gbe_fork/overlay_experimental/steam_overlay_stats.cpp

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2024-12-05 02:14:18 +02:00
#include "overlay/steam_overlay_stats.h"
#include <utility>
Steam_Overlay_Stats::Steam_Overlay_Stats(class Settings* settings):
settings(settings)
{
}
bool Steam_Overlay_Stats::show_any_stats() const
{
return show_fps || show_frametime || show_playtime;
}
void Steam_Overlay_Stats::update_frametime(const std::chrono::high_resolution_clock::time_point &now)
{
running_frametime_ms += static_cast<unsigned>(
std::chrono::duration_cast<std::chrono::milliseconds>(now - last_frame_timepoint).count()
);
last_frame_timepoint = now;
if (last_frametime_idx >= (settings->overlay_fps_avg_window - 1)) {
last_frametime_idx = 0;
active_frametime_ms = static_cast<float>(running_frametime_ms) / settings->overlay_fps_avg_window;
active_fps = static_cast<unsigned>((1000 * settings->overlay_fps_avg_window) / running_frametime_ms);
running_frametime_ms = 0;
} else {
++last_frametime_idx;
}
}
void Steam_Overlay_Stats::update_playtime(const std::chrono::high_resolution_clock::time_point &now)
{
const auto update_duration_sec = std::chrono::duration_cast<std::chrono::seconds>(
now - last_playtime
).count();
if (update_duration_sec < 1) return;
last_playtime = now;
const auto time_duration_sec = (unsigned long long)std::chrono::duration_cast<std::chrono::seconds>(
now - initial_time
).count();
active_playtime_sec = static_cast<unsigned>(time_duration_sec % 60);
const auto time_duration_min = time_duration_sec / 60;
active_playtime_min = static_cast<unsigned>(time_duration_min % 60);
const auto time_duration_hr = time_duration_min / 60;
active_playtime_hr = static_cast<unsigned>(time_duration_hr % 24);
}
void Steam_Overlay_Stats::render_stats()
{
auto now = std::chrono::high_resolution_clock::now();
if (show_fps || show_frametime) {
update_frametime(now);
}
if (show_playtime) {
update_playtime(now);
}
ImGui::PushFont(font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, settings->overlay_appearance.notification_rounding);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(
settings->overlay_appearance.stats_background_r,
settings->overlay_appearance.stats_background_g,
settings->overlay_appearance.stats_background_b,
settings->overlay_appearance.stats_background_a
));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(
settings->overlay_appearance.stats_text_r,
settings->overlay_appearance.stats_text_g,
settings->overlay_appearance.stats_text_b,
settings->overlay_appearance.stats_text_a
));
std::stringstream stats_txt_buff{};
if (show_fps) {
stats_txt_buff << "FPS: "
<< std::left << std::setw(2)
<< active_fps
<< std::right << std::setw(0);
}
if (show_frametime) {
if (stats_txt_buff.tellp() > 0) {
stats_txt_buff << " | ";
}
stats_txt_buff << "FRT: "
<< std::left << std::setw(4) << std::fixed << std::setprecision(1)
<< active_frametime_ms
<< std::defaultfloat << std::right << std::setw(0)
<< " ms";
}
if (show_playtime) {
if (stats_txt_buff.tellp() > 0) {
stats_txt_buff << " | ";
}
const auto org_fill = stats_txt_buff.fill();
stats_txt_buff << "PLT: "
<< std::setw(2) << std::setfill('0')
<< active_playtime_hr << ':'
<< std::setw(2) << std::setfill('0')
<< active_playtime_min << ':'
<< std::setw(2) << std::setfill('0')
<< active_playtime_sec
<< std::setw(0) << std::setfill(org_fill);
}
const auto stats_txt = stats_txt_buff.str();
// set FPS box width/height based on text size
const auto msg_box = ImGui::CalcTextSize(
stats_txt.c_str(),
stats_txt.c_str() + stats_txt.size()
);
auto &global_style = ImGui::GetStyle();
const float padding_all_sides = global_style.WindowPadding.y + global_style.WindowPadding.x;
const auto stats_box = ImVec2(msg_box.x + padding_all_sides, msg_box.y + padding_all_sides);
ImGui::SetNextWindowSize(stats_box);
auto &io = ImGui::GetIO();
const auto anchor_point_x = stats_box.x * settings->overlay_stats_pos_x;
const auto anchor_point_y = stats_box.y * settings->overlay_stats_pos_y;
ImGui::SetNextWindowPos({
io.DisplaySize.x * settings->overlay_stats_pos_x - anchor_point_x,
io.DisplaySize.y * settings->overlay_stats_pos_y - anchor_point_y
});
if (ImGui::Begin("wnd_fps_frametime", nullptr,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollWithMouse)) {
ImGui::TextWrapped("%s", stats_txt.c_str());
}
ImGui::End();
ImGui::PopStyleColor(2);
ImGui::PopStyleVar(2);
ImGui::PopFont();
}