fix that comment

This commit is contained in:
otavepto 2024-06-23 03:40:21 +03:00
parent b97f6fe97d
commit 02432c7f8f

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@ -233,7 +233,7 @@ public:
bool allow_unknown_stats = false;
// when a stat that's tied to an achievement gets a new value, should the emu save that progress only if it's higher?
// the stat itself is always saved regardless of that flag, obly affects the achievement progress
// the stat itself is always saved regardless of that flag, only affects the achievement progress
bool save_only_higher_stat_achievement_progress = true;
// bypass to make SetAchievement() always return true, prevent some games from breaking