_INVALID_TIME_ATTRIBUTES">
MessageId: MF_E_TOPO_INVALID_TIME_ATTRIBUTES
MessageText:
The topology or its nodes contain incorrectly set time attributes%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPO_LOOPS_IN_TOPOLOGY">
MessageId: MF_E_TOPO_LOOPS_IN_TOPOLOGY
MessageText:
The topology contains loops, which are unsupported in media foundation topologies%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPO_MISSING_PRESENTATION_DESCRIPTOR">
MessageId: MF_E_TOPO_MISSING_PRESENTATION_DESCRIPTOR
MessageText:
A source stream node in the topology does not have a presentation descriptor%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPO_MISSING_STREAM_DESCRIPTOR">
MessageId: MF_E_TOPO_MISSING_STREAM_DESCRIPTOR
MessageText:
A source stream node in the topology does not have a stream descriptor%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPO_STREAM_DESCRIPTOR_NOT_SELECTED">
MessageId: MF_E_TOPO_STREAM_DESCRIPTOR_NOT_SELECTED
MessageText:
A stream descriptor was set on a source stream node but it was not selected on the presentation descriptor%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPO_MISSING_SOURCE">
MessageId: MF_E_TOPO_MISSING_SOURCE
MessageText:
A source stream node in the topology does not have a source%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPO_SINK_ACTIVATES_UNSUPPORTED">
MessageId: MF_E_TOPO_SINK_ACTIVATES_UNSUPPORTED
MessageText:
The topology loader does not support sink activates on output nodes.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_SEQUENCER_UNKNOWN_SEGMENT_ID">
MessageId: MF_E_SEQUENCER_UNKNOWN_SEGMENT_ID
MessageText:
The sequencer cannot find a segment with the given ID.%0\n.
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_S_SEQUENCER_CONTEXT_CANCELED">
MessageId: MF_S_SEQUENCER_CONTEXT_CANCELED
MessageText:
The context was canceled.%0\n.
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_SOURCE_IN_CACHE">
MessageId: MF_E_NO_SOURCE_IN_CACHE
MessageText:
Cannot find source in source cache.%0\n.
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_S_SEQUENCER_SEGMENT_AT_END_OF_STREAM">
MessageId: MF_S_SEQUENCER_SEGMENT_AT_END_OF_STREAM
MessageText:
Cannot update topology flags.%0\n.
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_TYPE_NOT_SET">
MessageId: MF_E_TRANSFORM_TYPE_NOT_SET
MessageText:
A valid type has not been set for this stream or a stream that it depends on.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_STREAM_CHANGE">
MessageId: MF_E_TRANSFORM_STREAM_CHANGE
MessageText:
A stream change has occurred. Output cannot be produced until the streams have been renegotiated.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_INPUT_REMAINING">
MessageId: MF_E_TRANSFORM_INPUT_REMAINING
MessageText:
The transform cannot take the requested action until all of the input data it currently holds is processed or flushed.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_PROFILE_MISSING">
MessageId: MF_E_TRANSFORM_PROFILE_MISSING
MessageText:
The transform requires a profile but no profile was supplied or found.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_PROFILE_INVALID_OR_CORRUPT">
MessageId: MF_E_TRANSFORM_PROFILE_INVALID_OR_CORRUPT
MessageText:
The transform requires a profile but the supplied profile was invalid or corrupt.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_PROFILE_TRUNCATED">
MessageId: MF_E_TRANSFORM_PROFILE_TRUNCATED
MessageText:
The transform requires a profile but the supplied profile ended unexpectedly while parsing.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_PROPERTY_PID_NOT_RECOGNIZED">
MessageId: MF_E_TRANSFORM_PROPERTY_PID_NOT_RECOGNIZED
MessageText:
The property ID does not match any property supported by the transform.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_PROPERTY_VARIANT_TYPE_WRONG">
MessageId: MF_E_TRANSFORM_PROPERTY_VARIANT_TYPE_WRONG
MessageText:
The variant does not have the type expected for this property ID.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_PROPERTY_NOT_WRITEABLE">
MessageId: MF_E_TRANSFORM_PROPERTY_NOT_WRITEABLE
MessageText:
An attempt was made to set the value on a read-only property.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_PROPERTY_ARRAY_VALUE_WRONG_NUM_DIM">
MessageId: MF_E_TRANSFORM_PROPERTY_ARRAY_VALUE_WRONG_NUM_DIM
MessageText:
The array property value has an unexpected number of dimensions.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_PROPERTY_VALUE_SIZE_WRONG">
MessageId: MF_E_TRANSFORM_PROPERTY_VALUE_SIZE_WRONG
MessageText:
The array or blob property value has an unexpected size.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_PROPERTY_VALUE_OUT_OF_RANGE">
MessageId: MF_E_TRANSFORM_PROPERTY_VALUE_OUT_OF_RANGE
MessageText:
The property value is out of range for this transform.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_PROPERTY_VALUE_INCOMPATIBLE">
MessageId: MF_E_TRANSFORM_PROPERTY_VALUE_INCOMPATIBLE
MessageText:
The property value is incompatible with some other property or mediatype set on the transform.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_NOT_POSSIBLE_FOR_CURRENT_OUTPUT_MEDIATYPE">
MessageId: MF_E_TRANSFORM_NOT_POSSIBLE_FOR_CURRENT_OUTPUT_MEDIATYPE
MessageText:
The requested operation is not supported for the currently set output mediatype.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_NOT_POSSIBLE_FOR_CURRENT_INPUT_MEDIATYPE">
MessageId: MF_E_TRANSFORM_NOT_POSSIBLE_FOR_CURRENT_INPUT_MEDIATYPE
MessageText:
The requested operation is not supported for the currently set input mediatype.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_NOT_POSSIBLE_FOR_CURRENT_MEDIATYPE_COMBINATION">
MessageId: MF_E_TRANSFORM_NOT_POSSIBLE_FOR_CURRENT_MEDIATYPE_COMBINATION
MessageText:
The requested operation is not supported for the currently set combination of mediatypes.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_CONFLICTS_WITH_OTHER_CURRENTLY_ENABLED_FEATURES">
MessageId: MF_E_TRANSFORM_CONFLICTS_WITH_OTHER_CURRENTLY_ENABLED_FEATURES
MessageText:
The requested feature is not supported in combination with some other currently enabled feature.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_NEED_MORE_INPUT">
MessageId: MF_E_TRANSFORM_NEED_MORE_INPUT
MessageText:
The transform cannot produce output until it gets more input samples.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_NOT_POSSIBLE_FOR_CURRENT_SPKR_CONFIG">
MessageId: MF_E_TRANSFORM_NOT_POSSIBLE_FOR_CURRENT_SPKR_CONFIG
MessageText:
The requested operation is not supported for the current speaker configuration.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_CANNOT_CHANGE_MEDIATYPE_WHILE_PROCESSING">
MessageId: MF_E_TRANSFORM_CANNOT_CHANGE_MEDIATYPE_WHILE_PROCESSING
MessageText:
The transform cannot accept mediatype changes in the middle of processing.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_S_TRANSFORM_DO_NOT_PROPAGATE_EVENT">
MessageId: MF_S_TRANSFORM_DO_NOT_PROPAGATE_EVENT
MessageText:
The caller should not propagate this event to downstream components.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_UNSUPPORTED_D3D_TYPE">
MessageId: MF_E_UNSUPPORTED_D3D_TYPE
MessageText:
The input type is not supported for D3D device.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_ASYNC_LOCKED">
MessageId: MF_E_TRANSFORM_ASYNC_LOCKED
MessageText:
The caller does not appear to support this transform's asynchronous capabilities.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSFORM_CANNOT_INITIALIZE_ACM_DRIVER">
MessageId: MF_E_TRANSFORM_CANNOT_INITIALIZE_ACM_DRIVER
MessageText:
An audio compression manager driver could not be initialized by the transform.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_LICENSE_INCORRECT_RIGHTS">
MessageId: MF_E_LICENSE_INCORRECT_RIGHTS
MessageText:
You are not allowed to open this file. Contact the content provider for further assistance.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_LICENSE_OUTOFDATE">
MessageId: MF_E_LICENSE_OUTOFDATE
MessageText:
The license for this media file has expired. Get a new license or contact the content provider for further assistance.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_LICENSE_REQUIRED">
MessageId: MF_E_LICENSE_REQUIRED
MessageText:
You need a license to perform the requested operation on this media file.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_DRM_HARDWARE_INCONSISTENT">
MessageId: MF_E_DRM_HARDWARE_INCONSISTENT
MessageText:
The licenses for your media files are corrupted. Contact Microsoft product support.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_CONTENT_PROTECTION_MANAGER">
MessageId: MF_E_NO_CONTENT_PROTECTION_MANAGER
MessageText:
The APP needs to provide IMFContentProtectionManager callback to access the protected media file.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_LICENSE_RESTORE_NO_RIGHTS">
MessageId: MF_E_LICENSE_RESTORE_NO_RIGHTS
MessageText:
Client does not have rights to restore licenses.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_BACKUP_RESTRICTED_LICENSE">
MessageId: MF_E_BACKUP_RESTRICTED_LICENSE
MessageText:
Licenses are restricted and hence can not be backed up.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_LICENSE_RESTORE_NEEDS_INDIVIDUALIZATION">
MessageId: MF_E_LICENSE_RESTORE_NEEDS_INDIVIDUALIZATION
MessageText:
License restore requires machine to be individualized.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_S_PROTECTION_NOT_REQUIRED">
MessageId: MF_S_PROTECTION_NOT_REQUIRED
MessageText:
Protection for stream is not required.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_COMPONENT_REVOKED">
MessageId: MF_E_COMPONENT_REVOKED
MessageText:
Component is revoked.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRUST_DISABLED">
MessageId: MF_E_TRUST_DISABLED
MessageText:
Trusted functionality is currently disabled on this component.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_WMDRMOTA_NO_ACTION">
MessageId: MF_E_WMDRMOTA_NO_ACTION
MessageText:
No Action is set on WMDRM Output Trust Authority.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_WMDRMOTA_ACTION_ALREADY_SET">
MessageId: MF_E_WMDRMOTA_ACTION_ALREADY_SET
MessageText:
Action is already set on WMDRM Output Trust Authority.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_WMDRMOTA_DRM_HEADER_NOT_AVAILABLE">
MessageId: MF_E_WMDRMOTA_DRM_HEADER_NOT_AVAILABLE
MessageText:
DRM Heaader is not available.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_WMDRMOTA_DRM_ENCRYPTION_SCHEME_NOT_SUPPORTED">
MessageId: MF_E_WMDRMOTA_DRM_ENCRYPTION_SCHEME_NOT_SUPPORTED
MessageText:
Current encryption scheme is not supported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_WMDRMOTA_ACTION_MISMATCH">
MessageId: MF_E_WMDRMOTA_ACTION_MISMATCH
MessageText:
Action does not match with current configuration.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_WMDRMOTA_INVALID_POLICY">
MessageId: MF_E_WMDRMOTA_INVALID_POLICY
MessageText:
Invalid policy for WMDRM Output Trust Authority.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_POLICY_UNSUPPORTED">
MessageId: MF_E_POLICY_UNSUPPORTED
MessageText:
The policies that the Input Trust Authority requires to be enforced are unsupported by the outputs.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_OPL_NOT_SUPPORTED">
MessageId: MF_E_OPL_NOT_SUPPORTED
MessageText:
The OPL that the license requires to be enforced are not supported by the Input Trust Authority.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TOPOLOGY_VERIFICATION_FAILED">
MessageId: MF_E_TOPOLOGY_VERIFICATION_FAILED
MessageText:
The topology could not be successfully verified.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_SIGNATURE_VERIFICATION_FAILED">
MessageId: MF_E_SIGNATURE_VERIFICATION_FAILED
MessageText:
Signature verification could not be completed successfully for this component.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_DEBUGGING_NOT_ALLOWED">
MessageId: MF_E_DEBUGGING_NOT_ALLOWED
MessageText:
Running this process under a debugger while using protected content is not allowed.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_CODE_EXPIRED">
MessageId: MF_E_CODE_EXPIRED
MessageText:
MF component has expired.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_GRL_VERSION_TOO_LOW">
MessageId: MF_E_GRL_VERSION_TOO_LOW
MessageText:
The current GRL on the machine does not meet the minimum version requirements.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_GRL_RENEWAL_NOT_FOUND">
MessageId: MF_E_GRL_RENEWAL_NOT_FOUND
MessageText:
The current GRL on the machine does not contain any renewal entries for the specified revocation.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_GRL_EXTENSIBLE_ENTRY_NOT_FOUND">
MessageId: MF_E_GRL_EXTENSIBLE_ENTRY_NOT_FOUND
MessageText:
The current GRL on the machine does not contain any extensible entries for the specified extension GUID.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_KERNEL_UNTRUSTED">
MessageId: MF_E_KERNEL_UNTRUSTED
MessageText:
The kernel isn't secure for high security level content.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PEAUTH_UNTRUSTED">
MessageId: MF_E_PEAUTH_UNTRUSTED
MessageText:
The response from protected environment driver isn't valid.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NON_PE_PROCESS">
MessageId: MF_E_NON_PE_PROCESS
MessageText:
A non-PE process tried to talk to PEAuth.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_REBOOT_REQUIRED">
MessageId: MF_E_REBOOT_REQUIRED
MessageText:
We need to reboot the machine.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_S_WAIT_FOR_POLICY_SET">
MessageId: MF_S_WAIT_FOR_POLICY_SET
MessageText:
Protection for this stream is not guaranteed to be enforced until the MEPolicySet event is fired.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_S_VIDEO_DISABLED_WITH_UNKNOWN_SOFTWARE_OUTPUT">
MessageId: MF_S_VIDEO_DISABLED_WITH_UNKNOWN_SOFTWARE_OUTPUT
MessageText:
This video stream is disabled because it is being sent to an unknown software output.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_GRL_INVALID_FORMAT">
MessageId: MF_E_GRL_INVALID_FORMAT
MessageText:
The GRL file is not correctly formed, it may have been corrupted or overwritten.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_GRL_UNRECOGNIZED_FORMAT">
MessageId: MF_E_GRL_UNRECOGNIZED_FORMAT
MessageText:
The GRL file is in a format newer than those recognized by this GRL Reader.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ALL_PROCESS_RESTART_REQUIRED">
MessageId: MF_E_ALL_PROCESS_RESTART_REQUIRED
MessageText:
The GRL was reloaded and required all processes that can run protected media to restart.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PROCESS_RESTART_REQUIRED">
MessageId: MF_E_PROCESS_RESTART_REQUIRED
MessageText:
The GRL was reloaded and the current process needs to restart.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_USERMODE_UNTRUSTED">
MessageId: MF_E_USERMODE_UNTRUSTED
MessageText:
The user space is untrusted for protected content play.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PEAUTH_SESSION_NOT_STARTED">
MessageId: MF_E_PEAUTH_SESSION_NOT_STARTED
MessageText:
PEAuth communication session hasn't been started.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PEAUTH_PUBLICKEY_REVOKED">
MessageId: MF_E_PEAUTH_PUBLICKEY_REVOKED
MessageText:
PEAuth's public key is revoked.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_GRL_ABSENT">
MessageId: MF_E_GRL_ABSENT
MessageText:
The GRL is absent.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_S_PE_TRUSTED">
MessageId: MF_S_PE_TRUSTED
MessageText:
The Protected Environment is trusted.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PE_UNTRUSTED">
MessageId: MF_E_PE_UNTRUSTED
MessageText:
The Protected Environment is untrusted.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PEAUTH_NOT_STARTED">
MessageId: MF_E_PEAUTH_NOT_STARTED
MessageText:
The Protected Environment Authorization service (PEAUTH) has not been started.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INCOMPATIBLE_SAMPLE_PROTECTION">
MessageId: MF_E_INCOMPATIBLE_SAMPLE_PROTECTION
MessageText:
The sample protection algorithms supported by components are not compatible.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_PE_SESSIONS_MAXED">
MessageId: MF_E_PE_SESSIONS_MAXED
MessageText:
No more protected environment sessions can be supported.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_HIGH_SECURITY_LEVEL_CONTENT_NOT_ALLOWED">
MessageId: MF_E_HIGH_SECURITY_LEVEL_CONTENT_NOT_ALLOWED
MessageText:
WMDRM ITA does not allow protected content with high security level for this release.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TEST_SIGNED_COMPONENTS_NOT_ALLOWED">
MessageId: MF_E_TEST_SIGNED_COMPONENTS_NOT_ALLOWED
MessageText:
WMDRM ITA cannot allow the requested action for the content as one or more components is not properly signed.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ITA_UNSUPPORTED_ACTION">
MessageId: MF_E_ITA_UNSUPPORTED_ACTION
MessageText:
WMDRM ITA does not support the requested action.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ITA_ERROR_PARSING_SAP_PARAMETERS">
MessageId: MF_E_ITA_ERROR_PARSING_SAP_PARAMETERS
MessageText:
WMDRM ITA encountered an error in parsing the Secure Audio Path parameters.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_POLICY_MGR_ACTION_OUTOFBOUNDS">
MessageId: MF_E_POLICY_MGR_ACTION_OUTOFBOUNDS
MessageText:
The Policy Manager action passed in is invalid.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_BAD_OPL_STRUCTURE_FORMAT">
MessageId: MF_E_BAD_OPL_STRUCTURE_FORMAT
MessageText:
The structure specifying Output Protection Level is not the correct format.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ITA_UNRECOGNIZED_ANALOG_VIDEO_PROTECTION_GUID">
MessageId: MF_E_ITA_UNRECOGNIZED_ANALOG_VIDEO_PROTECTION_GUID
MessageText:
WMDRM ITA does not recognize the Explicite Analog Video Output Protection guid specified in the license.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_PMP_HOST">
MessageId: MF_E_NO_PMP_HOST
MessageText:
IMFPMPHost object not available.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ITA_OPL_DATA_NOT_INITIALIZED">
MessageId: MF_E_ITA_OPL_DATA_NOT_INITIALIZED
MessageText:
WMDRM ITA could not initialize the Output Protection Level data.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ITA_UNRECOGNIZED_ANALOG_VIDEO_OUTPUT">
MessageId: MF_E_ITA_UNRECOGNIZED_ANALOG_VIDEO_OUTPUT
MessageText:
WMDRM ITA does not recognize the Analog Video Output specified by the OTA.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ITA_UNRECOGNIZED_DIGITAL_VIDEO_OUTPUT">
MessageId: MF_E_ITA_UNRECOGNIZED_DIGITAL_VIDEO_OUTPUT
MessageText:
WMDRM ITA does not recognize the Digital Video Output specified by the OTA.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_CLOCK_INVALID_CONTINUITY_KEY">
MessageId: MF_E_CLOCK_INVALID_CONTINUITY_KEY
MessageText:
The continuity key supplied is not currently valid.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_CLOCK_NO_TIME_SOURCE">
MessageId: MF_E_CLOCK_NO_TIME_SOURCE
MessageText:
No Presentation Time Source has been specified.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_CLOCK_STATE_ALREADY_SET">
MessageId: MF_E_CLOCK_STATE_ALREADY_SET
MessageText:
The clock is already in the requested state.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_CLOCK_NOT_SIMPLE">
MessageId: MF_E_CLOCK_NOT_SIMPLE
MessageText:
The clock has too many advanced features to carry out the request.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_S_CLOCK_STOPPED">
MessageId: MF_S_CLOCK_STOPPED
MessageText:
Timer::SetTimer returns this success code if called happened while timer is stopped. Timer is not going to be dispatched until clock is running%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_MORE_DROP_MODES">
MessageId: MF_E_NO_MORE_DROP_MODES
MessageText:
The component does not support any more drop modes.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_NO_MORE_QUALITY_LEVELS">
MessageId: MF_E_NO_MORE_QUALITY_LEVELS
MessageText:
The component does not support any more quality levels.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_DROPTIME_NOT_SUPPORTED">
MessageId: MF_E_DROPTIME_NOT_SUPPORTED
MessageText:
The component does not support drop time functionality.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_QUALITYKNOB_WAIT_LONGER">
MessageId: MF_E_QUALITYKNOB_WAIT_LONGER
MessageText:
Quality Manager needs to wait longer before bumping the Quality Level up.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_QM_INVALIDSTATE">
MessageId: MF_E_QM_INVALIDSTATE
MessageText:
Quality Manager is in an invalid state. Quality Management is off at this moment.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSCODE_NO_CONTAINERTYPE">
MessageId: MF_E_TRANSCODE_NO_CONTAINERTYPE
MessageText:
No transcode output container type is specified.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSCODE_PROFILE_NO_MATCHING_STREAMS">
MessageId: MF_E_TRANSCODE_PROFILE_NO_MATCHING_STREAMS
MessageText:
The profile does not have a media type configuration for any selected source streams.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_TRANSCODE_NO_MATCHING_ENCODER">
MessageId: MF_E_TRANSCODE_NO_MATCHING_ENCODER
MessageText:
Cannot find an encoder MFT that accepts the user preferred output type.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ALLOCATOR_NOT_INITIALIZED">
MessageId: MF_E_ALLOCATOR_NOT_INITIALIZED
MessageText:
Memory allocator is not initialized.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ALLOCATOR_NOT_COMMITED">
MessageId: MF_E_ALLOCATOR_NOT_COMMITED
MessageText:
Memory allocator is not committed yet.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_ALLOCATOR_ALREADY_COMMITED">
MessageId: MF_E_ALLOCATOR_ALREADY_COMMITED
MessageText:
Memory allocator has already been committed.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_STREAM_ERROR">
MessageId: MF_E_STREAM_ERROR
MessageText:
An error occurred in media stream.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_INVALID_STREAM_STATE">
MessageId: MF_E_INVALID_STREAM_STATE
MessageText:
Stream is not in a state to handle the request.%0
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationErrors.MF_E_HW_STREAM_NOT_CONNECTED">
MessageId: MF_E_HW_STREAM_NOT_CONNECTED
MessageText:
Hardware stream is not connected yet.%0
</member>
<member name="T:NAudio.MediaFoundation.MediaFoundationApi">
<summary>
Main interface for using Media Foundation with NAudio
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationApi.Startup">
<summary>
initializes MediaFoundation - only needs to be called once per process
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationApi.EnumerateTransforms(System.Guid)">
<summary>
Enumerate the installed MediaFoundation transforms in the specified category
</summary>
<param name="category">A category from MediaFoundationTransformCategories</param>
<returns></returns>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationApi.Shutdown">
<summary>
uninitializes MediaFoundation
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationApi.CreateMediaType">
<summary>
Creates a Media type
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationApi.CreateMediaTypeFromWaveFormat(NAudio.Wave.WaveFormat)">
<summary>
Creates a media type from a WaveFormat
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationApi.CreateMemoryBuffer(System.Int32)">
<summary>
Creates a memory buffer of the specified size
</summary>
<param name="bufferSize">Memory buffer size in bytes</param>
<returns>The memory buffer</returns>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationApi.CreateSample">
<summary>
Creates a sample object
</summary>
<returns>The sample object</returns>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationApi.CreateAttributes(System.Int32)">
<summary>
Creates a new attributes store
</summary>
<param name="initialSize">Initial size</param>
<returns>The attributes store</returns>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationApi.CreateByteStream(System.Object)">
<summary>
Creates a media foundation byte stream based on a stream object
(usable with WinRT streams)
</summary>
<param name="stream">The input stream</param>
<returns>A media foundation byte stream</returns>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationApi.CreateSourceReaderFromByteStream(NAudio.MediaFoundation.IMFByteStream)">
<summary>
Creates a source reader based on a byte stream
</summary>
<param name="byteStream">The byte stream</param>
<returns>A media foundation source reader</returns>
</member>
<member name="T:NAudio.MediaFoundation.MediaFoundationInterop">
<summary>
Interop definitions for MediaFoundation
thanks to Lucian Wischik for the initial work on many of these definitions (also various interfaces)
n.b. the goal is to make as much of this internal as possible, and provide
better .NET APIs using the MediaFoundationApi class instead
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationInterop.MF_SOURCE_READER_ALL_STREAMS">
<summary>
All streams
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationInterop.MF_SOURCE_READER_FIRST_AUDIO_STREAM">
<summary>
First audio stream
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationInterop.MF_SOURCE_READER_FIRST_VIDEO_STREAM">
<summary>
First video stream
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationInterop.MF_SOURCE_READER_MEDIASOURCE">
<summary>
Media source
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationInterop.MF_SDK_VERSION">
<summary>
Media Foundation SDK Version
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationInterop.MF_API_VERSION">
<summary>
Media Foundation API Version
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationInterop.MF_VERSION">
<summary>
Media Foundation Version
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFStartup(System.Int32,System.Int32)">
<summary>
Initializes Microsoft Media Foundation.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFShutdown">
<summary>
Shuts down the Microsoft Media Foundation platform
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFCreateMediaType(NAudio.MediaFoundation.IMFMediaType@)">
<summary>
Creates an empty media type.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFInitMediaTypeFromWaveFormatEx(NAudio.MediaFoundation.IMFMediaType,NAudio.Wave.WaveFormat,System.Int32)">
<summary>
Initializes a media type from a WAVEFORMATEX structure.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFCreateWaveFormatExFromMFMediaType(NAudio.MediaFoundation.IMFMediaType,System.IntPtr@,System.Int32@,System.Int32)">
<summary>
Converts a Media Foundation audio media type to a WAVEFORMATEX structure.
</summary>
TODO: try making second parameter out WaveFormatExtraData
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFCreateSourceReaderFromURL(System.String,NAudio.MediaFoundation.IMFAttributes,NAudio.MediaFoundation.IMFSourceReader@)">
<summary>
Creates the source reader from a URL.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFCreateSourceReaderFromByteStream(NAudio.MediaFoundation.IMFByteStream,NAudio.MediaFoundation.IMFAttributes,NAudio.MediaFoundation.IMFSourceReader@)">
<summary>
Creates the source reader from a byte stream.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFCreateSinkWriterFromURL(System.String,NAudio.MediaFoundation.IMFByteStream,NAudio.MediaFoundation.IMFAttributes,NAudio.MediaFoundation.IMFSinkWriter@)">
<summary>
Creates the sink writer from a URL or byte stream.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFCreateMFByteStreamOnStreamEx(System.Object,NAudio.MediaFoundation.IMFByteStream@)">
<summary>
Creates a Microsoft Media Foundation byte stream that wraps an IRandomAccessStream object.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFTEnumEx(System.Guid,NAudio.MediaFoundation._MFT_ENUM_FLAG,NAudio.MediaFoundation.MFT_REGISTER_TYPE_INFO,NAudio.MediaFoundation.MFT_REGISTER_TYPE_INFO,System.IntPtr@,System.Int32@)">
<summary>
Gets a list of Microsoft Media Foundation transforms (MFTs) that match specified search criteria.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFCreateSample(NAudio.MediaFoundation.IMFSample@)">
<summary>
Creates an empty media sample.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFCreateMemoryBuffer(System.Int32,NAudio.MediaFoundation.IMFMediaBuffer@)">
<summary>
Allocates system memory and creates a media buffer to manage it.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFCreateAttributes(NAudio.MediaFoundation.IMFAttributes@,System.Int32)">
<summary>
Creates an empty attribute store.
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationInterop.MFTranscodeGetAudioOutputAvailableTypes(System.Guid,NAudio.MediaFoundation._MFT_ENUM_FLAG,NAudio.MediaFoundation.IMFAttributes,NAudio.MediaFoundation.IMFCollection@)">
<summary>
Gets a list of output formats from an audio encoder.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MediaFoundationTransform">
<summary>
An abstract base class for simplifying working with Media Foundation Transforms
You need to override the method that actually creates and configures the transform
</summary>
</member>
<member name="T:NAudio.Wave.IWaveProvider">
<summary>
Generic interface for all WaveProviders.
</summary>
</member>
<member name="M:NAudio.Wave.IWaveProvider.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Fill the specified buffer with wave data.
</summary>
<param name="buffer">The buffer to fill of wave data.</param>
<param name="offset">Offset into buffer</param>
<param name="count">The number of bytes to read</param>
<returns>the number of bytes written to the buffer.</returns>
</member>
<member name="P:NAudio.Wave.IWaveProvider.WaveFormat">
<summary>
Gets the WaveFormat of this WaveProvider.
</summary>
<value>The wave format.</value>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationTransform.sourceProvider">
<summary>
The Source Provider
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationTransform.outputWaveFormat">
<summary>
The Output WaveFormat
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationTransform.#ctor(NAudio.Wave.IWaveProvider,NAudio.Wave.WaveFormat)">
<summary>
Constructs a new MediaFoundationTransform wrapper
Will read one second at a time
</summary>
<param name="sourceProvider">The source provider for input data to the transform</param>
<param name="outputFormat">The desired output format</param>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationTransform.CreateTransform">
<summary>
To be implemented by overriding classes. Create the transform object, set up its input and output types,
and configure any custom properties in here
</summary>
<returns>An object implementing IMFTrasform</returns>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationTransform.Dispose(System.Boolean)">
<summary>
Disposes this MediaFoundation transform
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationTransform.Dispose">
<summary>
Disposes this Media Foundation Transform
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationTransform.Finalize">
<summary>
Destructor
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationTransform.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads data out of the source, passing it through the transform
</summary>
<param name="buffer">Output buffer</param>
<param name="offset">Offset within buffer to write to</param>
<param name="count">Desired byte count</param>
<returns>Number of bytes read</returns>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationTransform.ReadFromTransform">
<summary>
Attempts to read from the transform
Some useful info here:
http://msdn.microsoft.com/en-gb/library/windows/desktop/aa965264%28v=vs.85%29.aspx#process_data
</summary>
<returns></returns>
</member>
<member name="M:NAudio.MediaFoundation.MediaFoundationTransform.Reposition">
<summary>
Indicate that the source has been repositioned and completely drain out the transforms buffers
</summary>
</member>
<member name="P:NAudio.MediaFoundation.MediaFoundationTransform.WaveFormat">
<summary>
The output WaveFormat of this Media Foundation Transform
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MediaFoundationTransformCategories">
<summary>
Media Foundation Transform Categories
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationTransformCategories.VideoDecoder">
<summary>
MFT_CATEGORY_VIDEO_DECODER
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationTransformCategories.VideoEncoder">
<summary>
MFT_CATEGORY_VIDEO_ENCODER
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationTransformCategories.VideoEffect">
<summary>
MFT_CATEGORY_VIDEO_EFFECT
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationTransformCategories.Multiplexer">
<summary>
MFT_CATEGORY_MULTIPLEXER
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationTransformCategories.Demultiplexer">
<summary>
MFT_CATEGORY_DEMULTIPLEXER
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationTransformCategories.AudioDecoder">
<summary>
MFT_CATEGORY_AUDIO_DECODER
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationTransformCategories.AudioEncoder">
<summary>
MFT_CATEGORY_AUDIO_ENCODER
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationTransformCategories.AudioEffect">
<summary>
MFT_CATEGORY_AUDIO_EFFECT
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationTransformCategories.VideoProcessor">
<summary>
MFT_CATEGORY_VIDEO_PROCESSOR
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaFoundationTransformCategories.Other">
<summary>
MFT_CATEGORY_OTHER
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MediaType">
<summary>
Media Type helper class, simplifying working with IMFMediaType
(will probably change in the future, to inherit from an attributes class)
Currently does not release the COM object, so you must do that yourself
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaType.#ctor(NAudio.MediaFoundation.IMFMediaType)">
<summary>
Wraps an existing IMFMediaType object
</summary>
<param name="mediaType">The IMFMediaType object</param>
</member>
<member name="M:NAudio.MediaFoundation.MediaType.#ctor">
<summary>
Creates and wraps a new IMFMediaType object
</summary>
</member>
<member name="M:NAudio.MediaFoundation.MediaType.#ctor(NAudio.Wave.WaveFormat)">
<summary>
Creates and wraps a new IMFMediaType object based on a WaveFormat
</summary>
<param name="waveFormat">WaveFormat</param>
</member>
<member name="M:NAudio.MediaFoundation.MediaType.TryGetUInt32(System.Guid,System.Int32)">
<summary>
Tries to get a UINT32 value, returning a default value if it doesn't exist
</summary>
<param name="key">Attribute key</param>
<param name="defaultValue">Default value</param>
<returns>Value or default if key doesn't exist</returns>
</member>
<member name="P:NAudio.MediaFoundation.MediaType.SampleRate">
<summary>
The Sample Rate (valid for audio media types)
</summary>
</member>
<member name="P:NAudio.MediaFoundation.MediaType.ChannelCount">
<summary>
The number of Channels (valid for audio media types)
</summary>
</member>
<member name="P:NAudio.MediaFoundation.MediaType.BitsPerSample">
<summary>
The number of bits per sample (n.b. not always valid for compressed audio types)
</summary>
</member>
<member name="P:NAudio.MediaFoundation.MediaType.AverageBytesPerSecond">
<summary>
The average bytes per second (valid for audio media types)
</summary>
</member>
<member name="P:NAudio.MediaFoundation.MediaType.SubType">
<summary>
The Media Subtype. For audio, is a value from the AudioSubtypes class
</summary>
</member>
<member name="P:NAudio.MediaFoundation.MediaType.MajorType">
<summary>
The Major type, e.g. audio or video (from the MediaTypes class)
</summary>
</member>
<member name="P:NAudio.MediaFoundation.MediaType.MediaFoundationObject">
<summary>
Access to the actual IMFMediaType object
Use to pass to MF APIs or Marshal.ReleaseComObject when you are finished with it
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MediaTypes">
<summary>
Major Media Types
http://msdn.microsoft.com/en-us/library/windows/desktop/aa367377%28v=vs.85%29.aspx
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaTypes.MFMediaType_Default">
<summary>
Default
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaTypes.MFMediaType_Audio">
<summary>
Audio
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaTypes.MFMediaType_Video">
<summary>
Video
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaTypes.MFMediaType_Protected">
<summary>
Protected Media
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaTypes.MFMediaType_SAMI">
<summary>
Synchronized Accessible Media Interchange (SAMI) captions.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaTypes.MFMediaType_Script">
<summary>
Script stream
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaTypes.MFMediaType_Image">
<summary>
Still image stream.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaTypes.MFMediaType_HTML">
<summary>
HTML stream.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaTypes.MFMediaType_Binary">
<summary>
Binary stream.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MediaTypes.MFMediaType_FileTransfer">
<summary>
A stream that contains data files.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MFT_INPUT_STREAM_INFO">
<summary>
Contains information about an input stream on a Media Foundation transform (MFT)
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_INPUT_STREAM_INFO.hnsMaxLatency">
<summary>
Maximum amount of time between an input sample and the corresponding output sample, in 100-nanosecond units.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_INPUT_STREAM_INFO.dwFlags">
<summary>
Bitwise OR of zero or more flags from the _MFT_INPUT_STREAM_INFO_FLAGS enumeration.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_INPUT_STREAM_INFO.cbSize">
<summary>
The minimum size of each input buffer, in bytes.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_INPUT_STREAM_INFO.cbMaxLookahead">
<summary>
Maximum amount of input data, in bytes, that the MFT holds to perform lookahead.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_INPUT_STREAM_INFO.cbAlignment">
<summary>
The memory alignment required for input buffers. If the MFT does not require a specific alignment, the value is zero.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MFT_MESSAGE_TYPE">
<summary>
Defines messages for a Media Foundation transform (MFT).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_MESSAGE_TYPE.MFT_MESSAGE_COMMAND_FLUSH">
<summary>
Requests the MFT to flush all stored data.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_MESSAGE_TYPE.MFT_MESSAGE_COMMAND_DRAIN">
<summary>
Requests the MFT to drain any stored data.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_MESSAGE_TYPE.MFT_MESSAGE_SET_D3D_MANAGER">
<summary>
Sets or clears the Direct3D Device Manager for DirectX Video Accereration (DXVA).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_MESSAGE_TYPE.MFT_MESSAGE_DROP_SAMPLES">
<summary>
Drop samples - requires Windows 7
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_MESSAGE_TYPE.MFT_MESSAGE_COMMAND_TICK">
<summary>
Command Tick - requires Windows 8
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_MESSAGE_TYPE.MFT_MESSAGE_NOTIFY_BEGIN_STREAMING">
<summary>
Notifies the MFT that streaming is about to begin.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_MESSAGE_TYPE.MFT_MESSAGE_NOTIFY_END_STREAMING">
<summary>
Notifies the MFT that streaming is about to end.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_MESSAGE_TYPE.MFT_MESSAGE_NOTIFY_END_OF_STREAM">
<summary>
Notifies the MFT that an input stream has ended.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_MESSAGE_TYPE.MFT_MESSAGE_NOTIFY_START_OF_STREAM">
<summary>
Notifies the MFT that the first sample is about to be processed.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_MESSAGE_TYPE.MFT_MESSAGE_COMMAND_MARKER">
<summary>
Marks a point in the stream. This message applies only to asynchronous MFTs. Requires Windows 7
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MFT_OUTPUT_DATA_BUFFER">
<summary>
Contains information about an output buffer for a Media Foundation transform.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_OUTPUT_DATA_BUFFER.dwStreamID">
<summary>
Output stream identifier.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_OUTPUT_DATA_BUFFER.pSample">
<summary>
Pointer to the IMFSample interface.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_OUTPUT_DATA_BUFFER.dwStatus">
<summary>
Before calling ProcessOutput, set this member to zero.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_OUTPUT_DATA_BUFFER.pEvents">
<summary>
Before calling ProcessOutput, set this member to NULL.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MFT_OUTPUT_STREAM_INFO">
<summary>
Contains information about an output stream on a Media Foundation transform (MFT).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_OUTPUT_STREAM_INFO.dwFlags">
<summary>
Bitwise OR of zero or more flags from the _MFT_OUTPUT_STREAM_INFO_FLAGS enumeration.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_OUTPUT_STREAM_INFO.cbSize">
<summary>
Minimum size of each output buffer, in bytes.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_OUTPUT_STREAM_INFO.cbAlignment">
<summary>
The memory alignment required for output buffers.
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MFT_REGISTER_TYPE_INFO">
<summary>
Contains media type information for registering a Media Foundation transform (MFT).
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_REGISTER_TYPE_INFO.guidMajorType">
<summary>
The major media type.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MFT_REGISTER_TYPE_INFO.guidSubtype">
<summary>
The Media Subtype
</summary>
</member>
<member name="T:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS">
<summary>
Contains statistics about the performance of the sink writer.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.cb">
<summary>
The size of the structure, in bytes.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.llLastTimestampReceived">
<summary>
The time stamp of the most recent sample given to the sink writer.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.llLastTimestampEncoded">
<summary>
The time stamp of the most recent sample to be encoded.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.llLastTimestampProcessed">
<summary>
The time stamp of the most recent sample given to the media sink.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.llLastStreamTickReceived">
<summary>
The time stamp of the most recent stream tick.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.llLastSinkSampleRequest">
<summary>
The system time of the most recent sample request from the media sink.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.qwNumSamplesReceived">
<summary>
The number of samples received.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.qwNumSamplesEncoded">
<summary>
The number of samples encoded.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.qwNumSamplesProcessed">
<summary>
The number of samples given to the media sink.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.qwNumStreamTicksReceived">
<summary>
The number of stream ticks received.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.dwByteCountQueued">
<summary>
The amount of data, in bytes, currently waiting to be processed.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.qwByteCountProcessed">
<summary>
The total amount of data, in bytes, that has been sent to the media sink.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.dwNumOutstandingSinkSampleRequests">
<summary>
The number of pending sample requests.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.dwAverageSampleRateReceived">
<summary>
The average rate, in media samples per 100-nanoseconds, at which the application sent samples to the sink writer.
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.dwAverageSampleRateEncoded">
<summary>
The average rate, in media samples per 100-nanoseconds, at which the sink writer sent samples to the encoder
</summary>
</member>
<member name="F:NAudio.MediaFoundation.MF_SINK_WRITER_STATISTICS.dwAverageSampleRateProcessed">
<summary>
The average rate, in media samples per 100-nanoseconds, at which the sink writer sent samples to the media sink.
</summary>
</member>
<member name="T:NAudio.MediaFoundation._MFT_ENUM_FLAG">
<summary>
Contains flags for registering and enumeration Media Foundation transforms (MFTs).
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_ENUM_FLAG.None">
<summary>
None
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_ENUM_FLAG.MFT_ENUM_FLAG_SYNCMFT">
<summary>
The MFT performs synchronous data processing in software.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_ENUM_FLAG.MFT_ENUM_FLAG_ASYNCMFT">
<summary>
The MFT performs asynchronous data processing in software.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_ENUM_FLAG.MFT_ENUM_FLAG_HARDWARE">
<summary>
The MFT performs hardware-based data processing, using either the AVStream driver or a GPU-based proxy MFT.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_ENUM_FLAG.MFT_ENUM_FLAG_FIELDOFUSE">
<summary>
The MFT that must be unlocked by the application before use.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_ENUM_FLAG.MFT_ENUM_FLAG_LOCALMFT">
<summary>
For enumeration, include MFTs that were registered in the caller's process.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_ENUM_FLAG.MFT_ENUM_FLAG_TRANSCODE_ONLY">
<summary>
The MFT is optimized for transcoding rather than playback.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_ENUM_FLAG.MFT_ENUM_FLAG_SORTANDFILTER">
<summary>
For enumeration, sort and filter the results.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_ENUM_FLAG.MFT_ENUM_FLAG_ALL">
<summary>
Bitwise OR of all the flags, excluding MFT_ENUM_FLAG_SORTANDFILTER.
</summary>
</member>
<member name="T:NAudio.MediaFoundation._MFT_INPUT_STATUS_FLAGS">
<summary>
Indicates the status of an input stream on a Media Foundation transform (MFT).
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_INPUT_STATUS_FLAGS.None">
<summary>
None
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_INPUT_STATUS_FLAGS.MFT_INPUT_STATUS_ACCEPT_DATA">
<summary>
The input stream can receive more data at this time.
</summary>
</member>
<member name="T:NAudio.MediaFoundation._MFT_INPUT_STREAM_INFO_FLAGS">
<summary>
Describes an input stream on a Media Foundation transform (MFT).
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_INPUT_STREAM_INFO_FLAGS.None">
<summary>
No flags set
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_INPUT_STREAM_INFO_FLAGS.MFT_INPUT_STREAM_WHOLE_SAMPLES">
<summary>
Each media sample (IMFSample interface) of input data must contain complete, unbroken units of data.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_INPUT_STREAM_INFO_FLAGS.MFT_INPUT_STREAM_SINGLE_SAMPLE_PER_BUFFER">
<summary>
Each media sample that the client provides as input must contain exactly one unit of data, as defined for the MFT_INPUT_STREAM_WHOLE_SAMPLES flag.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_INPUT_STREAM_INFO_FLAGS.MFT_INPUT_STREAM_FIXED_SAMPLE_SIZE">
<summary>
All input samples must be the same size.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_INPUT_STREAM_INFO_FLAGS.MFT_INPUT_STREAM_HOLDS_BUFFERS">
<summary>
MTF Input Stream Holds buffers
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_INPUT_STREAM_INFO_FLAGS.MFT_INPUT_STREAM_DOES_NOT_ADDREF">
<summary>
The MFT does not hold input samples after the IMFTransform::ProcessInput method returns.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_INPUT_STREAM_INFO_FLAGS.MFT_INPUT_STREAM_REMOVABLE">
<summary>
This input stream can be removed by calling IMFTransform::DeleteInputStream.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_INPUT_STREAM_INFO_FLAGS.MFT_INPUT_STREAM_OPTIONAL">
<summary>
This input stream is optional.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_INPUT_STREAM_INFO_FLAGS.MFT_INPUT_STREAM_PROCESSES_IN_PLACE">
<summary>
The MFT can perform in-place processing.
</summary>
</member>
<member name="T:NAudio.MediaFoundation._MFT_OUTPUT_DATA_BUFFER_FLAGS">
<summary>
Defines flags for the IMFTransform::ProcessOutput method.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_DATA_BUFFER_FLAGS.None">
<summary>
None
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_DATA_BUFFER_FLAGS.MFT_OUTPUT_DATA_BUFFER_INCOMPLETE">
<summary>
The MFT can still generate output from this stream without receiving any more input.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_DATA_BUFFER_FLAGS.MFT_OUTPUT_DATA_BUFFER_FORMAT_CHANGE">
<summary>
The format has changed on this output stream, or there is a new preferred format for this stream.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_DATA_BUFFER_FLAGS.MFT_OUTPUT_DATA_BUFFER_STREAM_END">
<summary>
The MFT has removed this output stream.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_DATA_BUFFER_FLAGS.MFT_OUTPUT_DATA_BUFFER_NO_SAMPLE">
<summary>
There is no sample ready for this stream.
</summary>
</member>
<member name="T:NAudio.MediaFoundation._MFT_OUTPUT_STATUS_FLAGS">
<summary>
Indicates whether a Media Foundation transform (MFT) can produce output data.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_STATUS_FLAGS.None">
<summary>
None
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_STATUS_FLAGS.MFT_OUTPUT_STATUS_SAMPLE_READY">
<summary>
There is a sample available for at least one output stream.
</summary>
</member>
<member name="T:NAudio.MediaFoundation._MFT_OUTPUT_STREAM_INFO_FLAGS">
<summary>
Describes an output stream on a Media Foundation transform (MFT).
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_STREAM_INFO_FLAGS.None">
<summary>
No flags set
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_STREAM_INFO_FLAGS.MFT_OUTPUT_STREAM_WHOLE_SAMPLES">
<summary>
Each media sample (IMFSample interface) of output data from the MFT contains complete, unbroken units of data.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_STREAM_INFO_FLAGS.MFT_OUTPUT_STREAM_SINGLE_SAMPLE_PER_BUFFER">
<summary>
Each output sample contains exactly one unit of data, as defined for the MFT_OUTPUT_STREAM_WHOLE_SAMPLES flag.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_STREAM_INFO_FLAGS.MFT_OUTPUT_STREAM_FIXED_SAMPLE_SIZE">
<summary>
All output samples are the same size.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_STREAM_INFO_FLAGS.MFT_OUTPUT_STREAM_DISCARDABLE">
<summary>
The MFT can discard the output data from this output stream, if requested by the client.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_STREAM_INFO_FLAGS.MFT_OUTPUT_STREAM_OPTIONAL">
<summary>
This output stream is optional.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_STREAM_INFO_FLAGS.MFT_OUTPUT_STREAM_PROVIDES_SAMPLES">
<summary>
The MFT provides the output samples for this stream, either by allocating them internally or by operating directly on the input samples.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_STREAM_INFO_FLAGS.MFT_OUTPUT_STREAM_CAN_PROVIDE_SAMPLES">
<summary>
The MFT can either provide output samples for this stream or it can use samples that the client allocates.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_STREAM_INFO_FLAGS.MFT_OUTPUT_STREAM_LAZY_READ">
<summary>
The MFT does not require the client to process the output for this stream.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_OUTPUT_STREAM_INFO_FLAGS.MFT_OUTPUT_STREAM_REMOVABLE">
<summary>
The MFT might remove this output stream during streaming.
</summary>
</member>
<member name="T:NAudio.MediaFoundation._MFT_PROCESS_OUTPUT_FLAGS">
<summary>
Defines flags for processing output samples in a Media Foundation transform (MFT).
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_PROCESS_OUTPUT_FLAGS.None">
<summary>
None
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_PROCESS_OUTPUT_FLAGS.MFT_PROCESS_OUTPUT_DISCARD_WHEN_NO_BUFFER">
<summary>
Do not produce output for streams in which the pSample member of the MFT_OUTPUT_DATA_BUFFER structure is NULL.
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_PROCESS_OUTPUT_FLAGS.MFT_PROCESS_OUTPUT_REGENERATE_LAST_OUTPUT">
<summary>
Regenerates the last output sample.
</summary>
</member>
<member name="T:NAudio.MediaFoundation._MFT_PROCESS_OUTPUT_STATUS">
<summary>
Process Output Status flags
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_PROCESS_OUTPUT_STATUS.None">
<summary>
None
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_PROCESS_OUTPUT_STATUS.MFT_PROCESS_OUTPUT_STATUS_NEW_STREAMS">
<summary>
The Media Foundation transform (MFT) has created one or more new output streams.
</summary>
</member>
<member name="T:NAudio.MediaFoundation._MFT_SET_TYPE_FLAGS">
<summary>
Defines flags for the setting or testing the media type on a Media Foundation transform (MFT).
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_SET_TYPE_FLAGS.None">
<summary>
None
</summary>
</member>
<member name="F:NAudio.MediaFoundation._MFT_SET_TYPE_FLAGS.MFT_SET_TYPE_TEST_ONLY">
<summary>
Test the proposed media type, but do not set it.
</summary>
</member>
<member name="T:NAudio.Utils.BufferHelpers">
<summary>
Helper methods for working with audio buffers
</summary>
</member>
<member name="M:NAudio.Utils.BufferHelpers.Ensure(System.Byte[],System.Int32)">
<summary>
Ensures the buffer is big enough
</summary>
<param name="buffer"></param>
<param name="bytesRequired"></param>
<returns></returns>
</member>
<member name="M:NAudio.Utils.BufferHelpers.Ensure(System.Single[],System.Int32)">
<summary>
Ensures the buffer is big enough
</summary>
<param name="buffer"></param>
<param name="samplesRequired"></param>
<returns></returns>
</member>
<member name="T:NAudio.Utils.ByteArrayExtensions">
<summary>
these will become extension methods once we move to .NET 3.5
</summary>
</member>
<member name="M:NAudio.Utils.ByteArrayExtensions.IsEntirelyNull(System.Byte[])">
<summary>
Checks if the buffer passed in is entirely full of nulls
</summary>
</member>
<member name="M:NAudio.Utils.ByteArrayExtensions.DescribeAsHex(System.Byte[],System.String,System.Int32)">
<summary>
Converts to a string containing the buffer described in hex
</summary>
</member>
<member name="M:NAudio.Utils.ByteArrayExtensions.DecodeAsString(System.Byte[],System.Int32,System.Int32,System.Text.Encoding)">
<summary>
Decodes the buffer using the specified encoding, stopping at the first null
</summary>
</member>
<member name="M:NAudio.Utils.ByteArrayExtensions.Concat(System.Byte[][])">
<summary>
Concatenates the given arrays into a single array.
</summary>
<param name="byteArrays">The arrays to concatenate</param>
<returns>The concatenated resulting array.</returns>
</member>
<member name="T:NAudio.Utils.ByteEncoding">
<summary>
An encoding for use with file types that have one byte per character
</summary>
</member>
<member name="F:NAudio.Utils.ByteEncoding.Instance">
<summary>
The one and only instance of this class
</summary>
</member>
<member name="M:NAudio.Utils.ByteEncoding.GetByteCount(System.Char[],System.Int32,System.Int32)">
<summary>
<see cref="M:System.Text.Encoding.GetByteCount(System.Char[],System.Int32,System.Int32)"/>
</summary>
</member>
<member name="M:NAudio.Utils.ByteEncoding.GetBytes(System.Char[],System.Int32,System.Int32,System.Byte[],System.Int32)">
<summary>
<see cref="M:System.Text.Encoding.GetBytes(System.Char[],System.Int32,System.Int32,System.Byte[],System.Int32)"/>
</summary>
</member>
<member name="M:NAudio.Utils.ByteEncoding.GetCharCount(System.Byte[],System.Int32,System.Int32)">
<summary>
<see cref="M:System.Text.Encoding.GetCharCount(System.Byte[],System.Int32,System.Int32)"/>
</summary>
</member>
<member name="M:NAudio.Utils.ByteEncoding.GetChars(System.Byte[],System.Int32,System.Int32,System.Char[],System.Int32)">
<summary>
<see cref="M:System.Text.Encoding.GetChars(System.Byte[],System.Int32,System.Int32,System.Char[],System.Int32)"/>
</summary>
</member>
<member name="M:NAudio.Utils.ByteEncoding.GetMaxCharCount(System.Int32)">
<summary>
<see cref="M:System.Text.Encoding.GetMaxCharCount(System.Int32)"/>
</summary>
</member>
<member name="M:NAudio.Utils.ByteEncoding.GetMaxByteCount(System.Int32)">
<summary>
<see cref="M:System.Text.Encoding.GetMaxByteCount(System.Int32)"/>
</summary>
</member>
<member name="T:NAudio.Utils.CircularBuffer">
<summary>
A very basic circular buffer implementation
</summary>
</member>
<member name="M:NAudio.Utils.CircularBuffer.#ctor(System.Int32)">
<summary>
Create a new circular buffer
</summary>
<param name="size">Max buffer size in bytes</param>
</member>
<member name="M:NAudio.Utils.CircularBuffer.Write(System.Byte[],System.Int32,System.Int32)">
<summary>
Write data to the buffer
</summary>
<param name="data">Data to write</param>
<param name="offset">Offset into data</param>
<param name="count">Number of bytes to write</param>
<returns>number of bytes written</returns>
</member>
<member name="M:NAudio.Utils.CircularBuffer.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Read from the buffer
</summary>
<param name="data">Buffer to read into</param>
<param name="offset">Offset into read buffer</param>
<param name="count">Bytes to read</param>
<returns>Number of bytes actually read</returns>
</member>
<member name="M:NAudio.Utils.CircularBuffer.Reset">
<summary>
Resets the buffer
</summary>
</member>
<member name="M:NAudio.Utils.CircularBuffer.Advance(System.Int32)">
<summary>
Advances the buffer, discarding bytes
</summary>
<param name="count">Bytes to advance</param>
</member>
<member name="P:NAudio.Utils.CircularBuffer.MaxLength">
<summary>
Maximum length of this circular buffer
</summary>
</member>
<member name="P:NAudio.Utils.CircularBuffer.Count">
<summary>
Number of bytes currently stored in the circular buffer
</summary>
</member>
<member name="T:NAudio.Utils.Decibels">
<summary>
A util class for conversions
</summary>
</member>
<member name="M:NAudio.Utils.Decibels.LinearToDecibels(System.Double)">
<summary>
linear to dB conversion
</summary>
<param name="lin">linear value</param>
<returns>decibel value</returns>
</member>
<member name="M:NAudio.Utils.Decibels.DecibelsToLinear(System.Double)">
<summary>
dB to linear conversion
</summary>
<param name="dB">decibel value</param>
<returns>linear value</returns>
</member>
<member name="T:NAudio.Utils.FieldDescriptionAttribute">
<summary>
Allows us to add descriptions to interop members
</summary>
</member>
<member name="M:NAudio.Utils.FieldDescriptionAttribute.#ctor(System.String)">
<summary>
Field description
</summary>
</member>
<member name="M:NAudio.Utils.FieldDescriptionAttribute.ToString">
<summary>
String representation
</summary>
<returns></returns>
</member>
<member name="P:NAudio.Utils.FieldDescriptionAttribute.Description">
<summary>
The description
</summary>
</member>
<member name="T:NAudio.Utils.FieldDescriptionHelper">
<summary>
Helper to get descriptions
</summary>
</member>
<member name="M:NAudio.Utils.FieldDescriptionHelper.Describe(System.Type,System.Guid)">
<summary>
Describes the Guid by looking for a FieldDescription attribute on the specified class
</summary>
</member>
<member name="T:NAudio.Utils.HResult">
<summary>
HResult
</summary>
</member>
<member name="F:NAudio.Utils.HResult.S_OK">
<summary>
S_OK
</summary>
</member>
<member name="F:NAudio.Utils.HResult.S_FALSE">
<summary>
S_FALSE
</summary>
</member>
<member name="F:NAudio.Utils.HResult.E_INVALIDARG">
<summary>
E_INVALIDARG (from winerror.h)
</summary>
</member>
<member name="M:NAudio.Utils.HResult.MAKE_HRESULT(System.Int32,System.Int32,System.Int32)">
<summary>
MAKE_HRESULT macro
</summary>
</member>
<member name="M:NAudio.Utils.HResult.GetHResult(System.Runtime.InteropServices.COMException)">
<summary>
Helper to deal with the fact that in Win Store apps,
the HResult property name has changed
</summary>
<param name="exception">COM Exception</param>
<returns>The HResult</returns>
</member>
<member name="T:NAudio.Utils.IEEE">
<summary>
Methods for converting between IEEE 80-bit extended double precision
and standard C# double precision.
</summary>
</member>
<member name="M:NAudio.Utils.IEEE.ConvertToIeeeExtended(System.Double)">
<summary>
Converts a C# double precision number to an 80-bit
IEEE extended double precision number (occupying 10 bytes).
</summary>
<param name="num">The double precision number to convert to IEEE extended.</param>
<returns>An array of 10 bytes containing the IEEE extended number.</returns>
</member>
<member name="M:NAudio.Utils.IEEE.ConvertFromIeeeExtended(System.Byte[])">
<summary>
Converts an IEEE 80-bit extended precision number to a
C# double precision number.
</summary>
<param name="bytes">The 80-bit IEEE extended number (as an array of 10 bytes).</param>
<returns>A C# double precision number that is a close representation of the IEEE extended number.</returns>
</member>
<member name="T:NAudio.Utils.IgnoreDisposeStream">
<summary>
Pass-through stream that ignores Dispose
Useful for dealing with MemoryStreams that you want to re-use
</summary>
</member>
<member name="M:NAudio.Utils.IgnoreDisposeStream.#ctor(System.IO.Stream)">
<summary>
Creates a new IgnoreDisposeStream
</summary>
<param name="sourceStream">The source stream</param>
</member>
<member name="M:NAudio.Utils.IgnoreDisposeStream.Flush">
<summary>
Flushes the underlying stream
</summary>
</member>
<member name="M:NAudio.Utils.IgnoreDisposeStream.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads from the underlying stream
</summary>
</member>
<member name="M:NAudio.Utils.IgnoreDisposeStream.Seek(System.Int64,System.IO.SeekOrigin)">
<summary>
Seeks on the underlying stream
</summary>
</member>
<member name="M:NAudio.Utils.IgnoreDisposeStream.SetLength(System.Int64)">
<summary>
Sets the length of the underlying stream
</summary>
</member>
<member name="M:NAudio.Utils.IgnoreDisposeStream.Write(System.Byte[],System.Int32,System.Int32)">
<summary>
Writes to the underlying stream
</summary>
</member>
<member name="M:NAudio.Utils.IgnoreDisposeStream.Dispose(System.Boolean)">
<summary>
Dispose - by default (IgnoreDispose = true) will do nothing,
leaving the underlying stream undisposed
</summary>
</member>
<member name="P:NAudio.Utils.IgnoreDisposeStream.SourceStream">
<summary>
The source stream all other methods fall through to
</summary>
</member>
<member name="P:NAudio.Utils.IgnoreDisposeStream.IgnoreDispose">
<summary>
If true the Dispose will be ignored, if false, will pass through to the SourceStream
Set to true by default
</summary>
</member>
<member name="P:NAudio.Utils.IgnoreDisposeStream.CanRead">
<summary>
Can Read
</summary>
</member>
<member name="P:NAudio.Utils.IgnoreDisposeStream.CanSeek">
<summary>
Can Seek
</summary>
</member>
<member name="P:NAudio.Utils.IgnoreDisposeStream.CanWrite">
<summary>
Can write to the underlying stream
</summary>
</member>
<member name="P:NAudio.Utils.IgnoreDisposeStream.Length">
<summary>
Gets the length of the underlying stream
</summary>
</member>
<member name="P:NAudio.Utils.IgnoreDisposeStream.Position">
<summary>
Gets or sets the position of the underlying stream
</summary>
</member>
<member name="M:NAudio.Utils.MergeSort.Sort``1(System.Collections.Generic.IList{``0},System.Int32,System.Int32,System.Collections.Generic.IComparer{``0})">
<summary>
In-place and stable implementation of MergeSort
</summary>
</member>
<member name="M:NAudio.Utils.MergeSort.Sort``1(System.Collections.Generic.IList{``0})">
<summary>
MergeSort a list of comparable items
</summary>
</member>
<member name="M:NAudio.Utils.MergeSort.Sort``1(System.Collections.Generic.IList{``0},System.Collections.Generic.IComparer{``0})">
<summary>
MergeSort a list
</summary>
</member>
<member name="T:NAudio.Utils.NativeMethods">
<summary>
General purpose native methods for internal NAudio use
</summary>
</member>
<member name="T:NAudio.Wave.WaveInEventArgs">
<summary>
Event Args for WaveInStream event
</summary>
</member>
<member name="M:NAudio.Wave.WaveInEventArgs.#ctor(System.Byte[],System.Int32)">
<summary>
Creates new WaveInEventArgs
</summary>
</member>
<member name="P:NAudio.Wave.WaveInEventArgs.Buffer">
<summary>
Buffer containing recorded data. Note that it might not be completely
full. <seealso cref="P:NAudio.Wave.WaveInEventArgs.BytesRecorded"/>
</summary>
</member>
<member name="P:NAudio.Wave.WaveInEventArgs.BytesRecorded">
<summary>
The number of recorded bytes in Buffer. <seealso cref="P:NAudio.Wave.WaveInEventArgs.Buffer"/>
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.ISampleChunkConverter">
<summary>
Sample provider interface to make WaveChannel32 extensible
Still a bit ugly, hence internal at the moment - and might even make these into
bit depth converting WaveProviders
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.FadeInOutSampleProvider">
<summary>
Sample Provider to allow fading in and out
</summary>
</member>
<member name="T:NAudio.Wave.ISampleProvider">
<summary>
Like IWaveProvider, but makes it much simpler to put together a 32 bit floating
point mixing engine
</summary>
</member>
<member name="M:NAudio.Wave.ISampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Fill the specified buffer with 32 bit floating point samples
</summary>
<param name="buffer">The buffer to fill with samples.</param>
<param name="offset">Offset into buffer</param>
<param name="count">The number of samples to read</param>
<returns>the number of samples written to the buffer.</returns>
</member>
<member name="P:NAudio.Wave.ISampleProvider.WaveFormat">
<summary>
Gets the WaveFormat of this Sample Provider.
</summary>
<value>The wave format.</value>
</member>
<member name="M:NAudio.Wave.SampleProviders.FadeInOutSampleProvider.#ctor(NAudio.Wave.ISampleProvider,System.Boolean)">
<summary>
Creates a new FadeInOutSampleProvider
</summary>
<param name="source">The source stream with the audio to be faded in or out</param>
<param name="initiallySilent">If true, we start faded out</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.FadeInOutSampleProvider.BeginFadeIn(System.Double)">
<summary>
Requests that a fade-in begins (will start on the next call to Read)
</summary>
<param name="fadeDurationInMilliseconds">Duration of fade in milliseconds</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.FadeInOutSampleProvider.BeginFadeOut(System.Double)">
<summary>
Requests that a fade-out begins (will start on the next call to Read)
</summary>
<param name="fadeDurationInMilliseconds">Duration of fade in milliseconds</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.FadeInOutSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads samples from this sample provider
</summary>
<param name="buffer">Buffer to read into</param>
<param name="offset">Offset within buffer to write to</param>
<param name="count">Number of samples desired</param>
<returns>Number of samples read</returns>
</member>
<member name="P:NAudio.Wave.SampleProviders.FadeInOutSampleProvider.WaveFormat">
<summary>
WaveFormat of this SampleProvider
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.MeteringSampleProvider">
<summary>
Simple SampleProvider that passes through audio unchanged and raises
an event every n samples with the maximum sample value from the period
for metering purposes
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.MeteringSampleProvider.#ctor(NAudio.Wave.ISampleProvider)">
<summary>
Initialises a new instance of MeteringSampleProvider that raises 10 stream volume
events per second
</summary>
<param name="source">Source sample provider</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.MeteringSampleProvider.#ctor(NAudio.Wave.ISampleProvider,System.Int32)">
<summary>
Initialises a new instance of MeteringSampleProvider
</summary>
<param name="source">source sampler provider</param>
<param name="samplesPerNotification">Number of samples between notifications</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.MeteringSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads samples from this Sample Provider
</summary>
<param name="buffer">Sample buffer</param>
<param name="offset">Offset into sample buffer</param>
<param name="count">Number of samples required</param>
<returns>Number of samples read</returns>
</member>
<member name="P:NAudio.Wave.SampleProviders.MeteringSampleProvider.SamplesPerNotification">
<summary>
Number of Samples per notification
</summary>
</member>
<member name="E:NAudio.Wave.SampleProviders.MeteringSampleProvider.StreamVolume">
<summary>
Raised periodically to inform the user of the max volume
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.MeteringSampleProvider.WaveFormat">
<summary>
The WaveFormat of this sample provider
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.StreamVolumeEventArgs">
<summary>
Event args for aggregated stream volume
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.StreamVolumeEventArgs.MaxSampleValues">
<summary>
Max sample values array (one for each channel)
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.MixingSampleProvider">
<summary>
A sample provider mixer, allowing inputs to be added and removed
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.#ctor(NAudio.Wave.WaveFormat)">
<summary>
Creates a new MixingSampleProvider, with no inputs, but a specified WaveFormat
</summary>
<param name="waveFormat">The WaveFormat of this mixer. All inputs must be in this format</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.#ctor(System.Collections.Generic.IEnumerable{NAudio.Wave.ISampleProvider})">
<summary>
Creates a new MixingSampleProvider, based on the given inputs
</summary>
<param name="sources">Mixer inputs - must all have the same waveformat, and must
all be of the same WaveFormat. There must be at least one input</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.AddMixerInput(NAudio.Wave.IWaveProvider)">
<summary>
Adds a WaveProvider as a Mixer input.
Must be PCM or IEEE float already
</summary>
<param name="mixerInput">IWaveProvider mixer input</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.AddMixerInput(NAudio.Wave.ISampleProvider)">
<summary>
Adds a new mixer input
</summary>
<param name="mixerInput">Mixer input</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.RemoveMixerInput(NAudio.Wave.ISampleProvider)">
<summary>
Removes a mixer input
</summary>
<param name="mixerInput">Mixer input to remove</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.RemoveAllMixerInputs">
<summary>
Removes all mixer inputs
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads samples from this sample provider
</summary>
<param name="buffer">Sample buffer</param>
<param name="offset">Offset into sample buffer</param>
<param name="count">Number of samples required</param>
<returns>Number of samples read</returns>
</member>
<member name="P:NAudio.Wave.SampleProviders.MixingSampleProvider.ReadFully">
<summary>
When set to true, the Read method always returns the number
of samples requested, even if there are no inputs, or if the
current inputs reach their end. Setting this to true effectively
makes this a never-ending sample provider, so take care if you plan
to write it out to a file.
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.MixingSampleProvider.WaveFormat">
<summary>
The output WaveFormat of this sample provider
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.MonoToStereoSampleProvider">
<summary>
No nonsense mono to stereo provider, no volume adjustment,
just copies input to left and right.
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.MonoToStereoSampleProvider.#ctor(NAudio.Wave.ISampleProvider)">
<summary>
Initializes a new instance of MonoToStereoSampleProvider
</summary>
<param name="source">Source sample provider</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.MonoToStereoSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads samples from this provider
</summary>
<param name="buffer">Sample buffer</param>
<param name="offset">Offset into sample buffer</param>
<param name="count">Number of samples required</param>
<returns>Number of samples read</returns>
</member>
<member name="P:NAudio.Wave.SampleProviders.MonoToStereoSampleProvider.WaveFormat">
<summary>
WaveFormat of this provider
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.MultiplexingSampleProvider">
<summary>
Allows any number of inputs to be patched to outputs
Uses could include swapping left and right channels, turning mono into stereo,
feeding different input sources to different soundcard outputs etc
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.#ctor(System.Collections.Generic.IEnumerable{NAudio.Wave.ISampleProvider},System.Int32)">
<summary>
Creates a multiplexing sample provider, allowing re-patching of input channels to different
output channels
</summary>
<param name="inputs">Input sample providers. Must all be of the same sample rate, but can have any number of channels</param>
<param name="numberOfOutputChannels">Desired number of output channels.</param>
</member>
<member name="F:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.inputBuffer">
<summary>
persistent temporary buffer to prevent creating work for garbage collector
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads samples from this sample provider
</summary>
<param name="buffer">Buffer to be filled with sample data</param>
<param name="offset">Offset into buffer to start writing to, usually 0</param>
<param name="count">Number of samples required</param>
<returns>Number of samples read</returns>
</member>
<member name="M:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.ConnectInputToOutput(System.Int32,System.Int32)">
<summary>
Connects a specified input channel to an output channel
</summary>
<param name="inputChannel">Input Channel index (zero based). Must be less than InputChannelCount</param>
<param name="outputChannel">Output Channel index (zero based). Must be less than OutputChannelCount</param>
</member>
<member name="P:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.WaveFormat">
<summary>
The output WaveFormat for this SampleProvider
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.InputChannelCount">
<summary>
The number of input channels. Note that this is not the same as the number of input wave providers. If you pass in
one stereo and one mono input provider, the number of input channels is three.
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.OutputChannelCount">
<summary>
The number of output channels, as specified in the constructor.
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.NotifyingSampleProvider">
<summary>
Simple class that raises an event on every sample
</summary>
</member>
<member name="T:NAudio.Wave.ISampleNotifier">
<summary>
An interface for WaveStreams which can report notification of individual samples
</summary>
</member>
<member name="E:NAudio.Wave.ISampleNotifier.Sample">
<summary>
A sample has been detected
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.NotifyingSampleProvider.#ctor(NAudio.Wave.ISampleProvider)">
<summary>
Initializes a new instance of NotifyingSampleProvider
</summary>
<param name="source">Source Sample Provider</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.NotifyingSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads samples from this sample provider
</summary>
<param name="buffer">Sample buffer</param>
<param name="offset">Offset into sample buffer</param>
<param name="sampleCount">Number of samples desired</param>
<returns>Number of samples read</returns>
</member>
<member name="P:NAudio.Wave.SampleProviders.NotifyingSampleProvider.WaveFormat">
<summary>
WaveFormat
</summary>
</member>
<member name="E:NAudio.Wave.SampleProviders.NotifyingSampleProvider.Sample">
<summary>
Sample notifier
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.OffsetSampleProvider">
<summary>
Allows you to:
1. insert a pre-delay of silence before the source begins
2. skip over a certain amount of the beginning of the source
3. only play a set amount from the source
4. insert silence at the end after the source is complete
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.OffsetSampleProvider.#ctor(NAudio.Wave.ISampleProvider)">
<summary>
Creates a new instance of offsetSampleProvider
</summary>
<param name="sourceProvider">The Source Sample Provider to read from</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.OffsetSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads from this sample provider
</summary>
<param name="buffer">Sample buffer</param>
<param name="offset">Offset within sample buffer to read to</param>
<param name="count">Number of samples required</param>
<returns>Number of samples read</returns>
</member>
<member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.DelayBySamples">
<summary>
Number of samples of silence to insert before playing source
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.DelayBy">
<summary>
Amount of silence to insert before playing
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.SkipOverSamples">
<summary>
Number of samples in source to discard
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.SkipOver">
<summary>
Amount of audio to skip over from the source before beginning playback
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.TakeSamples">
<summary>
Number of samples to read from source (if 0, then read it all)
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.Take">
<summary>
Amount of audio to take from the source (TimeSpan.Zero means play to end)
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.LeadOutSamples">
<summary>
Number of samples of silence to insert after playing source
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.LeadOut">
<summary>
Amount of silence to insert after playing source
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.WaveFormat">
<summary>
The WaveFormat of this SampleProvider
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.PanningSampleProvider">
<summary>
Converts a mono sample provider to stereo, with a customisable pan strategy
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.PanningSampleProvider.#ctor(NAudio.Wave.ISampleProvider)">
<summary>
Initialises a new instance of the PanningSampleProvider
</summary>
<param name="source">Source sample provider, must be mono</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.PanningSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads samples from this sample provider
</summary>
<param name="buffer">Sample buffer</param>
<param name="offset">Offset into sample buffer</param>
<param name="count">Number of samples desired</param>
<returns>Number of samples read</returns>
</member>
<member name="P:NAudio.Wave.SampleProviders.PanningSampleProvider.Pan">
<summary>
Pan value, must be between -1 (left) and 1 (right)
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.PanningSampleProvider.PanStrategy">
<summary>
The pan strategy currently in use
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.PanningSampleProvider.WaveFormat">
<summary>
The WaveFormat of this sample provider
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.StereoSamplePair">
<summary>
Pair of floating point values, representing samples or multipliers
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.StereoSamplePair.Left">
<summary>
Left value
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.StereoSamplePair.Right">
<summary>
Right value
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.IPanStrategy">
<summary>
Required Interface for a Panning Strategy
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.IPanStrategy.GetMultipliers(System.Single)">
<summary>
Gets the left and right multipliers for a given pan value
</summary>
<param name="pan">Pan value from -1 to 1</param>
<returns>Left and right multipliers in a stereo sample pair</returns>
</member>
<member name="T:NAudio.Wave.SampleProviders.StereoBalanceStrategy">
<summary>
Simplistic "balance" control - treating the mono input as if it was stereo
In the centre, both channels full volume. Opposite channel decays linearly
as balance is turned to to one side
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.StereoBalanceStrategy.GetMultipliers(System.Single)">
<summary>
Gets the left and right channel multipliers for this pan value
</summary>
<param name="pan">Pan value, between -1 and 1</param>
<returns>Left and right multipliers</returns>
</member>
<member name="T:NAudio.Wave.SampleProviders.SquareRootPanStrategy">
<summary>
Square Root Pan, thanks to Yuval Naveh
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.SquareRootPanStrategy.GetMultipliers(System.Single)">
<summary>
Gets the left and right channel multipliers for this pan value
</summary>
<param name="pan">Pan value, between -1 and 1</param>
<returns>Left and right multipliers</returns>
</member>
<member name="T:NAudio.Wave.SampleProviders.SinPanStrategy">
<summary>
Sinus Pan, thanks to Yuval Naveh
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.SinPanStrategy.GetMultipliers(System.Single)">
<summary>
Gets the left and right channel multipliers for this pan value
</summary>
<param name="pan">Pan value, between -1 and 1</param>
<returns>Left and right multipliers</returns>
</member>
<member name="T:NAudio.Wave.SampleProviders.LinearPanStrategy">
<summary>
Linear Pan
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.LinearPanStrategy.GetMultipliers(System.Single)">
<summary>
Gets the left and right channel multipliers for this pan value
</summary>
<param name="pan">Pan value, between -1 and 1</param>
<returns>Left and right multipliers</returns>
</member>
<member name="T:NAudio.Wave.SampleProviders.Pcm16BitToSampleProvider">
<summary>
Converts an IWaveProvider containing 16 bit PCM to an
ISampleProvider
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.SampleProviderConverterBase">
<summary>
Helper base class for classes converting to ISampleProvider
</summary>
</member>
<member name="F:NAudio.Wave.SampleProviders.SampleProviderConverterBase.source">
<summary>
Source Wave Provider
</summary>
</member>
<member name="F:NAudio.Wave.SampleProviders.SampleProviderConverterBase.sourceBuffer">
<summary>
Source buffer (to avoid constantly creating small buffers during playback)
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.SampleProviderConverterBase.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Initialises a new instance of SampleProviderConverterBase
</summary>
<param name="source">Source Wave provider</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.SampleProviderConverterBase.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads samples from the source wave provider
</summary>
<param name="buffer">Sample buffer</param>
<param name="offset">Offset into sample buffer</param>
<param name="count">Number of samples required</param>
<returns>Number of samples read</returns>
</member>
<member name="M:NAudio.Wave.SampleProviders.SampleProviderConverterBase.EnsureSourceBuffer(System.Int32)">
<summary>
Ensure the source buffer exists and is big enough
</summary>
<param name="sourceBytesRequired">Bytes required</param>
</member>
<member name="P:NAudio.Wave.SampleProviders.SampleProviderConverterBase.WaveFormat">
<summary>
Wave format of this wave provider
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.Pcm16BitToSampleProvider.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Initialises a new instance of Pcm16BitToSampleProvider
</summary>
<param name="source">Source wave provider</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.Pcm16BitToSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads samples from this sample provider
</summary>
<param name="buffer">Sample buffer</param>
<param name="offset">Offset into sample buffer</param>
<param name="count">Samples required</param>
<returns>Number of samples read</returns>
</member>
<member name="T:NAudio.Wave.SampleProviders.Pcm24BitToSampleProvider">
<summary>
Converts an IWaveProvider containing 24 bit PCM to an
ISampleProvider
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.Pcm24BitToSampleProvider.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Initialises a new instance of Pcm24BitToSampleProvider
</summary>
<param name="source">Source Wave Provider</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.Pcm24BitToSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads floating point samples from this sample provider
</summary>
<param name="buffer">sample buffer</param>
<param name="offset">offset within sample buffer to write to</param>
<param name="count">number of samples required</param>
<returns>number of samples provided</returns>
</member>
<member name="T:NAudio.Wave.SampleProviders.Pcm32BitToSampleProvider">
<summary>
Converts an IWaveProvider containing 32 bit PCM to an
ISampleProvider
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.Pcm32BitToSampleProvider.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Initialises a new instance of Pcm32BitToSampleProvider
</summary>
<param name="source">Source Wave Provider</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.Pcm32BitToSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads floating point samples from this sample provider
</summary>
<param name="buffer">sample buffer</param>
<param name="offset">offset within sample buffer to write to</param>
<param name="count">number of samples required</param>
<returns>number of samples provided</returns>
</member>
<member name="T:NAudio.Wave.SampleProviders.Pcm8BitToSampleProvider">
<summary>
Converts an IWaveProvider containing 8 bit PCM to an
ISampleProvider
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.Pcm8BitToSampleProvider.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Initialises a new instance of Pcm8BitToSampleProvider
</summary>
<param name="source">Source wave provider</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.Pcm8BitToSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads samples from this sample provider
</summary>
<param name="buffer">Sample buffer</param>
<param name="offset">Offset into sample buffer</param>
<param name="count">Number of samples to read</param>
<returns>Number of samples read</returns>
</member>
<member name="T:NAudio.Wave.SampleProviders.SampleChannel">
<summary>
Utility class that takes an IWaveProvider input at any bit depth
and exposes it as an ISampleProvider. Can turn mono inputs into stereo,
and allows adjusting of volume
(The eventual successor to WaveChannel32)
This class also serves as an example of how you can link together several simple
Sample Providers to form a more useful class.
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.SampleChannel.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Initialises a new instance of SampleChannel
</summary>
<param name="waveProvider">Source wave provider, must be PCM or IEEE</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.SampleChannel.#ctor(NAudio.Wave.IWaveProvider,System.Boolean)">
<summary>
Initialises a new instance of SampleChannel
</summary>
<param name="waveProvider">Source wave provider, must be PCM or IEEE</param>
<param name="forceStereo">force mono inputs to become stereo</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.SampleChannel.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads samples from this sample provider
</summary>
<param name="buffer">Sample buffer</param>
<param name="offset">Offset into sample buffer</param>
<param name="sampleCount">Number of samples desired</param>
<returns>Number of samples read</returns>
</member>
<member name="P:NAudio.Wave.SampleProviders.SampleChannel.WaveFormat">
<summary>
The WaveFormat of this Sample Provider
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.SampleChannel.Volume">
<summary>
Allows adjusting the volume, 1.0f = full volume
</summary>
</member>
<member name="E:NAudio.Wave.SampleProviders.SampleChannel.PreVolumeMeter">
<summary>
Raised periodically to inform the user of the max volume
(before the volume meter)
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.SampleProviderConverters">
<summary>
Utility class for converting to SampleProvider
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.SampleProviderConverters.ConvertWaveProviderIntoSampleProvider(NAudio.Wave.IWaveProvider)">
<summary>
Helper function to go from IWaveProvider to a SampleProvider
Must already be PCM or IEEE float
</summary>
<param name="waveProvider">The WaveProvider to convert</param>
<returns>A sample provider</returns>
</member>
<member name="T:NAudio.Wave.SampleProviders.SampleToWaveProvider">
<summary>
Helper class for when you need to convert back to an IWaveProvider from
an ISampleProvider. Keeps it as IEEE float
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.SampleToWaveProvider.#ctor(NAudio.Wave.ISampleProvider)">
<summary>
Initializes a new instance of the WaveProviderFloatToWaveProvider class
</summary>
<param name="source">Source wave provider</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.SampleToWaveProvider.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads from this provider
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.SampleToWaveProvider.WaveFormat">
<summary>
The waveformat of this WaveProvider (same as the source)
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.SampleToWaveProvider16">
<summary>
Converts a sample provider to 16 bit PCM, optionally clipping and adjusting volume along the way
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.SampleToWaveProvider16.#ctor(NAudio.Wave.ISampleProvider)">
<summary>
Creates a new SampleToWaveProvider16
</summary>
<param name="sourceProvider">the source provider</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.SampleToWaveProvider16.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads bytes from this wave stream
</summary>
<param name="destBuffer">The destination buffer</param>
<param name="offset">Offset into the destination buffer</param>
<param name="numBytes">Number of bytes read</param>
<returns>Number of bytes read.</returns>
</member>
<member name="P:NAudio.Wave.SampleProviders.SampleToWaveProvider16.WaveFormat">
<summary>
<see cref="P:NAudio.Wave.IWaveProvider.WaveFormat"/>
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.SampleToWaveProvider16.Volume">
<summary>
Volume of this channel. 1.0 = full scale
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.SignalGenerator">
<summary>
Signal Generator
Sin, Square, Triangle, SawTooth, White Noise, Pink Noise, Sweep.
</summary>
<remarks>
Posibility to change ISampleProvider
Example :
---------
WaveOut _waveOutGene = new WaveOut();
WaveGenerator wg = new SignalGenerator();
wg.Type = ...
wg.Frequency = ...
wg ...
_waveOutGene.Init(wg);
_waveOutGene.Play();
</remarks>
</member>
<member name="M:NAudio.Wave.SampleProviders.SignalGenerator.#ctor">
<summary>
Initializes a new instance for the Generator (Default :: 44.1Khz, 2 channels, Sinus, Frequency = 440, Gain = 1)
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.SignalGenerator.#ctor(System.Int32,System.Int32)">
<summary>
Initializes a new instance for the Generator (UserDef SampleRate &amp; Channels)
</summary>
<param name="sampleRate">Desired sample rate</param>
<param name="channel">Number of channels</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.SignalGenerator.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads from this provider.
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.SignalGenerator.NextRandomTwo">
<summary>
Private :: Random for WhiteNoise &amp; Pink Noise (Value form -1 to 1)
</summary>
<returns>Random value from -1 to +1</returns>
</member>
<member name="P:NAudio.Wave.SampleProviders.SignalGenerator.WaveFormat">
<summary>
The waveformat of this WaveProvider (same as the source)
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.SignalGenerator.Frequency">
<summary>
Frequency for the Generator. (20.0 - 20000.0 Hz)
Sin, Square, Triangle, SawTooth, Sweep (Start Frequency).
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.SignalGenerator.FrequencyLog">
<summary>
Return Log of Frequency Start (Read only)
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.SignalGenerator.FrequencyEnd">
<summary>
End Frequency for the Sweep Generator. (Start Frequency in Frequency)
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.SignalGenerator.FrequencyEndLog">
<summary>
Return Log of Frequency End (Read only)
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.SignalGenerator.Gain">
<summary>
Gain for the Generator. (0.0 to 1.0)
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.SignalGenerator.PhaseReverse">
<summary>
Channel PhaseReverse
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.SignalGenerator.Type">
<summary>
Type of Generator.
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.SignalGenerator.SweepLengthSecs">
<summary>
Length Seconds for the Sweep Generator.
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.SignalGeneratorType">
<summary>
Signal Generator type
</summary>
</member>
<member name="F:NAudio.Wave.SampleProviders.SignalGeneratorType.Pink">
<summary>
Pink noise
</summary>
</member>
<member name="F:NAudio.Wave.SampleProviders.SignalGeneratorType.White">
<summary>
White noise
</summary>
</member>
<member name="F:NAudio.Wave.SampleProviders.SignalGeneratorType.Sweep">
<summary>
Sweep
</summary>
</member>
<member name="F:NAudio.Wave.SampleProviders.SignalGeneratorType.Sin">
<summary>
Sine wave
</summary>
</member>
<member name="F:NAudio.Wave.SampleProviders.SignalGeneratorType.Square">
<summary>
Square wave
</summary>
</member>
<member name="F:NAudio.Wave.SampleProviders.SignalGeneratorType.Triangle">
<summary>
Triangle Wave
</summary>
</member>
<member name="F:NAudio.Wave.SampleProviders.SignalGeneratorType.SawTooth">
<summary>
Sawtooth wave
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.VolumeSampleProvider">
<summary>
Very simple sample provider supporting adjustable gain
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.VolumeSampleProvider.#ctor(NAudio.Wave.ISampleProvider)">
<summary>
Initializes a new instance of VolumeSampleProvider
</summary>
<param name="source">Source Sample Provider</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.VolumeSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads samples from this sample provider
</summary>
<param name="buffer">Sample buffer</param>
<param name="offset">Offset into sample buffer</param>
<param name="sampleCount">Number of samples desired</param>
<returns>Number of samples read</returns>
</member>
<member name="P:NAudio.Wave.SampleProviders.VolumeSampleProvider.WaveFormat">
<summary>
WaveFormat
</summary>
</member>
<member name="P:NAudio.Wave.SampleProviders.VolumeSampleProvider.Volume">
<summary>
Allows adjusting the volume, 1.0f = full volume
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.WaveToSampleProvider">
<summary>
Helper class turning an already 32 bit floating point IWaveProvider
into an ISampleProvider - hopefully not needed for most applications
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.WaveToSampleProvider.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Initializes a new instance of the WaveToSampleProvider class
</summary>
<param name="source">Source wave provider, must be IEEE float</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.WaveToSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads from this provider
</summary>
</member>
<member name="T:NAudio.Wave.SampleProviders.WaveToSampleProvider64">
<summary>
Helper class turning an already 64 bit floating point IWaveProvider
into an ISampleProvider - hopefully not needed for most applications
</summary>
</member>
<member name="M:NAudio.Wave.SampleProviders.WaveToSampleProvider64.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Initializes a new instance of the WaveToSampleProvider class
</summary>
<param name="source">Source wave provider, must be IEEE float</param>
</member>
<member name="M:NAudio.Wave.SampleProviders.WaveToSampleProvider64.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Reads from this provider
</summary>
</member>
<member name="T:NAudio.Wave.WaveExtensionMethods">
<summary>
Useful extension methods to make switching between WaveAndSampleProvider easier
</summary>
</member>
<member name="M:NAudio.Wave.WaveExtensionMethods.ToSampleProvider(NAudio.Wave.IWaveProvider)">
<summary>
Converts a WaveProvider into a SampleProvider (only works for PCM)
</summary>
<param name="waveProvider">WaveProvider to convert</param>
<returns></returns>
</member>
<member name="M:NAudio.Wave.WaveExtensionMethods.Init(NAudio.Wave.IWavePlayer,NAudio.Wave.ISampleProvider,System.Boolean)">
<summary>
Allows sending a SampleProvider directly to an IWavePlayer without needing to convert
back to an IWaveProvider
</summary>
<param name="wavePlayer">The WavePlayer</param>
<param name="sampleProvider"></param>
<param name="convertTo16Bit"></param>
</member>
<member name="T:NAudio.Wave.AdpcmWaveFormat">
<summary>
Microsoft ADPCM
See http://icculus.org/SDL_sound/downloads/external_documentation/wavecomp.htm
</summary>
</member>
<member name="T:NAudio.Wave.WaveFormat">
<summary>
Represents a Wave file format
</summary>
</member>
<member name="F:NAudio.Wave.WaveFormat.waveFormatTag">
<summary>format type</summary>
</member>
<member name="F:NAudio.Wave.WaveFormat.channels">
<summary>number of channels</summary>
</member>
<member name="F:NAudio.Wave.WaveFormat.sampleRate">
<summary>sample rate</summary>
</member>
<member name="F:NAudio.Wave.WaveFormat.averageBytesPerSecond">
<summary>for buffer estimation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormat.blockAlign">
<summary>block size of data</summary>
</member>
<member name="F:NAudio.Wave.WaveFormat.bitsPerSample">
<summary>number of bits per sample of mono data</summary>
</member>
<member name="F:NAudio.Wave.WaveFormat.extraSize">
<summary>number of following bytes</summary>
</member>
<member name="M:NAudio.Wave.WaveFormat.#ctor">
<summary>
Creates a new PCM 44.1Khz stereo 16 bit format
</summary>
</member>
<member name="M:NAudio.Wave.WaveFormat.#ctor(System.Int32,System.Int32)">
<summary>
Creates a new 16 bit wave format with the specified sample
rate and channel count
</summary>
<param name="sampleRate">Sample Rate</param>
<param name="channels">Number of channels</param>
</member>
<member name="M:NAudio.Wave.WaveFormat.ConvertLatencyToByteSize(System.Int32)">
<summary>
Gets the size of a wave buffer equivalent to the latency in milliseconds.
</summary>
<param name="milliseconds">The milliseconds.</param>
<returns></returns>
</member>
<member name="M:NAudio.Wave.WaveFormat.CreateCustomFormat(NAudio.Wave.WaveFormatEncoding,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Creates a WaveFormat with custom members
</summary>
<param name="tag">The encoding</param>
<param name="sampleRate">Sample Rate</param>
<param name="channels">Number of channels</param>
<param name="averageBytesPerSecond">Average Bytes Per Second</param>
<param name="blockAlign">Block Align</param>
<param name="bitsPerSample">Bits Per Sample</param>
<returns></returns>
</member>
<member name="M:NAudio.Wave.WaveFormat.CreateALawFormat(System.Int32,System.Int32)">
<summary>
Creates an A-law wave format
</summary>
<param name="sampleRate">Sample Rate</param>
<param name="channels">Number of Channels</param>
<returns>Wave Format</returns>
</member>
<member name="M:NAudio.Wave.WaveFormat.CreateMuLawFormat(System.Int32,System.Int32)">
<summary>
Creates a Mu-law wave format
</summary>
<param name="sampleRate">Sample Rate</param>
<param name="channels">Number of Channels</param>
<returns>Wave Format</returns>
</member>
<member name="M:NAudio.Wave.WaveFormat.#ctor(System.Int32,System.Int32,System.Int32)">
<summary>
Creates a new PCM format with the specified sample rate, bit depth and channels
</summary>
</member>
<member name="M:NAudio.Wave.WaveFormat.CreateIeeeFloatWaveFormat(System.Int32,System.Int32)">
<summary>
Creates a new 32 bit IEEE floating point wave format
</summary>
<param name="sampleRate">sample rate</param>
<param name="channels">number of channels</param>
</member>
<member name="M:NAudio.Wave.WaveFormat.MarshalFromPtr(System.IntPtr)">
<summary>
Helper function to retrieve a WaveFormat structure from a pointer
</summary>
<param name="pointer">WaveFormat structure</param>
<returns></returns>
</member>
<member name="M:NAudio.Wave.WaveFormat.MarshalToPtr(NAudio.Wave.WaveFormat)">
<summary>
Helper function to marshal WaveFormat to an IntPtr
</summary>
<param name="format">WaveFormat</param>
<returns>IntPtr to WaveFormat structure (needs to be freed by callee)</returns>
</member>
<member name="M:NAudio.Wave.WaveFormat.FromFormatChunk(System.IO.BinaryReader,System.Int32)">
<summary>
Reads in a WaveFormat (with extra data) from a fmt chunk (chunk identifier and
length should already have been read)
</summary>
<param name="br">Binary reader</param>
<param name="formatChunkLength">Format chunk length</param>
<returns>A WaveFormatExtraData</returns>
</member>
<member name="M:NAudio.Wave.WaveFormat.#ctor(System.IO.BinaryReader)">
<summary>
Reads a new WaveFormat object from a stream
</summary>
<param name="br">A binary reader that wraps the stream</param>
</member>
<member name="M:NAudio.Wave.WaveFormat.ToString">
<summary>
Reports this WaveFormat as a string
</summary>
<returns>String describing the wave format</returns>
</member>
<member name="M:NAudio.Wave.WaveFormat.Equals(System.Object)">
<summary>
Compares with another WaveFormat object
</summary>
<param name="obj">Object to compare to</param>
<returns>True if the objects are the same</returns>
</member>
<member name="M:NAudio.Wave.WaveFormat.GetHashCode">
<summary>
Provides a Hashcode for this WaveFormat
</summary>
<returns>A hashcode</returns>
</member>
<member name="M:NAudio.Wave.WaveFormat.Serialize(System.IO.BinaryWriter)">
<summary>
Writes this WaveFormat object to a stream
</summary>
<param name="writer">the output stream</param>
</member>
<member name="P:NAudio.Wave.WaveFormat.Encoding">
<summary>
Returns the encoding type used
</summary>
</member>
<member name="P:NAudio.Wave.WaveFormat.Channels">
<summary>
Returns the number of channels (1=mono,2=stereo etc)
</summary>
</member>
<member name="P:NAudio.Wave.WaveFormat.SampleRate">
<summary>
Returns the sample rate (samples per second)
</summary>
</member>
<member name="P:NAudio.Wave.WaveFormat.AverageBytesPerSecond">
<summary>
Returns the average number of bytes used per second
</summary>
</member>
<member name="P:NAudio.Wave.WaveFormat.BlockAlign">
<summary>
Returns the block alignment
</summary>
</member>
<member name="P:NAudio.Wave.WaveFormat.BitsPerSample">
<summary>
Returns the number of bits per sample (usually 16 or 32, sometimes 24 or 8)
Can be 0 for some codecs
</summary>
</member>
<member name="P:NAudio.Wave.WaveFormat.ExtraSize">
<summary>
Returns the number of extra bytes used by this waveformat. Often 0,
except for compressed formats which store extra data after the WAVEFORMATEX header
</summary>
</member>
<member name="M:NAudio.Wave.AdpcmWaveFormat.#ctor">
<summary>
Empty constructor needed for marshalling from a pointer
</summary>
</member>
<member name="M:NAudio.Wave.AdpcmWaveFormat.#ctor(System.Int32,System.Int32)">
<summary>
Microsoft ADPCM
</summary>
<param name="sampleRate">Sample Rate</param>
<param name="channels">Channels</param>
</member>
<member name="M:NAudio.Wave.AdpcmWaveFormat.Serialize(System.IO.BinaryWriter)">
<summary>
Serializes this wave format
</summary>
<param name="writer">Binary writer</param>
</member>
<member name="M:NAudio.Wave.AdpcmWaveFormat.ToString">
<summary>
String Description of this WaveFormat
</summary>
</member>
<member name="P:NAudio.Wave.AdpcmWaveFormat.SamplesPerBlock">
<summary>
Samples per block
</summary>
</member>
<member name="P:NAudio.Wave.AdpcmWaveFormat.NumCoefficients">
<summary>
Number of coefficients
</summary>
</member>
<member name="P:NAudio.Wave.AdpcmWaveFormat.Coefficients">
<summary>
Coefficients
</summary>
</member>
<member name="T:NAudio.Wave.Gsm610WaveFormat">
<summary>
GSM 610
</summary>
</member>
<member name="M:NAudio.Wave.Gsm610WaveFormat.#ctor">
<summary>
Creates a GSM 610 WaveFormat
For now hardcoded to 13kbps
</summary>
</member>
<member name="M:NAudio.Wave.Gsm610WaveFormat.Serialize(System.IO.BinaryWriter)">
<summary>
Writes this structure to a BinaryWriter
</summary>
</member>
<member name="P:NAudio.Wave.Gsm610WaveFormat.SamplesPerBlock">
<summary>
Samples per block
</summary>
</member>
<member name="T:NAudio.Wave.ImaAdpcmWaveFormat">
<summary>
IMA/DVI ADPCM Wave Format
Work in progress
</summary>
</member>
<member name="M:NAudio.Wave.ImaAdpcmWaveFormat.#ctor">
<summary>
parameterless constructor for Marshalling
</summary>
</member>
<member name="M:NAudio.Wave.ImaAdpcmWaveFormat.#ctor(System.Int32,System.Int32,System.Int32)">
<summary>
Creates a new IMA / DVI ADPCM Wave Format
</summary>
<param name="sampleRate">Sample Rate</param>
<param name="channels">Number of channels</param>
<param name="bitsPerSample">Bits Per Sample</param>
</member>
<member name="T:NAudio.Wave.Mp3WaveFormat">
<summary>
MP3 WaveFormat, MPEGLAYER3WAVEFORMAT from mmreg.h
</summary>
</member>
<member name="F:NAudio.Wave.Mp3WaveFormat.id">
<summary>
Wave format ID (wID)
</summary>
</member>
<member name="F:NAudio.Wave.Mp3WaveFormat.flags">
<summary>
Padding flags (fdwFlags)
</summary>
</member>
<member name="F:NAudio.Wave.Mp3WaveFormat.blockSize">
<summary>
Block Size (nBlockSize)
</summary>
</member>
<member name="F:NAudio.Wave.Mp3WaveFormat.framesPerBlock">
<summary>
Frames per block (nFramesPerBlock)
</summary>
</member>
<member name="F:NAudio.Wave.Mp3WaveFormat.codecDelay">
<summary>
Codec Delay (nCodecDelay)
</summary>
</member>
<member name="M:NAudio.Wave.Mp3WaveFormat.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Creates a new MP3 WaveFormat
</summary>
</member>
<member name="T:NAudio.Wave.Mp3WaveFormatFlags">
<summary>
Wave Format Padding Flags
</summary>
</member>
<member name="F:NAudio.Wave.Mp3WaveFormatFlags.PaddingIso">
<summary>
MPEGLAYER3_FLAG_PADDING_ISO
</summary>
</member>
<member name="F:NAudio.Wave.Mp3WaveFormatFlags.PaddingOn">
<summary>
MPEGLAYER3_FLAG_PADDING_ON
</summary>
</member>
<member name="F:NAudio.Wave.Mp3WaveFormatFlags.PaddingOff">
<summary>
MPEGLAYER3_FLAG_PADDING_OFF
</summary>
</member>
<member name="T:NAudio.Wave.Mp3WaveFormatId">
<summary>
Wave Format ID
</summary>
</member>
<member name="F:NAudio.Wave.Mp3WaveFormatId.Unknown">
<summary>MPEGLAYER3_ID_UNKNOWN</summary>
</member>
<member name="F:NAudio.Wave.Mp3WaveFormatId.Mpeg">
<summary>MPEGLAYER3_ID_MPEG</summary>
</member>
<member name="F:NAudio.Wave.Mp3WaveFormatId.ConstantFrameSize">
<summary>MPEGLAYER3_ID_CONSTANTFRAMESIZE</summary>
</member>
<member name="T:NAudio.Wave.TrueSpeechWaveFormat">
<summary>
DSP Group TrueSpeech
</summary>
</member>
<member name="M:NAudio.Wave.TrueSpeechWaveFormat.#ctor">
<summary>
DSP Group TrueSpeech WaveFormat
</summary>
</member>
<member name="M:NAudio.Wave.TrueSpeechWaveFormat.Serialize(System.IO.BinaryWriter)">
<summary>
Writes this structure to a BinaryWriter
</summary>
</member>
<member name="T:NAudio.Wave.WaveFormatEncoding">
<summary>
Summary description for WaveFormatEncoding.
</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Unknown">
<summary>WAVE_FORMAT_UNKNOWN, Microsoft Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Pcm">
<summary>WAVE_FORMAT_PCM Microsoft Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Adpcm">
<summary>WAVE_FORMAT_ADPCM Microsoft Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.IeeeFloat">
<summary>WAVE_FORMAT_IEEE_FLOAT Microsoft Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Vselp">
<summary>WAVE_FORMAT_VSELP Compaq Computer Corp.</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.IbmCvsd">
<summary>WAVE_FORMAT_IBM_CVSD IBM Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.ALaw">
<summary>WAVE_FORMAT_ALAW Microsoft Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.MuLaw">
<summary>WAVE_FORMAT_MULAW Microsoft Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Dts">
<summary>WAVE_FORMAT_DTS Microsoft Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Drm">
<summary>WAVE_FORMAT_DRM Microsoft Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WmaVoice9">
<summary>WAVE_FORMAT_WMAVOICE9 </summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.OkiAdpcm">
<summary>WAVE_FORMAT_OKI_ADPCM OKI</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.DviAdpcm">
<summary>WAVE_FORMAT_DVI_ADPCM Intel Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.ImaAdpcm">
<summary>WAVE_FORMAT_IMA_ADPCM Intel Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.MediaspaceAdpcm">
<summary>WAVE_FORMAT_MEDIASPACE_ADPCM Videologic</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.SierraAdpcm">
<summary>WAVE_FORMAT_SIERRA_ADPCM Sierra Semiconductor Corp </summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.G723Adpcm">
<summary>WAVE_FORMAT_G723_ADPCM Antex Electronics Corporation </summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.DigiStd">
<summary>WAVE_FORMAT_DIGISTD DSP Solutions, Inc.</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.DigiFix">
<summary>WAVE_FORMAT_DIGIFIX DSP Solutions, Inc.</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.DialogicOkiAdpcm">
<summary>WAVE_FORMAT_DIALOGIC_OKI_ADPCM Dialogic Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.MediaVisionAdpcm">
<summary>WAVE_FORMAT_MEDIAVISION_ADPCM Media Vision, Inc.</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.CUCodec">
<summary>WAVE_FORMAT_CU_CODEC Hewlett-Packard Company </summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.YamahaAdpcm">
<summary>WAVE_FORMAT_YAMAHA_ADPCM Yamaha Corporation of America</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.SonarC">
<summary>WAVE_FORMAT_SONARC Speech Compression</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.DspGroupTrueSpeech">
<summary>WAVE_FORMAT_DSPGROUP_TRUESPEECH DSP Group, Inc </summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.EchoSpeechCorporation1">
<summary>WAVE_FORMAT_ECHOSC1 Echo Speech Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.AudioFileAf36">
<summary>WAVE_FORMAT_AUDIOFILE_AF36, Virtual Music, Inc.</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Aptx">
<summary>WAVE_FORMAT_APTX Audio Processing Technology</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.AudioFileAf10">
<summary>WAVE_FORMAT_AUDIOFILE_AF10, Virtual Music, Inc.</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Prosody1612">
<summary>WAVE_FORMAT_PROSODY_1612, Aculab plc</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Lrc">
<summary>WAVE_FORMAT_LRC, Merging Technologies S.A. </summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.DolbyAc2">
<summary>WAVE_FORMAT_DOLBY_AC2, Dolby Laboratories</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Gsm610">
<summary>WAVE_FORMAT_GSM610, Microsoft Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.MsnAudio">
<summary>WAVE_FORMAT_MSNAUDIO, Microsoft Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.AntexAdpcme">
<summary>WAVE_FORMAT_ANTEX_ADPCME, Antex Electronics Corporation</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.ControlResVqlpc">
<summary>WAVE_FORMAT_CONTROL_RES_VQLPC, Control Resources Limited </summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.DigiReal">
<summary>WAVE_FORMAT_DIGIREAL, DSP Solutions, Inc. </summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.DigiAdpcm">
<summary>WAVE_FORMAT_DIGIADPCM, DSP Solutions, Inc.</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.ControlResCr10">
<summary>WAVE_FORMAT_CONTROL_RES_CR10, Control Resources Limited</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_NMS_VBXADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CS_IMAADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ECHOSC3">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ROCKWELL_ADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ROCKWELL_DIGITALK">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_XEBEC">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_G721_ADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_G728_CELP">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_MSG723">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Mpeg">
<summary>WAVE_FORMAT_MPEG, Microsoft Corporation </summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_RT24">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_PAC">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.MpegLayer3">
<summary>WAVE_FORMAT_MPEGLAYER3, ISO/MPEG Layer3 Format Tag </summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_LUCENT_G723">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CIRRUS">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ESPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CANOPUS_ATRAC">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_G726_ADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_G722_ADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DSAT_DISPLAY">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_BYTE_ALIGNED">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_AC8">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_AC10">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_AC16">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_AC20">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_RT24">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_RT29">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_RT29HW">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_VR12">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_VR18">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_TQ40">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SOFTSOUND">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_TQ60">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_MSRT24">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_G729A">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_MVI_MVI2">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DF_G726">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DF_GSM610">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ISIAUDIO">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ONLIVE">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SBC24">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DOLBY_AC3_SPDIF">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_MEDIASONIC_G723">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_PROSODY_8KBPS">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ZYXEL_ADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_PHILIPS_LPCBB">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_PACKED">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_MALDEN_PHONYTALK">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Gsm">
<summary>WAVE_FORMAT_GSM</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.G729">
<summary>WAVE_FORMAT_G729</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.G723">
<summary>WAVE_FORMAT_G723</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Acelp">
<summary>WAVE_FORMAT_ACELP</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.RawAac">
<summary>
WAVE_FORMAT_RAW_AAC1
</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_RHETOREX_ADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_IRAT">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VIVO_G723">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VIVO_SIREN">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DIGITAL_G723">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SANYO_LD_ADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SIPROLAB_ACEPLNET">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SIPROLAB_ACELP4800">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SIPROLAB_ACELP8V3">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SIPROLAB_G729">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SIPROLAB_G729A">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SIPROLAB_KELVIN">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_G726ADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_QUALCOMM_PUREVOICE">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_QUALCOMM_HALFRATE">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_TUBGSM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_MSAUDIO1">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WindowsMediaAudio">
<summary>
Windows Media Audio, WAVE_FORMAT_WMAUDIO2, Microsoft Corporation
</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WindowsMediaAudioProfessional">
<summary>
Windows Media Audio Professional WAVE_FORMAT_WMAUDIO3, Microsoft Corporation
</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WindowsMediaAudioLosseless">
<summary>
Windows Media Audio Lossless, WAVE_FORMAT_WMAUDIO_LOSSLESS
</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WindowsMediaAudioSpdif">
<summary>
Windows Media Audio Professional over SPDIF WAVE_FORMAT_WMASPDIF (0x0164)
</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_UNISYS_NAP_ADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_UNISYS_NAP_ULAW">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_UNISYS_NAP_ALAW">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_UNISYS_NAP_16K">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CREATIVE_ADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CREATIVE_FASTSPEECH8">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CREATIVE_FASTSPEECH10">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_UHER_ADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_QUARTERDECK">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ILINK_VC">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_RAW_SPORT">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ESST_AC3">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_IPI_HSX">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_IPI_RPELP">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CS2">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SONY_SCX">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_FM_TOWNS_SND">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_BTV_DIGITAL">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_QDESIGN_MUSIC">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VME_VMPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_TPC">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_OLIGSM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_OLIADPCM">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_OLICELP">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_OLISBC">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_OLIOPR">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_LH_CODEC">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_NORRIS">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SOUNDSPACE_MUSICOMPRESS">
<summary></summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.MPEG_ADTS_AAC">
<summary>
Advanced Audio Coding (AAC) audio in Audio Data Transport Stream (ADTS) format.
The format block is a WAVEFORMATEX structure with wFormatTag equal to WAVE_FORMAT_MPEG_ADTS_AAC.
</summary>
<remarks>
The WAVEFORMATEX structure specifies the core AAC-LC sample rate and number of channels,
prior to applying spectral band replication (SBR) or parametric stereo (PS) tools, if present.
No additional data is required after the WAVEFORMATEX structure.
</remarks>
<see>http://msdn.microsoft.com/en-us/library/dd317599%28VS.85%29.aspx</see>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.MPEG_RAW_AAC">
<summary></summary>
<remarks>Source wmCodec.h</remarks>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.MPEG_LOAS">
<summary>
MPEG-4 audio transport stream with a synchronization layer (LOAS) and a multiplex layer (LATM).
The format block is a WAVEFORMATEX structure with wFormatTag equal to WAVE_FORMAT_MPEG_LOAS.
</summary>
<remarks>
The WAVEFORMATEX structure specifies the core AAC-LC sample rate and number of channels,
prior to applying spectral SBR or PS tools, if present.
No additional data is required after the WAVEFORMATEX structure.
</remarks>
<see>http://msdn.microsoft.com/en-us/library/dd317599%28VS.85%29.aspx</see>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.NOKIA_MPEG_ADTS_AAC">
<summary>NOKIA_MPEG_ADTS_AAC</summary>
<remarks>Source wmCodec.h</remarks>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.NOKIA_MPEG_RAW_AAC">
<summary>NOKIA_MPEG_RAW_AAC</summary>
<remarks>Source wmCodec.h</remarks>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.VODAFONE_MPEG_ADTS_AAC">
<summary>VODAFONE_MPEG_ADTS_AAC</summary>
<remarks>Source wmCodec.h</remarks>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.VODAFONE_MPEG_RAW_AAC">
<summary>VODAFONE_MPEG_RAW_AAC</summary>
<remarks>Source wmCodec.h</remarks>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.MPEG_HEAAC">
<summary>
High-Efficiency Advanced Audio Coding (HE-AAC) stream.
The format block is an HEAACWAVEFORMAT structure.
</summary>
<see>http://msdn.microsoft.com/en-us/library/dd317599%28VS.85%29.aspx</see>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DVM">
<summary>WAVE_FORMAT_DVM</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Vorbis1">
<summary>WAVE_FORMAT_VORBIS1 "Og" Original stream compatible</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Vorbis2">
<summary>WAVE_FORMAT_VORBIS2 "Pg" Have independent header</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Vorbis3">
<summary>WAVE_FORMAT_VORBIS3 "Qg" Have no codebook header</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Vorbis1P">
<summary>WAVE_FORMAT_VORBIS1P "og" Original stream compatible</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Vorbis2P">
<summary>WAVE_FORMAT_VORBIS2P "pg" Have independent headere</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Vorbis3P">
<summary>WAVE_FORMAT_VORBIS3P "qg" Have no codebook header</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.Extensible">
<summary>WAVE_FORMAT_EXTENSIBLE</summary>
</member>
<member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DEVELOPMENT">
<summary></summary>
</member>
<member name="T:NAudio.Wave.WaveFormatExtensible">
<summary>
WaveFormatExtensible
http://www.microsoft.com/whdc/device/audio/multichaud.mspx
</summary>
</member>
<member name="M:NAudio.Wave.WaveFormatExtensible.#ctor">
<summary>
Parameterless constructor for marshalling
</summary>
</member>
<member name="M:NAudio.Wave.WaveFormatExtensible.#ctor(System.Int32,System.Int32,System.Int32)">
<summary>
Creates a new WaveFormatExtensible for PCM or IEEE
</summary>
</member>
<member name="M:NAudio.Wave.WaveFormatExtensible.ToStandardWaveFormat">
<summary>
WaveFormatExtensible for PCM or floating point can be awkward to work with
This creates a regular WaveFormat structure representing the same audio format
</summary>
<returns></returns>
</member>
<member name="M:NAudio.Wave.WaveFormatExtensible.Serialize(System.IO.BinaryWriter)">
<summary>
Serialize
</summary>
<param name="writer"></param>
</member>
<member name="M:NAudio.Wave.WaveFormatExtensible.ToString">
<summary>
String representation
</summary>
</member>
<member name="P:NAudio.Wave.WaveFormatExtensible.SubFormat">
<summary>
SubFormat (may be one of AudioMediaSubtypes)
</summary>
</member>
<member name="T:NAudio.Wave.WaveFormatExtraData">
<summary>
This class used for marshalling from unmanaged code
</summary>
</member>
<member name="M:NAudio.Wave.WaveFormatExtraData.#ctor">
<summary>
parameterless constructor for marshalling
</summary>
</member>
<member name="M:NAudio.Wave.WaveFormatExtraData.#ctor(System.IO.BinaryReader)">
<summary>
Reads this structure from a BinaryReader
</summary>
</member>
<member name="M:NAudio.Wave.WaveFormatExtraData.Serialize(System.IO.BinaryWriter)">
<summary>
Writes this structure to a BinaryWriter
</summary>
</member>
<member name="P:NAudio.Wave.WaveFormatExtraData.ExtraData">
<summary>
Allows the extra data to be read
</summary>
</member>
<member name="T:NAudio.Wave.WaveFormats.WmaWaveFormat">
<summary>
The WMA wave format.
May not be much use because WMA codec is a DirectShow DMO not an ACM
</summary>
</member>
<member name="T:NAudio.Wave.IWaveIn">
<summary>
Generic interface for wave recording
</summary>
</member>
<member name="M:NAudio.Wave.IWaveIn.StartRecording">
<summary>
Start Recording
</summary>
</member>
<member name="M:NAudio.Wave.IWaveIn.StopRecording">
<summary>
Stop Recording
</summary>
</member>
<member name="P:NAudio.Wave.IWaveIn.WaveFormat">
<summary>
Recording WaveFormat
</summary>
</member>
<member name="E:NAudio.Wave.IWaveIn.DataAvailable">
<summary>
Indicates recorded data is available
</summary>
</member>
<member name="E:NAudio.Wave.IWaveIn.RecordingStopped">
<summary>
Indicates that all recorded data has now been received.
</summary>
</member>
<member name="T:NAudio.Wave.IWaveBuffer">
<summary>
IWaveBuffer interface use to store wave datas.
Data can be manipulated with arrays (<see cref="P:NAudio.Wave.IWaveBuffer.ByteBuffer"/>,<see cref="P:NAudio.Wave.IWaveBuffer.FloatBuffer"/>,
<see cref="P:NAudio.Wave.IWaveBuffer.ShortBuffer"/>,<see cref="P:NAudio.Wave.IWaveBuffer.IntBuffer"/> ) that are pointing to the same memory buffer.
This is a requirement for all subclasses.
Use the associated Count property based on the type of buffer to get the number of data in the
buffer.
<see cref="T:NAudio.Wave.WaveBuffer"/> for the standard implementation using C# unions.
</summary>
</member>
<member name="P:NAudio.Wave.IWaveBuffer.ByteBuffer">
<summary>
Gets the byte buffer.
</summary>
<value>The byte buffer.</value>
</member>
<member name="P:NAudio.Wave.IWaveBuffer.FloatBuffer">
<summary>
Gets the float buffer.
</summary>
<value>The float buffer.</value>
</member>
<member name="P:NAudio.Wave.IWaveBuffer.ShortBuffer">
<summary>
Gets the short buffer.
</summary>
<value>The short buffer.</value>
</member>
<member name="P:NAudio.Wave.IWaveBuffer.IntBuffer">
<summary>
Gets the int buffer.
</summary>
<value>The int buffer.</value>
</member>
<member name="P:NAudio.Wave.IWaveBuffer.MaxSize">
<summary>
Gets the max size in bytes of the byte buffer..
</summary>
<value>Maximum number of bytes in the buffer.</value>
</member>
<member name="P:NAudio.Wave.IWaveBuffer.ByteBufferCount">
<summary>
Gets the byte buffer count.
</summary>
<value>The byte buffer count.</value>
</member>
<member name="P:NAudio.Wave.IWaveBuffer.FloatBufferCount">
<summary>
Gets the float buffer count.
</summary>
<value>The float buffer count.</value>
</member>
<member name="P:NAudio.Wave.IWaveBuffer.ShortBufferCount">
<summary>
Gets the short buffer count.
</summary>
<value>The short buffer count.</value>
</member>
<member name="P:NAudio.Wave.IWaveBuffer.IntBufferCount">
<summary>
Gets the int buffer count.
</summary>
<value>The int buffer count.</value>
</member>
<member name="T:NAudio.Wave.MediaFoundationEncoder">
<summary>
Media Foundation Encoder class allows you to use Media Foundation to encode an IWaveProvider
to any supported encoding format
</summary>
</member>
<member name="M:NAudio.Wave.MediaFoundationEncoder.GetEncodeBitrates(System.Guid,System.Int32,System.Int32)">
<summary>
Queries the available bitrates for a given encoding output type, sample rate and number of channels
</summary>
<param name="audioSubtype">Audio subtype - a value from the AudioSubtypes class</param>
<param name="sampleRate">The sample rate of the PCM to encode</param>
<param name="channels">The number of channels of the PCM to encode</param>
<returns>An array of available bitrates in average bits per second</returns>
</member>
<member name="M:NAudio.Wave.MediaFoundationEncoder.GetOutputMediaTypes(System.Guid)">
<summary>
Gets all the available media types for a particular
</summary>
<param name="audioSubtype">Audio subtype - a value from the AudioSubtypes class</param>
<returns>An array of available media types that can be encoded with this subtype</returns>
</member>
<member name="M:NAudio.Wave.MediaFoundationEncoder.EncodeToWma(NAudio.Wave.IWaveProvider,System.String,System.Int32)">
<summary>
Helper function to simplify encoding Window Media Audio
Should be supported on Vista and above (not tested)
</summary>
<param name="inputProvider">Input provider, must be PCM</param>
<param name="outputFile">Output file path, should end with .wma</param>
<param name="desiredBitRate">Desired bitrate. Use GetEncodeBitrates to find the possibilities for your input type</param>
</member>
<member name="M:NAudio.Wave.MediaFoundationEncoder.EncodeToMp3(NAudio.Wave.IWaveProvider,System.String,System.Int32)">
<summary>
Helper function to simplify encoding to MP3
By default, will only be available on Windows 8 and above
</summary>
<param name="inputProvider">Input provider, must be PCM</param>
<param name="outputFile">Output file path, should end with .mp3</param>
<param name="desiredBitRate">Desired bitrate. Use GetEncodeBitrates to find the possibilities for your input type</param>
</member>
<member name="M:NAudio.Wave.MediaFoundationEncoder.EncodeToAac(NAudio.Wave.IWaveProvider,System.String,System.Int32)">
<summary>
Helper function to simplify encoding to AAC
By default, will only be available on Windows 7 and above
</summary>
<param name="inputProvider">Input provider, must be PCM</param>
<param name="outputFile">Output file path, should end with .mp4 (or .aac on Windows 8)</param>
<param name="desiredBitRate">Desired bitrate. Use GetEncodeBitrates to find the possibilities for your input type</param>
</member>
<member name="M:NAudio.Wave.MediaFoundationEncoder.SelectMediaType(System.Guid,NAudio.Wave.WaveFormat,System.Int32)">
<summary>
Tries to find the encoding media type with the closest bitrate to that specified
</summary>
<param name="audioSubtype">Audio subtype, a value from AudioSubtypes</param>
<param name="inputFormat">Your encoder input format (used to check sample rate and channel count)</param>
<param name="desiredBitRate">Your desired bitrate</param>
<returns>The closest media type, or null if none available</returns>
</member>
<member name="M:NAudio.Wave.MediaFoundationEncoder.#ctor(NAudio.MediaFoundation.MediaType)">
<summary>
Creates a new encoder that encodes to the specified output media type
</summary>
<param name="outputMediaType">Desired output media type</param>
</member>
<member name="M:NAudio.Wave.MediaFoundationEncoder.Encode(System.String,NAudio.Wave.IWaveProvider)">
<summary>
Encodes a file
</summary>
<param name="outputFile">Output filename (container type is deduced from the filename)</param>
<param name="inputProvider">Input provider (should be PCM, some encoders will also allow IEEE float)</param>
</member>
<member name="M:NAudio.Wave.MediaFoundationEncoder.Dispose(System.Boolean)">
<summary>
Disposes this instance
</summary>
<param name="disposing"></param>
</member>
<member name="M:NAudio.Wave.MediaFoundationEncoder.Dispose">
<summary>
Disposes this instance
</summary>
</member>
<member name="M:NAudio.Wave.MediaFoundationEncoder.Finalize">
<summary>
Finalizer
</summary>
</member>
<member name="T:NAudio.Wave.PlaybackState">
<summary>
Playback State
</summary>
</member>
<member name="F:NAudio.Wave.PlaybackState.Stopped">
<summary>
Stopped
</summary>
</member>
<member name="F:NAudio.Wave.PlaybackState.Playing">
<summary>
Playing
</summary>
</member>
<member name="F:NAudio.Wave.PlaybackState.Paused">
<summary>
Paused
</summary>
</member>
<member name="T:NAudio.Wave.StoppedEventArgs">
<summary>
Stopped Event Args
</summary>
</member>
<member name="M:NAudio.Wave.StoppedEventArgs.#ctor(System.Exception)">
<summary>
Initializes a new instance of StoppedEventArgs
</summary>
<param name="exception">An exception to report (null if no exception)</param>
</member>
<member name="P:NAudio.Wave.StoppedEventArgs.Exception">
<summary>
An exception. Will be null if the playback or record operation stopped
</summary>
</member>
<member name="T:NAudio.Wave.WaveBuffer">
<summary>
WaveBuffer class use to store wave datas. Data can be manipulated with arrays
(<see cref="P:NAudio.Wave.WaveBuffer.ByteBuffer"/>,<see cref="P:NAudio.Wave.WaveBuffer.FloatBuffer"/>,<see cref="P:NAudio.Wave.WaveBuffer.ShortBuffer"/>,<see cref="P:NAudio.Wave.WaveBuffer.IntBuffer"/> ) that are pointing to the
same memory buffer. Use the associated Count property based on the type of buffer to get the number of
data in the buffer.
Implicit casting is now supported to float[], byte[], int[], short[].
You must not use Length on returned arrays.
n.b. FieldOffset is 8 now to allow it to work natively on 64 bit
</summary>
</member>
<member name="F:NAudio.Wave.WaveBuffer.numberOfBytes">
<summary>
Number of Bytes
</summary>
</member>
<member name="M:NAudio.Wave.WaveBuffer.#ctor(System.Int32)">
<summary>
Initializes a new instance of the <see cref="T:NAudio.Wave.WaveBuffer"/> class.
</summary>
<param name="sizeToAllocateInBytes">The number of bytes. The size of the final buffer will be aligned on 4 Bytes (upper bound)</param>
</member>
<member name="M:NAudio.Wave.WaveBuffer.#ctor(System.Byte[])">
<summary>
Initializes a new instance of the <see cref="T:NAudio.Wave.WaveBuffer"/> class binded to a specific byte buffer.
</summary>
<param name="bufferToBoundTo">A byte buffer to bound the WaveBuffer to.</param>
</member>
<member name="M:NAudio.Wave.WaveBuffer.BindTo(System.Byte[])">
<summary>
Binds this WaveBuffer instance to a specific byte buffer.
</summary>
<param name="bufferToBoundTo">A byte buffer to bound the WaveBuffer to.</param>
</member>
<member name="M:NAudio.Wave.WaveBuffer.op_Implicit(NAudio.Wave.WaveBuffer)~System.Byte[]">
<summary>
Performs an implicit conversion from <see cref="T:NAudio.Wave.WaveBuffer"/> to <see cref="T:System.Byte"/>.
</summary>
<param name="waveBuffer">The wave buffer.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="M:NAudio.Wave.WaveBuffer.op_Implicit(NAudio.Wave.WaveBuffer)~System.Single[]">
<summary>
Performs an implicit conversion from <see cref="T:NAudio.Wave.WaveBuffer"/> to <see cref="T:System.Single"/>.
</summary>
<param name="waveBuffer">The wave buffer.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="M:NAudio.Wave.WaveBuffer.op_Implicit(NAudio.Wave.WaveBuffer)~System.Int32[]">
<summary>
Performs an implicit conversion from <see cref="T:NAudio.Wave.WaveBuffer"/> to <see cref="T:System.Int32"/>.
</summary>
<param name="waveBuffer">The wave buffer.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="M:NAudio.Wave.WaveBuffer.op_Implicit(NAudio.Wave.WaveBuffer)~System.Int16[]">
<summary>
Performs an implicit conversion from <see cref="T:NAudio.Wave.WaveBuffer"/> to <see cref="T:System.Int16"/>.
</summary>
<param name="waveBuffer">The wave buffer.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="M:NAudio.Wave.WaveBuffer.Clear">
<summary>
Clears the associated buffer.
</summary>
</member>
<member name="M:NAudio.Wave.WaveBuffer.Copy(System.Array)">
<summary>
Copy this WaveBuffer to a destination buffer up to ByteBufferCount bytes.
</summary>
</member>
<member name="M:NAudio.Wave.WaveBuffer.CheckValidityCount(System.String,System.Int32,System.Int32)">
<summary>
Checks the validity of the count parameters.
</summary>
<param name="argName">Name of the arg.</param>
<param name="value">The value.</param>
<param name="sizeOfValue">The size of value.</param>
</member>
<member name="P:NAudio.Wave.WaveBuffer.ByteBuffer">
<summary>
Gets the byte buffer.
</summary>
<value>The byte buffer.</value>
</member>
<member name="P:NAudio.Wave.WaveBuffer.FloatBuffer">
<summary>
Gets the float buffer.
</summary>
<value>The float buffer.</value>
</member>
<member name="P:NAudio.Wave.WaveBuffer.ShortBuffer">
<summary>
Gets the short buffer.
</summary>
<value>The short buffer.</value>
</member>
<member name="P:NAudio.Wave.WaveBuffer.IntBuffer">
<summary>
Gets the int buffer.
</summary>
<value>The int buffer.</value>
</member>
<member name="P:NAudio.Wave.WaveBuffer.MaxSize">
<summary>
Gets the max size in bytes of the byte buffer..
</summary>
<value>Maximum number of bytes in the buffer.</value>
</member>
<member name="P:NAudio.Wave.WaveBuffer.ByteBufferCount">
<summary>
Gets or sets the byte buffer count.
</summary>
<value>The byte buffer count.</value>
</member>
<member name="P:NAudio.Wave.WaveBuffer.FloatBufferCount">
<summary>
Gets or sets the float buffer count.
</summary>
<value>The float buffer count.</value>
</member>
<member name="P:NAudio.Wave.WaveBuffer.ShortBufferCount">
<summary>
Gets or sets the short buffer count.
</summary>
<value>The short buffer count.</value>
</member>
<member name="P:NAudio.Wave.WaveBuffer.IntBufferCount">
<summary>
Gets or sets the int buffer count.
</summary>
<value>The int buffer count.</value>
</member>
<member name="T:NAudio.Wave.BufferedWaveProvider">
<summary>
Provides a buffered store of samples
Read method will return queued samples or fill buffer with zeroes
Now backed by a circular buffer
</summary>
</member>
<member name="M:NAudio.Wave.BufferedWaveProvider.#ctor(NAudio.Wave.WaveFormat)">
<summary>
Creates a new buffered WaveProvider
</summary>
<param name="waveFormat">WaveFormat</param>
</member>
<member name="M:NAudio.Wave.BufferedWaveProvider.AddSamples(System.Byte[],System.Int32,System.Int32)">
<summary>
Adds samples. Takes a copy of buffer, so that buffer can be reused if necessary
</summary>
</member>
<member name="M:NAudio.Wave.BufferedWaveProvider.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads from this WaveProvider
Will always return count bytes, since we will zero-fill the buffer if not enough available
</summary>
</member>
<member name="M:NAudio.Wave.BufferedWaveProvider.ClearBuffer">
<summary>
Discards all audio from the buffer
</summary>
</member>
<member name="P:NAudio.Wave.BufferedWaveProvider.BufferLength">
<summary>
Buffer length in bytes
</summary>
</member>
<member name="P:NAudio.Wave.BufferedWaveProvider.BufferDuration">
<summary>
Buffer duration
</summary>
</member>
<member name="P:NAudio.Wave.BufferedWaveProvider.DiscardOnBufferOverflow">
<summary>
If true, when the buffer is full, start throwing away data
if false, AddSamples will throw an exception when buffer is full
</summary>
</member>
<member name="P:NAudio.Wave.BufferedWaveProvider.BufferedBytes">
<summary>
The number of buffered bytes
</summary>
</member>
<member name="P:NAudio.Wave.BufferedWaveProvider.BufferedDuration">
<summary>
Buffered Duration
</summary>
</member>
<member name="P:NAudio.Wave.BufferedWaveProvider.WaveFormat">
<summary>
Gets the WaveFormat
</summary>
</member>
<member name="T:NAudio.Wave.MediaFoundationResampler">
<summary>
The Media Foundation Resampler Transform
</summary>
</member>
<member name="M:NAudio.Wave.MediaFoundationResampler.#ctor(NAudio.Wave.IWaveProvider,NAudio.Wave.WaveFormat)">
<summary>
Creates the Media Foundation Resampler, allowing modifying of sample rate, bit depth and channel count
</summary>
<param name="sourceProvider">Source provider, must be PCM</param>
<param name="outputFormat">Output format, must also be PCM</param>
</member>
<member name="M:NAudio.Wave.MediaFoundationResampler.#ctor(NAudio.Wave.IWaveProvider,System.Int32)">
<summary>
Creates a resampler with a specified target output sample rate
</summary>
<param name="sourceProvider">Source provider</param>
<param name="outputSampleRate">Output sample rate</param>
</member>
<member name="M:NAudio.Wave.MediaFoundationResampler.CreateTransform">
<summary>
Creates and configures the actual Resampler transform
</summary>
<returns>A newly created and configured resampler MFT</returns>
</member>
<member name="M:NAudio.Wave.MediaFoundationResampler.Dispose(System.Boolean)">
<summary>
Disposes this resampler
</summary>
</member>
<member name="P:NAudio.Wave.MediaFoundationResampler.ResamplerQuality">
<summary>
Gets or sets the Resampler quality. n.b. set the quality before starting to resample.
1 is lowest quality (linear interpolation) and 60 is best quality
</summary>
</member>
<member name="T:NAudio.Wave.MonoToStereoProvider16">
<summary>
Converts from mono to stereo, allowing freedom to route all, some, or none of the incoming signal to left or right channels
</summary>
</member>
<member name="M:NAudio.Wave.MonoToStereoProvider16.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Creates a new stereo waveprovider based on a mono input
</summary>
<param name="sourceProvider">Mono 16 bit PCM input</param>
</member>
<member name="M:NAudio.Wave.MonoToStereoProvider16.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads bytes from this WaveProvider
</summary>
</member>
<member name="P:NAudio.Wave.MonoToStereoProvider16.LeftVolume">
<summary>
1.0 to copy the mono stream to the left channel without adjusting volume
</summary>
</member>
<member name="P:NAudio.Wave.MonoToStereoProvider16.RightVolume">
<summary>
1.0 to copy the mono stream to the right channel without adjusting volume
</summary>
</member>
<member name="P:NAudio.Wave.MonoToStereoProvider16.WaveFormat">
<summary>
Output Wave Format
</summary>
</member>
<member name="T:NAudio.Wave.MultiplexingWaveProvider">
<summary>
Allows any number of inputs to be patched to outputs
Uses could include swapping left and right channels, turning mono into stereo,
feeding different input sources to different soundcard outputs etc
</summary>
</member>
<member name="M:NAudio.Wave.MultiplexingWaveProvider.#ctor(System.Collections.Generic.IEnumerable{NAudio.Wave.IWaveProvider},System.Int32)">
<summary>
Creates a multiplexing wave provider, allowing re-patching of input channels to different
output channels
</summary>
<param name="inputs">Input wave providers. Must all be of the same format, but can have any number of channels</param>
<param name="numberOfOutputChannels">Desired number of output channels.</param>
</member>
<member name="F:NAudio.Wave.MultiplexingWaveProvider.inputBuffer">
<summary>
persistent temporary buffer to prevent creating work for garbage collector
</summary>
</member>
<member name="M:NAudio.Wave.MultiplexingWaveProvider.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads data from this WaveProvider
</summary>
<param name="buffer">Buffer to be filled with sample data</param>
<param name="offset">Offset to write to within buffer, usually 0</param>
<param name="count">Number of bytes required</param>
<returns>Number of bytes read</returns>
</member>
<member name="M:NAudio.Wave.MultiplexingWaveProvider.ConnectInputToOutput(System.Int32,System.Int32)">
<summary>
Connects a specified input channel to an output channel
</summary>
<param name="inputChannel">Input Channel index (zero based). Must be less than InputChannelCount</param>
<param name="outputChannel">Output Channel index (zero based). Must be less than OutputChannelCount</param>
</member>
<member name="P:NAudio.Wave.MultiplexingWaveProvider.WaveFormat">
<summary>
The WaveFormat of this WaveProvider
</summary>
</member>
<member name="P:NAudio.Wave.MultiplexingWaveProvider.InputChannelCount">
<summary>
The number of input channels. Note that this is not the same as the number of input wave providers. If you pass in
one stereo and one mono input provider, the number of input channels is three.
</summary>
</member>
<member name="P:NAudio.Wave.MultiplexingWaveProvider.OutputChannelCount">
<summary>
The number of output channels, as specified in the constructor.
</summary>
</member>
<member name="T:NAudio.Wave.StereoToMonoProvider16">
<summary>
Takes a stereo 16 bit input and turns it mono, allowing you to select left or right channel only or mix them together
</summary>
</member>
<member name="M:NAudio.Wave.StereoToMonoProvider16.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Creates a new mono waveprovider based on a stereo input
</summary>
<param name="sourceProvider">Stereo 16 bit PCM input</param>
</member>
<member name="M:NAudio.Wave.StereoToMonoProvider16.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads bytes from this WaveProvider
</summary>
</member>
<member name="P:NAudio.Wave.StereoToMonoProvider16.LeftVolume">
<summary>
1.0 to mix the mono source entirely to the left channel
</summary>
</member>
<member name="P:NAudio.Wave.StereoToMonoProvider16.RightVolume">
<summary>
1.0 to mix the mono source entirely to the right channel
</summary>
</member>
<member name="P:NAudio.Wave.StereoToMonoProvider16.WaveFormat">
<summary>
Output Wave Format
</summary>
</member>
<member name="T:NAudio.Wave.VolumeWaveProvider16">
<summary>
Helper class allowing us to modify the volume of a 16 bit stream without converting to IEEE float
</summary>
</member>
<member name="M:NAudio.Wave.VolumeWaveProvider16.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Constructs a new VolumeWaveProvider16
</summary>
<param name="sourceProvider">Source provider, must be 16 bit PCM</param>
</member>
<member name="M:NAudio.Wave.VolumeWaveProvider16.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Read bytes from this WaveProvider
</summary>
<param name="buffer">Buffer to read into</param>
<param name="offset">Offset within buffer to read to</param>
<param name="count">Bytes desired</param>
<returns>Bytes read</returns>
</member>
<member name="P:NAudio.Wave.VolumeWaveProvider16.Volume">
<summary>
Gets or sets volume.
1.0 is full scale, 0.0 is silence, anything over 1.0 will amplify but potentially clip
</summary>
</member>
<member name="P:NAudio.Wave.VolumeWaveProvider16.WaveFormat">
<summary>
WaveFormat of this WaveProvider
</summary>
</member>
<member name="T:NAudio.Wave.Wave16ToFloatProvider">
<summary>
Converts 16 bit PCM to IEEE float, optionally adjusting volume along the way
</summary>
</member>
<member name="M:NAudio.Wave.Wave16ToFloatProvider.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Creates a new Wave16toFloatProvider
</summary>
<param name="sourceProvider">the source provider</param>
</member>
<member name="M:NAudio.Wave.Wave16ToFloatProvider.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads bytes from this wave stream
</summary>
<param name="destBuffer">The destination buffer</param>
<param name="offset">Offset into the destination buffer</param>
<param name="numBytes">Number of bytes read</param>
<returns>Number of bytes read.</returns>
</member>
<member name="P:NAudio.Wave.Wave16ToFloatProvider.WaveFormat">
<summary>
<see cref="P:NAudio.Wave.IWaveProvider.WaveFormat"/>
</summary>
</member>
<member name="P:NAudio.Wave.Wave16ToFloatProvider.Volume">
<summary>
Volume of this channel. 1.0 = full scale
</summary>
</member>
<member name="T:NAudio.Wave.WaveFloatTo16Provider">
<summary>
Converts IEEE float to 16 bit PCM, optionally clipping and adjusting volume along the way
</summary>
</member>
<member name="M:NAudio.Wave.WaveFloatTo16Provider.#ctor(NAudio.Wave.IWaveProvider)">
<summary>
Creates a new WaveFloatTo16Provider
</summary>
<param name="sourceProvider">the source provider</param>
</member>
<member name="M:NAudio.Wave.WaveFloatTo16Provider.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads bytes from this wave stream
</summary>
<param name="destBuffer">The destination buffer</param>
<param name="offset">Offset into the destination buffer</param>
<param name="numBytes">Number of bytes read</param>
<returns>Number of bytes read.</returns>
</member>
<member name="P:NAudio.Wave.WaveFloatTo16Provider.WaveFormat">
<summary>
<see cref="P:NAudio.Wave.IWaveProvider.WaveFormat"/>
</summary>
</member>
<member name="P:NAudio.Wave.WaveFloatTo16Provider.Volume">
<summary>
Volume of this channel. 1.0 = full scale
</summary>
</member>
<member name="T:NAudio.Wave.WaveInProvider">
<summary>
Buffered WaveProvider taking source data from WaveIn
</summary>
</member>
<member name="M:NAudio.Wave.WaveInProvider.#ctor(NAudio.Wave.IWaveIn)">
<summary>
Creates a new WaveInProvider
n.b. Should make sure the WaveFormat is set correctly on IWaveIn before calling
</summary>
<param name="waveIn">The source of wave data</param>
</member>
<member name="M:NAudio.Wave.WaveInProvider.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads data from the WaveInProvider
</summary>
</member>
<member name="P:NAudio.Wave.WaveInProvider.WaveFormat">
<summary>
The WaveFormat
</summary>
</member>
<member name="T:NAudio.Wave.WaveProvider16">
<summary>
Base class for creating a 16 bit wave provider
</summary>
</member>
<member name="M:NAudio.Wave.WaveProvider16.#ctor">
<summary>
Initializes a new instance of the WaveProvider16 class
defaulting to 44.1kHz mono
</summary>
</member>
<member name="M:NAudio.Wave.WaveProvider16.#ctor(System.Int32,System.Int32)">
<summary>
Initializes a new instance of the WaveProvider16 class with the specified
sample rate and number of channels
</summary>
</member>
<member name="M:NAudio.Wave.WaveProvider16.SetWaveFormat(System.Int32,System.Int32)">
<summary>
Allows you to specify the sample rate and channels for this WaveProvider
(should be initialised before you pass it to a wave player)
</summary>
</member>
<member name="M:NAudio.Wave.WaveProvider16.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Implements the Read method of IWaveProvider by delegating to the abstract
Read method taking a short array
</summary>
</member>
<member name="M:NAudio.Wave.WaveProvider16.Read(System.Int16[],System.Int32,System.Int32)">
<summary>
Method to override in derived classes
Supply the requested number of samples into the buffer
</summary>
</member>
<member name="P:NAudio.Wave.WaveProvider16.WaveFormat">
<summary>
The Wave Format
</summary>
</member>
<member name="T:NAudio.Wave.WaveProvider32">
<summary>
Base class for creating a 32 bit floating point wave provider
Can also be used as a base class for an ISampleProvider that can
be plugged straight into anything requiring an IWaveProvider
</summary>
</member>
<member name="M:NAudio.Wave.WaveProvider32.#ctor">
<summary>
Initializes a new instance of the WaveProvider32 class
defaulting to 44.1kHz mono
</summary>
</member>
<member name="M:NAudio.Wave.WaveProvider32.#ctor(System.Int32,System.Int32)">
<summary>
Initializes a new instance of the WaveProvider32 class with the specified
sample rate and number of channels
</summary>
</member>
<member name="M:NAudio.Wave.WaveProvider32.SetWaveFormat(System.Int32,System.Int32)">
<summary>
Allows you to specify the sample rate and channels for this WaveProvider
(should be initialised before you pass it to a wave player)
</summary>
</member>
<member name="M:NAudio.Wave.WaveProvider32.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Implements the Read method of IWaveProvider by delegating to the abstract
Read method taking a float array
</summary>
</member>
<member name="M:NAudio.Wave.WaveProvider32.Read(System.Single[],System.Int32,System.Int32)">
<summary>
Method to override in derived classes
Supply the requested number of samples into the buffer
</summary>
</member>
<member name="P:NAudio.Wave.WaveProvider32.WaveFormat">
<summary>
The Wave Format
</summary>
</member>
<member name="T:NAudio.Wave.BlockAlignReductionStream">
<summary>
Helper stream that lets us read from compressed audio files with large block alignment
as though we could read any amount and reposition anywhere
</summary>
</member>
<member name="T:NAudio.Wave.WaveStream">
<summary>
Base class for all WaveStream classes. Derives from stream.
</summary>
</member>
<member name="M:NAudio.Wave.WaveStream.Flush">
<summary>
Flush does not need to do anything
See <see cref="M:System.IO.Stream.Flush"/>
</summary>
</member>
<member name="M:NAudio.Wave.WaveStream.Seek(System.Int64,System.IO.SeekOrigin)">
<summary>
An alternative way of repositioning.
See <see cref="M:System.IO.Stream.Seek(System.Int64,System.IO.SeekOrigin)"/>
</summary>
</member>
<member name="M:NAudio.Wave.WaveStream.SetLength(System.Int64)">
<summary>
Sets the length of the WaveStream. Not Supported.
</summary>
<param name="length"></param>
</member>
<member name="M:NAudio.Wave.WaveStream.Write(System.Byte[],System.Int32,System.Int32)">
<summary>
Writes to the WaveStream. Not Supported.
</summary>
</member>
<member name="M:NAudio.Wave.WaveStream.Skip(System.Int32)">
<summary>
Moves forward or backwards the specified number of seconds in the stream
</summary>
<param name="seconds">Number of seconds to move, can be negative</param>
</member>
<member name="M:NAudio.Wave.WaveStream.HasData(System.Int32)">
<summary>
Whether the WaveStream has non-zero sample data at the current position for the
specified count
</summary>
<param name="count">Number of bytes to read</param>
</member>
<member name="P:NAudio.Wave.WaveStream.WaveFormat">
<summary>
Retrieves the WaveFormat for this stream
</summary>
</member>
<member name="P:NAudio.Wave.WaveStream.CanRead">
<summary>
We can read from this stream
</summary>
</member>
<member name="P:NAudio.Wave.WaveStream.CanSeek">
<summary>
We can seek within this stream
</summary>
</member>
<member name="P:NAudio.Wave.WaveStream.CanWrite">
<summary>
We can't write to this stream
</summary>
</member>
<member name="P:NAudio.Wave.WaveStream.BlockAlign">
<summary>
The block alignment for this wavestream. Do not modify the Position
to anything that is not a whole multiple of this value
</summary>
</member>
<member name="P:NAudio.Wave.WaveStream.CurrentTime">
<summary>
The current position in the stream in Time format
</summary>
</member>
<member name="P:NAudio.Wave.WaveStream.TotalTime">
<summary>
Total length in real-time of the stream (may be an estimate for compressed files)
</summary>
</member>
<member name="M:NAudio.Wave.BlockAlignReductionStream.#ctor(NAudio.Wave.WaveStream)">
<summary>
Creates a new BlockAlignReductionStream
</summary>
<param name="sourceStream">the input stream</param>
</member>
<member name="M:NAudio.Wave.BlockAlignReductionStream.Dispose(System.Boolean)">
<summary>
Disposes this WaveStream
</summary>
</member>
<member name="M:NAudio.Wave.BlockAlignReductionStream.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads data from this stream
</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="count"></param>
<returns></returns>
</member>
<member name="P:NAudio.Wave.BlockAlignReductionStream.BlockAlign">
<summary>
Block alignment of this stream
</summary>
</member>
<member name="P:NAudio.Wave.BlockAlignReductionStream.WaveFormat">
<summary>
Wave Format
</summary>
</member>
<member name="P:NAudio.Wave.BlockAlignReductionStream.Length">
<summary>
Length of this Stream
</summary>
</member>
<member name="P:NAudio.Wave.BlockAlignReductionStream.Position">
<summary>
Current position within stream
</summary>
</member>
<member name="T:NAudio.Wave.SampleEventArgs">
<summary>
Sample event arguments
</summary>
</member>
<member name="M:NAudio.Wave.SampleEventArgs.#ctor(System.Single,System.Single)">
<summary>
Constructor
</summary>
</member>
<member name="P:NAudio.Wave.SampleEventArgs.Left">
<summary>
Left sample
</summary>
</member>
<member name="P:NAudio.Wave.SampleEventArgs.Right">
<summary>
Right sample
</summary>
</member>
<member name="T:NAudio.Wave.MediaFoundationReader">
<summary>
Class for reading any file that Media Foundation can play
Will only work in Windows Vista and above
Automatically converts to PCM
If it is a video file with multiple audio streams, it will pick out the first audio stream
</summary>
</member>
<member name="M:NAudio.Wave.MediaFoundationReader.#ctor(System.String)">
<summary>
Creates a new MediaFoundationReader based on the supplied file
</summary>
<param name="file">Filename (can also be a URL e.g. http:// mms:// file://)</param>
</member>
<member name="M:NAudio.Wave.MediaFoundationReader.#ctor(System.String,NAudio.Wave.MediaFoundationReader.MediaFoundationReaderSettings)">
<summary>
Creates a new MediaFoundationReader based on the supplied file
</summary>
<param name="file">Filename</param>
<param name="settings">Advanced settings</param>
</member>
<member name="M:NAudio.Wave.MediaFoundationReader.CreateReader(NAudio.Wave.MediaFoundationReader.MediaFoundationReaderSettings)">
<summary>
Creates the reader (overridable by )
</summary>
</member>
<member name="M:NAudio.Wave.MediaFoundationReader.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads from this wave stream
</summary>
<param name="buffer">Buffer to read into</param>
<param name="offset">Offset in buffer</param>
<param name="count">Bytes required</param>
<returns>Number of bytes read; 0 indicates end of stream</returns>
</member>
<member name="M:NAudio.Wave.MediaFoundationReader.Dispose(System.Boolean)">
<summary>
Cleans up after finishing with this reader
</summary>
<param name="disposing">true if called from Dispose</param>
</member>
<member name="P:NAudio.Wave.MediaFoundationReader.WaveFormat">
<summary>
WaveFormat of this stream (n.b. this is after converting to PCM)
</summary>
</member>
<member name="P:NAudio.Wave.MediaFoundationReader.Length">
<summary>
The bytesRequired of this stream in bytes (n.b may not be accurate)
</summary>
</member>
<member name="P:NAudio.Wave.MediaFoundationReader.Position">
<summary>
Current position within this stream
</summary>
</member>
<member name="E:NAudio.Wave.MediaFoundationReader.WaveFormatChanged">
<summary>
WaveFormat has changed
</summary>
</member>
<member name="T:NAudio.Wave.MediaFoundationReader.MediaFoundationReaderSettings">
<summary>
Allows customisation of this reader class
</summary>
</member>
<member name="M:NAudio.Wave.MediaFoundationReader.MediaFoundationReaderSettings.#ctor">
<summary>
Sets up the default settings for MediaFoundationReader
</summary>
</member>
<member name="P:NAudio.Wave.MediaFoundationReader.MediaFoundationReaderSettings.RequestFloatOutput">
<summary>
Allows us to request IEEE float output (n.b. no guarantee this will be accepted)
</summary>
</member>
<member name="P:NAudio.Wave.MediaFoundationReader.MediaFoundationReaderSettings.SingleReaderObject">
<summary>
If true, the reader object created in the constructor is used in Read
Should only be set to true if you are working entirely on an STA thread, or
entirely with MTA threads.
</summary>
</member>
<member name="P:NAudio.Wave.MediaFoundationReader.MediaFoundationReaderSettings.RepositionInRead">
<summary>
If true, the reposition does not happen immediately, but waits until the
next call to read to be processed.
</summary>
</member>
<member name="T:NAudio.Wave.RawSourceWaveStream">
<summary>
WaveStream that simply passes on data from its source stream
(e.g. a MemoryStream)
</summary>
</member>
<member name="M:NAudio.Wave.RawSourceWaveStream.#ctor(System.IO.Stream,NAudio.Wave.WaveFormat)">
<summary>
Initialises a new instance of RawSourceWaveStream
</summary>
<param name="sourceStream">The source stream containing raw audio</param>
<param name="waveFormat">The waveformat of the audio in the source stream</param>
</member>
<member name="M:NAudio.Wave.RawSourceWaveStream.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads data from the stream
</summary>
</member>
<member name="P:NAudio.Wave.RawSourceWaveStream.WaveFormat">
<summary>
The WaveFormat of this stream
</summary>
</member>
<member name="P:NAudio.Wave.RawSourceWaveStream.Length">
<summary>
The length in bytes of this stream (if supported)
</summary>
</member>
<member name="P:NAudio.Wave.RawSourceWaveStream.Position">
<summary>
The current position in this stream
</summary>
</member>
<member name="T:NAudio.Wave.SimpleCompressorStream">
<summary>
A simple compressor
</summary>
</member>
<member name="M:NAudio.Wave.SimpleCompressorStream.#ctor(NAudio.Wave.WaveStream)">
<summary>
Create a new simple compressor stream
</summary>
<param name="sourceStream">Source stream</param>
</member>
<member name="M:NAudio.Wave.SimpleCompressorStream.HasData(System.Int32)">
<summary>
Determine whether the stream has the required amount of data.
</summary>
<param name="count">Number of bytes of data required from the stream.</param>
<returns>Flag indicating whether the required amount of data is avialable.</returns>
</member>
<member name="M:NAudio.Wave.SimpleCompressorStream.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads bytes from this stream
</summary>
<param name="array">Buffer to read into</param>
<param name="offset">Offset in array to read into</param>
<param name="count">Number of bytes to read</param>
<returns>Number of bytes read</returns>
</member>
<member name="M:NAudio.Wave.SimpleCompressorStream.Dispose(System.Boolean)">
<summary>
Disposes this stream
</summary>
<param name="disposing">true if the user called this</param>
</member>
<member name="P:NAudio.Wave.SimpleCompressorStream.MakeUpGain">
<summary>
Make-up Gain
</summary>
</member>
<member name="P:NAudio.Wave.SimpleCompressorStream.Threshold">
<summary>
Threshold
</summary>
</member>
<member name="P:NAudio.Wave.SimpleCompressorStream.Ratio">
<summary>
Ratio
</summary>
</member>
<member name="P:NAudio.Wave.SimpleCompressorStream.Attack">
<summary>
Attack time
</summary>
</member>
<member name="P:NAudio.Wave.SimpleCompressorStream.Release">
<summary>
Release time
</summary>
</member>
<member name="P:NAudio.Wave.SimpleCompressorStream.Enabled">
<summary>
Turns gain on or off
</summary>
</member>
<member name="P:NAudio.Wave.SimpleCompressorStream.Length">
<summary>
Returns the stream length
</summary>
</member>
<member name="P:NAudio.Wave.SimpleCompressorStream.Position">
<summary>
Gets or sets the current position in the stream
</summary>
</member>
<member name="P:NAudio.Wave.SimpleCompressorStream.WaveFormat">
<summary>
Gets the WaveFormat of this stream
</summary>
</member>
<member name="P:NAudio.Wave.SimpleCompressorStream.BlockAlign">
<summary>
Gets the block alignment for this stream
</summary>
</member>
<member name="T:NAudio.Wave.WaveChannel32">
<summary>
Represents Channel for the WaveMixerStream
32 bit output and 16 bit input
It's output is always stereo
The input stream can be panned
</summary>
</member>
<member name="M:NAudio.Wave.WaveChannel32.#ctor(NAudio.Wave.WaveStream,System.Single,System.Single)">
<summary>
Creates a new WaveChannel32
</summary>
<param name="sourceStream">the source stream</param>
<param name="volume">stream volume (1 is 0dB)</param>
<param name="pan">pan control (-1 to 1)</param>
</member>
<member name="M:NAudio.Wave.WaveChannel32.#ctor(NAudio.Wave.WaveStream)">
<summary>
Creates a WaveChannel32 with default settings
</summary>
<param name="sourceStream">The source stream</param>
</member>
<member name="M:NAudio.Wave.WaveChannel32.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads bytes from this wave stream
</summary>
<param name="destBuffer">The destination buffer</param>
<param name="offset">Offset into the destination buffer</param>
<param name="numBytes">Number of bytes read</param>
<returns>Number of bytes read.</returns>
</member>
<member name="M:NAudio.Wave.WaveChannel32.HasData(System.Int32)">
<summary>
Determines whether this channel has any data to play
to allow optimisation to not read, but bump position forward
</summary>
</member>
<member name="M:NAudio.Wave.WaveChannel32.Dispose(System.Boolean)">
<summary>
Disposes this WaveStream
</summary>
</member>
<member name="M:NAudio.Wave.WaveChannel32.RaiseSample(System.Single,System.Single)">
<summary>
Raise the sample event (no check for null because it has already been done)
</summary>
</member>
<member name="P:NAudio.Wave.WaveChannel32.BlockAlign">
<summary>
Gets the block alignment for this WaveStream
</summary>
</member>
<member name="P:NAudio.Wave.WaveChannel32.Length">
<summary>
Returns the stream length
</summary>
</member>
<member name="P:NAudio.Wave.WaveChannel32.Position">
<summary>
Gets or sets the current position in the stream
</summary>
</member>
<member name="P:NAudio.Wave.WaveChannel32.PadWithZeroes">
<summary>
If true, Read always returns the number of bytes requested
</summary>
</member>
<member name="P:NAudio.Wave.WaveChannel32.WaveFormat">
<summary>
<see cref="P:NAudio.Wave.WaveStream.WaveFormat"/>
</summary>
</member>
<member name="P:NAudio.Wave.WaveChannel32.Volume">
<summary>
Volume of this channel. 1.0 = full scale
</summary>
</member>
<member name="P:NAudio.Wave.WaveChannel32.Pan">
<summary>
Pan of this channel (from -1 to 1)
</summary>
</member>
<member name="E:NAudio.Wave.WaveChannel32.Sample">
<summary>
Sample
</summary>
</member>
<member name="T:NAudio.Wave.WaveOffsetStream">
<summary>
Simply shifts the input stream in time, optionally
clipping its start and end.
(n.b. may include looping in the future)
</summary>
</member>
<member name="M:NAudio.Wave.WaveOffsetStream.#ctor(NAudio.Wave.WaveStream,System.TimeSpan,System.TimeSpan,System.TimeSpan)">
<summary>
Creates a new WaveOffsetStream
</summary>
<param name="sourceStream">the source stream</param>
<param name="startTime">the time at which we should start reading from the source stream</param>
<param name="sourceOffset">amount to trim off the front of the source stream</param>
<param name="sourceLength">length of time to play from source stream</param>
</member>
<member name="M:NAudio.Wave.WaveOffsetStream.#ctor(NAudio.Wave.WaveStream)">
<summary>
Creates a WaveOffsetStream with default settings (no offset or pre-delay,
and whole length of source stream)
</summary>
<param name="sourceStream">The source stream</param>
</member>
<member name="M:NAudio.Wave.WaveOffsetStream.Read(System.Byte[],System.Int32,System.Int32)">
<summary>
Reads bytes from this wave stream
</summary>
<param name="destBuffer">The destination buffer</param>
<param name="offset">Offset into the destination buffer</param>
<param name="numBytes">Number of bytes read</param>
<returns>Number of bytes read.</returns>
</member>
<member name="M:NAudio.Wave.WaveOffsetStream.HasData(System.Int32)">
<summary>
Determines whether this channel has any data to play
to allow optimisation to not read, but bump position forward
</summary>
</member>
<member name="M:NAudio.Wave.WaveOffsetStream.Dispose(System.Boolean)">
<summary>
Disposes this WaveStream
</summary>
</member>
<member name="P:NAudio.Wave.WaveOffsetStream.StartTime">
<summary>
The length of time before which no audio will be played
</summary>
</member>
<member name="P:NAudio.Wave.WaveOffsetStream.SourceOffset">
<summary>
An offset into the source stream from which to start playing
</summary>
</member>
<member name="P:NAudio.Wave.WaveOffsetStream.SourceLength">
<summary>
Length of time to read from the source stream
</summary>
</member>
<member name="P:NAudio.Wave.WaveOffsetStream.BlockAlign">
<summary>
Gets the block alignment for this WaveStream
</summary>
</member>
<member name="P:NAudio.Wave.WaveOffsetStream.Length">
<summary>
Returns the stream length
</summary>
</member>
<member name="P:NAudio.Wave.WaveOffsetStream.Position">
<summary>
Gets or sets the current position in the stream
</summary>
</member>
<member name="P:NAudio.Wave.WaveOffsetStream.WaveFormat">
<summary>
<see cref="P:NAudio.Wave.WaveStream.WaveFormat"/>
</summary>
</member>
<member name="T:NAudio.Wave.WasapiCaptureRT">
<summary>
Audio Capture using Wasapi
See http://msdn.microsoft.com/en-us/library/dd370800%28VS.85%29.aspx
</summary>
</member>
<member name="M:NAudio.Wave.WasapiCaptureRT.#ctor">
<summary>
Initialises a new instance of the WASAPI capture class
</summary>
</member>
<member name="M:NAudio.Wave.WasapiCaptureRT.#ctor(System.String)">
<summary>
Initialises a new instance of the WASAPI capture class
</summary>
<param name="device">Capture device to use</param>
</member>
<member name="M:NAudio.Wave.WasapiCaptureRT.GetCaptureDevices">
<summary>
Way of enumerating all the audio capture devices available on the system
</summary>
<returns></returns>
</member>
<member name="M:NAudio.Wave.WasapiCaptureRT.GetDefaultCaptureDevice">
<summary>
Gets the default audio capture device
</summary>
<returns>The default audio capture device</returns>
</member>
<member name="M:NAudio.Wave.WasapiCaptureRT.GetAudioClientStreamFlags">
<summary>
To allow overrides to specify different flags (e.g. loopback)
</summary>
</member>
<member name="M:NAudio.Wave.WasapiCaptureRT.StartRecording">
<summary>
Start Recording
</summary>
</member>
<member name="M:NAudio.Wave.WasapiCaptureRT.StopRecording">
<summary>
Stop Recording
</summary>
</member>
<member name="M:NAudio.Wave.WasapiCaptureRT.Dispose">
<summary>
Dispose
</summary>
</member>
<member name="E:NAudio.Wave.WasapiCaptureRT.DataAvailable">
<summary>
Indicates recorded data is available
</summary>
</member>
<member name="E:NAudio.Wave.WasapiCaptureRT.RecordingStopped">
<summary>
Indicates that all recorded data has now been received.
</summary>
</member>
<member name="P:NAudio.Wave.WasapiCaptureRT.WaveFormat">
<summary>
Recording wave format
</summary>
</member>
<member name="T:NAudio.Wave.IWavePlayer">
<summary>
Represents the interface to a device that can play audio
</summary>
</member>
<member name="M:NAudio.Wave.IWavePlayer.Play">
<summary>
Begin playback
</summary>
</member>
<member name="M:NAudio.Wave.IWavePlayer.Stop">
<summary>
Stop playback
</summary>
</member>
<member name="M:NAudio.Wave.IWavePlayer.Pause">
<summary>
Pause Playback
</summary>
</member>
<member name="M:NAudio.Wave.IWavePlayer.Init(NAudio.Wave.IWaveProvider)">
<summary>
Initialise playback
</summary>
<param name="waveProvider">The waveprovider to be played</param>
</member>
<member name="P:NAudio.Wave.IWavePlayer.PlaybackState">
<summary>
Current playback state
</summary>
</member>
<member name="E:NAudio.Wave.IWavePlayer.PlaybackStopped">
<summary>
Indicates that playback has gone into a stopped state due to
reaching the end of the input stream or an error has been encountered during playback
</summary>
</member>
<member name="T:NAudio.Win8.Wave.WaveOutputs.WasapiOutRT">
<summary>
WASAPI Out for Windows RT
</summary>
</member>
<member name="M:NAudio.Win8.Wave.WaveOutputs.WasapiOutRT.#ctor(NAudio.CoreAudioApi.AudioClientShareMode,System.Int32)">
<summary>
WASAPI Out using default audio endpoint
</summary>
<param name="shareMode">ShareMode - shared or exclusive</param>
<param name="latency">Desired latency in milliseconds</param>
</member>
<member name="M:NAudio.Win8.Wave.WaveOutputs.WasapiOutRT.#ctor(System.String,NAudio.CoreAudioApi.AudioClientShareMode,System.Int32)">
<summary>
Creates a new WASAPI Output
</summary>
<param name="device">Device to use</param>
<param name="shareMode"></param>
<param name="latency"></param>
</member>
<member name="F:NAudio.Win8.Wave.WaveOutputs.WasapiOutRT.audioClientProperties">
<summary>
Properties of the client's audio stream.
Set before calling init
</summary>
</member>
<member name="M:NAudio.Win8.Wave.WaveOutputs.WasapiOutRT.SetClientProperties(System.Boolean,NAudio.CoreAudioApi.AudioStreamCategory,NAudio.CoreAudioApi.AudioClientStreamOptions)">
<summary>
Sets the parameters that describe the properties of the client's audio stream.
</summary>
<param name="useHardwareOffload">Boolean value to indicate whether or not the audio stream is hardware-offloaded.</param>
<param name="category">An enumeration that is used to specify the category of the audio stream.</param>
<param name="options">A bit-field describing the characteristics of the stream. Supported in Windows 8.1 and later.</param>
</member>
<member name="M:NAudio.Win8.Wave.WaveOutputs.WasapiOutRT.Play">
<summary>
Begin Playback
</summary>
</member>
<member name="M:NAudio.Win8.Wave.WaveOutputs.WasapiOutRT.Stop">
<summary>
Stop playback and flush buffers
</summary>
</member>
<member name="M:NAudio.Win8.Wave.WaveOutputs.WasapiOutRT.Pause">
<summary>
Stop playback without flushing buffers
</summary>
</member>
<member name="M:NAudio.Win8.Wave.WaveOutputs.WasapiOutRT.Init(NAudio.Wave.IWaveProvider)">
<summary>
Initialize for playing the specified wave stream
</summary>
<param name="waveProvider">IWaveProvider to play</param>
</member>
<member name="M:NAudio.Win8.Wave.WaveOutputs.WasapiOutRT.Dispose">
<summary>
Dispose
</summary>
</member>
<member name="E:NAudio.Win8.Wave.WaveOutputs.WasapiOutRT.PlaybackStopped">
<summary>
Playback Stopped
</summary>
</member>
<member name="P:NAudio.Win8.Wave.WaveOutputs.WasapiOutRT.PlaybackState">
<summary>
Playback State
</summary>
</member>
<member name="T:NAudio.Win8.Wave.WaveOutputs.NativeMethods">
<summary>
Come useful native methods for Windows 8 support
</summary>
</member>
<member name="M:NAudio.Win8.Wave.WaveOutputs.NativeMethods.ActivateAudioInterfaceAsync(System.String,System.Guid,System.IntPtr,NAudio.Win8.Wave.WaveOutputs.IActivateAudioInterfaceCompletionHandler,NAudio.Win8.Wave.WaveOutputs.IActivateAudioInterfaceAsyncOperation@)">
<summary>
Enables Windows Store apps to access preexisting Component Object Model (COM) interfaces in the WASAPI family.
</summary>
<param name="deviceInterfacePath">A device interface ID for an audio device. This is normally retrieved from a DeviceInformation object or one of the methods of the MediaDevice class.</param>
<param name="riid">The IID of a COM interface in the WASAPI family, such as IAudioClient.</param>
<param name="activationParams">Interface-specific activation parameters. For more information, see the pActivationParams parameter in IMMDevice::Activate. </param>
<param name="completionHandler"></param>
<param name="activationOperation"></param>
</member>
<member name="M:NAudio.Win8.Wave.WaveOutputs.IAudioClient2.GetBufferSize(System.UInt32@)">
<summary>
The GetBufferSize method retrieves the size (maximum capacity) of the endpoint buffer.
</summary>
</member>
<member name="M:NAudio.Win8.Wave.WaveOutputs.IAudioClient2.GetService(System.Guid,System.Object@)">
<summary>
The GetService method accesses additional services from the audio client object.
</summary>
<param name="interfaceId">The interface ID for the requested service.</param>
<param name="interfacePointer">Pointer to a pointer variable into which the method writes the address of an instance of the requested interface. </param>
</member>
</members>
</doc>