LunaHook-mirror/LunaHook/engine32/Eagls.cpp
2024-02-07 20:59:24 +08:00

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#include"Eagls.h"
/** jichi 7/26/2014: E.A.G.L.S engine for TechArts games (SQUEEZ, May-Be Soft)
* Sample games: [May-Be Soft] ちぽ<E381A1>んじ<E38293> * Should also work for SQUEEZ's 孕ませシリーズ
*
* Two functions calls to GetGlyphOutlineA are responsible for painting.
* - 0x4094ef
* - 0x409e35
* However, by default, one of the thread is like: scenario namename scenario
* The other thread have infinite loop.
*/
bool InsertEaglsHook()
{
// Modify the split for GetGlyphOutlineA
HookParam hp;
hp.address = (DWORD)::GetGlyphOutlineA;
hp.type = CODEC_ANSI_BE|USING_SPLIT; // the only difference is the split value
hp.offset = get_stack(2);
hp.split = get_stack(4);
//hp.split = arg7_lpmat2;
ConsoleOutput("INSERT EAGLS");
return NewHook(hp, "EAGLS");
}
bool Eagls::attach_function() {
return InsertEaglsHook();
}