update chnagelog

This commit is contained in:
otavepto 2024-03-16 10:53:17 +02:00
parent db07e4aadf
commit 55e75655b0

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@ -1,10 +1,14 @@
# 2024/3/14 # 2024/3/16
* manage overlay cursor input/clipping and internal frame processing in a better way, * manage overlay cursor input/clipping and internal frame processing in a better way,
should prevent more games from pausing to display notifications should prevent more games from pausing to display notifications
* initially attempt to load the icons of all achievements, this will slow things down at startup, * initially attempt to load the icons of all achievements, this will slow things down at startup,
but avoids having to load the achievement icon during gameplay which causes micro-stutter but avoids having to load the achievement icon during gameplay which causes micro-stutter
* avoid loading and resizing the achievement icon each time it's unlocked * avoid loading and resizing the achievement icon each time it's unlocked
* Local_Storage: avoid allocating buffers unless `stbi_load()` was successfull * Local_Storage: avoid allocating buffers unless `stbi_load()` was successfull
* changed how manual callback dispatch is handled, now it won't run the background thread,
this might break stuff
* removed an outdated example file for dll injection in the `ColdClientLoader`
* refactor/restructure `steam_utils` into a separate cpp file
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