use utfcpp lib to convert utf8<->utf16 strings instead of Windows specific apis

This commit is contained in:
otavepto 2024-06-29 06:49:16 +03:00
parent 378555cfc7
commit 26b8baefa6

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@ -58,6 +58,11 @@
#include <filesystem>
#include <optional>
// common includes
#include "common_helpers/common_helpers.hpp"
#include "json/json.hpp"
#include "utfcpp/utf8.h"
// OS specific includes + definitions
#if defined(__WINDOWS__)
#include <winsock2.h>
@ -89,21 +94,13 @@
// Convert a wide Unicode string to an UTF8 string
static inline std::string utf8_encode(const std::wstring &wstr)
{
if( wstr.empty() ) return std::string();
int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL);
std::string strTo( size_needed, 0 );
WideCharToMultiByte (CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL);
return strTo;
return common_helpers::to_str(wstr);
}
// Convert UTF8 string to a wide Unicode String
static inline std::wstring utf8_decode(const std::string &str)
{
if( str.empty() ) return std::wstring();
int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0);
std::wstring wstrTo( size_needed, 0 );
MultiByteToWideChar (CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed);
return wstrTo;
return common_helpers::to_wstr(str);
}
static inline void reset_LastError()
@ -148,13 +145,8 @@ static inline void reset_LastError()
#endif
// Other libs includes
#include "json/json.hpp"
#include "utfcpp/utf8.h"
#include "gamepad/gamepad.h"
// common includes
#include "common_helpers/common_helpers.hpp"
// Steamsdk includes
#include "steam/steam_api.h"
#include "steam/steam_gameserver.h"