gbe_fork/dll/settings.h

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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef SETTINGS_INCLUDE
#define SETTINGS_INCLUDE
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#include "base.h"
struct IP_PORT;
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struct DLC_entry {
AppId_t appID;
std::string name;
bool available;
};
struct Mod_entry {
PublishedFileId_t id;
std::string title;
std::string path;
std::string previewURL;
EWorkshopFileType fileType;
std::string description;
uint64 steamIDOwner;
uint32 timeCreated;
uint32 timeUpdated;
uint32 timeAddedToUserList;
ERemoteStoragePublishedFileVisibility visibility;
bool banned;
bool acceptedForUse;
bool tagsTruncated;
std::string tags;
// file/url information
UGCHandle_t handleFile = k_UGCHandleInvalid;
UGCHandle_t handlePreviewFile = k_UGCHandleInvalid;
std::string primaryFileName;
int32 primaryFileSize;
std::string previewFileName;
int32 previewFileSize;
std::string workshopItemURL;
// voting information
uint32 votesUp;
uint32 votesDown;
float score;
// collection details
uint32 numChildren;
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};
struct Leaderboard_config {
enum ELeaderboardSortMethod sort_method;
enum ELeaderboardDisplayType display_type;
};
enum Stat_Type {
STAT_TYPE_INT,
STAT_TYPE_FLOAT,
STAT_TYPE_AVGRATE
};
struct Stat_config {
enum Stat_Type type;
union {
float default_value_float;
uint32 default_value_int;
};
};
struct Image_Data {
uint32 width;
uint32 height;
std::string data;
};
struct Controller_Settings {
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std::map<std::string, std::map<std::string, std::pair<std::set<std::string>, std::string>>> action_sets;
std::map<std::string, std::string> action_set_layer_parents;
std::map<std::string, std::map<std::string, std::pair<std::set<std::string>, std::string>>> action_set_layers;
};
struct Group_Clans {
CSteamID id;
std::string name;
std::string tag;
};
struct Overlay_Appearance {
float font_size = 16.0;
float icon_size = 64.0;
float notification_r = 0.16;
float notification_g = 0.29;
float notification_b = 0.48;
float notification_a = 1.0;
float background_r = -1.0;
float background_g = -1.0;
float background_b = -1.0;
float background_a = -1.0;
float element_r = -1.0;
float element_g = -1.0;
float element_b = -1.0;
float element_a = -1.0;
float element_hovered_r = -1.0;
float element_hovered_g = -1.0;
float element_hovered_b = -1.0;
float element_hovered_a = -1.0;
float element_active_r = -1.0;
float element_active_g = -1.0;
float element_active_b = -1.0;
float element_active_a = -1.0;
};
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class Settings {
CSteamID steam_id;
CGameID game_id;
std::string name, language;
CSteamID lobby_id;
bool unlockAllDLCs;
bool offline;
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std::vector<struct DLC_entry> DLCs;
std::vector<struct Mod_entry> mods;
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std::map<AppId_t, std::string> app_paths;
std::map<std::string, Leaderboard_config> leaderboards;
std::map<std::string, Stat_config> stats;
bool create_unknown_leaderboards;
uint16 port;
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public:
#ifdef LOBBY_CONNECT
static const bool is_lobby_connect = true;
#else
static const bool is_lobby_connect = false;
#endif
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static std::string sanitize(std::string name);
Settings(CSteamID steam_id, CGameID game_id, std::string name, std::string language, bool offline);
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CSteamID get_local_steam_id();
CGameID get_local_game_id();
const char *get_local_name();
void set_local_name(char *name);
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const char *get_language();
void set_language(char *language);
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void set_game_id(CGameID game_id);
void set_lobby(CSteamID lobby_id);
CSteamID get_lobby();
bool is_offline() {return offline; }
uint16 get_port() {return port;}
void set_port(uint16 port) { this->port = port;}
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//DLC stuff
void unlockAllDLC(bool value);
void addDLC(AppId_t appID, std::string name, bool available);
unsigned int DLCCount();
bool hasDLC(AppId_t appID);
bool getDLC(unsigned int index, AppId_t &appID, bool &available, std::string &name);
//Depots
std::vector<DepotId_t> depots;
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//App Install paths
void setAppInstallPath(AppId_t appID, std::string path);
std::string getAppInstallPath(AppId_t appID);
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//mod stuff
void addMod(PublishedFileId_t id, std::string title, std::string path);
void addModDetails(PublishedFileId_t id, Mod_entry details);
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Mod_entry getMod(PublishedFileId_t id);
bool isModInstalled(PublishedFileId_t id);
std::set<PublishedFileId_t> modSet();
//leaderboards
void setLeaderboard(std::string leaderboard, enum ELeaderboardSortMethod sort_method, enum ELeaderboardDisplayType display_type);
std::map<std::string, Leaderboard_config> getLeaderboards() { return leaderboards; }
void setCreateUnknownLeaderboards(bool enable) {create_unknown_leaderboards = enable;}
bool createUnknownLeaderboards() { return create_unknown_leaderboards; }
//custom broadcasts
std::set<IP_PORT> custom_broadcasts;
//stats
std::map<std::string, Stat_config> getStats() { return stats; }
void setStatDefiniton(std::string name, struct Stat_config stat_config) {stats[ascii_to_lowercase(name)] = stat_config; }
// bypass to make SetAchievement() always return true, prevent some games from breaking
bool achievement_bypass = false;
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//subscribed lobby/group ids
std::set<uint64> subscribed_groups;
std::vector<Group_Clans> subscribed_groups_clans;
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//images
std::map<int, struct Image_Data> images;
int add_image(std::string data, uint32 width, uint32 height);
bool disable_account_avatar = false;
//controller
struct Controller_Settings controller_settings;
std::string glyphs_directory;
//networking
bool disable_networking = false;
//gameserver source query
bool disable_source_query = false;
//overlay
bool disable_overlay = false;
bool disable_overlay_achievement_notification = false;
bool disable_overlay_friend_notification = false;
bool disable_overlay_warning = false;
Overlay_Appearance overlay_appearance;
//app build id
int build_id = 10;
//supported languages
std::set<std::string> supported_languages;
//make lobby creation fail in the matchmaking interface
bool disable_lobby_creation = false;
//warn people who use force_ settings
bool warn_forced = false;
//warn people who use local save
bool warn_local_save = false;
std::string local_save;
//steamhttp external download support
bool http_online = false;
//steam deck flag
bool steam_deck = false;
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};
#endif