GARbro-mirror/GameRes/AudioWAV.cs
2015-03-31 14:38:47 +04:00

182 lines
6.9 KiB
C#

//! \file AudioWAV.cs
//! \date Tue Nov 04 18:22:37 2014
//! \brief WAVE audio format implementation.
//
// Copyright (C) 2014 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.ComponentModel.Composition;
using System.IO;
using System.Text;
namespace GameRes
{
public class WaveInput : SoundInput
{
long m_data_offset;
public override long Position
{
get { return m_input.Position - m_data_offset; }
set { m_input.Position = m_data_offset + value; }
}
public override bool CanSeek { get { return m_input.CanSeek; } }
public override int SourceBitrate
{
get { return (int)Format.AverageBytesPerSecond * 8; }
}
public WaveInput (Stream file) : base (file)
{
using (var input = new BinaryReader (m_input, System.Text.Encoding.UTF8, true))
{
input.BaseStream.Seek (8, SeekOrigin.Current);
uint header = input.ReadUInt32();
if (header != 0x45564157)
throw new InvalidFormatException ("Invalid WAVE file format.");
bool found_fmt = false;
bool found_data = false;
long current_offset = input.BaseStream.Position;
while (!found_fmt || !found_data)
{
uint header0 = input.ReadUInt32();
uint header1 = input.ReadUInt32();
if (!found_fmt && 0x20746d66 == header0)
{
if (header1 < 0x10)
throw new InvalidFormatException ("Invalid WAVE file format");
ushort tag = input.ReadUInt16();
var format = new WaveFormat();
format.FormatTag = tag;
format.Channels = input.ReadUInt16();
format.SamplesPerSecond = input.ReadUInt32();
format.AverageBytesPerSecond = input.ReadUInt32();
format.BlockAlign = input.ReadUInt16();
format.BitsPerSample = input.ReadUInt16();
format.ExtraSize = input.ReadUInt16();
this.Format = format;
found_fmt = true;
current_offset += 8 + ((header1 + 1) & ~1);
input.BaseStream.Seek (current_offset, SeekOrigin.Begin);
continue;
}
if (!found_data && 0x61746164 == header0)
{
found_data = true;
m_data_offset = current_offset + 8;
this.PcmSize = header1;
if (found_fmt)
break;
}
long chunk_size = (header1 + 1) & ~1;
input.BaseStream.Seek (chunk_size, SeekOrigin.Current);
current_offset += 8 + chunk_size;
}
this.Reset();
}
}
public override void Reset ()
{
m_input.Seek (m_data_offset, SeekOrigin.Begin);
}
public override long Seek (long offset, SeekOrigin origin)
{
if (SeekOrigin.Begin == origin)
offset += m_data_offset;
else if (SeekOrigin.Current == origin)
offset = m_input.Position + offset;
else if (SeekOrigin.End == origin)
offset = m_data_offset + PcmSize + offset;
if (offset < m_data_offset)
offset = m_data_offset;
else if (offset > m_data_offset + PcmSize)
offset = m_data_offset + PcmSize;
offset = m_input.Seek (offset, SeekOrigin.Begin);
return offset - m_data_offset;
}
public override int Read (byte[] buffer, int offset, int count)
{
long remaining = PcmSize - Position;
if (count > remaining)
count = (int)remaining;
return m_input.Read (buffer, offset, count);
}
public override int ReadByte ()
{
if (Position < PcmSize)
return m_input.ReadByte();
else
return -1;
}
}
[Export(typeof(AudioFormat))]
public class WaveAudio : AudioFormat
{
public override string Tag { get { return "WAV"; } }
public override string Description { get { return "Wave audio format"; } }
public override uint Signature { get { return 0x46464952; } } // 'RIFF'
public override SoundInput TryOpen (Stream file)
{
return new WaveInput (file);
}
public override void Write (SoundInput source, Stream output)
{
using (var buffer = new BinaryWriter (output, Encoding.ASCII, true))
{
uint total_size = (uint)(0x2e + source.PcmSize);
buffer.Write (Signature);
buffer.Write (total_size);
buffer.Write (0x45564157); // 'WAVE'
buffer.Write (0x20746d66); // 'fmt '
buffer.Write (0x12);
buffer.Write (source.Format.FormatTag);
buffer.Write (source.Format.Channels);
buffer.Write (source.Format.SamplesPerSecond);
buffer.Write (source.Format.AverageBytesPerSecond);
buffer.Write (source.Format.BlockAlign);
buffer.Write (source.Format.BitsPerSample);
buffer.Write ((ushort)0);
buffer.Write (0x61746164); // 'data'
buffer.Write (source.PcmSize);
source.Position = 0;
source.CopyTo (output);
}
}
}
}