mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-24 09:24:15 +08:00
SteamAPI_Shutdown actually does something now.
This commit is contained in:
parent
f4ab249f36
commit
bf4847452e
@ -135,6 +135,7 @@ Steam_Client *get_steam_clientserver_old()
|
||||
S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
|
||||
{
|
||||
PRINT_DEBUG("SteamInternal_CreateInterface %s\n", ver);
|
||||
if (!get_steam_client()->user_logged_in) return NULL;
|
||||
|
||||
if (strstr(ver, "SteamClient") == ver) {
|
||||
void *steam_client;
|
||||
@ -217,6 +218,7 @@ S_API bool S_CALLTYPE SteamAPI_InitAnonymousUser()
|
||||
S_API void S_CALLTYPE SteamAPI_Shutdown()
|
||||
{
|
||||
PRINT_DEBUG("SteamAPI_Shutdown\n");
|
||||
get_steam_client()->clientShutdown();
|
||||
}
|
||||
|
||||
// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam.
|
||||
|
@ -421,6 +421,11 @@ void Steam_Client::serverShutdown()
|
||||
server_init = false;
|
||||
}
|
||||
|
||||
void Steam_Client::clientShutdown()
|
||||
{
|
||||
user_logged_in = false;
|
||||
}
|
||||
|
||||
void Steam_Client::setAppID(uint32 appid)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
@ -274,6 +274,7 @@ public:
|
||||
void userLogIn();
|
||||
void serverInit();
|
||||
void serverShutdown();
|
||||
void clientShutdown();
|
||||
bool IsServerInit();
|
||||
bool IsUserLogIn();
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user