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otavepto 2024-06-21 20:00:32 +03:00
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## 2024/6/21
* fix the conditions for achievement progress indication when a game updates a stat which is tied to an achievement
now the user achievements will be updated and saved, and an overlay notification will be triggered
you need `stats.txt` and `achievements.json` inside your local `steam_settings` folder for this feature to work properly
* fix an old problem where games would crash on exit if the overlay was enabled, more prominent in `DirectX 12` games, also set the overlay hook procedure to an empty function before cleaning up the overlay
* remove an invalid condition when resetting stats, only write to disk and share values with any gameserver if the stat value isn't already the default
* add a try-catch block when initializing `current progress` and `max progress` during user achievements construction since they throw exception for achievements without progress
* always trigger `UserStatsStored_t` and `UserAchievementStored_t` callbacks in `Steam_User_Stats::IndicateAchievementProgress()` even if the value wasn't updated, games my halt otherwise
* return false in `Steam_User_Stats::GetAchievementProgressLimits()` if the achievement has no progress
* remove invalid code in the overlay which made it ignore the background transparency/alpha set by the user (`Background_A=0.55`) in `configs.overlay.ini`, also fixed some internal defaults
* fix a mistake in the overlay where the achievement description wasn't being set before posting the notification, the notification message/string is needed to calculate the height dynamically
* remove an irritating transparency effect in the overlay which was added to all popup windows (settings, achievements list, etc...) making the text blended with the game's scene and unclear
* allow specifying various notifications durations for the overlay, these are the new values in `configs.overlay.ini`
```ini
# duration of achievement progress indication
Notification_Duration_Progress=3.5
# duration of achievement unlocked
Notification_Duration_Achievement=5.0
# duration of friend invitation
Notification_Duration_Invitation=8.0
# duration of chat message
Notification_Duration_Chat=4.0
```
you can set these values in the global settings, just like all the other settings in all `.ini` files
you can also override them per-game by modifying your local `steam_settings/configs.overlay.ini`
* for Windows `ColdClientLoader`: if the file `load_order.txt` is used, then only load the files mentioned with their respective order, otherwise load all valid PE files as usual
this allows placing PE files (beside your target .dll) that are not supposed to be loaded early, or handled later by your .dll
* avoid setting an early/initial window size and position for the overlay, only at the relevant place (slight optimization)
* replace the overlay example font (in `steam_settings.EXAMPLE/fonts.EXAMPLE/`) with Google's `Roboto` medium, the built-in one is still the same!
* in the overlay show the warning for bad appid only once until the user closes this warning
---
## 2024/6/17
* **[Detanup01]** add more missing interfaces: `ISteamVideo`, `ISteamGameStats`