mirror of
https://github.com/HIllya51/LunaHook.git
synced 2024-12-30 23:14:12 +08:00
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
#include "Godot.h"
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bool InsertGodotHook_X64()
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{
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const BYTE bytes[] = {0x8B, 0x40, 0xFC, 0x83, 0xF8, 0x01, 0x83, 0xD0, 0xFF, 0x41, 0x39, 0xC6};
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ULONG64 range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
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for (auto addr : Util::SearchMemory(bytes, sizeof(bytes), PAGE_EXECUTE, processStartAddress, processStartAddress + range))
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{
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HookParam myhp;
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myhp.address = addr;
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myhp.type = USING_STRING | CODEC_UTF16 | NO_CONTEXT; // /HQ 不使用上下文区分 把所有线程的文本都提取
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// myhp.padding = 0xc;//[esp+4]+padding
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// data_offset
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myhp.offset = get_reg(regs::rax);
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myhp.text_fun = [](hook_stack *stack, HookParam *hp, uintptr_t *data, uintptr_t *split, size_t *count)
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{
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*data = (stack->rax);
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int len = *(int *)(*data - 4);
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if (len != wcslen((wchar_t *)*data))
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return;
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*count = len * 2;
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};
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char nameForUser[HOOK_NAME_SIZE] = "RichTextLabel_add_text";
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ConsoleOutput("Insert: Godot_add_text_X64 Hook ");
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return NewHook(myhp, nameForUser);
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}
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ConsoleOutput("Godot_x64: pattern not found");
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return false;
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}
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bool InsertGodotHook2_X64()
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{
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/*
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* Sample games:
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* https://vndb.org/r109138
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*/
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const BYTE bytes[] = {
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0x48, 0x8B, 0x94, 0x24, XX4, // mov rdx,[rsp+000001C0] <- hook here
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0x4C, 0x89, 0xE1, // mov rcx,r12
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0xE8, XX4, // call NULL-Windows.exe+D150
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0x49, 0x8B, 0x06, // mov rax,[r14]
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0x48, 0x85, 0xC0, // test rax,rax
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0x0F, 0x85, XX4 // jne NULL-Windows.exe+A359D4
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};
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ULONG64 range = min(processStopAddress - processStartAddress, X64_MAX_REL_ADDR);
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for (auto addr : Util::SearchMemory(bytes, sizeof(bytes), PAGE_EXECUTE, processStartAddress, processStartAddress + range))
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{
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HookParam hp;
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hp.address = addr;
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hp.offset = get_reg(regs::rcx);
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hp.type = USING_STRING | CODEC_UTF16;
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ConsoleOutput("INSERT Godot2_x64 Hook ");
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return NewHook(hp, "Godot2_x64");
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}
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ConsoleOutput("Godot2_x64: pattern not found");
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return false;
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}
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bool Godot::attach_function()
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{
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auto _ = InsertGodotHook_X64();
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_ = InsertGodotHook2_X64() || _;
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return _;
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} |