make the preowned IDs opt-out option

This commit is contained in:
otavepto 2024-04-21 21:33:08 +02:00
parent 65147c22b9
commit 48373bfc88
3 changed files with 11 additions and 9 deletions

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@ -30,7 +30,7 @@
check its own dedicated readme check its own dedicated readme
* **[breaking]** changed the environment variable `SteamAppPath` to `GseAppPath`, which is used to override the program path detected by the emu * **[breaking]** changed the environment variable `SteamAppPath` to `GseAppPath`, which is used to override the program path detected by the emu
* **[breaking]** removed the setting `disable_account_avatar` in favor of the new one `enable_account_avatar`, this feature is now disabled by default * **[breaking]** removed the setting `disable_account_avatar` in favor of the new one `enable_account_avatar`, this feature is now disabled by default
* new option `add_steam_preowned_ids` in `configs.main.ini` which allows adding a lot of Steam builtin and preowned IDs to the DLC list, and the emu's list of installed apps * new option `disable_steam_preowned_ids` in `configs.main.ini` which prevents adding a lot of Steam builtin and preowned IDs to the DLC list, and the emu's list of installed apps
* added a workaround for Steam Input, set `disable_steamoverlaygameid_env_var=1` inside `configs.main.ini`, might not work though * added a workaround for Steam Input, set `disable_steamoverlaygameid_env_var=1` inside `configs.main.ini`, might not work though
* reverted the changes to `Steam_Apps::BIsAppInstalled()`, now it will return true when the given app id is found in the DLC list, this function is also controlled via `installed_app_ids.txt` * reverted the changes to `Steam_Apps::BIsAppInstalled()`, now it will return true when the given app id is found in the DLC list, this function is also controlled via `installed_app_ids.txt`
* removed the limit on the amount of characters for local saves * removed the limit on the amount of characters for local saves

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@ -1193,11 +1193,11 @@ static void parse_overlay_general_config(class Settings *settings_client, class
} }
// main::misc::add_steam_preowned_ids // main::misc::disable_steam_preowned_ids
static void parse_steam_preowned_ids(class Settings *settings_client, class Settings *settings_server) static void parse_steam_preowned_ids(class Settings *settings_client, class Settings *settings_server)
{ {
bool add_steam_preowned_ids = ini.GetBoolValue("main::misc", "add_steam_preowned_ids"); bool disable_steam_preowned_ids = ini.GetBoolValue("main::misc", "disable_steam_preowned_ids", false);
if (add_steam_preowned_ids) { if (!disable_steam_preowned_ids) {
settings_client->addSteamPreownedIds(); settings_client->addSteamPreownedIds();
settings_server->addSteamPreownedIds(); settings_server->addSteamPreownedIds();
PRINT_DEBUG("added Steam preowned IDs"); PRINT_DEBUG("added Steam preowned IDs");
@ -1458,24 +1458,26 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
parse_build_id(settings_client, settings_server); parse_build_id(settings_client, settings_server);
parse_simple_features(settings_client, settings_server); parse_simple_features(settings_client, settings_server);
parse_dlc(settings_client, settings_server); parse_dlc(settings_client, settings_server);
parse_installed_app_Ids(settings_client, settings_server);
parse_app_paths(settings_client, settings_server, program_path); parse_app_paths(settings_client, settings_server, program_path);
parse_steam_preowned_ids(settings_client, settings_server);
parse_leaderboards(settings_client, settings_server); parse_leaderboards(settings_client, settings_server);
parse_stats(settings_client, settings_server); parse_stats(settings_client, settings_server);
parse_depots(settings_client, settings_server); parse_depots(settings_client, settings_server);
parse_subscribed_groups(settings_client, settings_server); parse_subscribed_groups(settings_client, settings_server);
parse_installed_app_Ids(settings_client, settings_server);
load_subscribed_groups_clans(local_storage->get_global_settings_path(), settings_client, settings_server); load_subscribed_groups_clans(local_storage->get_global_settings_path(), settings_client, settings_server);
load_subscribed_groups_clans(steam_settings_path, settings_client, settings_server); load_subscribed_groups_clans(steam_settings_path, settings_client, settings_server);
load_overlay_appearance(settings_client, settings_server, local_storage);
parse_mods_folder(settings_client, settings_server, local_storage); parse_mods_folder(settings_client, settings_server, local_storage);
load_gamecontroller_settings(settings_client); load_gamecontroller_settings(settings_client);
parse_auto_accept_invite(settings_client, settings_server); parse_auto_accept_invite(settings_client, settings_server);
parse_ip_country(settings_client, settings_server); parse_ip_country(settings_client, settings_server);
parse_overlay_general_config(settings_client, settings_server); parse_overlay_general_config(settings_client, settings_server);
parse_steam_preowned_ids(settings_client, settings_server); load_overlay_appearance(settings_client, settings_server, local_storage);
*settings_client_out = settings_client; *settings_client_out = settings_client;
*settings_server_out = settings_server; *settings_server_out = settings_server;

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@ -67,4 +67,4 @@ disable_steamoverlaygameid_env_var=0
# https://developer.valvesoftware.com/wiki/Steam_Application_IDs # https://developer.valvesoftware.com/wiki/Steam_Application_IDs
# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List # https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# default=0 # default=0
add_steam_preowned_ids=0 disable_steam_preowned_ids=0