LunaHook-mirror/LunaHook/engine32/Sprite.h

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#include"engine.h"
class Sprite:public ENGINE{public:
Sprite(){
is_engine_certain=false;
check_by=CHECK_BY::CUSTOM;
check_by_target=[](){
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return Util::CheckFile(L"*.cct");
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};
};
bool attach_function();
};