remove unused files

This commit is contained in:
otavepto 2024-05-22 03:01:48 +03:00
parent 3c5d00f6f1
commit 098d9ec40a
3 changed files with 1 additions and 997 deletions

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@ -1709,5 +1709,6 @@ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
### Template License
License Here

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@ -1,695 +0,0 @@
#!/usr/bin/env bash
### make sure to cd to the emu src dir
required_files=(
"dll/dll.cpp"
"dll/steam_client.cpp"
"controller/gamepad.c"
"sdk/steam/isteamclient.h"
)
for emu_file in "${required_files[@]}"; do
if [ ! -f "$emu_file" ]; then
echo "[X] Invalid emu directory, change directory to emu's src dir (missing file '$emu_file')" >&2
exit 1
fi
done
BUILD_LIB32=0
BUILD_LIB64=0
BUILD_EXP_LIB32=0
BUILD_EXP_LIB64=0
BUILD_CLIENT32=0
BUILD_CLIENT64=0
BUILD_EXPT_CLIENT32=0
BUILD_EXPT_CLIENT64=0
BUILD_TOOL_CLIENT_LDR=0
BUILD_TOOL_FIND_ITFS32=0
BUILD_TOOL_FIND_ITFS64=0
BUILD_TOOL_LOBBY32=0
BUILD_TOOL_LOBBY64=0
BUILD_LIB_NET_SOCKETS_32=0
BUILD_LIB_NET_SOCKETS_64=0
# < 0: deduce, > 1: force
PARALLEL_THREADS_OVERRIDE=-1
CMD_BUILD_STR=''
# 0 = release, 1 = debug, otherwise error
BUILD_TYPE=-1
CLEAN_BUILD=0
VERBOSE=0
for (( i=1; i<=$#; i++ )); do
var="${!i}"
if [[ "$var" = "-j" ]]; then
i=$((i+1))
PARALLEL_THREADS_OVERRIDE="${!i}"
[[ "$PARALLEL_THREADS_OVERRIDE" =~ ^[0-9]+$ ]] || {
echo "[X] Invalid arg after -j, expected a number" >&2;
exit 1;
}
#echo "[?] Overriding parralel build jobs count with $PARALLEL_THREADS_OVERRIDE"
elif [[ "$var" = "+build_str" ]]; then
i=$((i+1))
CMD_BUILD_STR="${!i}"
[[ -z "$CMD_BUILD_STR" ]] && {
echo "[X] Expected a build string" >&2;
exit 1;
}
elif [[ "$var" = "+lib-32" ]]; then
BUILD_LIB32=1
elif [[ "$var" = "+lib-64" ]]; then
BUILD_LIB64=1
elif [[ "$var" = "+exp-lib-32" ]]; then
BUILD_EXP_LIB32=1
elif [[ "$var" = "+exp-lib-64" ]]; then
BUILD_EXP_LIB64=1
elif [[ "$var" = "+client-32" ]]; then
BUILD_CLIENT32=1
elif [[ "$var" = "+client-64" ]]; then
BUILD_CLIENT64=1
elif [[ "$var" = "+exp-client-32" ]]; then
BUILD_EXPT_CLIENT32=1
elif [[ "$var" = "+exp-client-64" ]]; then
BUILD_EXPT_CLIENT64=1
elif [[ "$var" = "+tool-clientldr" ]]; then
BUILD_TOOL_CLIENT_LDR=1
elif [[ "$var" = "+tool-itf-32" ]]; then
BUILD_TOOL_FIND_ITFS32=1
elif [[ "$var" = "+tool-itf-64" ]]; then
BUILD_TOOL_FIND_ITFS64=1
elif [[ "$var" = "+tool-lobby-32" ]]; then
BUILD_TOOL_LOBBY32=1
elif [[ "$var" = "+tool-lobby-64" ]]; then
BUILD_TOOL_LOBBY64=1
elif [[ "$var" = "+lib-netsockets-32" ]]; then
BUILD_LIB_NET_SOCKETS_32=1
elif [[ "$var" = "+lib-netsockets-64" ]]; then
BUILD_LIB_NET_SOCKETS_64=1
elif [[ "$var" = "-verbose" ]]; then
VERBOSE=1
elif [[ "$var" = "clean" ]]; then
CLEAN_BUILD=1
elif [[ "$var" = "release" ]]; then
BUILD_TYPE=0
elif [[ "$var" = "debug" ]]; then
BUILD_TYPE=1
else
echo "[X] Invalid arg: $var" >&2
exit 1
fi
done
# use 70%
build_threads="$(( $(getconf _NPROCESSORS_ONLN 2>/dev/null || echo 0) * 70 / 100 ))"
[[ $PARALLEL_THREADS_OVERRIDE -gt 0 ]] && build_threads="$PARALLEL_THREADS_OVERRIDE"
[[ $build_threads -lt 1 ]] && build_threads=1
# build type
optimize_level=""
dbg_level=""
dbg_defs=""
linker_strip_dbg_symbols=''
build_folder=""
if [[ "$BUILD_TYPE" = "0" ]]; then
optimize_level="-O2"
dbg_level="-g0"
dbg_defs="-DEMU_RELEASE_BUILD -DNDEBUG"
linker_strip_dbg_symbols='-Wl,-S'
build_folder="release"
elif [[ "$BUILD_TYPE" = "1" ]]; then
optimize_level="-Og"
dbg_level="-g3"
dbg_defs=""
linker_strip_dbg_symbols=""
build_folder="debug"
else
echo "[X] You must specify any of: [release debug]" >&2
exit 1
fi
build_root_dir="build/linux/$build_folder"
build_root_32="$build_root_dir/x32"
build_root_64="$build_root_dir/x64"
build_root_experimental="$build_root_dir/experimental"
build_root_tools="$build_root_dir/tools"
# common stuff
deps_dir="build/deps/linux"
libs_dir="libs"
tools_dir='tools'
build_temp_dir="build/tmp/linux"
protoc_out_dir="dll/proto_gen/linux"
third_party_dir="third-party"
third_party_build_dir="$third_party_dir/build/linux"
protoc_exe_32="$deps_dir/protobuf/install32/bin/protoc"
protoc_exe_64="$deps_dir/protobuf/install64/bin/protoc"
parallel_exe="$third_party_build_dir/rush/rush"
# https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
common_compiler_args="-std=c++17 -fvisibility=hidden -fexceptions -fno-jump-tables -fno-char8_t"
# third party dependencies (include folder + folder containing .a file)
ssq_inc="$deps_dir/libssq/include"
ssq_lib32="$deps_dir/libssq/build32"
ssq_lib64="$deps_dir/libssq/build64"
curl_inc32="$deps_dir/curl/install32/include"
curl_inc64="$deps_dir/curl/install64/include"
curl_lib32="$deps_dir/curl/install32/lib"
curl_lib64="$deps_dir/curl/install64/lib"
protob_inc32="$deps_dir/protobuf/install32/include"
protob_inc64="$deps_dir/protobuf/install64/include"
protob_lib32="$deps_dir/protobuf/install32/lib"
protob_lib64="$deps_dir/protobuf/install64/lib"
zlib_inc32="$deps_dir/zlib/install32/include"
zlib_inc64="$deps_dir/zlib/install64/include"
zlib_lib32="$deps_dir/zlib/install32/lib"
zlib_lib64="$deps_dir/zlib/install64/lib"
mbedtls_inc32="$deps_dir/mbedtls/install32/include"
mbedtls_inc64="$deps_dir/mbedtls/install64/include"
mbedtls_lib32="$deps_dir/mbedtls/install32/lib"
mbedtls_lib64="$deps_dir/mbedtls/install64/lib"
overlay_inc32="$deps_dir/ingame_overlay/install32/include"
overlay_inc64="$deps_dir/ingame_overlay/install64/include"
overlay_lib32="$deps_dir/ingame_overlay/install32/lib"
overlay_sys_lib32="$deps_dir/ingame_overlay/deps/System/install32/lib"
overlay_detour_lib32="$deps_dir/ingame_overlay/deps/mini_detour/install32/lib"
overlay_lib64="$deps_dir/ingame_overlay/install64/lib"
overlay_sys_lib64="$deps_dir/ingame_overlay/deps/System/install64/lib"
overlay_detour_lib64="$deps_dir/ingame_overlay/deps/mini_detour/install64/lib"
# directories to use for #include
release_incs_both=(
"$ssq_inc"
"$libs_dir"
"$protoc_out_dir"
"$libs_dir/utfcpp"
"controller"
"dll"
"sdk"
"overlay_experimental"
"crash_printer"
"helpers"
)
release_incs32=(
"${release_incs_both[@]}"
"$curl_inc32"
"$protob_inc32"
"$zlib_inc32"
"$mbedtls_inc32"
)
release_incs64=(
"${release_incs_both[@]}"
"$curl_inc64"
"$protob_inc64"
"$zlib_inc64"
"$mbedtls_inc64"
)
# directories where libraries (.a or .so) will be looked up
release_libs_dir32=(
"$ssq_lib32"
"$curl_lib32"
"$protob_lib32"
"$zlib_lib32"
"$mbedtls_lib32"
"$overlay_lib32"
"$overlay_sys_lib32"
"$overlay_detour_lib32"
)
release_libs_dir64=(
"$ssq_lib64"
"$curl_lib64"
"$protob_lib64"
"$zlib_lib64"
"$mbedtls_lib64"
"$overlay_lib64"
"$overlay_sys_lib64"
"$overlay_detour_lib64"
)
# libraries to link with, either static ".a" or dynamic ".so" (name only)
# if it's called libXYZ.a, then only write "XYZ"
# for static libs make sure to build a PIC lib
# each will be prefixed with -l, ex: -lpthread
release_libs=(
"pthread"
"dl"
"ssq"
"z" # libz library
"curl"
"protobuf-lite"
"mbedcrypto"
)
# common source files used everywhere, just for convinience, you still have to provide a complete list later
release_src=(
"dll/*.cpp"
"$protoc_out_dir/*.cc"
"crash_printer/linux.cpp"
"helpers/common_helpers.cpp"
)
emu_build_string="$CMD_BUILD_STR"
[[ -z "$emu_build_string" ]] && {
emu_build_string="$(date +'%m%d%Y-%H%M')"
}
# https://gcc.gnu.org/onlinedocs/gcc/Preprocessor-Options.html
# additional #defines
common_defs="-DGNUC -DUTF_CPP_CPLUSPLUS=201703L -DCURL_STATICLIB -D'EMU_BUILD_STRING=$emu_build_string'"
release_defs="$dbg_defs $common_defs"
# errors to ignore during build
release_ignore_warn="-Wno-switch"
[ ! -d "$deps_dir" ] && {
echo "[X] Dependencies dir \"$deps_dir\" was not found" >&2;
exit 1;
}
[ ! -f "$protoc_exe_32" ] && {
echo "[X] protobuff compiler wasn't found - 32" >&2;
exit 1;
}
[ ! -f "$protoc_exe_64" ] && {
echo "[X] protobuff compiler wasn't found - 64" >&2;
exit 1;
}
[ ! -f "$parallel_exe" ] && {
echo "[X] tool to run parallel compilation jobs '$parallel_exe' wasn't found" >&2;
exit 1;
}
chmod 777 "$parallel_exe"
echo "[?] All build operations will use $build_threads parallel jobs"
last_code=0
empty_arr=()
function build_for () {
local is_32_build=$( [[ "$1" != 0 ]] && { echo 1; } || { echo 0; } )
local is_exe=$( [[ "$2" != 0 ]] && { echo 1; } || { echo 0; } )
local out_filepath="${3:?'missing output filepath'}"
local -n all_src=$4
local -n extra_inc_dirs=$5
local extra_defs="$6"
local -n extra_libs=$7
[[ "${#all_src[@]}" = "0" ]] && {
echo [X] "No source files specified" >&2;
return 1;
}
# https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html
local cpiler_m32=''
[[ $is_32_build = 1 ]] && cpiler_m32='-m32'
# https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
local cpiler_pic_pie='-fPIC'
[[ $is_exe = 1 ]] && cpiler_pic_pie='-fPIE'
# https://gcc.gnu.org/onlinedocs/gcc/Link-Options.html
# https://www.baeldung.com/linux/library-convert-static-to-shared
local linker_pic_pie='-shared'
[[ $is_exe = 1 ]] && linker_pic_pie='-pie'
local tmp_work_dir="${out_filepath##*/}"
tmp_work_dir="$build_temp_dir/${tmp_work_dir%.*}_$is_32_build"
echo " -- Cleaning compilation directory '$tmp_work_dir/'"
rm -f -r "$tmp_work_dir"
mkdir -p "$tmp_work_dir" || {
echo [X] "Failed to create compilation directory" >&2;
return 1;
}
local build_cmds=()
local -A objs_dirs=()
for src_file in $( echo "${all_src[@]}" ); do
[[ -f "$src_file" ]] || {
echo "[X] source file "$src_file" wasn't found" >&2;
return 1;
}
# https://stackoverflow.com/a/9559024
local obj_dir=$( [[ -d "${src_file%/*}" ]] && echo "${src_file%/*}" || echo '.' )
obj_dir="$tmp_work_dir/$obj_dir"
local obj_name="${src_file##*/}"
obj_name="${obj_name%.*}.o"
build_cmds+=("$src_file<>$obj_dir/$obj_name")
objs_dirs["$obj_dir"]="$obj_dir"
mkdir -p "$obj_dir"
done
[[ "${#build_cmds[@]}" = "0" ]] && {
echo [X] "No valid source files were found" >&2;
return 1;
}
local target_incs=()
local target_libs_dirs=()
if [[ $is_32_build = 1 ]]; then
target_incs=("${release_incs32[@]}")
target_libs_dirs=("${release_libs_dir32[@]}")
else
target_incs=("${release_incs64[@]}")
target_libs_dirs=("${release_libs_dir64[@]}")
fi
target_incs=(
"${target_incs[@]}"
"${extra_inc_dirs[@]}"
)
# wrap each -ImyIncDir with single quotes -> '-ImyIncDir'
target_incs=("${target_incs[@]/#/\'-I}")
target_incs=("${target_incs[@]/%/\'}")
echo " -- Compiling object files with $build_threads parallel jobs inside directory '$tmp_work_dir/'"
local build_cmd="clang++ -c -x c++ $common_compiler_args $cpiler_pic_pie $cpiler_m32 $optimize_level $dbg_level $release_ignore_warn $release_defs $extra_defs ${target_incs[@]} '{1}' '-o{2}'"
if [[ $VERBOSE = 1 ]]; then
printf '%s\n' "${build_cmds[@]}" | "$parallel_exe" --dry-run -j$build_threads -d '<>' -k "$build_cmd"
echo;
fi
printf '%s\n' "${build_cmds[@]}" | "$parallel_exe" -j$build_threads -d '<>' -k "$build_cmd"
exit_code=$?
echo " -- Exit code = $exit_code"
echo; echo;
sleep 1
[[ $exit_code = 0 ]] || {
rm -f -r "$tmp_work_dir";
sleep 1
return $exit_code;
}
echo " -- Linking all object files from '$tmp_work_dir/' to produce '$out_filepath'"
local obj_files=()
for obj_file in $(echo "${objs_dirs[@]/%//*.o}" ); do
[[ -f "$obj_file" ]] && obj_files+=("$obj_file")
done
# if no files were added
[[ "${#obj_files[@]}" -gt 0 ]] || {
echo "[X] No files to link" >&2;
return 1;
}
local out_dir="${out_filepath%/*}"
[[ "$out_dir" = "$out_filepath" ]] && out_dir='.'
mkdir -p "$out_dir"
local target_libs=(
"${release_libs[@]}"
"${extra_libs[@]}"
)
# https://access.redhat.com/documentation/en-us/red_hat_enterprise_linux/7/html/developer_guide/gcc-using-libraries#gcc-using-libraries_using-both-static-dynamic-library-gcc
# https://linux.die.net/man/1/ld
if [[ $VERBOSE = 1 ]]; then
echo "clang++ $common_compiler_args $cpiler_pic_pie $cpiler_m32 $optimize_level $dbg_level $linker_pic_pie $linker_strip_dbg_symbols -o" "$out_filepath" "${obj_files[@]}" "${target_libs_dirs[@]/#/-L}" "-Wl,--whole-archive -Wl,-Bstatic" "${target_libs[@]/#/-l}" "-Wl,-Bdynamic -Wl,--no-whole-archive -Wl,--exclude-libs,ALL"
echo;
fi
clang++ $common_compiler_args $cpiler_pic_pie $cpiler_m32 $optimize_level $dbg_level $linker_pic_pie $linker_strip_dbg_symbols -o "$out_filepath" "${obj_files[@]}" "${target_libs_dirs[@]/#/-L}" -Wl,--whole-archive -Wl,-Bstatic "${target_libs[@]/#/-l}" -Wl,-Bdynamic -Wl,--no-whole-archive -Wl,--exclude-libs,ALL
exit_code=$?
echo " -- Exit code = $exit_code"
echo; echo;
rm -f -r "$tmp_work_dir"
sleep 1
return $exit_code
}
function cleanup () {
rm -f -r "$build_temp_dir"
}
if [[ "$CLEAN_BUILD" = "1" ]]; then
echo // cleaning previous build
[[ -d "$build_root_dir" ]] && rm -f -r "$build_root_dir"
echo; echo;
fi
## tools
if [[ "$BUILD_TOOL_CLIENT_LDR" = "1" ]]; then
[[ -d "$build_root_tools/steamclient_loader/" ]] || mkdir -p "$build_root_tools/steamclient_loader/"
cp -f "$tools_dir"/steamclient_loader/linux/* "$build_root_tools/steamclient_loader/"
echo; echo;
fi
### x32 build
cleanup
echo // invoking protobuf compiler - 32
rm -f -r "$protoc_out_dir"
mkdir -p "$protoc_out_dir"
"$protoc_exe_32" ./dll/*.proto -I./dll/ --cpp_out="$protoc_out_dir/"
last_code=$((last_code + $?))
echo; echo;
if [[ "$BUILD_LIB32" = "1" ]]; then
echo // building shared lib libsteam_api.so - 32
all_src_files=(
"${release_src[@]}"
"controller/*.c"
)
build_for 1 0 "$build_root_32/libsteam_api.so" all_src_files empty_arr '-DCONTROLLER_SUPPORT' empty_arr
last_code=$((last_code + $?))
fi
if [[ "$BUILD_CLIENT32" = "1" ]]; then
echo // building shared lib steamclient.so - 32
all_src_files=(
"${release_src[@]}"
"controller/*.c"
)
build_for 1 0 "$build_root_32/steamclient.so" all_src_files empty_arr '-DCONTROLLER_SUPPORT -DSTEAMCLIENT_DLL' empty_arr
last_code=$((last_code + $?))
fi
if [[ "$BUILD_EXP_LIB32" = "1" ]]; then
echo // building shared lib experimental libsteam_api.so - 32
all_src_files=(
"${release_src[@]}"
"controller/*.c"
"overlay_experimental/*.cpp"
)
extra_incs=(
"$overlay_inc32"
)
extra_link_libs=(
"ingame_overlay"
"system" # ingame_overlay dependency
"mini_detour" # ingame_overlay dependency
)
build_for 1 0 "$build_root_experimental/x32/libsteam_api.so" all_src_files extra_incs '-DCONTROLLER_SUPPORT -DEMU_OVERLAY -DImTextureID=ImU64' extra_link_libs
last_code=$((last_code + $?))
fi
if [[ "$BUILD_EXPT_CLIENT32" = "1" ]]; then
echo // building shared lib experimental steamclient.so - 32
all_src_files=(
"${release_src[@]}"
"controller/*.c"
"overlay_experimental/*.cpp"
)
extra_incs=(
"$overlay_inc32"
)
extra_link_libs=(
"ingame_overlay"
"system" # ingame_overlay dependency
"mini_detour" # ingame_overlay dependency
)
build_for 1 0 "$build_root_experimental/x32/steamclient.so" all_src_files extra_incs '-DCONTROLLER_SUPPORT -DSTEAMCLIENT_DLL -DEMU_OVERLAY -DImTextureID=ImU64' extra_link_libs
last_code=$((last_code + $?))
fi
if [[ "$BUILD_TOOL_LOBBY32" = "1" ]]; then
echo // building executable lobby_connect_x32 - 32
all_src_files=(
"${release_src[@]}"
"$tools_dir/lobby_connect/lobby_connect.cpp"
)
build_for 1 1 "$build_root_tools/lobby_connect/lobby_connect_x32" all_src_files empty_arr '-DNO_DISK_WRITES -DLOBBY_CONNECT' empty_arr
last_code=$((last_code + $?))
fi
if [[ "$BUILD_TOOL_FIND_ITFS32" = "1" ]]; then
echo // building executable generate_interfaces_file_x32 - 32
all_src_files=(
"$tools_dir/generate_interfaces/generate_interfaces.cpp"
)
build_for 1 1 "$build_root_tools/find_interfaces/generate_interfaces_file_x32" all_src_files empty_arr '' empty_arr
last_code=$((last_code + $?))
fi
if [[ "$BUILD_LIB_NET_SOCKETS_32" = "1" ]]; then
echo // building shared lib steamnetworkingsockets.so - 32
all_src_files=(
"networking_sockets_lib/steamnetworkingsockets.cpp"
)
build_for 1 0 "$build_root_dir/networking_sockets_lib/steamnetworkingsockets.so" all_src_files empty_arr '' empty_arr
last_code=$((last_code + $?))
fi
### x64 build
cleanup
echo // invoking protobuf compiler - 64
rm -f -r "$protoc_out_dir"
mkdir -p "$protoc_out_dir"
"$protoc_exe_64" ./dll/*.proto -I./dll/ --cpp_out="$protoc_out_dir/"
last_code=$((last_code + $?))
echo; echo;
if [[ "$BUILD_LIB64" = "1" ]]; then
echo // building shared lib libsteam_api.so - 64
all_src_files=(
"${release_src[@]}"
"controller/*.c"
)
build_for 0 0 "$build_root_64/libsteam_api.so" all_src_files empty_arr '-DCONTROLLER_SUPPORT' empty_arr
last_code=$((last_code + $?))
fi
if [[ "$BUILD_CLIENT64" = "1" ]]; then
echo // building shared lib steamclient.so - 64
all_src_files=(
"${release_src[@]}"
"controller/*.c"
)
build_for 0 0 "$build_root_64/steamclient.so" all_src_files empty_arr '-DCONTROLLER_SUPPORT -DSTEAMCLIENT_DLL' empty_arr
last_code=$((last_code + $?))
fi
if [[ "$BUILD_EXP_LIB64" = "1" ]]; then
echo // building shared lib experimental libsteam_api.so - 64
all_src_files=(
"${release_src[@]}"
"controller/*.c"
"overlay_experimental/*.cpp"
)
extra_incs=(
"$overlay_inc64"
)
extra_link_libs=(
"ingame_overlay"
"system" # ingame_overlay dependency
"mini_detour" # ingame_overlay dependency
)
build_for 0 0 "$build_root_experimental/x64/libsteam_api.so" all_src_files extra_incs '-DCONTROLLER_SUPPORT -DEMU_OVERLAY -DImTextureID=ImU64' extra_link_libs
last_code=$((last_code + $?))
fi
if [[ "$BUILD_EXPT_CLIENT64" = "1" ]]; then
echo // building shared lib experimental steamclient.so - 64
all_src_files=(
"${release_src[@]}"
"controller/*.c"
"overlay_experimental/*.cpp"
)
extra_incs=(
"$overlay_inc64"
)
extra_link_libs=(
"ingame_overlay"
"system" # ingame_overlay dependency
"mini_detour" # ingame_overlay dependency
)
build_for 0 0 "$build_root_experimental/x64/steamclient.so" all_src_files extra_incs '-DCONTROLLER_SUPPORT -DSTEAMCLIENT_DLL -DEMU_OVERLAY -DImTextureID=ImU64' extra_link_libs
last_code=$((last_code + $?))
fi
if [[ "$BUILD_TOOL_LOBBY64" = "1" ]]; then
echo // building executable lobby_connect_x64 - 64
all_src_files=(
"${release_src[@]}"
"$tools_dir/lobby_connect/lobby_connect.cpp"
)
build_for 0 1 "$build_root_tools/lobby_connect/lobby_connect_x64" all_src_files empty_arr '-DNO_DISK_WRITES -DLOBBY_CONNECT' empty_arr
last_code=$((last_code + $?))
fi
if [[ "$BUILD_TOOL_FIND_ITFS64" = "1" ]]; then
echo // building executable generate_interfaces_file_x64 - 64
all_src_files=(
"$tools_dir/generate_interfaces/generate_interfaces.cpp"
)
build_for 0 1 "$build_root_tools/find_interfaces/generate_interfaces_file_x64" all_src_files empty_arr '' empty_arr
last_code=$((last_code + $?))
fi
if [[ "$BUILD_LIB_NET_SOCKETS_64" = "1" ]]; then
echo // building shared lib steamnetworkingsockets64.so - 64
all_src_files=(
"networking_sockets_lib/steamnetworkingsockets.cpp"
)
build_for 0 0 "$build_root_dir/networking_sockets_lib/steamnetworkingsockets64.so" all_src_files empty_arr '' empty_arr
last_code=$((last_code + $?))
fi
# cleanup
cleanup
# copy configs + examples
if [[ $last_code = 0 ]]; then
echo "// copying readmes + files examples"
mkdir -p "$build_root_dir/"
cp -f -r "post_build/steam_settings.EXAMPLE/" "$build_root_dir/"
cp -f "post_build/README.release.md" "$build_root_dir/"
cp -f "CHANGELOG.md" "$build_root_dir/"
if [[ $BUILD_TYPE = 1 ]]; then
cp -f "post_build/README.debug.md" "$build_root_dir/"
fi
if [[ -d "$build_root_tools/find_interfaces" ]]; then
mkdir -p "$build_root_tools/find_interfaces/"
cp -f "post_build/README.find_interfaces.md" "$build_root_tools/find_interfaces/"
fi
if [[ -d "$build_root_tools/lobby_connect" ]]; then
mkdir -p "$build_root_tools/lobby_connect/"
cp -f "post_build/README.lobby_connect.md" "$build_root_tools/lobby_connect/"
fi
else
echo "[X] Not copying readmes or files examples due to previous errors" >&2
fi
echo; echo;
echo;
if [[ $last_code = 0 ]]; then
echo "[GG] no failures"
else
echo "[XX] general failure" >&2
fi
exit $last_code

View File

@ -1,302 +0,0 @@
-- Project SteamClient
project "SteamClient"
cppdialect("c++17")
kind "SharedLib"
language "C++"
targetdir "bin/SteamClient/%{cfg.buildcfg}_%{cfg.platform}"
location "GBE_Build/SteamClient"
staticruntime "on"
optimize "On"
symbols "Off"
-- BASIC FOR WINDOWS
filter "options:os=windows"
buildoptions {
"/permissive-", "/MP", "/DYNAMICBASE",
"/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
}
linkoptions {
"/NOLOGO", "/emittoolversioninfo:no"
}
defines { "STEAMCLIENT_DLL","EMU_EXPERIMENTAL_BUILD" }
-- BASIC FOR LINUX
filter "options:os=linux"
files {
default_files,
predefined_libs,
crash_linux,
"controller/**"
}
buildoptions {
"-fvisibility=hidden", "-fexceptions", "-fno-jump-tables", "-fno-char8_t"
}
links {
linux_link,
overlay_link_linux
}
defines {
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "NDEBUG",
"CONTROLLER_SUPPORT", "ImTextureID=ImU64", "STEAMCLIENT_DLL"
}
filter { "*Debug", "options:os=linux"}
defines {
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "DEBUG",
"EMU_RELEASE_BUILD", "CONTROLLER_SUPPORT", "ImTextureID=ImU64", "STEAMCLIENT_DLL"
}
-- SET ARCH
filter "platforms:x32"
targetname "steamclient"
architecture "x86"
filter "platforms:x64"
targetname "steamclient64"
architecture "x86_64"
-- WIN 32 DEFAULTS
filter { "platforms:x32", "options:os=windows" }
files {
"steamclient/**",
"resources/win/client/32/resources.rc"
}
-- WIN 64 DEFAULTS
filter { "platforms:x64", "options:os=windows" }
files {
"steamclient/**",
"resources/win/client/64/resources.rc"
}
-- WIN X32 EXP
filter { "Experimental**", "options:os=windows", "platforms:x32" }
files {
default_files,
"libs/**",
crash_win,
"controller/**",
"overlay_experimental/**",
"resources/win/client/32/resources.rc"
}
links {
win_link,
default_link,
overlay_link_windows
}
libdirs {
basic_dir_win .. "libssq/build32/Release",
basic_dir_win .. "curl/install32/lib",
basic_dir_win .. "protobuf/install32/lib",
basic_dir_win .. "zlib/install32/lib",
basic_dir_win .. "mbedtls/install32/lib",
basic_dir_win .. "ingame_overlay/install32/lib",
basic_dir_win .. "ingame_overlay/deps/System/install32/lib",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install32/lib"
}
includedirs {
default_include,
"dll/proto_gen/win",
basic_dir_win .. "libssq/include",
basic_dir_win .. "curl/install32/include",
basic_dir_win .. "protobuf/install32/include",
basic_dir_win .. "zlib/install32/include",
basic_dir_win .. "mbedtls/install32/include",
basic_dir_win .. "ingame_overlay/install32/include",
basic_dir_win .. "ingame_overlay/deps/System/install32/include",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install32/include"
}
removefiles { "steamclient/**" }
removefiles { "libs/detours/uimports.cc" }
-- WIN X64 EXP
filter { "Experimental**", "options:os=windows", "platforms:x64" }
files {
default_files,
"libs/**",
crash_win,
"controller/**",
"overlay_experimental/**",
"resources/win/client/64/resources.rc"
}
links {
win_link,
default_link,
overlay_link_windows
}
libdirs {
basic_dir_win .. "libssq/build64/Release",
basic_dir_win .. "curl/install64/lib",
basic_dir_win .. "protobuf/install64/lib",
basic_dir_win .. "zlib/install64/lib",
basic_dir_win .. "mbedtls/install64/lib",
basic_dir_win .. "ingame_overlay/install64/lib",
basic_dir_win .. "ingame_overlay/deps/System/install64/lib",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install64/lib"
}
includedirs {
default_include,
"dll/proto_gen/win",
basic_dir_win .. "libssq/include",
basic_dir_win .. "curl/install64/include",
basic_dir_win .. "protobuf/install64/include",
basic_dir_win .. "zlib/install64/include",
basic_dir_win .. "mbedtls/install64/include",
basic_dir_win .. "ingame_overlay/install64/include",
basic_dir_win .. "ingame_overlay/deps/System/install64/include",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install64/include"
}
removefiles { "steamclient/**" }
removefiles { "libs/detours/uimports.cc" }
-- ExperimentalDebug WINDOWS
filter { "ExperimentalDebug", "options:os=windows" }
defines {
"DEBUG", "EMU_EXPERIMENTAL_BUILD", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64",
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "UNICODE", "_UNICODE", "_CRT_SECURE_NO_WARNINGS", "STEAMCLIENT_DLL"
}
-- ExperimentalRelease WINDOWS
filter { "ExperimentalRelease", "options:os=windows" }
defines {
"NDEBUG", "EMU_RELEASE_BUILD", "EMU_EXPERIMENTAL_BUILD", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64",
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "UNICODE", "_UNICODE", "_CRT_SECURE_NO_WARNINGS", "STEAMCLIENT_DLL"
}
-- ExperimentalDebug LINUX
filter { "ExperimentalDebug", "options:os=linux" }
files {
default_files,
predefined_libs,
crash_linux,
"controller/**",
"overlay_experimental/**"
}
defines {
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "DEBUG", "EMU_RELEASE_BUILD",
"CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "STEAMCLIENT_DLL"
}
-- ExperimentalRelease LINUX
filter { "ExperimentalRelease", "options:os=linux" }
files {
default_files,
predefined_libs,
crash_linux,
"controller/**",
"overlay_experimental/**"
}
defines {
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "NDEBUG", "EMU_RELEASE_BUILD",
"CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "STEAMCLIENT_DLL"
}
-- SteamClientExtra
if os.target() == "windows" then
project "SteamClientExtra"
cppdialect("c++17")
kind "SharedLib"
language "C++"
targetdir "bin/SteamClientExtra/%{cfg.buildcfg}_%{cfg.platform}"
location "GBE_Build/SteamClientExtra"
staticruntime "on"
optimize "On"
symbols "Off"
buildoptions {
"/permissive-", "/MP4", "/DYNAMICBASE", "/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
}
linkoptions {
"/emittoolversioninfo:no"
}
links {
win_link,
"user32.lib"
}
-- SET ARCH
filter "platforms:x32"
targetname "steamclient"
architecture "x86"
filter "platforms:x64"
targetname "steamclient64"
architecture "x86_64"
includedirs {
"helpers",
"libs",
"tools/steamclient_loader/win/extra_protection"
}
-- WIN 32 DEFAULTS
filter { "platforms:x32", "options:os=windows" }
files {
"helpers/**",
"libs/detours/**",
"resources/win/client/32/resources.rc",
"tools/steamclient_loader/win/**"
}
removefiles { "libs/detours/uimports.cc" }
-- WIN 64 DEFAULTS
filter { "platforms:x64", "options:os=windows" }
files {
"helpers/**",
"libs/detours/**",
"resources/win/client/64/resources.rc",
"tools/steamclient_loader/win/**"
}
removefiles { "libs/detours/uimports.cc" }
end
-- End SteamClient + SteamClientExtra
-- Project LobbyConnect
project "LobbyConnect"
cppdialect("c++17")
kind "ConsoleApp"
language "C++"
targetdir "bin/LobbyConnect/%{cfg.buildcfg}_%{cfg.platform}"
location "GBE_Build/LobbyConnect"
staticruntime "on"
-- TODO LOBBYCONNECT
optimize "On"
symbols "Off"
-- End LobbyConnect
-- Project GenerateInterfaces
project "GenerateInterfaces"
cppdialect("c++17")
kind "ConsoleApp"
language "C++"
targetdir "bin/GenerateInterfaces/%{cfg.buildcfg}_%{cfg.platform}"
location "GBE_Build/GenerateInterfaces"
targetname "GenerateInterfaces"
optimize "On"
symbols "Off"
files {
"tools/generate_interfaces/**"
}
-- End LobbyConnect
-- Project steamnetworkingsockets
project "steamnetworkingsockets"
cppdialect("c++17")
kind "ConsoleApp"
language "C++"
targetdir "bin/steamnetworkingsockets/%{cfg.buildcfg}_%{cfg.platform}"
location "GBE_Build/steamnetworkingsockets"
targetname "steamnetworkingsockets"
optimize "On"
symbols "Off"
files {
"networking_sockets_lib/**"
}
-- End LobbyConnect