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basic implementation for Steam_UGC::DownloadItem()
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@ -1436,10 +1436,37 @@ bool Steam_UGC::GetItemInstallInfo( PublishedFileId_t nPublishedFileID, uint64 *
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// If bHighPriority is set, any other item download will be suspended and this item downloaded ASAP.
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bool Steam_UGC::DownloadItem( PublishedFileId_t nPublishedFileID, bool bHighPriority )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("%llu %i // TODO", nPublishedFileID, (int)bHighPriority);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!settings->isModInstalled(nPublishedFileID)) {
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DownloadItemResult_t data_fail{};
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data_fail.m_eResult = EResult::k_EResultFail;
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data_fail.m_nPublishedFileId = nPublishedFileID;
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data_fail.m_unAppID = settings->get_local_game_id().AppID();
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callbacks->addCBResult(data_fail.k_iCallback, &data_fail, sizeof(data_fail), 0.050);
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return false;
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}
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return false;
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{
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DownloadItemResult_t data{};
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data.m_eResult = EResult::k_EResultOK;
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data.m_nPublishedFileId = nPublishedFileID;
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data.m_unAppID = settings->get_local_game_id().AppID();
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
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}
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{
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ItemInstalled_t data{};
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data.m_hLegacyContent = nPublishedFileID;
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data.m_nPublishedFileId = nPublishedFileID;
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data.m_unAppID = settings->get_local_game_id().AppID();
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data.m_unManifestID = 123; // TODO
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.15);
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}
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PRINT_DEBUG("downloaded!");
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return true;
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}
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