generate_emu_config, fix -rel argument

for better customization, it is now split in two arguments:
- rel_out:  generate complete game config in _OUTPUT/appid folder, relative to the bat, sh or app calling generate_emu_config app
- rel_raw:  generate complete game config in the same folder that contains the bat, sh or app calling generate_emu_config app
This commit is contained in:
alex47exe 2024-10-21 02:42:54 +01:00
parent 493cf75376
commit 68e35c17ee
9 changed files with 140 additions and 90 deletions

View File

@ -107,10 +107,10 @@ FileClose($hFile)
$interfaces_ini = @ScriptDir & '\steam_settings\steam_interfaces.ini'
$codex_ini = @ScriptDir & '\steam_misc\extra_cdx\CODEX\steam_emu.ini'
$codex_ini = @ScriptDir & '\steam_misc\extra_crk\CODEX\steam_emu.ini'
_AddInterfaces($codex_ini)
$rune_ini = @ScriptDir & '\steam_misc\extra_cdx\RUNE\steam_emu.ini'
$rune_ini = @ScriptDir & '\steam_misc\extra_crk\RUNE\steam_emu.ini'
_AddInterfaces($rune_ini)
FileDelete($interfaces_ini)

View File

@ -12,7 +12,7 @@ def __ClosestDictKey(targetKey : str, srcDict : dict[str, object] | set[str]) ->
return None
def __generate_ach_watcher_schema(lang: str, app_id: int, achs: list[dict]) -> list[dict]:
print(f"[ ] __ writing {lang} {app_id}.db to '.\\schema\\{lang}' folder")
print(f"[ ] __ writing {lang} {app_id}.db to <SCH_DIR>\\{lang} folder")
out_achs_list = []
for idx in range(len(achs)):
ach = copy.deepcopy(achs[idx])
@ -114,7 +114,7 @@ def generate_all_ach_watcher_schemas(
#print("[X] Couldn't generate Achievement Watcher schemas, no achievements found") # move notification to main script
return
else:
print(f"[ ] Generating Achievement Watcher schemas...")
print(f"[ ] Generating & packing Achievement Watcher schemas...")
#if app_exe:
# print(f"[ ] __ Detected app exe: '{app_exe}'") # move notification to main script
#else:
@ -163,7 +163,7 @@ def generate_all_ach_watcher_schemas(
print(f"[ ] __ Assuming english is the only supported language")
langs = ["english"]
print(f"[ ] __ schema = OUTPUT\\{appid}\\steam_misc\\achievement_watcher\\steam_cache\\schema")
print(f"[ ] __ <SCH_DIR> = <OUT_DIR>\\steam_misc\\extra_acw\\steam_cache\\schema")
for lang in langs:
out_schema_folder = os.path.join(ach_watcher_out_dir, lang)

View File

@ -340,14 +340,14 @@ def download_app_details(
time.sleep(0.1)
if not app_details:
print(f"[?] No app details found - skip creating 'app_details.json'")
print(f"[?] No app details found - skip creating <OUT_DIR>\\steam_misc\\app_info\\app_details.json")
#if last_exception: # skip showing last_exception
# print(f"[X] __ last error: {last_exception}")
return
with open(details_out_file, "wt", encoding='utf-8') as f:
json.dump(app_details, f, ensure_ascii=False, indent=2)
print(f"[ ] Found app details --- writing to 'app_details.json'") # move it here to avoid showing both 'downloading' and 'cannot download'
print(f"[ ] Found app details --- writing to <OUT_DIR>\\steam_misc\\app_info\\app_details.json") # move it here to avoid showing both 'downloading' and 'cannot download'
if download_screenshots:
__download_screenshots(base_out_dir, appid, app_details)

View File

@ -17,7 +17,7 @@ __codex_ini = r'''###
### ßßßÛÛ²ÜÜÜÜÜÛ²ÛÛÛ²ßß
###
###
### Game data is stored at %SystemDrive%\\Users\\Public\\Documents\\Steam\\CODEX\\{cdx_id}
### Game data is stored at %SystemDrive%\Users\Public\Documents\Steam\CODEX\{cdx_id}
###
[Settings]
@ -141,7 +141,7 @@ def generate_cdx_ini(
os.makedirs(os.path.join(base_out_dir, "steam_misc\\extra_crk\\CODEX"))
codex_ini_path = os.path.join(base_out_dir, "steam_misc\\extra_crk\\CODEX\\steam_emu.ini")
print(f"[ ] Generating CODEX config --- writing 'steam_emu.ini'")
print(f"[ ] Generating CODEX config --- writing <OUT_DIR>\\steam_misc\\extra_crk\\CODEX\\steam_emu.ini")
print(f"[ ] __ if to be used, make sure it has the correct interface versions")
dlc_list = [f"{d[0]}={d[1]}" for d in dlc]

View File

@ -132,7 +132,7 @@ def generate_rne_ini(
os.makedirs(os.path.join(base_out_dir, "steam_misc\\extra_crk\\RUNE"))
rune_ini_path = os.path.join(base_out_dir, "steam_misc\\extra_crk\\RUNE\\steam_emu.ini")
print(f"[ ] Generating RUNE config --- writing 'steam_emu.ini'")
print(f"[ ] Generating RUNE config --- writing <OUT_DIR>\\steam_misc\\extra_crk\\RUNE\\steam_emu.ini")
print(f"[ ] __ if to be used, make sure it has the correct interface versions")
dlc_list = [f"{d[0]}={d[1]}" for d in dlc]

View File

@ -95,10 +95,13 @@ def download_scx(base_out_dir : str, appid : int):
_game_found=True
print(f"[ ] Searching SCX content...")
for line in app_scx_line:
if 'Game not found' in line:
shutil.rmtree(os.path.join(base_out_dir, 'steam_misc\\app_scx'))
_game_found=False
print(f"[?] __ no SCX content found --- nothing downloaded to <OUT_DIR>\\steam_misc\\app_scx folder")
break
if ('class="tracking-wider font-league-gothic"' in line) and ('<a href="' in line):
@ -242,7 +245,7 @@ def download_scx(base_out_dir : str, appid : int):
if _trading_cards != line_series_name_safe:
if _trading_cards_series == line_series_count: # this fixes duplicating message for last found 'section' in html source, after finding a new 'series'
print(f"[ ] __ {line_series_name_safe} --- downloading trading cards...")
print(f"[ ] __ found '{line_series_name_safe}' trading cards...")
_trading_cards = line_series_name_safe
if 'data-gallery-type="cards"' in line:
@ -296,7 +299,7 @@ def download_scx(base_out_dir : str, appid : int):
#if _foil_trading_cards != line_series_name_safe:
#if _foil_trading_cards_series == line_series_count: # this fixes duplicating message for last found 'section' in html source, after finding a new 'series'
#print(f"[ ] __ {line_series_name_safe} --- downloading foil trading cards...")
#print(f"[ ] __ found '{line_series_name_safe}' foil trading cards...")
#_foil_trading_cards = line_series_name_safe
if 'data-gallery-type="foil-cards"' in line:
@ -340,7 +343,7 @@ def download_scx(base_out_dir : str, appid : int):
if _backgrounds != line_series_name_safe:
if _backgrounds_series == line_series_count: # this fixes duplicating message for last found 'section' in html source, after finding a new 'series'
print(f"[ ] __ {line_series_name_safe} --- downloading backgrounds...")
print(f"[ ] __ found '{line_series_name_safe}' backgrounds...")
_backgrounds = line_series_name_safe
if 'data-gallery-type="backgrounds"' in line:
@ -386,7 +389,7 @@ def download_scx(base_out_dir : str, appid : int):
if _badges != line_series_name_safe:
if _badges_series == line_series_count: # this fixes duplicating message for last found 'section' in html source, after finding a new 'series'
print(f"[ ] __ {line_series_name_safe} --- downloading badges...")
print(f"[ ] __ found '{line_series_name_safe}' badges...")
_badges = line_series_name_safe
if 'class="sm:h-[80px]"' in line:
@ -418,7 +421,7 @@ def download_scx(base_out_dir : str, appid : int):
#if _foil_badges != line_series_name_safe:
#if _foil_badges_series == line_series_count: # this fixes duplicating message for last found 'section' in html source, after finding a new 'series'
#print(f"[ ] __ {line_series_name_safe} --- downloading foil badges...")
#print(f"[ ] __ found '{line_series_name_safe}' foil badges...")
#_foil_badges = line_series_name_safe
if 'class="sm:h-[80px]"' in line:
@ -450,7 +453,7 @@ def download_scx(base_out_dir : str, appid : int):
if _emoticons != line_series_name_safe:
if _emoticons_series == line_series_count: # this fixes duplicating message for last found 'section' in html source, after finding a new 'series'
print(f"[ ] __ {line_series_name_safe} --- downloading emoticons...")
print(f"[ ] __ found '{line_series_name_safe}' emoticons...")
_emoticons = line_series_name_safe
if 'class="sm:h-[54px]"' in line:
@ -504,7 +507,7 @@ def download_scx(base_out_dir : str, appid : int):
if _animated_stickers != line_series_name_safe:
if _animated_stickers_series == line_series_count: # this fixes duplicating message for last found 'section' in html source, after finding a new 'series'
print(f"[ ] __ {line_series_name_safe} --- downloading animated stickers...")
print(f"[ ] __ found '{line_series_name_safe}' animated stickers...")
_animated_stickers = line_series_name_safe
if 'Animated" class=' in line:
@ -559,7 +562,7 @@ def download_scx(base_out_dir : str, appid : int):
if _animated_backgrounds != line_series_name_safe:
if _animated_backgrounds_series == line_series_count: # this fixes duplicating message for last found 'section' in html source, after finding a new 'series'
print(f"[ ] __ {line_series_name_safe} --- downloading animated backgrounds...")
print(f"[ ] __ found '{line_series_name_safe}' animated backgrounds...")
_animated_backgrounds = line_series_name_safe
if 'class="sm:h-[99px] md:h-[87px] lg:h-[75px] xl:h-[83px] 2xl:h-[88px]"' in line:
@ -628,7 +631,7 @@ def download_scx(base_out_dir : str, appid : int):
if _animated_mini_backgrounds != line_series_name_safe:
if _animated_mini_backgrounds_series == line_series_count: # this fixes duplicating message for last found 'section' in html source, after finding a new 'series'
print(f"[ ] __ {line_series_name_safe} --- downloading animated mini backgrounds...")
print(f"[ ] __ found '{line_series_name_safe}' animated mini backgrounds...")
_animated_mini_backgrounds = line_series_name_safe
if 'class="sm:h-[148px] md:h-[130px] lg:h-[112px] xl:h-[123px] 2xl:h-[132px]"' in line:
@ -697,7 +700,7 @@ def download_scx(base_out_dir : str, appid : int):
if _avatar_frames != line_series_name_safe:
if _avatar_frames_series == line_series_count: # this fixes duplicating message for last found 'section' in html source, after finding a new 'series'
print(f"[ ] __ {line_series_name_safe} --- downloading avatar frames...")
print(f"[ ] __ found '{line_series_name_safe}' avatar frames...")
_avatar_frames = line_series_name_safe
if '>Animation<' in line:
@ -753,7 +756,7 @@ def download_scx(base_out_dir : str, appid : int):
if _animated_avatars != line_series_name_safe:
if _animated_avatars_series == line_series_count: # this fixes duplicating message for last found 'section' in html source, after finding a new 'series'
print(f"[ ] __ {line_series_name_safe} --- downloading animated avatars...")
print(f"[ ] __ found '{line_series_name_safe}' animated avatars...")
_animated_avatars = line_series_name_safe
if '>Animation<' in line:
@ -809,7 +812,7 @@ def download_scx(base_out_dir : str, appid : int):
if _profiles != line_series_name_safe:
if _profiles_series == line_series_count: # this fixes duplicating message for last found 'section' in html source, after finding a new 'series'
print(f"[ ] __ {line_series_name_safe} --- downloading profiles...")
print(f"[ ] __ found '{line_series_name_safe}' profiles...")
_profiles = line_series_name_safe
if 'class="sm:h-[166px] md:h-[146px] lg:h-[126px] xl:h-[138px] 2xl:h-[148px]"' in line:

View File

@ -301,7 +301,7 @@ def get_stats_schema(client, game_id, owner_id):
return client.wait_msg(EMsg.ClientGetUserStatsResponse, timeout=5)
def download_achievement_images(game_id : int, image_names : set[str], output_folder : str):
print(f"[ ] Found {len(image_names)} achievements images --- downloading to '.\\steam_settings\\img' folder")
print(f"[ ] Found {len(image_names)} achievements images --- downloading to <OUT_DIR>\\steam_settings\\img folder")
q : queue.Queue[str] = queue.Queue()
@ -356,7 +356,7 @@ def generate_achievement_stats(client, game_id : int, output_directory, backup_d
break
if stats_schema_found is None: # no achievement found
print(f"[?] No achievements found - skip creating 'achievements.json'")
print(f"[?] No achievements found - skip creating <OUT_DIR>\\steam_settings\\achievements.json")
return []
achievement_images_dir = os.path.join(output_directory, "img")
@ -371,9 +371,9 @@ def generate_achievement_stats(client, game_id : int, output_directory, backup_d
) = achievements_gen.generate_stats_achievements(stats_schema_found.body.schema, output_directory)
if len(achievements) != 1:
print(f"[ ] Found {len(achievements)} achievements --- writing to 'achievements.json'")
print(f"[ ] Found {len(achievements)} achievements --- writing to <OUT_DIR>\\steam_settings\\achievements.json")
else:
print(f"[ ] Found {len(achievements)} achievement --- writing to 'achievements.json'")
print(f"[ ] Found {len(achievements)} achievement --- writing to <OUT_DIR>\\steam_settings\\achievements.json")
#print(f"[ ] Writing 'UserGameStatsSchema_{game_id}.bin'")
@ -592,16 +592,19 @@ def help():
print(" -rne: generate .ini file for RUNE Steam emu for each app")
print(" -acw: generate schemas of all possible languages for Achievement Watcher")
print(" -skip_ach: skip downloading & generating achievements and their images")
print(" -skip_con: skip downloading & generating controller configuration files")
print(" -skip_inv: skip downloading & generating inventory data (items.json & default_items.json)")
print(" -clr: delete any folder/file with the same name as the output before generating any data")
print(" -rel: generate temp files/folders, and expect input files, relative to the current working directory")
print(" -skip_con: skip downloading & generating controller configuration files (action sets txt files)")
print(" -skip_inv: skip downloading & generating inventory data ('items.json' & 'default_items.json')")
print(" -anon: login as an anonymous account, these have very limited access and cannot get all app details")
print(" -name: save the output of each app in a folder with the same name as the app, unsafe characters are discarded")
print("\nAll switches are optional except app id, at least 1 app id must be provided")
print(" -name: save the complete game config in a folder with the same name as the app (unsafe characters are discarded)")
print(" -rel_out: generate complete game config in _OUTPUT/appid folder, relative to the bat, sh or app calling generate_emu_config app")
print(" -rel_raw: generate complete game config in the same folder that contains the bat, sh or app calling generate_emu_config app")
print(" -clr: clear output folder before generating the complete game config")
print(" do note that it will not work when '-rel_raw' argument is used too")
print("\nAll switches are optional except appid, at least 1 appid must be provided")
print("\nAutomate the login prompt:")
print(" * You can create a file called 'my_login.txt' beside the script, then add your username on the first line")
print(" and your password on the second line.")
print(" * You can create a file called 'my_login.txt' beside the script, then add your:")
print(" USERNAME on the first line")
print(" PASSWORD on the second line")
print(" * You can set these 2 environment variables (will override 'my_login.txt'):")
print(" GSE_CFG_USERNAME")
print(" GSE_CFG_PASSWORD")
@ -664,8 +667,12 @@ def main():
CLEANUP_BEFORE_GENERATING = True
elif f'{appid}'.lower() == '-anon':
ANON_LOGIN = True
elif f'{appid}'.lower() == '-rel':
elif f'{appid}'.lower() == '-rel_out':
RELATIVE_DIR = True
RELATIVE_set = 'out'
elif f'{appid}'.lower() == '-rel_raw':
RELATIVE_DIR = True
RELATIVE_set = 'raw'
elif f'{appid}'.lower() == '-skip_ach':
SKIP_ACH = True
elif f'{appid}'.lower() == '-skip_con':
@ -698,13 +705,13 @@ def main():
sys.exit(1)
client = SteamClient()
# login_tmp_folder = os.path.join(get_exe_dir(RELATIVE_DIR), "login_temp")
# login_tmp_folder = os.path.join(get_exe_dir(False), "login_temp") # replaced 'RELATIVE_DIR with 'False' to always look for or create login_temp in generate_emu_config folder
# if not os.path.exists(login_tmp_folder):
# os.makedirs(login_tmp_folder)
# client.set_credential_location(login_tmp_folder)
# first read the 'my_login.txt' file
my_login_file = os.path.join(get_exe_dir(RELATIVE_DIR), "my_login.txt")
my_login_file = os.path.join(get_exe_dir(False), "my_login.txt") # replaced 'RELATIVE_DIR with 'False' to always look for or create my_login.txt in generate_emu_config folder
if not ANON_LOGIN and os.path.isfile(my_login_file):
filedata = ['']
with open(my_login_file, "r", encoding="utf-8") as f:
@ -743,7 +750,7 @@ def main():
top_own.top_owners()
# read and prepend top_owners_ids.txt
top_owners_file = os.path.join(get_exe_dir(RELATIVE_DIR), "top_owners_ids.txt")
top_owners_file = os.path.join(get_exe_dir(False), "top_owners_ids.txt") # replaced 'RELATIVE_DIR with 'False' to always look for or create top_owners_ids.txt in generate_emu_config folder
if os.path.isfile(top_owners_file):
filedata = ['']
with open(top_owners_file, "r", encoding="utf-8") as f:
@ -757,6 +764,17 @@ def main():
if not ANON_LOGIN:
TOP_OWNER_IDS.insert(0, client.steam_id.as_64)
user_name = ''
user_repl = ''
if platform.system() == "Windows": # Windows
user_name = os.getenv("USERNAME")
user_repl = r'%username%'
elif platform.system() == "Linux": # Linux
user_name = os.getenv("USER")
user_repl = r'$user'
username = os.getenv("USERNAME") or os.getenv("USER")
for appid in appids:
print(" ")
@ -772,10 +790,8 @@ def main():
print(f"*** ABORTED config for app id {appid} ***")
print(" ")
break
game_info : dict = raw["apps"][appid]
print(f"[ ] Found product info --- writing to 'app_product_info.json'")
game_info : dict = raw["apps"][appid]
game_info_common : dict = game_info.get("common", {})
app_name = game_info_common.get("name", "")
app_name_on_disk = f"{appid}"
@ -791,33 +807,64 @@ def main():
app_name = f"Unknown_Steam_app_{appid}" # we need this for later use in the Achievement Watcher
print(f"[X] Cannot find app name on Steam store")
#root_backup_dir = os.path.join(get_exe_dir(RELATIVE_DIR), "BACKUP")
#root_backup_dir = os.path.join(get_exe_dir(False), "_BACKUP") # replaced 'RELATIVE_DIR with 'False' to always look for or create _BACKUP in generate_emu_config folder
#backup_dir = os.path.join(root_backup_dir, f"{appid}")
#if not os.path.exists(backup_dir):
# os.makedirs(backup_dir)
root_def_dir = "_DEFAULT"
root_out_dir = "_OUTPUT"
base_out_dir = os.path.join(root_out_dir, app_name_on_disk)
root_def_dir_RELATIVE = os.path.join(get_exe_dir(True), "_DEFAULT") # _DEFAULT folder relative to external bat, sh or app calling generate_emu_config exe; with get_exe_dir(False) is only relative to generate_emu_config exe
root_out_dir_RELATIVE = os.path.join(get_exe_dir(True), "_OUTPUT") # _OUTPUT folder relative to external bat, sh or app calling generate_emu_config exe; with get_exe_dir(False) is only relative to generate_emu_config exe
if RELATIVE_DIR:
if RELATIVE_set == 'out':
root_out_dir = os.path.join(get_exe_dir(True), "_OUTPUT")
base_out_dir = os.path.join(root_out_dir, app_name_on_disk)
CLEANUP_override = 0
elif RELATIVE_set == 'raw':
root_out_dir = os.path.join(get_exe_dir(True))
base_out_dir = os.path.join(get_exe_dir(True))
CLEANUP_override = 1
if os.path.exists(root_def_dir_RELATIVE) and os.path.isdir(root_def_dir_RELATIVE):
if os.listdir(root_def_dir_RELATIVE):
root_def_dir = os.path.join(get_exe_dir(True), "_DEFAULT")
else:
root_def_dir = os.path.join(get_exe_dir(False), "_DEFAULT")
else:
root_def_dir = os.path.join(get_exe_dir(False), "_DEFAULT")
else:
root_out_dir = os.path.join(get_exe_dir(False), "_OUTPUT")
base_out_dir = os.path.join(root_out_dir, app_name_on_disk)
CLEANUP_override = 0
root_def_dir = os.path.join(get_exe_dir(False), "_DEFAULT")
emu_settings_dir = os.path.join(base_out_dir, "steam_settings")
info_out_dir = os.path.join(base_out_dir, "steam_misc\\app_info")
print(f"[ ] DEF_DIR = {root_def_dir.replace(user_name, user_repl, 1)}")
if RELATIVE_DIR and (RELATIVE_set == 'raw'):
print(f"[ ] OUT_DIR = {os.getcwd().replace(user_name, user_repl, 1)}")
else:
print(f"[ ] OUT_DIR = {base_out_dir.replace(user_name, user_repl, 1)}")
if CLEANUP_BEFORE_GENERATING:
print(f"[ ] Cleaning '{base_out_dir}' folder...")
base_dir_path = pathlib.Path(base_out_dir)
if base_dir_path.is_file():
base_dir_path.unlink()
time.sleep(0.05)
elif base_dir_path.is_dir():
shutil.rmtree(base_dir_path)
time.sleep(0.05)
while base_dir_path.exists():
time.sleep(0.05)
if CLEANUP_override == 0:
print(f"[ ] Cleaning <OUT_DIR> folder...")
base_dir_path = pathlib.Path(base_out_dir)
if base_dir_path.is_file():
base_dir_path.unlink()
time.sleep(0.05)
elif base_dir_path.is_dir():
shutil.rmtree(base_dir_path)
time.sleep(0.05)
while base_dir_path.exists():
time.sleep(0.05)
root_backup_dir = os.path.join(base_out_dir, "steam_misc\\app_backup")
#backup_dir = os.path.join(root_backup_dir, f"{appid}")
backup_dir = root_backup_dir #use different structure for 'backup' dir
if not os.path.exists(backup_dir):
os.makedirs(backup_dir)
@ -830,27 +877,28 @@ def main():
#with open(os.path.join(info_out_dir, "app_widget.url"), mode='w', newline='\r\n') as f:
#f.write(f"[InternetShortcut]\nURL=https://store.steampowered.com/widget/{appid}/")
if DEFAULT_PRESET == True:
print(f"[ ] Copying preset emu configs to '{base_out_dir}' folder")
shutil.copytree(os.path.join(root_def_dir, str(0)), base_out_dir, dirs_exist_ok=True) # copy from default emu dir
print(f"[ ] __ default emu config from '{os.path.join(root_def_dir, str(0))}' folder")
shutil.copytree(os.path.join(root_def_dir, str(DEFAULT_PRESET_NO)), base_out_dir, dirs_exist_ok=True) # copy from preset emu dir
print(f"[ ] __ preset emu config from '{os.path.join(root_def_dir, str(DEFAULT_PRESET_NO))}' folder")
if os.path.exists(os.path.join(root_def_dir, str(appid))):
shutil.copytree(os.path.join(root_def_dir, str(appid)), base_out_dir, dirs_exist_ok=True) # copy from preset app dir
print(f"[ ] __ app emu config from '{os.path.join(root_def_dir, str(appid))}' folder")
print(f"[ ] Copying preset emu configs...")
shutil.copytree(os.path.join(root_def_dir, str(0)), base_out_dir, dirs_exist_ok=True) # copy from default emu dir
print(f"[ ] __ default emu config from <DEF_DIR>\\{str(0)} folder")
shutil.copytree(os.path.join(root_def_dir, str(DEFAULT_PRESET_NO)), base_out_dir, dirs_exist_ok=True) # copy from preset emu dir
print(f"[ ] __ preset emu config from <DEF_DIR>\\{str(DEFAULT_PRESET_NO)} folder")
if os.path.exists(os.path.join(root_def_dir, str(appid))):
shutil.copytree(os.path.join(root_def_dir, str(appid)), base_out_dir, dirs_exist_ok=True) # copy from preset app dir
print(f"[ ] __ app emu config from <DEF_DIR>\\{str(appid)} folder")
with open(os.path.join(emu_settings_dir, "steam_appid.txt"), 'w') as f:
f.write(str(appid))
#print(f"[ ] Writing 'steam_appid.txt'")
print(f"[ ] Found product info --- writing to <OUT_DIR>\\steam_misc\\app_info\\app_product_info.json")
with open(os.path.join(info_out_dir, "app_product_info.json"), "wt", encoding='utf-8') as f:
json.dump(game_info, f, ensure_ascii=False, indent=2)
#print(f"[ ] Writing 'app_product_info.json'")
with open(os.path.join(backup_dir, "product_info.json"), "wt", encoding='utf-8') as f:
json.dump(game_info, f, ensure_ascii=False, indent=2)
#print(f"[ ] Writing 'app_product_info.json'")
#print(f"[ ] Writing 'product_info.json'")
app_details.download_app_details(
base_out_dir, info_out_dir,
@ -897,11 +945,11 @@ def main():
f.write(f'{lang}\n')
#print(f"[ ] Writing 'supported_languages.txt'")
if len(languages) == 1:
print(f"[ ] Found {len(languages)} supported language --- writing to 'supported_languages.txt'")
print(f"[ ] Found {len(languages)} supported language --- writing to <OUT_DIR>\\steam_settings\\supported_languages.txt")
else:
print(f"[ ] Found {len(languages)} supported languages --- writing to 'supported_languages.txt'")
print(f"[ ] Found {len(languages)} supported languages --- writing to <OUT_DIR>\\steam_settings\\supported_languages.txt")
else:
print(f"[?] No supported languages found - skip creating 'supported_languages.txt'")
print(f"[?] No supported languages found - skip creating <OUT_DIR>\\steam_settings\\supported_languages.txt")
ReplaceStringInFile(os.path.join(emu_settings_dir, "configs.app.ini"), 'This is another example DLC name', '# 56789=', '56789=') # make sure we write DLCs after '# 56789=This is another example DLC name'
@ -935,11 +983,11 @@ def main():
dlc_config_list.append((dlc, dlc_name))
if len(dlc_list) == 1:
print(f"[ ] Found {len(dlc_config_list)} DLC --- writing to 'configs.app.ini'")
print(f"[ ] Found {len(dlc_config_list)} DLC --- writing to <OUT_DIR>\\steam_settings\\configs.app.ini")
else:
print(f"[ ] Found {len(dlc_config_list)} DLCs --- writing to 'configs.app.ini'")
print(f"[ ] Found {len(dlc_config_list)} DLCs --- writing to <OUT_DIR>\\steam_settings\\configs.app.ini")
else:
print(f"[?] No DLCs found - skip writing to 'configs.app.ini'")
print(f"[?] No DLCs found - skip writing to <OUT_DIR>\\steam_settings\\configs.app.ini")
if not dlc_raw == {}:
with open(os.path.join(info_out_dir, "dlc_product_info.json"), "wt", encoding='utf-8') as f:
@ -1021,25 +1069,25 @@ def main():
f.write(f"{game_depot}\n")
#print(f"[ ] Writing 'depots.txt'")
if len(all_depots) == 1:
print(f"[ ] Found {len(all_depots)} depot --- writing to 'depots.txt'")
print(f"[ ] Found {len(all_depots)} depot --- writing to <OUT_DIR>\\steam_settings\\depots.txt")
else:
print(f"[ ] Found {len(all_depots)} depots --- writing to 'depots.txt'")
print(f"[ ] Found {len(all_depots)} depots --- writing to <OUT_DIR>\\steam_settings\\depots.txt")
else:
print(f"[?] No depots found - skip creating 'depots.txt'")
print(f"[?] No depots found - skip creating <OUT_DIR>\\steam_settings\\depots.txt")
if len(all_branches) >= 1:
with open(os.path.join(emu_settings_dir, "branches.json"), "wt", encoding='utf-8') as f:
json.dump(all_branches, f, ensure_ascii=False, indent=2)
if len(all_branches) == 1:
print(f"[ ] Found {len(all_branches)} branch --- writing to 'branches.json'")
print(f"[ ] Found {len(all_branches)} branch --- writing to <OUT_DIR>\\steam_settings\\branches.json")
else:
print(f"[ ] Found {len(all_branches)} branches --- writing to 'branches.json'")
print(f"[ ] Found {len(all_branches)} branches --- writing to <OUT_DIR>\\steam_settings\\branches.json")
if "public" in game_info["depots"]["branches"]:
if "buildid" in game_info["depots"]["branches"]["public"]:
buildid = game_info["depots"]["branches"]["public"]["buildid"]
print(f"[ ] __ default branch name: public, latest build id: {buildid}")
else:
print(f"[?] No branches found - skip creating 'branches.json'")
print(f"[?] No branches found - skip creating <OUT_DIR>\\steam_settings\\branches.json")
# read some keys from 'configs.user.ini'
cfg_user = ConfigObj(os.path.join(emu_settings_dir, "configs.user.ini"), encoding='utf-8')
@ -1047,11 +1095,10 @@ def main():
cfg_user_account_steamid = cfg_user["user::general"]["account_steamid"]
cfg_user_language = cfg_user["user::general"]["language"]
config_found = 0 # needed to skip showing "[ ] Found controller configs --- generating action sets..." again if already shown once
config_found = 0 # needed to show 'No controller configs found...' if value remains 0
config_generated = 0 # used to avoid overwriting supported config by unsupported one
config_generated_not_sup = 0 # used to avoid overwriting prefered unsupported config if no supported config present
downloading_ctrl_vdf = 0 # needed to remove possible duplicate 'Found controller configs...'
valid_id = 0 # needed to skip showing "[ ] Found controller configs --- generating action sets..." if no valid is found in either "steamcontrollerconfigdetails" or "steamcontrollertouchconfigdetails"
valid_id = 0 # needed to skip showing "Found controller configs..." if no valid is found in either "steamcontrollerconfigdetails" or "steamcontrollertouchconfigdetails"
if "config" in game_info:
if not SKIP_CONTROLLER and "steamcontrollerconfigdetails" in game_info["config"]:
controller_details = game_info["config"]["steamcontrollerconfigdetails"]
@ -1107,8 +1154,8 @@ def main():
elif (controller_type in ["controller_ps4", "controller_ps5", "controller_steamcontroller_gordon", "controller_neptune", "controller_switch_pro"] and (("default" in enabled_branches) or ("public" in enabled_branches))):
config_found=1
#print(f"[X] __ controller type '{controller_type}' is not supported ... converting .vdf to action sets")
print(f"[X] __ parsing '{controller_type}' vdf - not supported, backup purposes only")
#print(f"[ ] __ controller type '{controller_type}' is not supported ... converting .vdf to action sets")
print(f"[ ] __ parsing '{controller_type}' vdf - not supported, backup purposes only")
parse_controller_vdf.generate_controller_config(out_vdf.decode('utf-8'), os.path.join(os.path.join(backup_dir, 'controller\\' + f'{controller_type}' + '_' + f'{id}'), "action_set"))
if not SKIP_CONTROLLER and "steamcontrollertouchconfigdetails" in game_info["config"]:
@ -1138,8 +1185,8 @@ def main():
if out_vdf is not None:
if (controller_type in ["controller_mobile_touch"] and (("default" in enabled_branches) or ("public" in enabled_branches))):
config_found = 1
#print(f"[X] __ controller type '{controller_type}' is not supported ... converting .vdf to action sets")
print(f"[X] __ parsing '{controller_type}' vdf - not supported, backup purposes only")
#print(f"[ ] __ controller type '{controller_type}' is not supported ... converting .vdf to action sets")
print(f"[ ] __ parsing '{controller_type}' vdf - not supported, backup purposes only")
parse_controller_vdf.generate_controller_config(out_vdf.decode('utf-8'), os.path.join(os.path.join(backup_dir, 'controller\\' + f'{controller_type}' + '_' + f'{id}'), "action_set"))
''' # NOTE zip the parent 'app_backup' folder instead of only the child 'controller' folder
@ -1245,9 +1292,9 @@ def main():
raw_inventory = json.dumps(inventory, indent=4)
if len(inventory) != 1:
print(f"[ ] Found {len(inventory)} inventory items --- writing to 'items.json' and 'default_items.json'")
print(f"[ ] Found {len(inventory)} inventory items --- writing to <OUT_DIR>\\steam_settings\\items.json & default_items.json")
else:
print(f"[ ] Found {len(inventory)} inventory item --- writing to 'items.json' and 'default_items.json'")
print(f"[ ] Found {len(inventory)} inventory item --- writing to <OUT_DIR>\\steam_settings\\items.json & default_items.json")
with open(os.path.join(backup_dir, f"InventoryItems_{appid}.json"), "w") as f:
f.write(raw_inventory)
@ -1275,7 +1322,7 @@ def main():
#print(f"[ ] __ writing 'default_items.json'")
else:
print(f"[?] No inventory items found - skip creating 'items.json' and 'default_items.json'")
print(f"[?] No inventory items found - skip creating <OUT_DIR>\\steam_settings\\items.json & default_items.json")
if app_exe:
if app_mode_new != "":

View File

@ -122,9 +122,9 @@ def generate_stats_achievements(
if output_stats:
with open(os.path.join(config_directory, "stats.txt"), 'wt', encoding='utf-8') as f:
f.writelines(output_stats)
print(f"[ ] Found {len(output_stats)} stats --- writing to 'stats.txt'")
print(f"[ ] Found {len(output_stats)} stats --- writing to <OUT_DIR>\\steam_settings\\stats.txt'")
else:
print(f"[?] No stats found - skip creating 'stats.txt'")
print(f"[?] No stats found - skip creating <OUT_DIR>\\steam_settings\\stats.txt")
return (achievements_out, stats_out,
copy_default_unlocked_img, copy_default_locked_img)