mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-26 02:14:15 +08:00
minor changes + some debug messages amd comments
This commit is contained in:
parent
05616b30dc
commit
648faa9f79
@ -277,7 +277,7 @@ void SteamCallResults::runCallResults()
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}
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}
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PRINT_DEBUG("erase to_delete");
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// PRINT_DEBUG("erase to_delete");
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auto c = std::begin(callresults);
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while (c != std::end(callresults)) {
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if (c->to_delete) {
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15
dll/dll.cpp
15
dll/dll.cpp
@ -491,7 +491,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg )
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// and call SteamAPI_ReleaseCurrentThreadMemory regularly on other threads.
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STEAMAPI_API void S_CALLTYPE SteamAPI_RunCallbacks()
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{
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PRINT_DEBUG_ENTRY();
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// PRINT_DEBUG_ENTRY();
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get_steam_client()->RunCallbacks(true, false);
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//std::this_thread::sleep_for(std::chrono::microseconds(1)); //fixes resident evil revelations lagging. (Seems to work fine without this right now, commenting out)
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}
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@ -575,7 +575,7 @@ STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_IsSteamRunning()
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// NOT THREADSAFE - do not call from multiple threads simultaneously.
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STEAMAPI_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks )
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{
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PRINT_DEBUG_ENTRY();
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// PRINT_DEBUG_ENTRY();
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SteamAPI_RunCallbacks();
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@ -1007,7 +1007,7 @@ STEAMAPI_API void SteamGameServer_Shutdown()
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STEAMAPI_API void SteamGameServer_RunCallbacks()
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{
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PRINT_DEBUG_ENTRY();
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// PRINT_DEBUG_ENTRY();
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get_steam_client()->RunCallbacks(false, true);
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}
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@ -1027,7 +1027,7 @@ STEAMAPI_API ISteamClient *SteamGameServerClient()
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{
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PRINT_DEBUG("old");
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if (!get_steam_clientserver_old()->IsServerInit()) return NULL;
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return (ISteamClient *)SteamInternal_CreateInterface(old_client);
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return reinterpret_cast<ISteamClient *>(SteamInternal_CreateInterface(old_client));
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}
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STEAMAPI_API uint32 SteamGameServer_GetIPCCallCount()
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@ -1133,7 +1133,7 @@ STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_ManualDispatch_GetNextCallback( HSte
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}
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if (q->empty()) {
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PRINT_DEBUG("error queue is empty");
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//PRINT_DEBUG("error queue is empty");
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return false;
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}
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@ -1321,13 +1321,13 @@ STEAMCLIENT_API steam_bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMs
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STEAMCLIENT_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe )
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{
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PRINT_DEBUG("%i", hSteamPipe);
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//PRINT_DEBUG("%i", hSteamPipe);
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SteamAPI_ManualDispatch_FreeLastCallback( hSteamPipe );
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}
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STEAMCLIENT_API steam_bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed )
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{
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PRINT_DEBUG("%i %llu %i %i", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected);
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//PRINT_DEBUG("%i %llu %i %i", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected);
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return SteamAPI_ManualDispatch_GetAPICallResult(hSteamPipe, hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
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}
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@ -1351,6 +1351,7 @@ STEAMCLIENT_API void Breakpad_SteamMiniDumpInit( uint32 a, const char *b, const
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STEAMCLIENT_API void Breakpad_SteamSendMiniDump( void *a, uint32 b )
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{
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PRINT_DEBUG_TODO();
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PRINT_DEBUG(" app is sending a crash dump! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]");
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}
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STEAMCLIENT_API void Breakpad_SteamSetAppID( uint32 unAppID )
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@ -245,7 +245,7 @@ public:
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// steam timeline
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ISteamTimeline *GetISteamTimeline( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
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// steam appp disable update
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// steam app disable update
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ISteamAppDisableUpdate *GetISteamAppDisableUpdate( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
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@ -76,7 +76,7 @@ private:
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UGCQueryHandle_t new_ugc_query(
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bool return_all_subscribed = false,
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std::set<PublishedFileId_t> return_only = std::set<PublishedFileId_t>());
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const std::set<PublishedFileId_t> &return_only = std::set<PublishedFileId_t>());
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std::optional<Mod_entry> get_query_ugc(UGCQueryHandle_t handle, uint32 index);
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@ -221,7 +221,7 @@ Steam_Controller::Steam_Controller(class Settings *settings, class SteamCallResu
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this->run_every_runcb = run_every_runcb;
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set_handles(settings->controller_settings.action_sets);
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disabled = !action_handles.size();
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disabled = action_handles.empty();
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initialized = false;
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this->run_every_runcb->add(&Steam_Controller::steam_run_every_runcb, this);
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@ -292,6 +292,7 @@ bool Steam_Controller::Shutdown()
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rumble_thread_data->rumble_thread_cv.notify_one();
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background_rumble_thread.join();
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delete rumble_thread_data;
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rumble_thread_data = nullptr;
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GamepadShutdown();
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initialized = false;
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return true;
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@ -354,10 +355,10 @@ void Steam_Controller::EnableActionEventCallbacks( SteamInputActionEventCallback
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// possible latency, you call this directly before reading controller state.
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void Steam_Controller::RunFrame(bool bReservedValue)
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{
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PRINT_DEBUG_ENTRY();
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if (disabled || !initialized) {
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return;
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}
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PRINT_DEBUG_ENTRY();
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GamepadUpdate();
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}
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@ -574,7 +575,7 @@ int Steam_Controller::GetDigitalActionOrigins( ControllerHandle_t controllerHand
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EInputActionOrigin origins[STEAM_CONTROLLER_MAX_ORIGINS];
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int ret = GetDigitalActionOrigins(controllerHandle, actionSetHandle, digitalActionHandle, origins );
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for (int i = 0; i < ret; ++i) {
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originsOut[i] = (EControllerActionOrigin)(origins[i] - (k_EInputActionOrigin_XBox360_A - k_EControllerActionOrigin_XBox360_A));
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originsOut[i] = (EControllerActionOrigin)(origins[i] - ((long)k_EInputActionOrigin_XBox360_A - (long)k_EControllerActionOrigin_XBox360_A));
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}
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return ret;
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@ -768,7 +769,7 @@ int Steam_Controller::GetAnalogActionOrigins( ControllerHandle_t controllerHandl
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EInputActionOrigin origins[STEAM_CONTROLLER_MAX_ORIGINS];
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int ret = GetAnalogActionOrigins(controllerHandle, actionSetHandle, analogActionHandle, origins );
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for (int i = 0; i < ret; ++i) {
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originsOut[i] = (EControllerActionOrigin)(origins[i] - (k_EInputActionOrigin_XBox360_A - k_EControllerActionOrigin_XBox360_A));
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originsOut[i] = (EControllerActionOrigin)(origins[i] - ((long)k_EInputActionOrigin_XBox360_A - (long)k_EControllerActionOrigin_XBox360_A));
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}
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return ret;
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@ -129,7 +129,7 @@ bool Steam_Matchmaking::send_owner_packet(CSteamID lobby_id, Lobby_Messages *mes
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return false;
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}
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Common_Message msg;
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Common_Message msg{};
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msg.set_allocated_lobby_messages(message);
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msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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msg.set_dest_id((uint64)lobby->owner());
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@ -1123,7 +1123,7 @@ int Steam_Matchmaking::GetLobbyMemberLimit( CSteamID steamIDLobby )
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void Steam_Matchmaking::SetLobbyVoiceEnabled( CSteamID steamIDLobby, bool bVoiceEnabled )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG_TODO();
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}
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// updates which type of lobby it is
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@ -247,7 +247,7 @@ int Steam_Networking_Messages::ReceiveMessagesOnChannel( int nLocalChannel, Stea
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}
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}
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PRINT_DEBUG("got %u", message_counter);
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PRINT_DEBUG("got %i", message_counter);
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return message_counter;
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}
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@ -195,7 +195,7 @@ void Steam_Networking_Sockets::set_steamnetconnectioninfo(std::map<HSteamNetConn
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pInfo->m_eState = convert_status(connect_socket->second.status);
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pInfo->m_eEndReason = 0; //TODO
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pInfo->m_szEndDebug[0] = 0;
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sprintf(pInfo->m_szConnectionDescription, "%u", connect_socket->first);
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snprintf(pInfo->m_szConnectionDescription, sizeof(pInfo->m_szConnectionDescription), "%u", connect_socket->first);
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//Note some games might not allocate a struct the whole size of SteamNetConnectionInfo_t when calling GetConnectionInfo
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//keep this in mind in future interface updates
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@ -476,7 +476,7 @@ SteamAPICall_t Steam_Remote_Storage::UGCDownload( UGCHandle_t hContent )
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// or if the transfer hasn't started yet, so be careful to check for that before dividing to get a percentage
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bool Steam_Remote_Storage::GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return false;
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@ -484,7 +484,7 @@ bool Steam_Remote_Storage::GetUGCDownloadProgress( UGCHandle_t hContent, int32 *
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bool Steam_Remote_Storage::GetUGCDownloadProgress( UGCHandle_t hContent, uint32 *pnBytesDownloaded, uint32 *pnBytesExpected )
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{
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PRINT_DEBUG("old");
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return false;
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@ -1206,7 +1206,7 @@ SteamAPICall_t Steam_Remote_Storage::UGCDownloadToLocation( UGCHandle_t hContent
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// Cloud dynamic state change notification
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int32 Steam_Remote_Storage::GetLocalFileChangeCount()
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{
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PRINT_DEBUG("GetLocalFileChangeCount");
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return 0;
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@ -1214,7 +1214,7 @@ int32 Steam_Remote_Storage::GetLocalFileChangeCount()
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const char* Steam_Remote_Storage::GetLocalFileChange( int iFile, ERemoteStorageLocalFileChange *pEChangeType, ERemoteStorageFilePathType *pEFilePathType )
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{
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PRINT_DEBUG("GetLocalFileChange");
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return "";
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@ -1224,7 +1224,7 @@ const char* Steam_Remote_Storage::GetLocalFileChange( int iFile, ERemoteStorageL
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// operations - for example, writing a game save that requires updating two files.
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bool Steam_Remote_Storage::BeginFileWriteBatch()
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{
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PRINT_DEBUG("BeginFileWriteBatch");
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PRINT_DEBUG_ENTRY();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return true;
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@ -1232,7 +1232,7 @@ bool Steam_Remote_Storage::BeginFileWriteBatch()
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bool Steam_Remote_Storage::EndFileWriteBatch()
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{
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PRINT_DEBUG("EndFileWriteBatch");
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PRINT_DEBUG_ENTRY();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return true;
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@ -68,6 +68,7 @@ Steam_Timeline::Steam_Timeline(class Settings *settings, class Networking *netwo
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this->run_every_runcb->add(&Steam_Timeline::steam_run_every_runcb, this);
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// timeline starts with a default event as seen here: https://www.youtube.com/watch?v=YwBD0E4-EsI
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PRINT_DEBUG("adding an initial game mode");
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SetTimelineGameMode(ETimelineGameMode::k_ETimelineGameMode_Invalid);
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}
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@ -166,7 +167,7 @@ TimelineEventHandle_t Steam_Timeline::AddRangeTimelineEvent( const char *pchTitl
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std::lock_guard lock(timeline_mutex);
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auto event_id = StartRangeTimelineEvent(pchTitle, pchDescription, pchIcon, unIconPriority, flStartOffsetSeconds, ePossibleClip);
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if (!event_id || event_id > timeline_events.size()) return event_id;
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if (!event_id || event_id > timeline_events.size()) return 0;
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auto& my_event = timeline_events[static_cast<size_t>(event_id - 1)];
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my_event.ended = true; // ranged and instantaneous events are ended/closed events, they can't be modified later according to docs
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@ -17,7 +17,7 @@
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#include "dll/steam_ugc.h"
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UGCQueryHandle_t Steam_UGC::new_ugc_query(bool return_all_subscribed, std::set<PublishedFileId_t> return_only)
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UGCQueryHandle_t Steam_UGC::new_ugc_query(bool return_all_subscribed, const std::set<PublishedFileId_t> &return_only)
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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@ -29,7 +29,7 @@ UGCQueryHandle_t Steam_UGC::new_ugc_query(bool return_all_subscribed, std::set<P
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query.return_all_subscribed = return_all_subscribed;
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query.return_only = return_only;
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ugc_queries.push_back(query);
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PRINT_DEBUG("handle = %llu", query.handle);
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PRINT_DEBUG("new request handle = %llu", query.handle);
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return query.handle;
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}
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@ -295,7 +295,7 @@ UGCQueryHandle_t Steam_UGC::CreateQueryUGCDetailsRequest( PublishedFileId_t *pve
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#ifndef EMU_RELEASE_BUILD
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for (const auto &id : only) {
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PRINT_DEBUG(" file ID = %llu", id);
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PRINT_DEBUG(" requesting details for file ID = %llu", id);
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}
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#endif
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@ -1287,7 +1287,7 @@ SteamAPICall_t Steam_UGC::SubscribeItem( PublishedFileId_t nPublishedFileID )
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PRINT_DEBUG("%llu", nPublishedFileID);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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RemoteStorageSubscribePublishedFileResult_t data;
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RemoteStorageSubscribePublishedFileResult_t data{};
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data.m_nPublishedFileId = nPublishedFileID;
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if (settings->isModInstalled(nPublishedFileID)) {
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data.m_eResult = k_EResultOK;
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@ -1307,7 +1307,7 @@ SteamAPICall_t Steam_UGC::UnsubscribeItem( PublishedFileId_t nPublishedFileID )
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PRINT_DEBUG("%llu", nPublishedFileID);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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RemoteStorageUnsubscribePublishedFileResult_t data;
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RemoteStorageUnsubscribePublishedFileResult_t data{};
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data.m_nPublishedFileId = nPublishedFileID;
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if (!ugc_bridge->has_subbed_mod(nPublishedFileID)) {
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data.m_eResult = k_EResultFail; //TODO: check if this is accurate
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@ -1461,7 +1461,7 @@ bool Steam_UGC::BInitWorkshopForGameServer( DepotId_t unWorkshopDepotID, const c
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// SuspendDownloads( true ) will suspend all workshop downloads until SuspendDownloads( false ) is called or the game ends
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void Steam_UGC::SuspendDownloads( bool bSuspend )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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}
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@ -346,7 +346,9 @@ const char * Steam_User_Stats::GetLeaderboardName( SteamLeaderboard_t hSteamLead
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (hSteamLeaderboard > cached_leaderboards.size() || hSteamLeaderboard <= 0) return "";
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return cached_leaderboards[static_cast<unsigned>(hSteamLeaderboard - 1)].name.c_str();
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auto name_ptr = cached_leaderboards[static_cast<unsigned>(hSteamLeaderboard - 1)].name.c_str();
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PRINT_DEBUG(" returned '%s'", name_ptr);
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return name_ptr;
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}
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@ -184,7 +184,7 @@ bool Steam_Utils::GetAPICallResult( SteamAPICall_t hSteamAPICall, void *pCallbac
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STEAM_PRIVATE_API(
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void Steam_Utils::RunFrame()
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{
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PRINT_DEBUG_TODO();
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//PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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// Steam_Client *client = get_steam_client();
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// client ->RunCallbacks(true, false, false);
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@ -765,7 +765,7 @@ struct EquippedProfileItems_t
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bool m_bHasProfileModifier;
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bool m_bHasProfileBackground;
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bool m_bHasMiniProfileBackground;
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bool m_bFromCache;
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bool m_bFromCache; // added in sdk v1.61
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};
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#pragma pack( pop )
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@ -1213,7 +1213,9 @@ STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_SetXboxPairwiseID( Stea
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STEAMAPI_API const char * SteamAPI_SteamNetworkingIdentity_GetXboxPairwiseID( SteamNetworkingIdentity* self );
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STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetPSNID( SteamNetworkingIdentity* self, uint64 id );
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STEAMAPI_API uint64 SteamAPI_SteamNetworkingIdentity_GetPSNID( SteamNetworkingIdentity* self );
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// removed since SDK v1.61
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STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetStadiaID( SteamNetworkingIdentity* self, uint64 id );
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// removed since SDK v1.61
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STEAMAPI_API uint64 SteamAPI_SteamNetworkingIdentity_GetStadiaID( SteamNetworkingIdentity* self );
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STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetIPAddr( SteamNetworkingIdentity* self, const SteamNetworkingIPAddr & addr );
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STEAMAPI_API const SteamNetworkingIPAddr * SteamAPI_SteamNetworkingIdentity_GetIPAddr( SteamNetworkingIdentity* self );
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@ -1088,6 +1088,8 @@ public:
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// and is preferred when the caller knows it's safe to be strict.
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// Returns whether the string parsed correctly.
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bool SetFromStringStrict( const char *pchSteamID, EUniverse eDefaultUniverse );
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// removed in sdk 1.61
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bool SetFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse );
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inline bool operator==( const CSteamID &val ) const { return m_steamid.m_unAll64Bits == val.m_steamid.m_unAll64Bits; }
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@ -341,7 +341,7 @@ struct SteamNetworkingIdentity
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union {
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uint64 m_steamID64;
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uint64 m_PSNID;
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uint64 m_stadiaID;
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uint64 m_stadiaID; // removed in sdk v1.61
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char m_szGenericString[ k_cchMaxGenericString ];
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char m_szXboxPairwiseID[ k_cchMaxXboxPairwiseID ];
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uint8 m_genericBytes[ k_cbMaxGenericBytes ];
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