update changelog date + format

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otavepto 2024-04-10 11:22:05 +02:00
parent 4c8bc9c3cd
commit 8fc7810f37

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## 2024/4/10
* properly implement `Steam_Apps::GetAvailableGameLanguages()`
* ensure current emu language is inside `supported_languages` list
* run the callbacks background thread earlier inside `Steam_Client::ConnectToGlobalUser()`
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---
* decrease the periodicity of the background thread to `~100ms`, also prevent it from running if the callbacks are already running
* output function name in debug log
* output each function name in the debug log
* imitate Windows resources of gameoverlayrenderer + add resources to networkingsocketslib
* force add gameserver if `always_lan_type` was specified, not necessary but just in case
* allow injecting id string during build via command line switch `+build_str <str>`
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# 2024/4/3 (hotfix 1)
## 2024/4/3 (hotfix 1)
* load achievements strings before creating fonts, so that their glyphs ranges are taken into consideration
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# 2024/4/3
## 2024/4/3
* **[detiam]** fix linking errors when building on archlinux
* **[detiam]** optimize Linux deps build script:
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# 2024/3/17
## 2024/3/17
* **[bitsynth]** Fix Age of Empires 2: Definitive Edition, the game expects the app itself to be an owned DLC,
otherwise most options will be disabled
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# 2024/3/16
## 2024/3/16
* manage overlay cursor input/clipping and internal frame processing in a better way,
should prevent more games from pausing to display notifications
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# 2024/3/9
## 2024/3/9
* prevent notifications that do not require interaction from stealing focus
* check for success when creating the overlay popup window
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# 2024/3/8 (hotfix 1)
## 2024/3/8 (hotfix 1)
* don't allow posting overlay achievements notifications when the overlay isn't ready yet
* don't run overlay callback when it isn't ready yet
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# 2024/3/8
## 2024/3/8
* updated the ingame overlay project, suggested by **[CHESIRE721]**
Thanks to **[Nemirtingas]** for the amazing project: https://github.com/Nemirtingas/ingame_overlay
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# 2024/2/29
## 2024/2/29
* revert the changes to `steam_matchmaking_servers` and only enable them via the 2 new config files:
- `matchmaking_server_list_actual_type.txt`: enable the behavior which allows steam matchmaking to use the actual type of the requestd server list, otherwise it's always LAN
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# 2024/2/24
## 2024/2/24
* build the python scripts `achievements_gen.py` and `parse_controller_vdf.py` into binary form using `pyinstaller` for a more user friendly usage, suggested by **[DogancanYr]**
* change the scripts `achievements_gen.py` and `parse_controller_vdf.py` to accept multiple files
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# 2024/2/23
## 2024/2/23
* more accurately handle and download steamhttp requests in multi-threaded manner:
- hanlde `GET`, `HEAD`, `POST`
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# 2024/2/20
## 2024/2/20
* generate_emu_config: allow setting the steam id of apps/games owners from an external file `top_owners_ids.txt` beside the script, suggested by **[M4RCK5]**
* generate_emu_config: support the new format for `supported_languages`