Fix some UDP packet size issues

This commit is contained in:
Mr_Goldberg 2022-09-03 04:21:08 -04:00
parent 05e2c3bef0
commit 373801b3a4
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@ -27,6 +27,8 @@ static uint32_t upper_range_ips[MAX_BROADCASTS];
#define HEARTBEAT_TIMEOUT 20.0
#define USER_TIMEOUT 20.0
#define MAX_UDP_SIZE 16384
#if defined(STEAM_WIN32)
//windows xp support
@ -925,7 +927,7 @@ void Networking::Run()
}
IP_PORT ip_port;
char data[2048];
char data[MAX_UDP_SIZE];
int len;
PRINT_DEBUG("RECV UDP\n");
@ -1178,7 +1180,7 @@ bool Networking::sendTo(Common_Message *msg, bool reliable, Connection *conn)
if (!enabled) return false;
size_t size = msg->ByteSizeLong();
if (size >= 65000) reliable = true; //too big for UDP
if (size >= MAX_UDP_SIZE) reliable = true; //too big for UDP
bool ret = false;
CSteamID dest_id((uint64)msg->dest_id());