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https://github.com/Detanup01/gbe_fork.git
synced 2024-12-24 09:24:15 +08:00
Support for chat message (WIP)
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2a373bbf79
commit
4f9e67d700
@ -2816,6 +2816,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
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{
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ImU32 color_bkp = col;
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if (!text_end)
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text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
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@ -2871,6 +2873,34 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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while (s < text_end)
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{
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if (*s == 1)
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{
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++s;
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unsigned char color[4];
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for (int i = 0; i < 4; ++i, s+=2)
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{
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if (s[0] >= '0' && s[0] <= '9')
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color[i] = (s[0] - '0') * 16;
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else if (s[0] >= 'a' && s[0] <= 'f')
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color[i] = (s[0] - 'a' + 10) * 16;
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else if (s[0] >= 'A' && s[0] <= 'F')
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color[i] = (s[0] - 'A' + 10) * 16;
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if (s[1] >= '0' && s[1] <= '9')
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color[i] += (s[1] - '0');
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else if (s[1] >= 'a' && s[1] <= 'f')
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color[i] += (s[1] - 'a' + 10);
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else if (s[1] >= 'A' && s[1] <= 'F')
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color[i] += (s[1] - 'A' + 10);
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}
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col = ImColor(color[0], color[1], color[2], color[3]);
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continue;
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}
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if (word_wrap_enabled)
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{
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// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
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@ -185,6 +185,17 @@ message Friend_Messages {
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}
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}
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message Steam_Messages {
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enum Types {
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FRIEND_CHAT = 0;
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}
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Types type = 1;
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oneof message_data {
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bytes message = 2;
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}
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}
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message Common_Message {
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uint64 source_id = 1;
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uint64 dest_id = 2;
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@ -200,6 +211,7 @@ message Common_Message {
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Friend_Messages friend_messages = 11;
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Network_Old network_old = 12;
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Networking_Sockets networking_sockets = 13;
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Steam_Messages steam_messages = 14;
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}
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uint32 source_ip = 128;
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@ -533,6 +533,11 @@ void Networking::do_callbacks_message(Common_Message *msg)
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PRINT_DEBUG("has_networking_sockets\n");
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run_callbacks(CALLBACK_ID_NETWORKING_SOCKETS, msg);
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}
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if (msg->has_steam_messages()) {
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PRINT_DEBUG("has_steam_messages\n");
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run_callbacks(CALLBACK_ID_STEAM_MESSAGES, msg);
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}
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}
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bool Networking::handle_tcp(Common_Message *msg, struct TCP_Socket &socket)
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@ -60,6 +60,7 @@ enum Callback_Ids {
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CALLBACK_ID_AUTH_TICKET,
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CALLBACK_ID_FRIEND_MESSAGES,
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CALLBACK_ID_NETWORKING_SOCKETS,
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CALLBACK_ID_STEAM_MESSAGES,
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CALLBACK_IDS_MAX
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};
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@ -3,6 +3,7 @@
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#include <thread>
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#include <string>
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#include <sstream>
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#include <cctype>
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#include <imgui.h>
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#include <impls/imgui_impl_win32.h>
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@ -98,6 +99,7 @@ Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_resu
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overlay_state_changed(false)
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{
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run_every_runcb->add(&Steam_Overlay::steam_overlay_run_every_runcb, this);
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this->network->setCallback(CALLBACK_ID_STEAM_MESSAGES, settings->get_local_steam_id(), &Steam_Overlay::steam_overlay_callback, this);
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}
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Steam_Overlay::~Steam_Overlay()
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@ -105,6 +107,12 @@ Steam_Overlay::~Steam_Overlay()
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run_every_runcb->remove(&Steam_Overlay::steam_overlay_run_every_runcb, this);
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}
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void Steam_Overlay::steam_overlay_callback(void* object, Common_Message* msg)
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{
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Steam_Overlay* _this = reinterpret_cast<Steam_Overlay*>(object);
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_this->Callback(msg);
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}
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void Steam_Overlay::steam_overlay_run_every_runcb(void* object)
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{
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Steam_Overlay* _this = reinterpret_cast<Steam_Overlay*>(object);
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@ -262,6 +270,7 @@ void Steam_Overlay::FriendConnect(Friend _friend)
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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friends[_friend].window_state = window_state_none;
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memset(friends[_friend].chat_input, 0, max_chat_len);
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}
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void Steam_Overlay::FriendDisconnect(Friend _friend)
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@ -296,13 +305,13 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
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return;
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bool show = true;
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ImGui::SetNextWindowSizeConstraints({ 160.0,90.0 }, { 9999.0, 9999.0 });
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if (ImGui::Begin(frd.name().c_str(), &show))
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{
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// Fill this with the chat box and maybe the invitation
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if (state.window_state & (window_state_lobby_invite | window_state_rich_invite))
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{
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ImGui::LabelText("", "%s invited you to join the game.", frd.name().c_str());
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ImGui::LabelText("##label", "%s invited you to join the game.", frd.name().c_str());
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ImGui::SameLine();
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if (ImGui::Button("Accept"))
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{
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@ -314,6 +323,30 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
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state.window_state &= ~(window_state_lobby_invite | window_state_rich_invite);
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}
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}
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ImGui::PushItemWidth(-1.0f);
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ImGui::InputTextMultiline("##chat_history", &state.chat_history[0], state.chat_history.length(), { -1.0f, 0 }, ImGuiInputTextFlags_ReadOnly);
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ImGui::PopItemWidth();
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if (ImGui::InputText("##chat_line", state.chat_input, max_chat_len, ImGuiInputTextFlags_EnterReturnsTrue))
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{
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if (!(state.window_state & window_state_send_message))
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{
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has_friend_action.push(frd);
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state.window_state |= window_state_send_message;
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}
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}
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ImGui::SameLine();
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if (ImGui::Button("Send"))
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{
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if (!(state.window_state & window_state_send_message))
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{
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has_friend_action.push(frd);
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state.window_state |= window_state_send_message;
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}
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}
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}
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// User closed the friend window
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if (!show)
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@ -335,18 +368,17 @@ void Steam_Overlay::OverlayProc( int width, int height )
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ImGui::SetNextWindowSize({ static_cast<float>(width),
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static_cast<float>(height) });
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bool open_overlay = show_overlay;
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if (ImGui::Begin("SteamOverlay", &open_overlay, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus))
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if (ImGui::Begin("SteamOverlay", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus))
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{
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ImGui::LabelText("", "Username: %s(%llu) playing %u",
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ImGui::LabelText("##label", "Username: %s(%llu) playing %u",
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settings->get_local_name(),
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settings->get_local_steam_id().ConvertToUint64(),
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settings->get_local_game_id().AppID());
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ImGui::Spacing();
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ImGui::LabelText("", "Friends");
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ImGui::ListBoxHeader("", friend_size);
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ImGui::LabelText("##label", "Friends");
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ImGui::ListBoxHeader("##label", friend_size);
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std::for_each(friends.begin(), friends.end(), [this]( auto& i)
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{
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ImGui::PushID(i.first.id());
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@ -372,11 +404,25 @@ void Steam_Overlay::OverlayProc( int width, int height )
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}
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ImGui::End();
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ShowOverlay(open_overlay);
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//ImGui::ShowDemoWindow();
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}
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void Steam_Overlay::Callback(Common_Message *msg)
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{
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if (msg->has_steam_messages())
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{
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Friend frd;
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frd.set_id(msg->source_id());
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auto friend_info = friends.find(frd);
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if (friend_info != friends.end())
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{
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Steam_Messages const& steam_message = msg->steam_messages();
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// Change color to cyan for friend
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friend_info->second.chat_history.append("\x1", 1).append("00FFFFFF", 8).append(steam_message.message()).append("\n", 1);
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}
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}
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}
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void Steam_Overlay::RunCallbacks()
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{
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if (overlay_state_changed)
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@ -397,6 +443,31 @@ void Steam_Overlay::RunCallbacks()
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if (friend_info != friends.end())
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{
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uint64 friend_id = friend_info->first.id();
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// The user clicken on "Send"
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if (friend_info->second.window_state & window_state_send_message)
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{
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char* input = friend_info->second.chat_input;
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char* end_input = input + strlen(input);
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char* printable_char = std::find_if(input, end_input, [](char c) {
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return std::isgraph(c);
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});
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if (printable_char != end_input)
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{
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// Handle chat send
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Common_Message msg;
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Steam_Messages* steam_messages = new Steam_Messages;
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steam_messages->set_type(Steam_Messages::FRIEND_CHAT);
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steam_messages->set_message(friend_info->second.chat_input);
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msg.set_allocated_steam_messages(steam_messages);
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msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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msg.set_dest_id(friend_id);
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network->sendTo(&msg, true);
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friend_info->second.chat_history.append("\x1", 1).append("00FF00FF", 8).append(input).append("\n", 1);
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}
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*input = 0; // Reset the input field
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friend_info->second.window_state &= ~window_state_send_message;
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}
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// The user clicked on "Invite"
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if (friend_info->second.window_state & window_state_invite)
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{
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@ -6,6 +6,8 @@
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#include <map>
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#include <queue>
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static constexpr size_t max_chat_len = 768;
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enum window_state
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{
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window_state_none = 0,
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@ -13,17 +15,20 @@ enum window_state
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window_state_invite = 1<<1,
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window_state_join = 1<<2,
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window_state_lobby_invite = 1<<3,
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window_state_rich_invite = 1<<4
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window_state_rich_invite = 1<<4,
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window_state_send_message = 1<<5,
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};
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struct friend_window_state
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{
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uint8 window_state;
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union
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union // The invitation (if any)
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{
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uint64 lobbyId;
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char connect[k_cchMaxRichPresenceValueLength];
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};
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std::string chat_history;
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char chat_input[max_chat_len];
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};
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struct Friend_Less
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@ -70,6 +75,9 @@ class Steam_Overlay
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static LRESULT WINAPI MyDispatchMessageW(const MSG* lpMsg);
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static void steam_overlay_run_every_runcb(void* object);
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static void steam_overlay_callback(void* object, Common_Message* msg);
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void Callback(Common_Message* msg);
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void RunCallbacks();
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// Right click on friend
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