#include"Godot.h" bool InsertGodotHook_X64() { const BYTE bytes[] = { 0x8B,0x40,0xFC,0x83,0xF8,0x01,0x83,0xD0,0xFF,0x41,0x39,0xC6 }; ULONG64 range = min(processStopAddress - processStartAddress, MAX_REL_ADDR); for (auto addr : Util::SearchMemory(bytes, sizeof(bytes), PAGE_EXECUTE, processStartAddress, processStartAddress + range)) { HookParam myhp; myhp.address = addr; myhp.type = USING_STRING | CODEC_UTF16 | NO_CONTEXT; // /HQ 不使用上下文区分 把所有线程的文本都提取 //myhp.padding = 0xc;//[esp+4]+padding // data_offset myhp.offset=get_reg(regs::rax); myhp.text_fun = [](hook_stack* stack, HookParam *hp, uintptr_t* data, uintptr_t* split, size_t* count) { *data=(stack->rax); int len = *(int*)(*data - 4); if(len!=wcslen((wchar_t*)*data))return; *count=len*2; }; char nameForUser[HOOK_NAME_SIZE] = "RichTextLabel_add_text"; ConsoleOutput("Insert: Godot_add_text_X64 Hook "); return NewHook(myhp, nameForUser); } ConsoleOutput("Godot_x64: pattern not found"); return false; } bool InsertGodotHook2_X64() { /* * Sample games: * https://vndb.org/r109138 */ const BYTE bytes[] = { 0x48, 0x8B, 0x94, 0x24, XX4, // mov rdx,[rsp+000001C0] <- hook here 0x4C, 0x89, 0xE1, // mov rcx,r12 0xE8, XX4, // call NULL-Windows.exe+D150 0x49, 0x8B, 0x06, // mov rax,[r14] 0x48, 0x85, 0xC0, // test rax,rax 0x0F, 0x85, XX4 // jne NULL-Windows.exe+A359D4 }; ULONG64 range = min(processStopAddress - processStartAddress, X64_MAX_REL_ADDR); for (auto addr : Util::SearchMemory(bytes, sizeof(bytes), PAGE_EXECUTE, processStartAddress, processStartAddress + range)) { HookParam hp; hp.address = addr; hp.offset=get_reg(regs::rcx); hp.type = USING_STRING | CODEC_UTF16; ConsoleOutput("INSERT Godot2_x64 Hook "); return NewHook(hp, "Godot2_x64"); } ConsoleOutput("Godot2_x64: pattern not found"); return false; } bool Godot::attach_function(){ auto _= InsertGodotHook_X64(); _=InsertGodotHook2_X64()||_; return _; }