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Explains what I could use to get steam's info. Its in plain http, could use a simple socket to read the json.
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@ -9,6 +9,48 @@
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#include "../dll/dll.h"
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// Get all steam appid with their name: http://api.steampowered.com/ISteamApps/GetAppList/v2/
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// Steam storefront webapi: https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI
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// http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=27FB0BB1A97A95244C5E08B170A54F96&appid=218620
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/*
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{
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"game" : {
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"gameName" : "<name>",
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"availableGameStats" : {
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"achievements" : {
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("<id>" : {
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"name" : "achievement_name",
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"displayName" : "achievement name on screen",
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"hidden" : (0|1),
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"description" : "<desc>",
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"icon" : "<url to icon when achievement is earned>",
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"icongray" : "<url to icon when achievement is not earned>"
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},
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...)
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}
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}
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}
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}
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*/
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// Get appid infos: http://store.steampowered.com/api/appdetails/?appids=218620
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/*
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"appid" : {
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"success" : (true|false),
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(success == true "data" : {
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...
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"name" : "<name>",
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"steam_appid" : <appid>,
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(OPT "dlc" : [<dlc id>, <dlc id>]),
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"header_image" : "<miniature url>" <-- Use this in the overlay ?
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(OPT "achievements" : {
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"total" : <num of achievements>
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}),
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"background" : "<background url>" <-- Use this as the overlay background ?
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(OPT "packages" : [<package id>, <package id>])
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})
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}
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*/
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extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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bool Steam_Overlay::IgnoreMsg(UINT uMsg)
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