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fix a crash when pressing printscrn!
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@ -22,7 +22,11 @@ void Steam_Overlay_Stats::update_frametime(const std::chrono::high_resolution_cl
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if (last_frametime_idx >= (settings->overlay_fps_avg_window - 1)) {
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last_frametime_idx = 0;
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active_frametime_ms = static_cast<float>(running_frametime_ms) / settings->overlay_fps_avg_window;
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active_fps = static_cast<unsigned>((1000 * settings->overlay_fps_avg_window) / running_frametime_ms);
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if (running_frametime_ms > 0) {
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active_fps = static_cast<unsigned>((1000 * settings->overlay_fps_avg_window) / running_frametime_ms);
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} else { // happens when avg window =1, no idea why!
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active_fps = 999;
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}
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running_frametime_ms = 0;
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} else {
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++last_frametime_idx;
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