GARbro-mirror/GameRes
2016-11-24 13:26:44 +04:00
..
Properties released v1.2.21 2016-11-01 06:03:04 +04:00
Strings lang: improved Chinese translations (#42) 2016-11-13 17:39:58 +04:00
ArcFile.cs (IImageDecoder): new interface. 2016-10-25 18:18:51 +04:00
ArcView.cs (Encodings.WithFatalFallback): set fatal fallback for decoder, too. 2016-11-24 13:26:44 +04:00
Audio.cs (AudioFormat.FindFormat): merged with Read. 2016-10-17 11:13:40 +04:00
AudioWAV.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
BinaryStream.cs fixed BinaryStreams. 2016-10-22 14:05:53 +04:00
ByteArray.cs fixed errors. 2016-10-16 16:50:51 +04:00
Checksum.cs (Adler32): skip checksum update for zero-length arrays. 2016-09-14 20:08:13 +04:00
FileSystem.cs renamed some ImageDecoder properties and classes. 2016-10-26 15:42:27 +04:00
FormatCatalog.cs (FormatCatalog.LookupGame): look for archive name, too. 2016-10-11 00:06:27 +04:00
GameRes.cs renamed some ImageDecoder properties and classes. 2016-10-26 15:42:27 +04:00
GameRes.csproj (IImageDecoder): moved to separate file. 2016-10-26 05:08:12 +04:00
Image.cs (IImageDecoder): moved to separate file. 2016-10-26 05:08:12 +04:00
ImageBMP.cs IBinaryStream migration - continued. 2016-10-15 12:21:12 +04:00
ImageDecoder.cs added constructors that accept ImageMetaData. 2016-10-29 02:03:11 +04:00
ImageJPEG.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
ImagePNG.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
ImageTGA.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
ImageTIFF.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
MultiDict.cs added license clause and third-party copyright notices. 2014-07-28 00:50:18 +04:00
packages.config released v1.1.2 2015-06-03 14:05:20 +04:00
README.md updated READMEs. 2016-08-06 16:23:50 +04:00
ScriptText.cs Initial commit. 2014-07-21 23:26:28 +04:00
Utility.cs (LittleEndian): methods made generic. 2016-10-16 16:13:57 +04:00
ZLibStream.cs (Adler32): skip checksum update for zero-length arrays. 2016-09-14 20:08:13 +04:00

GameRes Library

Library of the base classes that deal with game resources, such as archives, images and audio files. All derived file formats are expected to register themselves by the means of MEF within repository class FormatCatalog.