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https://github.com/Detanup01/gbe_fork.git
synced 2024-12-24 09:24:15 +08:00
Modified a bit overlay and added comments
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2c74abd6ab
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@ -339,10 +339,30 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
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}
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}
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ImGui::PushItemWidth(-1.0f);
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ImGui::PushItemWidth(-1.0f); // Make the chat history widget fill the window
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ImGui::ColoredInputTextMultiline("##chat_history", &state.chat_history[0], state.chat_history.length(), { -1.0f, 0 }, ImGuiInputTextFlags_ReadOnly);
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ImGui::PopItemWidth();
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// TODO: Fix the layout of the chat line + send button.
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// It should be like this: chat input should fill the window size minus send button size (button size is fixed)
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// |------------------------------|
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// | /--------------------------\ |
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// | | | |
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// | | chat history | |
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// | | | |
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// | \--------------------------/ |
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// | [____chat line______] [send] |
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// |------------------------------|
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//
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// And it is like this
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// |------------------------------|
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// | /--------------------------\ |
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// | | | |
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// | | chat history | |
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// | | | |
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// | \--------------------------/ |
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// | [__chat line__] [send] |
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// |------------------------------|
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if (ImGui::InputText("##chat_line", state.chat_input, max_chat_len, ImGuiInputTextFlags_EnterReturnsTrue))
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{
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send_chat_msg = true;
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@ -371,61 +391,55 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
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ImGui::End();
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}
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// Try to make this function as short as possible or it might affect game's fps.
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void Steam_Overlay::OverlayProc( int width, int height )
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{
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if (!show_overlay)
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return;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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int friend_size = friends.size();
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// Set the overlay windows to the size of the game window
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ImGui::SetNextWindowPos({ 0,0 });
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ImGui::SetNextWindowSize({ static_cast<float>(width),
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static_cast<float>(height) });
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ImGui::SetNextWindowBgAlpha(0.50);
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ImGuiStyle& style = ImGui::GetStyle();
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style.WindowRounding = 0.0;
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if (ImGui::Begin("SteamOverlay", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus))
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if (show_overlay)
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{
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ImGui::LabelText("##label", "Username: %s(%llu) playing %u",
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settings->get_local_name(),
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settings->get_local_steam_id().ConvertToUint64(),
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settings->get_local_game_id().AppID());
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int friend_size = friends.size();
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ImGui::Spacing();
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// Set the overlay windows to the size of the game window
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ImGui::SetNextWindowPos({ 0,0 });
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ImGui::SetNextWindowSize({ static_cast<float>(width),
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static_cast<float>(height) });
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ImGui::LabelText("##label", "Friends");
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ImGui::ListBoxHeader("##label", friend_size);
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std::for_each(friends.begin(), friends.end(), [this]( auto& i)
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ImGui::SetNextWindowBgAlpha(0.50);
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ImGuiStyle& style = ImGui::GetStyle();
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style.WindowRounding = 0.0; // Disable round window
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if (ImGui::Begin("SteamOverlay", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus))
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{
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ImGui::PushID(i.first.id());
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ImGui::LabelText("##label", "Username: %s(%llu) playing %u",
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settings->get_local_name(),
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settings->get_local_steam_id().ConvertToUint64(),
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settings->get_local_game_id().AppID());
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ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
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BuildContextMenu(i.first, i.second);
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if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
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ImGui::Spacing();
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ImGui::LabelText("##label", "Friends");
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ImGui::ListBoxHeader("##label", friend_size);
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std::for_each(friends.begin(), friends.end(), [this](auto& i)
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{
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i.second.window_state |= window_state_show;
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}
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ImGui::PushID(i.first.id());
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ImGui::PopID();
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ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
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BuildContextMenu(i.first, i.second);
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if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
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{
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i.second.window_state |= window_state_show;
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}
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BuildFriendWindow(i.first, i.second);
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});
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ImGui::ListBoxFooter();
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ImGui::PopID();
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//RECT rect;
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//GetWindowRect(game_hwnd, &rect);
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//auto pos = ImGui::GetMousePos();
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//ImGui::LabelText("", "Window pos: %dx%d %dx%d", rect.left, rect.top, rect.right, rect.bottom);
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//ImGui::LabelText("", "Mouse pos: %dx%d", (int)pos.x, (int)pos.y);
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}
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ImGui::End();
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BuildFriendWindow(i.first, i.second);
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});
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ImGui::ListBoxFooter();
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}
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ImGui::End();
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}// if(show_overlay)
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//ImGui::ShowDemoWindow();
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}
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void Steam_Overlay::Callback(Common_Message *msg)
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@ -439,7 +453,7 @@ void Steam_Overlay::Callback(Common_Message *msg)
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{
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Steam_Messages const& steam_message = msg->steam_messages();
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// Change color to cyan for friend
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friend_info->second.chat_history.append("\x1", 1).append("00FFFFFF", 8).append(steam_message.message()).append("\n", 1);
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friend_info->second.chat_history.append("\x1""00FFFFFF", 9).append(steam_message.message()).append("\n", 1);
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}
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}
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}
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@ -485,7 +499,7 @@ void Steam_Overlay::RunCallbacks()
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msg.set_dest_id(friend_id);
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network->sendTo(&msg, true);
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friend_info->second.chat_history.append("\x1", 1).append("00FF00FF", 8).append(input).append("\n", 1);
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friend_info->second.chat_history.append("\x1""00FF00FF", 9).append(input).append("\n", 1);
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}
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*input = 0; // Reset the input field
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friend_info->second.window_state &= ~window_state_send_message;
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