#include "engine64/PPSSPP.h" #include "engine64/Godot.h" #include "engine64/V8.h" #include "engine64/mono.h" #include "engine64/AGES7.h" #include "engine64/pchooks.h" #include "engine64/Artemis.h" #include "engine64/KiriKiri.h" #include "engine64/YOX.h" #include "engine64/Suika2.h" #include "engine64/livecaptions.h" #include "engine64/CMVS.h" #include "engine64/5pb.h" #include "engine64/lucasystem.h" #include "engine64/UnrealEngine.h" #include "engine64/TYPEMOON.h" #include "engine64/Kincaid.h" #include "engine64/LightVN.h" #include "engine64/yuzu.h" #include "engine64/Ryujinx.h" #include "engine64/vita3k.h" #include "engine64/rpcs3.h" #include "engine64/MKXPZ.h" #include "engines/lua/lua51.h" #include "engines/python/Renpy.h" std::vector check_engines() { return { new Godot, new V8, new Renpy, new mono, new yuzu, new Ryujinx, new PPSSPPengine, new vita3k, new rpcs3, new livecaptions, new Suika2, new lucasystem, new LightVN, new Artemis, new pchooks, new KiriKiri, new YOX, new CMVS, new AGES7, new _5pb, new TYPEMOON, new UnrealEngine, new Kincaid, new lua51, new MKXPZ}; }