GARbro-mirror/ArcFormats/Macromedia/AudioSND.cs
morkt bfd81f9ec4 Formats update.
(HG3): attempt to recognize swapped Red/Blue channels.
Fairytale BDT archives.
(XP3, VF): add 'exe' to extensions list.
(DXR): consolidated Macromedia Director archives.
(SND): support mp3 streams.
(QPK): PSP resource archive.
(GRC): support encrypted images.
2023-09-14 19:17:31 +04:00

121 lines
4.5 KiB
C#

//! \file AudioSND.cs
//! \date 2023 Aug 30
//! \brief Macromedia Director WAVE audio resource.
//
// Copyright (C) 2023 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.ComponentModel.Composition;
namespace GameRes.Formats.Macromedia
{
[Export(typeof(AudioFormat))]
public class SndAudio : AudioFormat
{
public override string Tag => "SND";
public override string Description => "Macromedia Director audio resource";
public override uint Signature => 0;
public override bool CanWrite => false;
static readonly ResourceInstance<AudioFormat> Mp3 = new ResourceInstance<AudioFormat> ("MP3");
public override SoundInput TryOpen (IBinaryStream file)
{
if (!file.Name.HasExtension (".snd"))
return null;
int type = file.ReadUInt16();
if (type != 0x0200)
return null;
var reader = new Reader (file.AsStream, ByteOrder.BigEndian);
reader.Skip (2);
int count = reader.ReadU16();
if (0 == count)
return null;
int command = reader.ReadU16();
if (command != 0x8051)
return null;
reader.ReadI16();
int pos = reader.ReadI32();
if (pos != reader.Position)
return null;
ushort channels = 1;
ushort bps = 8;
reader.Skip (4);
int param = reader.ReadI32();
ushort sample_rate = reader.ReadU16();
reader.Skip (10);
byte encoding = reader.ReadU8();
byte freq = reader.ReadU8();
if (freq != 0x3C)
return null;
int frames_count = 0;
if (0 == encoding)
{
frames_count = param / channels;
}
else if (0xFF == encoding)
{
channels = (ushort)param;
frames_count = reader.ReadI32();
reader.Skip (22);
bps = reader.ReadU16();
reader.Skip (14);
}
else
throw new NotSupportedException (string.Format ("Not supported 'snd' encoding {0:X2}", encoding));
if (bps != 16 && bps != 8)
return null;
// try mp3
var samples_stream = new StreamRegion (reader.Source, reader.Position);
var mp3_input = new BinaryStream (samples_stream, file.Name);
var mp3 = Mp3.Value.TryOpen (mp3_input);
if (mp3 != null)
return mp3;
var format = new WaveFormat {
FormatTag = 1,
Channels = channels,
SamplesPerSecond = sample_rate,
BlockAlign = (ushort)(bps / 8),
BitsPerSample = bps,
};
format.SetBPS();
if (8 == bps)
{
return new RawPcmInput (samples_stream, format);
}
int sample_count = frames_count * channels;
var samples = file.ReadBytes (sample_count);
for (int i = 1; i < samples.Length; i += 2)
{
byte s = samples[i-1];
samples[i-1] = samples[i];
samples[i] = s;
}
var raw = new BinMemoryStream (samples);
file.Dispose();
return new RawPcmInput (raw, format);
}
}
}