* added 2 new options to the overlay appearance Notification_Margin_x and Notification_Margin_y

* updated the built-in overlay appearance & the example overlay ini file with a darker look and feel + changed some defaults
This commit is contained in:
otavepto 2024-04-30 03:16:16 +03:00 committed by otavepto
parent b6f0a7f41b
commit 6e4c42410c
6 changed files with 89 additions and 72 deletions

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@ -8,9 +8,11 @@
* fixed a bug where sanitizing paths in the settings parser would remove the colon ':' character,
preventing the usage of absolute paths on Windows, like: `C:\aa\bb`
* corrected the size of the auth ticket used in `Steam_User::GetAuthTicketForWebApi()`
* added 2 new options to the overlay appearance `Notification_Margin_x` and `Notification_Margin_y` which allow specifying a small gap horizontally or vertically for the notifications
* added a new switch `-revert` for the tool `migrate_gse`, which allows converting `.ini` files back to `.txt` files,
also added some common switches for the help page `/?`, `-?`, etc...
note that this option isn't 100% perfect
note that this option isn't 100% perfect
* updated the built-in overlay appearance & the example overlay ini file with a darker look and feel + changed some defaults, inspired by additions of **[schmurger]**
---

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@ -120,38 +120,42 @@ struct Overlay_Appearance {
float font_glyph_extra_spacing_x = 1.0f;
float font_glyph_extra_spacing_y = 0.0f;
float notification_r = 0.16f;
float notification_g = 0.29f;
float notification_b = 0.48f;
float notification_r = 0.12f;
float notification_g = 0.14f;
float notification_b = 0.21f;
float notification_a = 1.0f;
float notification_rounding = 0.0f; // corners roundness for all notifications
uint32 notification_animation = 0; // sliding animation duration (millisec)
float notification_rounding = 10.0f; // corners roundness for all notifications
float notification_margin_x = 5.0f; // horizontal margin
float notification_margin_y = 5.0f; // vertical margin
uint32 notification_animation = 350; // sliding animation duration (millisec)
std::string ach_unlock_datetime_format = "%Y/%m/%d - %H:%M:%S";
float background_r = -1.0f;
float background_g = -1.0f;
float background_b = -1.0f;
float background_a = -1.0f;
float background_r = 0.12f;
float background_g = 0.11f;
float background_b = 0.11f;
float background_a = 1.0f;
float element_r = -1.0f;
float element_g = -1.0f;
float element_b = -1.0f;
float element_a = -1.0f;
float element_r = 0.30f;
float element_g = 0.32f;
float element_b = 0.40f;
float element_a = 1.0f;
float element_hovered_r = -1.0f;
float element_hovered_g = -1.0f;
float element_hovered_b = -1.0f;
float element_hovered_a = -1.0f;
float element_hovered_r = 0.278f;
float element_hovered_g = 0.393f;
float element_hovered_b = 0.602f;
float element_hovered_a = 1.0f;
float element_active_r = -1.0f;
float element_active_g = -1.0f;
float element_active_b = -1.0f;
float element_active_a = -1.0f;
NotificationPosition ach_earned_pos = default_pos; // achievement earned
NotificationPosition ach_earned_pos = NotificationPosition::bot_right; // achievement earned
NotificationPosition invite_pos = default_pos; // lobby/game invitation
NotificationPosition chat_msg_pos = default_pos; // chat message from a friend
NotificationPosition chat_msg_pos = NotificationPosition::top_center; // chat message from a friend
static NotificationPosition translate_notification_position(const std::string &str)
{

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@ -256,6 +256,14 @@ static void load_overlay_appearance(class Settings *settings_client, class Setti
float nnotification_rounding = std::stof(value, NULL);
settings_client->overlay_appearance.notification_rounding = nnotification_rounding;
settings_server->overlay_appearance.notification_rounding = nnotification_rounding;
} else if (name.compare("Notification_Margin_x") == 0) {
float val = std::stof(value, NULL);
settings_client->overlay_appearance.notification_margin_x = val;
settings_server->overlay_appearance.notification_margin_x = val;
} else if (name.compare("Notification_Margin_y") == 0) {
float val = std::stof(value, NULL);
settings_client->overlay_appearance.notification_margin_y = val;
settings_server->overlay_appearance.notification_margin_y = val;
} else if (name.compare("Notification_Animation") == 0) {
uint32 nnotification_animation = (uint32)(std::stof(value, NULL) * 1000.0f); // convert sec to milli
settings_client->overlay_appearance.notification_animation = nnotification_animation;

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@ -95,10 +95,11 @@ struct Overlay_Achievement
uint8_t icon_gray_load_trials = ICON_LOAD_MAX_TRIALS;
};
struct NotificationsIndexes
// notification coordinates { x, y }
struct NotificationsCoords
{
int top_left = 0, top_center = 0, top_right = 0;
int bot_left = 0, bot_center = 0, bot_right = 0;
std::pair<float, float> top_left{}, top_center{}, top_right{};
std::pair<float, float> bot_left{}, bot_center{}, bot_right{};
};
class Steam_Overlay
@ -187,7 +188,7 @@ class Steam_Overlay
// Double click on friend
void build_friend_window(Friend const& frd, friend_window_state &state);
// Notifications like achievements, chat and invitations
void set_next_notification_pos(float width, float height, std::chrono::milliseconds elapsed, const Notification &noti, struct NotificationsIndexes &idx);
void set_next_notification_pos(std::pair<float, float> scrn_size, std::chrono::milliseconds elapsed, const Notification &noti, struct NotificationsCoords &coords);
// factor controlling the amount of sliding during the animation, 0 means disabled
float animate_factor(std::chrono::milliseconds elapsed);
void build_notifications(int width, int height);

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@ -834,9 +834,12 @@ void Steam_Overlay::build_friend_window(Friend const& frd, friend_window_state&
}
// set the position of the next notification
void Steam_Overlay::set_next_notification_pos(float width, float height, std::chrono::milliseconds elapsed, const Notification &noti, struct NotificationsIndexes &idx)
void Steam_Overlay::set_next_notification_pos(std::pair<float, float> scrn_size, std::chrono::milliseconds elapsed, const Notification &noti, struct NotificationsCoords &coords)
{
const float noti_width = width * Notification::width_percent;
const float scrn_width = scrn_size.first;
const float scrn_height = scrn_size.second;
const float noti_width = scrn_width * Notification::width_percent;
auto &global_style = ImGui::GetStyle();
const float padding_all_sides = 2 * (global_style.WindowPadding.y + global_style.WindowPadding.x);
@ -878,55 +881,49 @@ void Steam_Overlay::set_next_notification_pos(float width, float height, std::ch
// 0 on the y-axis is top, 0 on the x-axis is left
float x = 0.0f;
float y = 0.0f;
float anchor_margin = 5.0f;
float margin_y = 0.0f;
float animate_size = 0.0f;
const float margin_y = settings->overlay_appearance.notification_margin_y;
const float margin_x = settings->overlay_appearance.notification_margin_x;
switch (pos) {
// top
case Overlay_Appearance::NotificationPosition::top_left:
animate_size = animate_factor(elapsed) * noti_width;
margin_y = anchor_margin * (idx.top_left + 1);
x = anchor_margin - animate_size;
y = margin_y + noti_height * idx.top_left;
++idx.top_left;
x = margin_x - animate_size;
y = coords.top_left.second + margin_y;
coords.top_left.second = y + noti_height;
break;
case Overlay_Appearance::NotificationPosition::top_center:
animate_size = animate_factor(elapsed) * noti_height;
margin_y = anchor_margin * (idx.top_center + 1);
x = (width / 2) - (noti_width / 2);
y = (margin_y + noti_height * idx.top_center) - animate_size;
++idx.top_center;
x = (scrn_width / 2) - (noti_width / 2);
y = coords.top_center.second + margin_y - animate_size;
coords.top_center.second = y + noti_height;
break;
case Overlay_Appearance::NotificationPosition::top_right:
animate_size = animate_factor(elapsed) * noti_width;
margin_y = anchor_margin * (idx.top_right + 1);
x = (width - noti_width - anchor_margin) + animate_size;
y = margin_y * (idx.top_center + 1) + noti_height * idx.top_right;
++idx.top_right;
x = (scrn_width - noti_width - margin_x) + animate_size;
y = coords.top_right.second + margin_y;
coords.top_right.second = y + noti_height;
break;
// bot
case Overlay_Appearance::NotificationPosition::bot_left:
animate_size = animate_factor(elapsed) * noti_width;
margin_y = anchor_margin * (idx.bot_left + 1);
x = anchor_margin - animate_size;
y = height - noti_height * (idx.bot_left + 1) - margin_y;
++idx.bot_left;
x = margin_x - animate_size;
y = scrn_height - coords.bot_left.second - margin_y - noti_height;
coords.bot_left.second = scrn_height - y;
break;
case Overlay_Appearance::NotificationPosition::bot_center:
animate_size = animate_factor(elapsed) * noti_height;
margin_y = anchor_margin * (idx.bot_center + 1);
x = (width / 2) - (noti_width / 2);
y = height - noti_height * (idx.bot_center + 1) - margin_y + animate_size;
++idx.bot_center;
x = (scrn_width / 2) - (noti_width / 2);
y = scrn_height - coords.bot_center.second - margin_y - noti_height + animate_size;
coords.bot_center.second = scrn_height - y;
break;
case Overlay_Appearance::NotificationPosition::bot_right:
animate_size = animate_factor(elapsed) * noti_width;
margin_y = anchor_margin * (idx.bot_right + 1);
x = width - noti_width - anchor_margin + animate_size;
y = height - noti_height * (idx.bot_right + 1) - margin_y;
++idx.bot_right;
x = (scrn_width - noti_width - margin_x) + animate_size;
y = scrn_height - coords.bot_right.second - margin_y - noti_height;
coords.bot_right.second = scrn_height - y;
break;
default: /* satisfy compiler warning */ break;
@ -934,7 +931,7 @@ void Steam_Overlay::set_next_notification_pos(float width, float height, std::ch
ImGui::SetNextWindowPos(ImVec2( x, y ));
ImGui::SetNextWindowSize(ImVec2(noti_width, noti_height));
ImGui::SetNextWindowBgAlpha(0.9f);
ImGui::SetNextWindowBgAlpha(0.95f);
}
float Steam_Overlay::animate_factor(std::chrono::milliseconds elapsed)
@ -969,11 +966,11 @@ void Steam_Overlay::build_notifications(int width, int height)
// Add window rounding
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, settings->overlay_appearance.notification_rounding);
NotificationsIndexes idx{};
NotificationsCoords coords{};
for (auto it = notifications.begin(); it != notifications.end(); ++it) {
auto elapsed_notif = now - it->start_time;
set_next_notification_pos(width, height, elapsed_notif, *it, idx);
set_next_notification_pos({(float)width, (float)height}, elapsed_notif, *it, coords);
if ( elapsed_notif < Notification::fade_in) { // still appearing (fading in)
float alpha = settings->overlay_appearance.notification_a * (elapsed_notif.count() / static_cast<float>(Notification::fade_in.count()));

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@ -46,13 +46,16 @@ Icon_Size=64.0
Font_Glyph_Extra_Spacing_x=1.0
Font_Glyph_Extra_Spacing_y=0.0
Notification_R=0.14
Notification_G=0.15
Notification_B=0.18
Notification_R=0.12
Notification_G=0.14
Notification_B=0.21
Notification_A=1.0
# notifications corners roundness
Notification_Rounding=10.0
# horizontal (x) and vertical (y) margins for the notifications
Notification_Margin_x=5.0
Notification_Margin_y=5.0
# notification animation in seconds. Set to 0 to disable
Notification_Animation=0.35
@ -62,26 +65,27 @@ Notification_Animation=0.35
# look for the format here: https://en.cppreference.com/w/cpp/chrono/c/strftime
Achievement_Unlock_Datetime_Format=%Y/%m/%d - %H:%M:%S
Background_R=-1.0
Background_G=-1.0
Background_B=-1.0
Background_A=-1.0
Background_R=0.12
Background_G=0.11
Background_B=0.11
Background_A=1.0
Element_R=-1.0
Element_G=-1.0
Element_B=-1.0
Element_A=-1.0
Element_R=0.30
Element_G=0.32
Element_B=0.40
Element_A=1.0
ElementHovered_R=-1.0
ElementHovered_G=-1.0
ElementHovered_B=-1.0
ElementHovered_A=-1.0
ElementHovered_R=0.278
ElementHovered_G=0.393
ElementHovered_B=0.602
ElementHovered_A=1.0
ElementActive_R=-1.0
ElementActive_G=-1.0
ElementActive_B=-1.0
ElementActive_A=-1.0
# ############################# #
# available options:
# top_left
# top_center
@ -91,8 +95,9 @@ ElementActive_A=-1.0
# bot_right
# position of achievements
PosAchievement=top_right
PosAchievement=bot_right
# position of invitations
PosInvitation=top_right
# position of chat messages
PosChatMsg=top_right
PosChatMsg=top_center
# ############################# #