update main readme to add the new compilation switches for linux + changelog

This commit is contained in:
otavepto 2024-03-03 03:45:01 +02:00 committed by otavepto
parent e3a27e842d
commit 38ac49254d
2 changed files with 11 additions and 2 deletions

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@ -1,5 +1,6 @@
* updated the ingame overlay project, thanks to **[Nemirtingas]** for the project: https://github.com/Nemirtingas/ingame_overlay
* removed the source files of the ingame overlay project, it is now a dependency, so rebuild your dependencies!
* build an experimental version of the emu with overlay support for Linux
* removed the source files of the ingame overlay project, it is now a dependency, rebuild your dependencies!
* removed the code which locks the cursor inside the overlay window
* removed the code which changes the cursor inside the overlay window
* removed the code which adds custom fonts on Windows OS, but keep scaling
@ -7,7 +8,8 @@
* cleanup overlay images on unhook
* free the detector when we get a renderer hook instance
* use locks everywhere in the overlay
* updated the Windows build script
* fixed all compilation warnings produced by the overlay on Linux
* updated all build script
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@ -197,6 +197,13 @@ Arguments you can pass to this script:
>>>>>>>>> ___
* `-exp-lib-32`: prevent building experimental 32-bit `libsteam_api.so`
* `-exp-lib-64`: prevent building experimental 64-bit `libsteam_api.so`
* `-exp-client-32`: prevent building experimental steam client 64-bit `steamclient.so`
* `-exp-client-64`: prevent building experimental steam client 64-bit `steamclient.so`
>>>>>>>>> ___
* `-client-32`: prevent building steam client 32-bit `steamclient.so`
* `-client-64`: prevent building steam client 64-bit `steamclient.so`