diff --git a/dll/steam_gamestats.cpp b/dll/steam_gamestats.cpp index efe5cd3e..297d0ccc 100644 --- a/dll/steam_gamestats.cpp +++ b/dll/steam_gamestats.cpp @@ -521,7 +521,7 @@ void Steam_GameStats::save_session_to_disk(Steam_GameStats::Session_t &session, ss << "\"" << name_str << "\",\"" << val_str << "\"\n"; } auto ss_str = ss.str(); - Local_Storage::store_file_data(folder_u8_str, "session_attributes.csv", ss_str.c_str(), ss_str.size()); + Local_Storage::store_file_data(folder_u8_str, "session_attributes.csv", ss_str.c_str(), (unsigned int)ss_str.size()); } // save each table @@ -588,7 +588,7 @@ void Steam_GameStats::save_session_to_disk(Steam_GameStats::Session_t &session, } ss_table << "\n"; auto ss_str = ss_table.str(); - Local_Storage::store_file_data(folder_u8_str, table_name.c_str(), ss_str.c_str(), ss_str.size()); + Local_Storage::store_file_data(folder_u8_str, table_name.c_str(), ss_str.c_str(), (unsigned int)ss_str.size()); } } diff --git a/dll/steam_matchmaking.cpp b/dll/steam_matchmaking.cpp index c359473b..b3e3a50f 100644 --- a/dll/steam_matchmaking.cpp +++ b/dll/steam_matchmaking.cpp @@ -362,7 +362,7 @@ int Steam_Matchmaking::AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConn directory_path = file_path.substr(0, file_directory); file_name = file_path.substr(file_directory); } - Local_Storage::store_file_data(directory_path, file_name, (char *)list.data(), list.size()); + Local_Storage::store_file_data(directory_path, file_name, (char *)list.data(), (unsigned int)list.size()); ++list_lines; return static_cast(list_lines); @@ -379,7 +379,7 @@ int Steam_Matchmaking::AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConn directory_path = file_path.substr(0, file_directory); file_name = file_path.substr(file_directory); } - Local_Storage::store_file_data(directory_path, file_name, (char *)newip_string.data(), newip_string.size()); + Local_Storage::store_file_data(directory_path, file_name, (char *)newip_string.data(), (unsigned int)newip_string.size()); return 1; } @@ -429,7 +429,7 @@ bool Steam_Matchmaking::RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 n directory_path = file_path.substr(0, file_directory); file_name = file_path.substr(file_directory); } - Local_Storage::store_file_data(directory_path, file_name, (char *)list.data(), list.size()); + Local_Storage::store_file_data(directory_path, file_name, (char *)list.data(), (unsigned int)list.size()); return true; }