mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-28 11:24:15 +08:00
changelog + date
This commit is contained in:
parent
fd0126ee25
commit
4e011cf4b7
29
CHANGELOG.md
29
CHANGELOG.md
@ -1,4 +1,22 @@
|
||||
## 2024/7/7
|
||||
|
||||
* **[Detanup01]** implement SDK v1.60, also thanks to **[universal963]** for the help in testing some functions
|
||||
* **[Detanup01]** add implementation for new interfaces:
|
||||
- `ISteamUGC020`
|
||||
- `ISteamVideo007`
|
||||
* **[qingchunnh]** update Chinese translations for the overlay
|
||||
* update the tool `generate_emu_config` to generate a new file `steam_settings/branches.json` which contain all info about the branches of the game, needed by SDK v1.60
|
||||
this json file could be put inside the global settings folder, but **not recommended**, it is meant to be generated per-game basis
|
||||
* deprecate the setting `build_id` in `configs.app.ini`, the user selected branch (`branch_name`) is now used to grab the build id of that branch from `branches.json`.
|
||||
if no `branch_name` is specified, the emu will use the default branch called `public`.
|
||||
if `branches.json` is missing the `public` branch, the emu will force add it in memory with a default build id = 10
|
||||
* add new properties to `mods.json`:
|
||||
- `min_game_branch`
|
||||
- `max_game_branch`
|
||||
- `total_files_sizes`
|
||||
|
||||
unclear how they're used for now, but they're introduced in SDK v1.60
|
||||
* add a somewhat useless/stub implementation for the new interface `ISteamTimeline001` (introduced in SDK v1.60), could be extended later to interact with the built-in overlay or save the info to disk for external applications to listen to events
|
||||
* add a new option `allow_unknown_stats` in `configs.main.ini` to allow games to change unknown stats.
|
||||
the emu by default rejects any changes to a stat not mentioned inside `steam_settings/stats.txt`, this option allows these changes
|
||||
* add a new option `save_only_higher_stat_achievement_progress` in `configs.main.ini` and enable it by default.
|
||||
@ -6,7 +24,18 @@
|
||||
this solves an overlay spam problem and avoids *some* useless disk write operations.
|
||||
|
||||
unfortunately some games abuse stats and update them a lot during gameplay with useless and disposable values, this will cause a lot of disk write operations and cannot be avoided unless you remove the definition of that stat from `steam_settings/stats.txt`, or avoiding that definition file altogether and forget about stats
|
||||
* fix conditions for app/DLCs ownership APIs:
|
||||
- `Steam_Apps::BIsSubscribedApp()`
|
||||
- `Steam_Apps::BIsDlcInstalled()`
|
||||
- `Steam_Apps::BIsAppInstalled()`
|
||||
|
||||
allowing more games/apps to work
|
||||
* fix a problem when searching for the user selected language during the initialization of the overlay, leading to invalid language selection in some cases
|
||||
* fix a potential problem when searching for the user selected language in the achievements schema, which might lead to invalid language selection in some cases
|
||||
* fix a problem with `utf-8` path handling in ColdClientLoader for Windows, also fix more `utf-8` related problems in the emu and use the library `utfcpp` to convert `utf8` <---> `utf16` strings instead of using Win32 APIs
|
||||
* in `Steam_User_Stats::ResetAllStats()` reset the achievement `progress` only if it was defined in the original schema in `steam_settings/achievements.json`
|
||||
* implement a new debug logger to fix a problem where the debug log wasn't being generated when the path contained non-Latin characters.
|
||||
* re-wrote the code of ColdClientLoader for Windows to use the library `SimpleIni` like the emu instead of relying on Win32 APIs, much easier and intuitive
|
||||
* save achievement progress/max progress as `uint32` instead of `float`
|
||||
|
||||
---
|
||||
|
Loading…
x
Reference in New Issue
Block a user