relocate dll .h files

This commit is contained in:
otavepto 2023-12-27 09:09:44 +02:00
parent d10058ea44
commit aa03e94378
44 changed files with 8 additions and 8 deletions

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@ -95,7 +95,7 @@
#ifdef EMU_EXPERIMENTAL_BUILD #ifdef EMU_EXPERIMENTAL_BUILD
#include <winhttp.h> #include <winhttp.h>
#include "../detours/detours.h" #include "detours/detours.h"
#endif #endif
// Convert a wide Unicode string to an UTF8 string // Convert a wide Unicode string to an UTF8 string
@ -161,9 +161,9 @@ static inline void reset_LastError()
#include "controller/gamepad.h" #include "controller/gamepad.h"
// Steamsdk includes // Steamsdk includes
#include "sdk_includes/steam_api.h" #include "steam/steam_api.h"
#include "sdk_includes/steam_gameserver.h" #include "steam/steam_gameserver.h"
#include "sdk_includes/steamdatagram_tickets.h" #include "steam/steamdatagram_tickets.h"
// PRINT_DEBUG definition // PRINT_DEBUG definition
// notice the extra call to WSASetLastError(0) in Windows def // notice the extra call to WSASetLastError(0) in Windows def

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@ -51,7 +51,7 @@
#include "steam_gameserverstats.h" #include "steam_gameserverstats.h"
#include "steam_masterserver_updater.h" #include "steam_masterserver_updater.h"
#include "../overlay_experimental/steam_overlay.h" #include "overlay_experimental/steam_overlay.h"
enum Steam_Pipe { enum Steam_Pipe {
NO_USER, NO_USER,

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@ -19,7 +19,7 @@
#define __INCLUDED_STEAM_FRIENDS_H__ #define __INCLUDED_STEAM_FRIENDS_H__
#include "base.h" #include "base.h"
#include "../overlay_experimental/steam_overlay.h" #include "overlay_experimental/steam_overlay.h"
#define SEND_FRIEND_RATE 4.0 #define SEND_FRIEND_RATE 4.0

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@ -20,7 +20,7 @@
#include <limits> #include <limits>
#include "base.h" #include "base.h"
#include "../overlay_experimental/steam_overlay.h" #include "overlay_experimental/steam_overlay.h"
struct Steam_Leaderboard_Score { struct Steam_Leaderboard_Score {
CSteamID steam_id; CSteamID steam_id;

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@ -17,7 +17,7 @@
#include "base.h" #include "base.h"
#include "local_storage.h" #include "local_storage.h"
#include "../overlay_experimental/steam_overlay.h" #include "overlay_experimental/steam_overlay.h"
static std::chrono::time_point<std::chrono::steady_clock> app_initialized_time = std::chrono::steady_clock::now(); static std::chrono::time_point<std::chrono::steady_clock> app_initialized_time = std::chrono::steady_clock::now();