From 5383987f6622f2fc1a02801209abc3c138a1daee Mon Sep 17 00:00:00 2001 From: otavepto <153766569+otavepto@users.noreply.github.com> Date: Wed, 12 Jun 2024 21:46:59 +0300 Subject: [PATCH] update post build readmes --- post_build/README.experimental.md | 2 +- post_build/README.experimental_linux.md | 2 ++ ...nd_interfaces.md => README.generate_interfaces.md} | 0 post_build/README.release.md | 11 +++++++++-- 4 files changed, 12 insertions(+), 3 deletions(-) create mode 100644 post_build/README.experimental_linux.md rename post_build/{README.find_interfaces.md => README.generate_interfaces.md} (100%) diff --git a/post_build/README.experimental.md b/post_build/README.experimental.md index cd3e8c6a..dd9fb7e1 100644 --- a/post_build/README.experimental.md +++ b/post_build/README.experimental.md @@ -2,7 +2,7 @@ This build of the emulator: * Blocks all outgoing connections from the game to non **LAN** IPs * Lets you use CPY cracks that use the `steam_api` dll to patch the exe in memory when the `SteamAPI_Init()` method is called -* Can load extra dlls in memory via `LoadLibraryA()` +* Can load extra dlls in memory via `LoadLibraryW()` * Mr.Goldberg's note: > In this folder is an experimental build of the emulator with code that hooks a few windows socket functions. It should block all connections from the game to non LAN ips. This means the game should work without any problems for LAN play (even with VPN LAN as long as you use standard LAN ips 10.x.x.x, 192.168.x.x, etc...) diff --git a/post_build/README.experimental_linux.md b/post_build/README.experimental_linux.md new file mode 100644 index 00000000..0226c1f8 --- /dev/null +++ b/post_build/README.experimental_linux.md @@ -0,0 +1,2 @@ +## What is this ? +This build of the emu has the overlay enabled, it works on very few games diff --git a/post_build/README.find_interfaces.md b/post_build/README.generate_interfaces.md similarity index 100% rename from post_build/README.find_interfaces.md rename to post_build/README.generate_interfaces.md diff --git a/post_build/README.release.md b/post_build/README.release.md index b89e09db..3fd16e1f 100644 --- a/post_build/README.release.md +++ b/post_build/README.release.md @@ -37,8 +37,7 @@ When you use the emu at least once, some default configurations are saved inside --- - -## Saves location: +## Saves/Settings location: * On Windows: `%appdata%\GSE Saves\` For example, if your user Windows user name is `Lion`, the save location would be: @@ -54,6 +53,14 @@ When you use the emu at least once, some default configurations are saved inside You can override the name of the base folder `GSE Saves` to whatever you want per game, to do this modify `configs.user.ini` inside your `steam_settings` folder and change the value of `saves_folder_name`. Check the example file in `steam_settings.EXAMPLE\configs.EXAMPLE.ini`. +Any configurations inside your `steam_settings` folder will always override the global configurations. + +--- + +## Portable saves: + +If you decided to use local saves by specifying the parameter `local_save_path` inside your local `steam_settings/configs.user.ini`, the emu will completely ignore the global settings folder, allowing a full portable behavior + --- ## Languages: