From 7878c40e3b381a8e73592102ed5b01c93210f2a8 Mon Sep 17 00:00:00 2001 From: Detanup01 <91248446+Detanup01@users.noreply.github.com> Date: Fri, 10 May 2024 19:09:17 +0200 Subject: [PATCH] remove screenshot file --- sdk/steam/isteamscreenshot001.h | 42 ------------------------------ sdk/steam/isteamscreenshot002.h | 46 --------------------------------- 2 files changed, 88 deletions(-) delete mode 100644 sdk/steam/isteamscreenshot001.h delete mode 100644 sdk/steam/isteamscreenshot002.h diff --git a/sdk/steam/isteamscreenshot001.h b/sdk/steam/isteamscreenshot001.h deleted file mode 100644 index 2e6bd3d1..00000000 --- a/sdk/steam/isteamscreenshot001.h +++ /dev/null @@ -1,42 +0,0 @@ -//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: public interface to user remote file storage in Steam -// -//============================================================================= - -#ifndef ISTEAMSCREENSHOTS001_H -#define ISTEAMSCREENSHOTS001_H -#ifdef _WIN32 -#pragma once -#endif - -//----------------------------------------------------------------------------- -// Purpose: Functions for adding screenshots to the user's screenshot library -//----------------------------------------------------------------------------- -class ISteamScreenshots001 -{ -public: - // Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format. - // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. - virtual ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight ) = 0; - - // Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio - // as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format. - // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. - virtual ScreenshotHandle AddScreenshotToLibrary( const char *pchJpegOrTGAFilename, const char *pchJpegOrTGAThumbFilename, int nWidth, int nHeight ) = 0; - - // Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead. - virtual void TriggerScreenshot() = 0; - - // Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots, - // then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary - // in response. - virtual void HookScreenshots( bool bHook ) = 0; - - // Sets metadata about a screenshot's location (for example, the name of the map) - virtual bool SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation ) = 0; - - // Tags a user as being visible in the screenshot - virtual bool TagUser( ScreenshotHandle hScreenshot, CSteamID steamID ) = 0; -}; -#endif // ISTEAMSCREENSHOTS001_H \ No newline at end of file diff --git a/sdk/steam/isteamscreenshot002.h b/sdk/steam/isteamscreenshot002.h deleted file mode 100644 index 350a7d4a..00000000 --- a/sdk/steam/isteamscreenshot002.h +++ /dev/null @@ -1,46 +0,0 @@ -//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: public interface to user remote file storage in Steam -// -//============================================================================= - -#ifndef ISTEAMSCREENSHOTS002_H -#define ISTEAMSCREENSHOTS002_H -#ifdef _WIN32 -#pragma once -#endif - -//----------------------------------------------------------------------------- -// Purpose: Functions for adding screenshots to the user's screenshot library -//----------------------------------------------------------------------------- -class ISteamScreenshots002 -{ -public: - // Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format. - // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. - virtual ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight ) = 0; - - // Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio - // as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format. - // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. - // JPEG, TGA, and PNG formats are supported. - virtual ScreenshotHandle AddScreenshotToLibrary( const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight ) = 0; - - // Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead. - virtual void TriggerScreenshot() = 0; - - // Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots, - // then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary - // in response. - virtual void HookScreenshots( bool bHook ) = 0; - - // Sets metadata about a screenshot's location (for example, the name of the map) - virtual bool SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation ) = 0; - - // Tags a user as being visible in the screenshot - virtual bool TagUser( ScreenshotHandle hScreenshot, CSteamID steamID ) = 0; - - // Tags a published file as being visible in the screenshot - virtual bool TagPublishedFile( ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ) = 0; -}; -#endif // ISTEAMSCREENSHOTS002_H \ No newline at end of file