mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-10-22 20:48:17 +08:00
110 lines
2.8 KiB
C++
110 lines
2.8 KiB
C++
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#include "game_overlay_renderer_lib.h"
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static bool overlay_enabled = false;
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static bool screenshots_hooked = false;
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static float scale_factor_x = 0.0f;
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static float scale_factor_y = 0.0f;
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static int32 notification_inset_x = 0;
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static int32 notification_inset_y = 0;
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static ENotificationPosition notification_position = ENotificationPosition::k_EPositionInvalid;
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S_API_EXPORT steam_bool S_CALLTYPE BOverlayNeedsPresent()
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{
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return false;
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}
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S_API_EXPORT steam_bool S_CALLTYPE IsOverlayEnabled()
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{
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return overlay_enabled;
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}
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S_API_EXPORT void S_CALLTYPE OverlayHookD3D3(void *param_1, void *param_2)
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{
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}
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S_API_EXPORT void S_CALLTYPE SetNotificationInset(int32 param_1, int32 param_2)
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{
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if (param_1 >= 0 && param_2 >=0) {
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notification_inset_x = param_1;
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notification_inset_y = param_2;
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}
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}
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S_API_EXPORT void S_CALLTYPE SetNotificationPosition(ENotificationPosition param_1)
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{
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switch (param_1)
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{
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case ENotificationPosition::k_EPositionTopLeft:
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case ENotificationPosition::k_EPositionTopRight:
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case ENotificationPosition::k_EPositionBottomLeft:
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case ENotificationPosition::k_EPositionBottomRight:
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notification_position = param_1;
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break;
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default: break;
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}
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}
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S_API_EXPORT steam_bool S_CALLTYPE SteamOverlayIsUsingGamepad()
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{
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return false;
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}
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S_API_EXPORT steam_bool S_CALLTYPE SteamOverlayIsUsingKeyboard()
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{
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return false;
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}
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S_API_EXPORT void S_CALLTYPE ValveHookScreenshots(bool param_1)
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{
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screenshots_hooked = param_1;
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}
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S_API_EXPORT steam_bool S_CALLTYPE ValveIsScreenshotsHooked()
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{
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return screenshots_hooked;
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}
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#if defined(__WINDOWS_32__)
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void __stdcall VirtualFreeWrapper(
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void *param_1, void *param_2,
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void *stack_cleanup_1, void *stack_cleanup_2, void *stack_cleanup_3, void *stack_cleanup_4, void *stack_cleanup_5,
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void *stack_cleanup_6, void *stack_cleanup_7, void *stack_cleanup_8, void *stack_cleanup_9
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)
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{
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// https://stackoverflow.com/a/2805560
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#pragma comment(linker, "/EXPORT:" __FUNCTION__ "=" __FUNCDNAME__)
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}
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#endif // __WINDOWS_32__
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S_API_EXPORT void S_CALLTYPE VulkanSteamOverlayGetScaleFactors(float *param_1, float *param_2)
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{
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// the original function doesn't check for nullptr
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if (param_1) *param_1 = 0.0f;
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if (param_2) *param_2 = 0.0f;
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}
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S_API_EXPORT void S_CALLTYPE VulkanSteamOverlayPresent(
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void *param_1, int32 param_2, int32 param_3, void *param_4, void * param_5,
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void *param_6, void *param_7, void *param_8, void *param_9, void *param_10
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)
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{
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}
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S_API_EXPORT void S_CALLTYPE VulkanSteamOverlayProcessCapturedFrame(
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bool param_1, int32 param_2, int32 param_3, int32 param_4, void *param_5, void *param_6, int32 param_7,
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int32 param_8, int32 param_9, int32 param_10, int32 param_11, int16 param_12, int16 param_13, int16 param_14
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)
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{
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}
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