diff --git a/dll/dll/settings.h b/dll/dll/settings.h index 4353913e..6900c67d 100644 --- a/dll/dll/settings.h +++ b/dll/dll/settings.h @@ -259,7 +259,7 @@ public: // the stat itself is always saved regardless of that flag, only affects the achievement progress bool save_only_higher_stat_achievement_progress = true; // Minimum value to indicate progress being made for the user. - float stat_float_min_diff_progress = 0.1; + float stat_min_diff_progress = 0.1f; // the emulator loads the achievements icons is memory mainly for `ISteamUserStats::GetAchievementIcon()` // this defines how many icons to load each iteration when the periodic callback in `Steam_User_Stats` is triggered // or when the app calls `SteamAPI_RunCallbacks()`