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update changelog
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## 2024/4/25 (hotfix 1)
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* fixed mismatching push/pop for the overlay style, resulting in a crash when the default colors are changed
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## 2024/4/25
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## 2024/4/25
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* **[schmurger]** improved achievement notification:
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* **[schmurger]** improved achievement notification:
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- added new overlay appearance option `Notification_Rounding` which allows increasing the roundness of the notifications corners
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- added new overlay appearance option `Notification_Rounding` which allows increasing the roundness of the notifications corners
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- the overlay ini file now contains color scheme similar to the one used in steam for the notification background
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- the overlay ini file now contains color scheme similar to the one used in steam for the notification background
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* added a new button to the overlay `"Test achievement"` which triggeres a test achievement, suggested by **[Kirius88]**
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* added a new button to the overlay `"Test achievement"` which triggers a test achievement, suggested by **[Kirius88]**
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note that the icon for this test achievement is selected randomly from the current list of achievements
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note that the icon for this test achievement is selected randomly from the current list of achievements
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* added a new overlay appearance option `Achievement_Unlock_Datetime_Format` which allows changing the date/time format of the unlocked achievements, suggested by **[Clompress]**
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* added a new overlay appearance option `Achievement_Unlock_Datetime_Format` which allows changing the date/time format of the unlocked achievements, suggested by **[Clompress]**
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* removed the condition which disabled the overlay sounds when it is shown, suggested by **[Vlxst]**
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* removed the condition which disabled the overlay sounds when it is shown, suggested by **[Vlxst]**
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@ -247,7 +247,7 @@ const char translationTestAchievement[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATI
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u8"Test achievement",
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u8"Test achievement",
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// 19 - Brazilian Portuguese
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// 19 - Brazilian Portuguese
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u8"Copiar ID",
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u8"Test achievement",
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// 20 - Romanian
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// 20 - Romanian
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u8"Test achievement",
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u8"Test achievement",
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@ -1338,6 +1338,7 @@ void Steam_Overlay::render_main_window()
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if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0)) {
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if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0)) {
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i.second.window_state |= window_state_show;
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i.second.window_state |= window_state_show;
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}
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}
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ImGui::PopID();
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ImGui::PopID();
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build_friend_window(i.first, i.second);
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build_friend_window(i.first, i.second);
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@ -1465,9 +1466,11 @@ void Steam_Overlay::render_main_window()
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if (ImGui::Begin(URL_WINDOW_NAME, &show)) {
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if (ImGui::Begin(URL_WINDOW_NAME, &show)) {
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ImGui::Text("%s", translationSteamOverlayURL[current_language]);
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ImGui::Text("%s", translationSteamOverlayURL[current_language]);
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ImGui::Spacing();
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ImGui::Spacing();
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ImGui::PushItemWidth(ImGui::CalcTextSize(url.c_str()).x + 20);
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ImGui::PushItemWidth(ImGui::CalcTextSize(url.c_str()).x + 20);
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ImGui::InputText("##url_copy", (char *)url.data(), url.size(), ImGuiInputTextFlags_ReadOnly);
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ImGui::InputText("##url_copy", (char *)url.data(), url.size(), ImGuiInputTextFlags_ReadOnly);
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::Spacing();
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ImGui::Spacing();
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if (ImGui::Button(translationClose[current_language]) || !show)
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if (ImGui::Button(translationClose[current_language]) || !show)
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show_url = "";
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show_url = "";
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