gbe_fork/premake.lua

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-- pre-define stuffs
local default_files = {
"dll/**",
"sdk/**",
"helpers/**"
}
local predefined_libs = {
"libs/fifo_map/**",
"libs/json/**",
"libs/sha/**",
"libs/simpleini/**",
"libs/stb/**",
"libs/utfcpp/**"
}
local crash_win = {
"crash_printer/win.cpp",
"crash_printer/crash_printer/win.hpp",
"crash_printer/tests/test_win.cpp",
"crash_printer/tests/test_helper.hpp"
}
local crash_linux = {
"crash_printer/linux.cpp",
"crash_printer/crash_printer/linux.hpp",
"crash_printer/tests/test_linux*",
"crash_printer/tests/test_helper.hpp"
}
local win_link = {
"Ws2_32.lib", "Iphlpapi.lib", "Wldap32.lib", "Winmm.lib", "Bcrypt.lib", "Dbghelp.lib"
}
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local linux_link = {
"pthread",
"dl",
"ssq",
"z", -- libz library
"curl",
"protobuf-lite",
"mbedcrypto"
}
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local default_link = {
"ssq.lib",
"libcurl.lib",
"libprotobuf-lite.lib",
"zlibstatic.lib",
"mbedcrypto.lib"
}
local basic_dir_win = "build/deps/win/"
local basic_dir_linux = "build/deps/linux/"
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local overlay_link_windows = {
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"ingame_overlay.lib", "system.lib", "mini_detour.lib"
}
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local overlay_link_linux = {
"ingame_overlay",
"system", -- ingame_overlay dependency
"mini_detour" -- ingame_overlay dependency
}
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local default_include = {
"dll",
"sdk",
"libs",
"helpers",
"crash_printer",
"overlay_experimental",
"controller"
}
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local windows_files = {
default_files,
predefined_libs,
crash_win
}
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-- END of predefines
if _ACTION == "generateproto" then
print("Generating from .proto file!")
-- todo edit this path!
os.execute('call ' .. _MAIN_SCRIPT_DIR ..'/build/deps/win/protobuf/install32/bin/protoc.exe dll/net.proto -I./dll/ --cpp_out=dll/proto_gen/win')
print("Generation success!")
end
workspace "GBE"
configurations { "Debug", "Release", "ExperimentalDebug", "ExperimentalRelease" }
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platforms { "x64", "x32" }
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location "GBE_Build"
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-- Project SteamEmu
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project "SteamEmu"
cppdialect("C++17")
kind "SharedLib"
language "C++"
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targetdir "bin/SteamEmu/%{cfg.buildcfg}_%{cfg.platform}"
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location "GBE_Build/SteamEmu"
staticruntime "on"
optimize "On"
symbols "Off"
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-- SET ARCH
filter "platforms:x32"
targetname "steam_api"
architecture "x86"
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filter "platforms:x64"
targetname "steam_api64"
architecture "x86_64"
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-- BASIC FOR WINDOWS
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filter "options:os=windows"
buildoptions {
"/permissive-", "/MP4", "/DYNAMICBASE", "/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
}
linkoptions {
"/emittoolversioninfo:no"
}
defines {"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "UNICODE", "_UNICODE", "_CRT_SECURE_NO_WARNINGS" }
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-- BASIC FOR LINUX
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filter "options:os=linux"
files {
default_files,
predefined_libs,
crash_linux
}
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defines {"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC" }
buildoptions {
"-fvisibility=hidden", "-fexceptions", "-fno-jump-tables", "-fno-char8_t"
}
links {
linux_link,
overlay_link_linux
}
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-- WIN 32 DEFAULTS
filter { "platforms:x32", "options:os=windows" }
files {
windows_files,
"resources/win/api/32/resources.rc"
}
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links {
win_link,
default_link,
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overlay_link_windows
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}
libdirs {
basic_dir_win .. "libssq/build32/Release",
basic_dir_win .. "curl/install32/lib",
basic_dir_win .. "protobuf/install32/lib",
basic_dir_win .. "zlib/install32/lib",
basic_dir_win .. "mbedtls/install32/lib",
basic_dir_win .. "ingame_overlay/install32/lib",
basic_dir_win .. "ingame_overlay/deps/System/install32/lib",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install32/lib"
}
includedirs {
default_include,
"dll/proto_gen/win",
basic_dir_win .. "libssq/include",
basic_dir_win .. "curl/install32/include",
basic_dir_win .. "protobuf/install32/include",
basic_dir_win .. "zlib/install32/include",
basic_dir_win .. "mbedtls/install32/include",
basic_dir_win .. "ingame_overlay/install32/include",
basic_dir_win .. "ingame_overlay/deps/System/install32/include",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install32/include"
}
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-- WIN 64 DEFAULTS
filter { "platforms:x64", "options:os=windows" }
files {
windows_files,
"resources/win/api/64/resources.rc"
}
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links {
win_link,
default_link,
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overlay_link_windows
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}
libdirs {
basic_dir_win .. "libssq/build64/Release",
basic_dir_win .. "curl/install64/lib",
basic_dir_win .. "protobuf/install64/lib",
basic_dir_win .. "zlib/install64/lib",
basic_dir_win .. "mbedtls/install64/lib",
basic_dir_win .. "ingame_overlay/install64/lib",
basic_dir_win .. "ingame_overlay/deps/System/install64/lib",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install64/lib"
}
includedirs {
default_include,
"dll/proto_gen/win",
basic_dir_win .. "libssq/include",
basic_dir_win .. "curl/install64/include",
basic_dir_win .. "protobuf/install64/include",
basic_dir_win .. "zlib/install64/include",
basic_dir_win .. "mbedtls/install64/include",
basic_dir_win .. "ingame_overlay/install64/include",
basic_dir_win .. "ingame_overlay/deps/System/install64/include",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install64/include"
}
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-- DEBUG ALL
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filter "configurations:Debug"
defines { "DEBUG" }
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-- Release ALL
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filter "configurations:Release"
defines { "NDEBUG", "EMU_RELEASE_BUILD" }
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-- ExperimentalDebug WINDOWS
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filter { "ExperimentalDebug", "options:os=windows" }
files {
default_files,
"libs/**",
crash_win,
"controller/**",
"overlay_experimental/**"
}
removefiles { "libs/detours/uimports.cc" }
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defines { "DEBUG", "EMU_EXPERIMENTAL_BUILD", "ImTextureID=ImU64" }
-- ExperimentalRelease WINDOWS
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filter { "ExperimentalRelease", "options:os=windows" }
files {
default_files,
"libs/**",
crash_win,
"controller/**",
"overlay_experimental/**"
}
removefiles { "libs/detours/uimports.cc" }
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defines { "NDEBUG", "EMU_RELEASE_BUILD", "EMU_EXPERIMENTAL_BUILD" ,"CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64" }
-- ExperimentalDebug LINUX
filter { "ExperimentalDebug", "options:os=linux" }
files {
default_files,
predefined_libs,
crash_linux,
"controller/**",
"overlay_experimental/**"
}
defines { "DEBUG", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64" }
-- ExperimentalRelease LINUX
filter { "ExperimentalRelease", "options:os=linux" }
files {
default_files,
predefined_libs,
crash_linux,
"controller/**",
"overlay_experimental/**"
}
defines { "NDEBUG", "EMU_RELEASE_BUILD", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64" }
-- x
-- Project SteamClient
project "SteamClient"
dependson { "SteamEmu" }
cppdialect("C++17")
kind "SharedLib"
language "C++"
targetdir "bin/SteamClient/%{cfg.buildcfg}_%{cfg.platform}"
location "GBE_Build/SteamClient"
staticruntime "on"
optimize "On"
symbols "Off"
files {
"steamclient/**"
}
-- BASIC FOR WINDOWS
filter "options:os=windows"
buildoptions {
"/permissive-", "/MP4", "/DYNAMICBASE", "/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
}
linkoptions {
"/emittoolversioninfo:no"
}
defines { "STEAMCLIENT_DLL", "EMU_EXPERIMENTAL_BUILD" }
-- BASIC FOR LINUX
filter "options:os=linux"
files {
default_files,
predefined_libs,
crash_linux,
"controller/**"
}
buildoptions {
"-fvisibility=hidden", "-fexceptions", "-fno-jump-tables", "-fno-char8_t"
}
links {
linux_link,
overlay_link_linux
}
defines { "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "NDEBUG", "STEAMCLIENT_DLL", "CONTROLLER_SUPPORT", "ImTextureID=ImU64" }
filter { "*Debug", "options:os=linux"}
defines {"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "DEBUG", "EMU_RELEASE_BUILD", "CONTROLLER_SUPPORT", "ImTextureID=ImU64", "STEAMCLIENT_DLL" }
-- SET ARCH
filter "platforms:x32"
targetname "steamclient"
architecture "x86"
filter "platforms:x64"
targetname "steamclient64"
architecture "x86_64"
-- WIN 32 DEFAULTS
filter { "platforms:x32", "options:os=windows" }
files {
"steamclient/**",
"resources/win/client/32/resources.rc"
}
-- WIN 64 DEFAULTS
filter { "platforms:x64", "options:os=windows" }
files {
"steamclient/**",
"resources/win/client/64/resources.rc"
}
-- WIN X32 EXP
filter { "Experimental**", "options:os=windows", "platforms:x32" }
files {
default_files,
"libs/**",
crash_win,
"controller/**",
"overlay_experimental/**",
"resources/win/client/32/resources.rc"
}
links {
win_link,
default_link,
overlay_link_windows
}
libdirs {
basic_dir_win .. "libssq/build32/Release",
basic_dir_win .. "curl/install32/lib",
basic_dir_win .. "protobuf/install32/lib",
basic_dir_win .. "zlib/install32/lib",
basic_dir_win .. "mbedtls/install32/lib",
basic_dir_win .. "ingame_overlay/install32/lib",
basic_dir_win .. "ingame_overlay/deps/System/install32/lib",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install32/lib"
}
includedirs {
default_include,
"dll/proto_gen/win",
basic_dir_win .. "libssq/include",
basic_dir_win .. "curl/install32/include",
basic_dir_win .. "protobuf/install32/include",
basic_dir_win .. "zlib/install32/include",
basic_dir_win .. "mbedtls/install32/include",
basic_dir_win .. "ingame_overlay/install32/include",
basic_dir_win .. "ingame_overlay/deps/System/install32/include",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install32/include"
}
removefiles { "steamclient/**" }
removefiles { "libs/detours/uimports.cc" }
-- WIN X64 EXP
filter { "Experimental**", "options:os=windows", "platforms:x64" }
files {
default_files,
"libs/**",
crash_win,
"controller/**",
"overlay_experimental/**",
"resources/win/client/64/resources.rc"
}
links {
win_link,
default_link,
overlay_link_windows
}
libdirs {
basic_dir_win .. "libssq/build64/Release",
basic_dir_win .. "curl/install64/lib",
basic_dir_win .. "protobuf/install64/lib",
basic_dir_win .. "zlib/install64/lib",
basic_dir_win .. "mbedtls/install64/lib",
basic_dir_win .. "ingame_overlay/install64/lib",
basic_dir_win .. "ingame_overlay/deps/System/install64/lib",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install64/lib"
}
includedirs {
default_include,
"dll/proto_gen/win",
basic_dir_win .. "libssq/include",
basic_dir_win .. "curl/install64/include",
basic_dir_win .. "protobuf/install64/include",
basic_dir_win .. "zlib/install64/include",
basic_dir_win .. "mbedtls/install64/include",
basic_dir_win .. "ingame_overlay/install64/include",
basic_dir_win .. "ingame_overlay/deps/System/install64/include",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install64/include"
}
removefiles { "steamclient/**" }
removefiles { "libs/detours/uimports.cc" }
-- ExperimentalDebug WINDOWS
filter { "ExperimentalDebug", "options:os=windows" }
defines { "DEBUG", "EMU_EXPERIMENTAL_BUILD", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "STEAMCLIENT_DLL", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "UNICODE", "_UNICODE", "_CRT_SECURE_NO_WARNINGS" }
-- ExperimentalRelease WINDOWS
filter { "ExperimentalRelease", "options:os=windows" }
defines { "NDEBUG", "EMU_RELEASE_BUILD", "EMU_EXPERIMENTAL_BUILD", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "STEAMCLIENT_DLL", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "UNICODE", "_UNICODE", "_CRT_SECURE_NO_WARNINGS" }
-- ExperimentalDebug LINUX
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filter { "ExperimentalDebug", "options:os=linux" }
files {
default_files,
predefined_libs,
crash_linux,
"controller/**",
"overlay_experimental/**"
}
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defines {"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "DEBUG", "EMU_RELEASE_BUILD", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "STEAMCLIENT_DLL" }
-- ExperimentalRelease LINUX
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filter { "ExperimentalRelease", "options:os=linux" }
files {
default_files,
predefined_libs,
crash_linux,
"controller/**",
"overlay_experimental/**"
}
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defines {"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "NDEBUG", "EMU_RELEASE_BUILD", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "STEAMCLIENT_DLL" }
-- .