gbe_fork/premake5.lua

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require("premake", ">=5.0.0-beta2")
-- add "-Wl,--whole-archive -Wl,-Bstatic -lmylib -Wl,-Bdynamic -Wl,--no-whole-archive"
-- via: links { 'mylib:static_whole' }
-- https://premake.github.io/docs/Overrides-and-Call-Arrays/#introducing-overrides
premake.override(premake.tools.gcc, "getlinks", function(originalFn, cfg, systemonly, nogroups)
-- source:
-- premake.tools.gcc.getlinks(cfg, systemonly, nogroups)
-- https://github.com/premake/premake-core/blob/d842e671c7bc7e09f2eeaafd199fd01e48b87ee7/src/tools/gcc.lua#L568C15-L568C22
local result = originalFn(cfg, systemonly, nogroups)
local static_whole_syslibs = {"-Wl,--whole-archive -Wl,-Bstatic"}
local endswith = function(s, ptrn)
return ptrn == string.sub(s, -string.len(ptrn))
end
local idx_to_remove = {}
for idx, name in ipairs(result) do
if endswith(name, ":static_whole") then
name = string.sub(name, 0, -14)
table.insert(static_whole_syslibs, name) -- it already includes '-l'
table.insert(idx_to_remove, idx)
end
end
-- remove from the end to avoid trouble with table indexes shifting
for iii = #idx_to_remove, 1, -1 do
table.remove(result, idx_to_remove[iii])
end
local move = function(a1, a2)
local t = #a2
for i = 1, #a1 do a2[t + i] = a1[i] end
end
if #static_whole_syslibs > 1 then
table.insert(static_whole_syslibs, "-Wl,-Bdynamic -Wl,--no-whole-archive")
move(static_whole_syslibs, result)
end
return result
end)
-- pre-define stuff
local os_iden = '' -- identifier
if os.target() == "windows" then
os_iden = 'win'
elseif os.target() == "linux" then
os_iden = 'linux'
else
error('Unsupported os target: "' .. os.target() .. '"')
end
local deps_dir = 'build/deps/' .. os_iden .. '/'
newaction {
trigger = "genproto",
description = "Generate .cpp/.h files from .proto file",
onStart = function ()
local deps_install_prefix = ''
if os.is64bit() then
deps_install_prefix = 'install64'
else
deps_install_prefix = 'install32'
end
local protoc_exe = path.getabsolute(path.join(deps_dir, 'protobuf', deps_install_prefix, 'bin', 'protoc'), _MAIN_SCRIPT_DIR)
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local out_dir = 'dll/proto_gen/' .. os_iden
if os.host() == "windows" then
protoc_exe = protoc_exe .. '.exe'
end
if not os.isfile(protoc_exe) then
error("Error: protoc not found!")
return
end
print("Generating from .proto file!")
local ok_mk, err_mk = os.mkdir(out_dir)
if not ok_mk then
error("Error: " .. err_mk)
return
end
if os.host() == "linux" then
local ok_chmod, err_chmod = os.chmod(protoc_exe, "777")
if not ok_chmod then
error("Error: " .. err_chmod)
return
end
end
local ok_cmd = os.execute(protoc_exe .. ' dll/net.proto -I./dll/ --cpp_out=' .. out_dir)
if ok_cmd then
print("Success!")
else
error("protoc error")
end
end
}
newoption {
trigger = "emubuild",
description = "Set the EMU_BUILD_STRING",
value = "your_string",
default = os.date("%Y_%m_%d-%H_%M_%S"),
}
newoption {
category = "win build",
trigger = "dosstub",
description = "Change the DOS stub of the Windows builds",
}
newoption {
category = "win build",
trigger = "winsign",
description = "Sign Windows builds with a fake certificate",
}
newoption {
category = "win build",
trigger = "winrsrc",
description = "Add resources to Windows builds",
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}
-- common defines
---------
local common_emu_defines = { -- added to all filters, later defines will be appended
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "CONTROLLER_SUPPORT", "EMU_BUILD_STRING=" .. _OPTIONS["emubuild"],
}
-- include dirs
---------
local common_include = {
'dll',
'dll/proto_gen/' .. os_iden,
'libs',
'libs/utfcpp',
'helpers',
'crash_printer',
'sdk',
'controller',
"overlay_experimental",
}
local x32_deps_include = {
deps_dir .. "libssq/include",
deps_dir .. "curl/install32/include",
deps_dir .. "protobuf/install32/include",
deps_dir .. "zlib/install32/include",
deps_dir .. "mbedtls/install32/include",
}
local x32_deps_overlay_include = {
deps_dir .. "ingame_overlay/install32/include",
deps_dir .. "ingame_overlay/deps/System/install32/include",
deps_dir .. "ingame_overlay/deps/mini_detour/install32/include",
}
local x64_deps_include = {
deps_dir .. "libssq/include",
deps_dir .. "curl/install64/include",
deps_dir .. "protobuf/install64/include",
deps_dir .. "zlib/install64/include",
deps_dir .. "mbedtls/install64/include",
}
local x64_deps_overlay_include = {
deps_dir .. "ingame_overlay/install64/include",
deps_dir .. "ingame_overlay/deps/System/install64/include",
deps_dir .. "ingame_overlay/deps/mini_detour/install64/include",
}
-- source & header files
---------
local common_files = {
-- dll/
"dll/*.cpp", "dll/*.c",
"dll/*.hpp", "dll/*.h",
-- dll/proto_gen/
'dll/proto_gen/' .. os_iden .. '/*.cc', 'dll/proto_gen/' .. os_iden .. '/*.h',
-- controller
"controller/gamepad.c", "controller/controller/gamepad.h",
-- crash_printer/
'crash_printer/' .. os_iden .. '.cpp', 'crash_printer/crash_printer/' .. os_iden .. '.hpp',
-- helpers/
"helpers/common_helpers.cpp", "helpers/common_helpers/common_helpers.hpp",
}
-- libs to link
---------
local common_link_win = {
-- os specific
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"Ws2_32", "Iphlpapi", "Wldap32", "Winmm", "Bcrypt", "Dbghelp", "Xinput",
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-- deps
"ssq",
"zlibstatic",
"libcurl",
"libprotobuf-lite",
"mbedcrypto",
}
local common_link_linux = {
-- os specific
"pthread", "dl",
-- deps
"ssq:static_whole",
"z:static_whole", -- libz library
"curl:static_whole",
"protobuf-lite:static_whole",
"mbedcrypto:static_whole",
}
local overlay_link_win = {
"ingame_overlay",
"system", -- ingame_overlay dependency
"mini_detour", -- ingame_overlay dependency
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}
local overlay_link_linux = {
"ingame_overlay:static_whole",
"system:static_whole", -- ingame_overlay dependency
"mini_detour:static_whole", -- ingame_overlay dependency
}
-- dirs to custom libs
---------
local x32_ssq_libdir = deps_dir .. "libssq/build32"
local x64_ssq_libdir = deps_dir .. "libssq/build64"
if string.match(_ACTION, 'vs.+') then
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x32_ssq_libdir = x32_ssq_libdir .. "/Release"
x64_ssq_libdir = x64_ssq_libdir .. "/Release"
end
local x32_deps_libdir = {
x32_ssq_libdir,
deps_dir .. "curl/install32/lib",
deps_dir .. "protobuf/install32/lib",
deps_dir .. "zlib/install32/lib",
deps_dir .. "mbedtls/install32/lib",
}
local x32_deps_overlay_libdir = {
deps_dir .. "ingame_overlay/install32/lib",
deps_dir .. "ingame_overlay/deps/System/install32/lib",
deps_dir .. "ingame_overlay/deps/mini_detour/install32/lib",
}
local x64_deps_libdir = {
x64_ssq_libdir,
deps_dir .. "curl/install64/lib",
deps_dir .. "protobuf/install64/lib",
deps_dir .. "zlib/install64/lib",
deps_dir .. "mbedtls/install64/lib",
deps_dir .. "ingame_overlay/install64/lib",
}
local x64_deps_overlay_libdir = {
deps_dir .. "ingame_overlay/install64/lib",
deps_dir .. "ingame_overlay/deps/System/install64/lib",
deps_dir .. "ingame_overlay/deps/mini_detour/install64/lib"
}
-- tokenization
-- https://premake.github.io/docs/Tokens/
-- this means expand the global var 'abc' --> %{abc}
-- this means expand the global var 'abc' and resolve its full path --> %{!abc}
-- this means expand the global var 'abc' as a filepath agnostic to the shell (bash/cmd) --> %[%{abc}]
-- string concat and functions calls
-- https://premake.github.io/docs/Your-First-Script#functions-and-arguments
-- "asd" .. "zxc" --> "asdzxc"
-- when doing string concat, call premake functions/actions with regular brackets
-- this will work: targetdir("build/" .. os_iden)
-- this will fail: targetdir "build/" .. os_iden
-- both are function calls actually, ex: filter({ 'a', 'b' }) is similar to filter { 'a', 'b' }
-- stuff defined globally will affect all workspaces & projects
-- https://premake.github.io/docs/Scopes-and-Inheritance/
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filter {} -- reset the filter and remove all active keywords
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configurations { "debug", "release", }
platforms { "x64", "x32", }
language("C++")
cppdialect("C++17")
cdialect("C17")
filter { "system:linux", "action:gmake*" , }
cdialect("gnu17") -- gamepad.c relies on some linux-specific functions like strdup() and MAX_PATH
filter {} -- reset the filter and remove all active keywords
characterset("Unicode")
staticruntime "on" -- /MT or /MTd
runtime "Release" -- ensure we never link with /MTd, otherwise deps linking will fail
flags {
"NoPCH", -- no precompiled header on Windows
}
targetprefix ("") -- prevent adding the prefix libxxx on linux
vpaths { -- just for visual niceness, see: https://premake.github.io/docs/vpaths/
["headers/*"] = {
"**.h", "**.hxx", "**.hpp",
},
["src/*"] = {
"**.c", "**.cxx", "**.cpp", "**.cc",
},
["asm/*"] = {
"**.s", "**.asm",
},
}
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-- arch
---------
filter { "platforms:x32", }
architecture "x86"
filter { "platforms:x64", }
architecture "x86_64"
filter {} -- reset the filter and remove all active keywords
-- debug/optimization flags
---------
filter { "configurations:*debug", }
symbols "On"
optimize "Off"
filter { "configurations:*release", }
symbols "Off"
optimize "On"
filter {} -- reset the filter and remove all active keywords
--- common compiler/linker options
---------
-- Visual Studio common compiler/linker options
filter { "action:vs*", }
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buildoptions {
"/permissive-", "/MP", "/DYNAMICBASE",
"/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
}
linkoptions {
-- source of emittoolversioninfo: https://developercommunity.visualstudio.com/t/add-linker-option-to-strip-rich-stamp-from-exe-hea/740443
"/NOLOGO", "/emittoolversioninfo:no"
}
-- GNU make common compiler/linker options
filter { "action:gmake*", }
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buildoptions {
"-fvisibility=hidden", "-fexceptions", "-fno-jump-tables" , "-Wno-switch",
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}
linkoptions {
"-Wl,--exclude-libs,ALL",
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}
-- this is made separate because GCC complains but not CLANG
filter { "action:gmake*" , "files:*.cpp or *.cxx or *.cc or *.hpp", }
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buildoptions {
"-fno-char8_t", -- GCC gives a warning when a .c file is compiled with this
}
filter {} -- reset the filter and remove all active keywords
-- defines
---------
-- release mode defines
filter { "configurations:*release" }
defines {
"NDEBUG", "EMU_RELEASE_BUILD"
}
-- debug mode defines
filter { "configurations:*debug" }
defines {
"DEBUG",
}
-- Windows defines
filter { "system:windows", }
defines {
"_CRT_SECURE_NO_WARNINGS",
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}
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-- Linux defines
filter { "system:linux" }
defines {
"GNUC",
}
filter {} -- reset the filter and remove all active keywords
-- MinGw on Windows
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---------
-- MinGw on Windows common compiler/linker options
filter { "system:windows", "action:gmake*", }
buildoptions {
-- MinGw on Windows cannot compile 'creatwth.cpp' from Detours lib (error: 'DWordMult' was not declared in this scope)
-- because intsafe.h isn't included by default
"-include intsafe.h",
}
-- source: https://gcc.gnu.org/onlinedocs/gcc/Cygwin-and-MinGW-Options.html
linkoptions {
"-static-libgcc", "-static-libstdc++", "-static",
-- from docs: "specifies that the typical Microsoft Windows predefined macros are to be set in the pre-processor,
-- but does not influence the choice of runtime library/startup code"
-- optional really
'-mwin32',
}
-- MinGw on Windows common defines
-- MinGw on Windows doesn't have a definition for '_S_IFDIR' which is microsoft specific: https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/stat-functions
-- this is used in 'base.cpp' -> if ( buffer.st_mode & _S_IFDIR)
-- instead microsoft has an alternative but only enabled when _CRT_DECLARE_NONSTDC_NAMES is defined
-- https://learn.microsoft.com/en-us/cpp/c-runtime-library/compatibility
defines {
-- '_CRT_NONSTDC_NO_WARNINGS',
'_CRT_DECLARE_NONSTDC_NAMES',
}
-- MinGw on Windows common libs to link
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-- links {
-- -- CoreLibraryDependencies, copied from VS 2022
-- "kernel32", "user32", "gdi32", "winspool", "comdlg32", "advapi32", "shell32", "ole32", "oleaut32", "uuid", "odbc32", "odbccp32",
-- 'Xinput',
-- -- 'mingw32', 'gcc', 'msvcrt', 'mingwex',
-- 'ucrt', 'libstdc++',
-- }
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-- post build change DOS stub + sign
---------
if os.target() == "windows" then
-- token expansion like '%{cfg.platform}' happens later during project build
local dos_stub_exe = path.translate(path.getabsolute('resources/win/file_dos_stub/file_dos_stub_%{cfg.platform}.exe', _MAIN_SCRIPT_DIR), '\\')
local signer_tool = path.translate(path.getabsolute('third-party/build/win/cert/sign_helper.bat', _MAIN_SCRIPT_DIR), '\\')
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-- change dos stub
filter { "system:windows", "options:dosstub", }
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postbuildcommands {
'"' .. dos_stub_exe .. '" %[%{!cfg.buildtarget.abspath}]',
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}
-- sign
filter { "system:windows", "options:winsign", }
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postbuildcommands {
'"' .. signer_tool .. '" %[%{!cfg.buildtarget.abspath}]',
}
filter {} -- reset the filter and remove all active keywords
end
workspace "gbe"
location("build/project/%{_ACTION}/" .. os_iden)
-- Project api_regular
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---------
project "api_regular"
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kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/regular/%{cfg.platform}")
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-- name
---------
filter { "system:windows", "platforms:x32", }
targetname "steam_api"
filter { "system:windows", "platforms:x64", }
targetname "steam_api64"
filter { "system:linux", }
targetname "libsteam_api"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
}
-- Windows common source files
filter { "system:windows", }
removefiles {
"dll/wrap.cpp"
}
-- Windows x32 common source files
filter { "system:windows", "platforms:x32", "options:winrsrc", }
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files {
"resources/win/api/32/resources.rc"
}
-- Windows x64 common source files
filter { "system:windows", "platforms:x64", "options:winrsrc", }
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files {
"resources/win/api/64/resources.rc"
}
-- libs to link
---------
-- Windows libs to link
filter { "system:windows", }
links {
common_link_win,
}
-- Linux libs to link
filter { "system:linux", }
links {
common_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
}
-- End api_regular
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-- Project api_experimental
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---------
project "api_experimental"
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kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}")
-- name
---------
filter { "system:windows", "platforms:x32", }
targetname "steam_api"
filter { "system:windows", "platforms:x64", }
targetname "steam_api64"
filter { "system:linux", }
targetname "libsteam_api"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
"EMU_OVERLAY", "ImTextureID=ImU64",
}
-- Windows defines
filter { "system:windows" }
defines {
"EMU_EXPERIMENTAL_BUILD",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
x32_deps_overlay_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
x64_deps_overlay_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
"overlay_experimental/**.cpp", "overlay_experimental/**.hpp",
"overlay_experimental/**.c", "overlay_experimental/**.h",
}
-- Windows common source files
filter { "system:windows", }
files {
"libs/detours/**.cpp", "libs/detours/**.hpp",
"libs/detours/**.c", "libs/detours/**.h",
}
removefiles {
"dll/wrap.cpp"
}
-- Windows x32 common source files
filter { "system:windows", "platforms:x32", "options:winrsrc", }
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files {
"resources/win/api/32/resources.rc"
}
-- Windows x64 common source files
filter { "system:windows", "platforms:x64", "options:winrsrc", }
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files {
"resources/win/api/64/resources.rc"
}
-- libs to link
---------
-- Windows libs to link
filter { "system:windows", }
links {
common_link_win,
overlay_link_win,
}
-- Linux libs to link
filter { "system:linux", }
links {
common_link_linux,
overlay_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
x32_deps_overlay_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
x64_deps_overlay_libdir,
}
-- End api_experimental
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-- Project steamclient_experimental
---------
project "steamclient_experimental"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
-- targetdir
---------
filter { "system:windows", }
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental")
filter { "system:linux", }
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}")
-- name
---------
filter { "system:windows", "platforms:x32", }
targetname "steamclient"
filter { "system:windows", "platforms:x64", }
targetname "steamclient64"
filter { "system:linux", }
targetname "steamclient"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
"STEAMCLIENT_DLL", "EMU_OVERLAY", "ImTextureID=ImU64",
}
-- Windows defines
filter { "system:windows" }
defines {
"EMU_EXPERIMENTAL_BUILD",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
x32_deps_overlay_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
x64_deps_overlay_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
"overlay_experimental/**.cpp", "overlay_experimental/**.hpp",
"overlay_experimental/**.c", "overlay_experimental/**.h",
}
-- Windows common source files
filter { "system:windows", }
files {
"libs/detours/**.cpp", "libs/detours/**.hpp",
"libs/detours/**.c", "libs/detours/**.h",
}
removefiles {
"dll/wrap.cpp"
}
-- Windows x32 common source files
filter { "system:windows", "platforms:x32", "options:winrsrc", }
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files {
"resources/win/client/32/resources.rc"
}
-- Windows x64 common source files
filter { "system:windows", "platforms:x64", "options:winrsrc", }
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files {
"resources/win/client/64/resources.rc"
}
-- libs to link
---------
-- Windows libs to link
filter { "system:windows", }
links {
common_link_win,
overlay_link_win,
}
-- Linux libs to link
filter { "system:linux", }
links {
common_link_linux,
overlay_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
x32_deps_overlay_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
x64_deps_overlay_libdir,
}
-- End steamclient_experimental
-- Project tool_lobby_connect
---------
project "tool_lobby_connect"
kind "ConsoleApp"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tools/lobby_connect")
targetname "lobby_connect_%{cfg.platform}"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
"NO_DISK_WRITES", "LOBBY_CONNECT",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
'tools/lobby_connect/lobby_connect.cpp'
}
-- Windows x32 common source files
filter { "system:windows", "platforms:x32", "options:winrsrc", }
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files {
"resources/win/launcher/32/resources.rc"
}
-- Windows x64 common source files
filter { "system:windows", "platforms:x64", "options:winrsrc", }
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files {
"resources/win/launcher/64/resources.rc"
}
-- libs to link
---------
-- Windows libs to link
filter { "system:windows", }
links {
common_link_win,
'Comdlg32',
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}
-- Linux libs to link
filter { "system:linux", }
links {
common_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
}
-- End tool_lobby_connect
-- Project tool_generate_interfaces
project "tool_generate_interfaces"
kind "ConsoleApp"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tools/generate_interfaces")
targetname "generate_interfaces_%{cfg.platform}"
-- common source & header files
---------
files {
"tools/generate_interfaces/**"
}
-- End tool_generate_interfaces
-- Project lib_steamnetworkingsockets START
project "lib_steamnetworkingsockets"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamnetworkingsockets/%{cfg.platform}")
targetname "steamnetworkingsockets"
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-- include dir
---------
-- common include dir
includedirs {
common_include,
}
-- common source & header files
---------
files {
"networking_sockets_lib/**",
}
-- End lib_steamnetworkingsockets
-- Project lib_game_overlay_renderer
project "lib_game_overlay_renderer"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
-- targetdir
---------
filter { "system:windows", }
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental")
filter { "system:linux", }
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/gameoverlayrenderer/%{cfg.platform}")
-- name
---------
filter { "system:windows", "platforms:x32", }
targetname "GameOverlayRenderer"
filter { "system:windows", "platforms:x64", }
targetname "GameOverlayRenderer64"
filter { "system:linux", }
targetname "gameoverlayrenderer"
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files {
"game_overlay_renderer_lib/**"
}
-- x32 common source files
filter { "system:windows", "platforms:x32", "options:winrsrc", }
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files {
"resources/win/game_overlay_renderer/32/resources.rc"
}
-- x64 common source files
filter { "system:windows", "platforms:x64", "options:winrsrc", }
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files {
"resources/win/game_overlay_renderer/64/resources.rc"
}
-- End lib_game_overlay_renderer
-- WINDOWS ONLY TARGETS START
if os.target() == "windows" then
-- Project steamclient_experimental_stub
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---------
project "steamclient_experimental_stub"
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-- https://stackoverflow.com/a/63228027
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}")
-- name
---------
filter { "platforms:x32", }
targetname "steamclient"
filter { "platforms:x64", }
targetname "steamclient64"
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
"steamclient/steamclient.cpp",
}
-- x32 common source files
filter { "platforms:x32", "options:winrsrc", }
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files {
"resources/win/client/32/resources.rc"
}
-- x64 common source files
filter { "platforms:x64", "options:winrsrc", }
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files {
"resources/win/client/64/resources.rc"
}
-- End steamclient_experimental_stub
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-- Project steamclient_experimental_extra
project "steamclient_experimental_extra"
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kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental/extra_dlls")
targetname "steamclient_extra_%{cfg.platform}"
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
'tools/steamclient_loader/win/extra_protection',
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files {
"tools/steamclient_loader/win/extra_protection/**",
"helpers/pe_helpers.cpp",
"helpers/common_helpers.cpp",
-- detours
"libs/detours/**.cpp", "libs/detours/**.hpp",
"libs/detours/**.c", "libs/detours/**.h",
}
-- x32 common source files
filter { "platforms:x32", "options:winrsrc", }
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files {
"resources/win/client/32/resources.rc"
}
-- x64 common source files
filter { "platforms:x64", "options:winrsrc", }
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files {
"resources/win/client/64/resources.rc"
}
-- End steamclient_experimental_extra
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-- Project steamclient_experimental_loader
project "steamclient_experimental_loader"
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kind "WindowedApp"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental")
targetname "steamclient_loader_%{cfg.platform}"
--- common compiler/linker options
---------
-- MinGW on Windows
filter { "action:gmake*", }
-- source: https://gcc.gnu.org/onlinedocs/gcc/Cygwin-and-MinGW-Options.html
linkoptions {
-- MinGW on Windows cannot link wWinMain by default
"-municode",
}
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-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files {
"tools/steamclient_loader/win/*.cpp",
"helpers/pe_helpers.cpp",
"helpers/common_helpers.cpp",
"helpers/dbg_log.cpp",
}
-- x32 common source files
filter { "platforms:x32", "options:winrsrc", }
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files {
"resources/win/launcher/32/resources.rc"
}
-- x64 common source files
filter { "platforms:x64", "options:winrsrc", }
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files {
"resources/win/launcher/64/resources.rc"
}
-- libs to link
---------
filter {} -- reset the filter and remove all active keywords
links {
-- common_link_win,
'user32',
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}
-- End steamclient_experimental_loader
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-- Project tool_file_dos_stub_changer
project "tool_file_dos_stub_changer"
kind "ConsoleApp"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/file_dos_stub_changer")
targetname "file_dos_stub_%{cfg.platform}"
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files {
"resources/win/file_dos_stub/file_dos_stub.cpp",
"helpers/pe_helpers.cpp",
"helpers/common_helpers.cpp",
}
-- End tool_file_dos_stub_changer
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end
-- End WINDOWS ONLY TARGETS
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-- LINUX ONLY TARGETS START
if os.target() == "linux" then
-- Project steamclient_regular
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---------
project "steamclient_regular"
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kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/regular/%{cfg.platform}")
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targetname "steamclient"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
"STEAMCLIENT_DLL",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
}
-- libs to link
---------
filter {} -- reset the filter and remove all active keywords
links { -- added to all filters, later defines will be appended
common_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
}
-- End steamclient_regular
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end
-- End LINUX ONLY TARGETS
-- End Workspace