note for reference

This commit is contained in:
otavepto 2024-04-08 00:33:10 +02:00
parent 4f0df79940
commit c48b5c4a37

View File

@ -407,6 +407,24 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown()
//
// NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary
// since the DRM wrapper will ensure that your application was launched properly through Steam.
// ------------------------
// --- older notes/docs ---
// note that this usually means we're dealing with CEG!
// ------------------------
// Detects if your executable was launched through the Steam client, and restarts your game through
// the client if necessary. The Steam client will be started if it is not running.
//
// Returns: true if your executable was NOT launched through the Steam client. This function will
// then start your application through the client. Your current process should exit.
//
// false if your executable was started through the Steam client or a steam_appid.txt file
// is present in your game's directory (for development). Your current process should continue.
//
// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied
// to your executable, Steam's DRM will handle restarting through Steam if necessary.
STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID )
{
PRINT_DEBUG("%u", unOwnAppID);
@ -423,18 +441,20 @@ STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnA
// program never needs to explicitly call this function.
STEAMAPI_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory()
{
PRINT_DEBUG_ENTRY();
PRINT_DEBUG_TODO();
}
// crash dump recording functions
STEAMAPI_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID )
{
PRINT_DEBUG_ENTRY();
PRINT_DEBUG_TODO();
PRINT_DEBUG(" The app is writing a crash dump! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]");
}
STEAMAPI_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg )
{
PRINT_DEBUG("%s", pchMsg);
PRINT_DEBUG_TODO();
PRINT_DEBUG( "%s", pchMsg);
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------//