gbe_fork/dll/steam_http.cpp

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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
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#include "dll/steam_http.h"
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Steam_HTTP::Steam_HTTP(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
{
this->settings = settings;
this->network = network;
this->callback_results = callback_results;
this->callbacks = callbacks;
}
Steam_Http_Request *Steam_HTTP::get_request(HTTPRequestHandle hRequest)
{
auto conn = std::find_if(requests.begin(), requests.end(), [&hRequest](struct Steam_Http_Request const& conn) { return conn.handle == hRequest;});
if (conn == requests.end()) return NULL;
return &(*conn);
}
// Initializes a new HTTP request, returning a handle to use in further operations on it. Requires
// the method (GET or POST) and the absolute URL for the request. Both http and https are supported,
// so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/
// or such.
HTTPRequestHandle Steam_HTTP::CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL )
{
PRINT_DEBUG("%i %s", eHTTPRequestMethod, pchAbsoluteURL);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchAbsoluteURL) return INVALID_HTTPREQUEST_HANDLE;
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std::string url = pchAbsoluteURL;
unsigned url_index = 0;
if (url.rfind("https://", 0) == 0) {
url_index = sizeof("https://") - 1;
} else if (url.rfind("http://", 0) == 0) {
url_index = sizeof("http://") - 1;
}
struct Steam_Http_Request request{};
request.request_method = eHTTPRequestMethod;
request.url = url;
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if (url_index) {
if (url.back() == '/') url += "index.html";
std::string file_path = Local_Storage::get_game_settings_path() + "http" + PATH_SEPARATOR + Local_Storage::sanitize_string(url.substr(url_index));
request.target_filepath = file_path;
unsigned int file_size = file_size_(file_path);
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if (file_size) {
request.response.resize(file_size);
long long read = Local_Storage::get_file_data(file_path, (char *)&request.response[0], file_size, 0);
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if (read < 0) read = 0;
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if (read != file_size) request.response.resize(static_cast<size_t>(read));
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}
}
static HTTPRequestHandle h = 0;
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++h;
if (!h) ++h;
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request.handle = h;
request.context_value = 0;
requests.push_back(request);
return request.handle;
}
// Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after
// sending the request. This is just so the caller can easily keep track of which callbacks go with which request data.
bool Steam_HTTP::SetHTTPRequestContextValue( HTTPRequestHandle hRequest, uint64 ulContextValue )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
request->context_value = ulContextValue;
return true;
}
// Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default
// timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request
// has already been sent.
bool Steam_HTTP::SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
request->timeout_sec = unTimeoutSeconds;
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return true;
}
// Set a request header value for the request, must be called prior to sending the request. Will
// return false if the handle is invalid or the request is already sent.
bool Steam_HTTP::SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue )
{
PRINT_DEBUG("'%s'='%s'", pchHeaderName, pchHeaderValue);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchHeaderName || !pchHeaderValue) return false;
std::string headerName(pchHeaderName);
std::transform(headerName.begin(), headerName.end(), headerName.begin(), [](char c){ return (char)std::toupper(c); });
if (headerName == "USER-AGENT") return false;
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Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
request->headers[pchHeaderName] = pchHeaderValue;
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return true;
}
// Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified
// when creating the request. Must be called prior to sending the request. Will return false if the
// handle is invalid or the request is already sent.
bool Steam_HTTP::SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue )
{
PRINT_DEBUG("'%s' = '%s'", pchParamName, pchParamValue);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchParamName || !pchParamValue) return false;
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Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
if (request->request_method != EHTTPMethod::k_EHTTPMethodGET &&
request->request_method != EHTTPMethod::k_EHTTPMethodHEAD &&
request->request_method != EHTTPMethod::k_EHTTPMethodPOST) {
return false;
}
if (request->post_raw.size()) return false;
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request->get_or_post_params[pchParamName] = pchParamValue;
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return true;
}
void Steam_HTTP::online_http_request(Steam_Http_Request *request, SteamAPICall_t *pCallHandle)
{
PRINT_DEBUG("attempting to download from url: '%s', target filepath: '%s'",
request->url.c_str(), request->target_filepath.c_str());
const auto send_callresult = [&]() -> void {
struct HTTPRequestCompleted_t data{};
data.m_hRequest = request->handle;
data.m_ulContextValue = request->context_value;
data.m_unBodySize = static_cast<uint32>(request->response.size());
if (request->response.empty() && !settings->force_steamhttp_success) {
data.m_bRequestSuccessful = false;
data.m_eStatusCode = k_EHTTPStatusCode404NotFound;
} else {
data.m_bRequestSuccessful = true;
data.m_eStatusCode = k_EHTTPStatusCode200OK;
}
auto callres = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
if (pCallHandle) *pCallHandle = callres;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
};
std::size_t filename_part = request->target_filepath.find_last_of("\\/");
std::string directory_path{};
std::string file_name{};
if (filename_part != std::string::npos) {
filename_part += 1; // point at filename, not the '/' or '\'
directory_path = request->target_filepath.substr(0, filename_part);
file_name = request->target_filepath.substr(filename_part);
} else {
directory_path = ".";
file_name = request->target_filepath;
}
PRINT_DEBUG("directory: '%s', filename '%s'", directory_path.c_str(), file_name.c_str());
Local_Storage::store_file_data(directory_path, file_name, (char *)"", sizeof(""));
FILE *hfile = std::fopen(request->target_filepath.c_str(), "wb");
if (!hfile) {
PRINT_DEBUG("failed to open file for writing");
send_callresult();
return;
}
CURL *chttp = curl_easy_init();
if (!chttp) {
fclose(hfile);
PRINT_DEBUG("curl_easy_init() failed");
send_callresult();
return;
}
// headers
std::vector<std::string> headers{};
for (const auto &hdr : request->headers) {
std::string new_header = hdr.first + ": " + hdr.second;
PRINT_DEBUG("CURL header: '%s'", new_header.c_str());
headers.push_back(new_header);
}
struct curl_slist *headers_list = nullptr;
for (const auto &hrd : headers) {
headers_list = curl_slist_append(headers_list, hrd.c_str());
}
curl_easy_setopt(chttp, CURLOPT_HTTPHEADER, headers_list);
// request method
switch (request->request_method)
{
case EHTTPMethod::k_EHTTPMethodGET:
PRINT_DEBUG("CURL method type: GET");
curl_easy_setopt(chttp, CURLOPT_HTTPGET, 1L);
break;
case EHTTPMethod::k_EHTTPMethodHEAD:
PRINT_DEBUG("CURL method type: HEAD");
curl_easy_setopt(chttp, CURLOPT_NOBODY, 1L);
break;
case EHTTPMethod::k_EHTTPMethodPOST:
PRINT_DEBUG("CURL method type: POST");
curl_easy_setopt(chttp, CURLOPT_POST, 1L);
break;
case EHTTPMethod::k_EHTTPMethodPUT:
PRINT_DEBUG("TODO CURL method type: PUT");
curl_easy_setopt(chttp, CURLOPT_UPLOAD, 1L); // CURLOPT_PUT "This option is deprecated since version 7.12.1. Use CURLOPT_UPLOAD."
break;
case EHTTPMethod::k_EHTTPMethodDELETE:
PRINT_DEBUG("TODO CURL method type: DELETE");
headers_list = curl_slist_append(headers_list, "Content-Type: application/x-www-form-urlencoded");
headers_list = curl_slist_append(headers_list, "Accept: application/json,application/x-www-form-urlencoded,text/html,application/xhtml+xml,application/xml");
curl_easy_setopt(chttp, CURLOPT_CUSTOMREQUEST, "DELETE"); // https://stackoverflow.com/a/34751940
break;
case EHTTPMethod::k_EHTTPMethodOPTIONS:
PRINT_DEBUG("TODO CURL method type: OPTIONS");
curl_easy_setopt(chttp, CURLOPT_CUSTOMREQUEST, "OPTIONS");
break;
case EHTTPMethod::k_EHTTPMethodPATCH:
PRINT_DEBUG("TODO CURL method type: PATCH");
headers_list = curl_slist_append(headers_list, "Content-Type: application/x-www-form-urlencoded");
headers_list = curl_slist_append(headers_list, "Accept: application/json,application/x-www-form-urlencoded,text/html,application/xhtml+xml,application/xml");
curl_easy_setopt(chttp, CURLOPT_CUSTOMREQUEST, "PATCH");
break;
default:
break;
}
curl_easy_setopt(chttp, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(chttp, CURLOPT_WRITEDATA, (void *)hfile);
curl_easy_setopt(chttp, CURLOPT_TIMEOUT, request->timeout_sec);
curl_easy_setopt(chttp, CURLOPT_NOSIGNAL, 1L);
curl_easy_setopt(chttp, CURLOPT_USE_SSL, request->requires_valid_ssl ? CURLUSESSL_TRY : CURLUSESSL_NONE);
// post data, or get params
std::string post_data{};
if (request->get_or_post_params.size()) {
for (const auto &pdata : request->get_or_post_params) {
char *form_encoded_key = curl_easy_escape(chttp, pdata.first.c_str(), (int)pdata.first.size());
char *form_encoded_val = curl_easy_escape(chttp, pdata.second.c_str(), (int)pdata.second.size());
if (form_encoded_key && form_encoded_val) {
post_data += form_encoded_key + std::string("=") + form_encoded_val + "&";
}
if (form_encoded_key) curl_free(form_encoded_key);
if (form_encoded_val) curl_free(form_encoded_val);
}
if (post_data.size()) post_data = post_data.substr(0, post_data.size() - 1); // remove the last "&"
if (request->request_method == EHTTPMethod::k_EHTTPMethodGET) {
request->url += "?" + post_data;
PRINT_DEBUG("GET URL with params (url-encoded): '%s'", request->url.c_str());
} else {
PRINT_DEBUG("POST form data (url-encoded): '%s'", post_data.c_str());
curl_easy_setopt(chttp, CURLOPT_POSTFIELDS, post_data.c_str());
}
} else if (request->post_raw.size()) {
PRINT_DEBUG("POST form data (raw): '%s'", request->post_raw.c_str());
curl_easy_setopt(chttp, CURLOPT_POSTFIELDS, request->post_raw.c_str());
}
curl_easy_setopt(chttp, CURLOPT_URL, request->url.c_str());
CURLcode res_curl = curl_easy_perform(chttp);
curl_slist_free_all(headers_list);
curl_easy_cleanup(chttp);
fclose(hfile);
headers.clear();
PRINT_DEBUG("CURL error code for '%s' [%i] (OK == 0)", request->url.c_str(), (int)res_curl);
unsigned int file_size = file_size_(request->target_filepath);
if (file_size) {
long long read = Local_Storage::get_file_data(request->target_filepath, (char *)&request->response[0], file_size, 0);
if (read < 0) read = 0;
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request->response.resize(static_cast<size_t>(read));
}
send_callresult();
}
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// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
// asynchronous response via callback.
//
// Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control
// header and only do a local cache lookup rather than sending any actual remote request.
bool Steam_HTTP::SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle )
{
PRINT_DEBUG("%u %p", hRequest, pCallHandle);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
if (request->response.empty() && request->target_filepath.size() &&
!settings->disable_networking && settings->download_steamhttp_requests) {
std::thread(&Steam_HTTP::online_http_request, this, request, pCallHandle).detach();
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} else {
struct HTTPRequestCompleted_t data{};
data.m_hRequest = request->handle;
data.m_ulContextValue = request->context_value;
data.m_unBodySize = static_cast<uint32>(request->response.size());
if (request->response.empty() && !settings->force_steamhttp_success) {
data.m_bRequestSuccessful = false;
data.m_eStatusCode = k_EHTTPStatusCode404NotFound;
} else {
data.m_bRequestSuccessful = true;
data.m_eStatusCode = k_EHTTPStatusCode200OK;
}
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auto callres = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
if (pCallHandle) *pCallHandle = callres;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
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}
return true;
}
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
// asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and
// HTTPRequestDataReceived_t callbacks while streaming.
bool Steam_HTTP::SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle )
{
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// TODO this function triggers 3 callbacks:
// https://partner.steamgames.com/doc/api/ISteamHTTP#SendHTTPRequestAndStreamResponse
// Triggers a HTTPRequestDataReceived_t callback.
// Triggers a HTTPRequestHeadersReceived_t callback.
// Triggers a HTTPRequestCompleted_t callback.
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return SendHTTPRequest(hRequest, pCallHandle);
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}
// Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move
// the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent.
bool Steam_HTTP::DeferHTTPRequest( HTTPRequestHandle hRequest )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
return true;
}
// Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move
// the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
bool Steam_HTTP::PrioritizeHTTPRequest( HTTPRequestHandle hRequest )
{
PRINT_DEBUG("%u", hRequest);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
return true;
}
// Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also
// returns the size of the header value if present so the caller and allocate a correctly sized buffer for
// GetHTTPResponseHeaderValue.
bool Steam_HTTP::GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize )
{
PRINT_DEBUG("'%s'", pchHeaderName);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchHeaderName) return false;
Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
const auto hdr = request->headers.find(pchHeaderName);
if (request->headers.end() == hdr) return false;
if (unResponseHeaderSize) *unResponseHeaderSize = (uint32)hdr->second.size();
return true;
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}
// Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// header is not present or if your buffer is too small to contain it's value. You should first call
// BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
bool Steam_HTTP::GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize )
{
PRINT_DEBUG("'%s'", pchHeaderName);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchHeaderName) return false;
Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
const auto hdr = request->headers.find(pchHeaderName);
if (request->headers.end() == hdr) return false;
if (unBufferSize < hdr->second.size()) return false;
if (pHeaderValueBuffer) {
memset(pHeaderValueBuffer, 0, unBufferSize);
hdr->second.copy((char *)pHeaderValueBuffer, unBufferSize);
}
return true;
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}
// Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// handle is invalid.
bool Steam_HTTP::GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize )
{
PRINT_DEBUG("%u", hRequest);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
if (unBodySize) *unBodySize = (uint32)request->response.size();
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return true;
}
// Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out
// the correct buffer size to use.
bool Steam_HTTP::GetHTTPResponseBodyData( HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize )
{
PRINT_DEBUG("%p %u", pBodyDataBuffer, unBufferSize);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
PRINT_DEBUG(" required buffer size = %zu", request->response.size());
if (unBufferSize < request->response.size()) return false;
if (pBodyDataBuffer) {
memset(pBodyDataBuffer, 0, unBufferSize);
request->response.copy((char *)pBodyDataBuffer, unBufferSize);
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}
return true;
}
// Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the
// handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset
// do not match the size and offset sent in HTTPRequestDataReceived_t.
bool Steam_HTTP::GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
if (pBodyDataBuffer && cOffset <= request->response.size()) {
memset(pBodyDataBuffer, 0, unBufferSize);
request->response.copy((char *)pBodyDataBuffer, unBufferSize, cOffset);
return true;
}
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return false;
}
// Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t
// callback and finishing using the response.
bool Steam_HTTP::ReleaseHTTPRequest( HTTPRequestHandle hRequest )
{
PRINT_DEBUG("%u", hRequest);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto c = std::begin(requests);
while (c != std::end(requests)) {
if (c->handle == hRequest) {
c = requests.erase(c);
return true;
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} else {
++c;
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}
}
return false;
}
// Gets progress on downloading the body for the request. This will be zero unless a response header has already been
// received which included a content-length field. For responses that contain no content-length it will report
// zero for the duration of the request as the size is unknown until the connection closes.
bool Steam_HTTP::GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut )
{
PRINT_DEBUG("%u", hRequest);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
if (pflPercentOut) *pflPercentOut = 100.0f;
return true;
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}
// Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params
// have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
// parameter will set the content-type header for the request so the server may know how to interpret the body.
bool Steam_HTTP::SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen )
{
PRINT_DEBUG("%u '%s'", hRequest, pchContentType);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
if (request->request_method != EHTTPMethod::k_EHTTPMethodPOST &&
request->request_method != EHTTPMethod::k_EHTTPMethodPUT &&
request->request_method != EHTTPMethod::k_EHTTPMethodPATCH) {
return false;
}
if (request->get_or_post_params.size()) return false;
request->post_raw = std::string((char *)pubBody, unBodyLen);
return true;
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}
// Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true
// than any response to your requests using this cookie container may add new cookies which may be transmitted with
// future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for
// during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across
// repeat executions of your process.
HTTPCookieContainerHandle Steam_HTTP::CreateCookieContainer( bool bAllowResponsesToModify )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
static HTTPCookieContainerHandle handle = 0;
++handle;
if (!handle) ++handle;
return INVALID_HTTPCOOKIE_HANDLE;
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}
// Release a cookie container you are finished using, freeing it's memory
bool Steam_HTTP::ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return false;
}
// Adds a cookie to the specified cookie container that will be used with future requests.
bool Steam_HTTP::SetCookie( HTTPCookieContainerHandle hCookieContainer, const char *pchHost, const char *pchUrl, const char *pchCookie )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return false;
}
// Set the cookie container to use for a HTTP request
bool Steam_HTTP::SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return false;
}
// Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end
bool Steam_HTTP::SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, const char *pchUserAgentInfo )
{
PRINT_DEBUG("%u '%s'", hRequest, pchUserAgentInfo);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
if (!pchUserAgentInfo || !pchUserAgentInfo[0]) {
request->headers["User-Agent"] = Steam_Http_Request::STEAM_DEFAULT_USER_AGENT;
} else {
request->headers["User-Agent"] += std::string(" ") + pchUserAgentInfo;
}
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return true;
}
// Set that https request should require verified SSL certificate via machines certificate trust store
bool Steam_HTTP::SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
request->requires_valid_ssl = bRequireVerifiedCertificate;
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return true;
}
// Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout
// which can bump everytime we get more data
bool Steam_HTTP::SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, uint32 unMilliseconds )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
request->timeout_sec = (uint64)(unMilliseconds / 1000.0);
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return true;
}
// Check if the reason the request failed was because we timed it out (rather than some harder failure)
bool Steam_HTTP::GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, bool *pbWasTimedOut )
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
}
if (pbWasTimedOut) *pbWasTimedOut = false;
return true;
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}