#include"engine.h" class Mink:public ENGINE{ public: Mink(){ check_by=CHECK_BY::FILE; check_by_target=L"*.at2";//Mink, sample files: voice.at2, voice.det, voice.nme }; bool attach_function(); }; class Mink2:public ENGINE{ public: Mink2(){ check_by=CHECK_BY::FILE; check_by_target=L"Scr\\*.sc"; is_engine_certain=false; }; bool attach_function(); };