detiam
22c9e8440e
delete builtin font
2024-04-03 12:19:47 +02:00
otavepto
7c0758c02d
return overlay state as always not ready if it was disabled
2024-04-01 19:23:55 +02:00
otavepto
e6ebe6fb6b
prevent running some overlay functions if it's disabled
2024-04-01 19:23:55 +02:00
detiam
574e7a7781
add tchinese translation
2024-03-31 19:40:52 +02:00
detiam
a97ec56ea3
add schinese translation
2024-03-31 19:40:52 +02:00
otavepto
3c9b327fb5
* cleanup/remove all networking callbacks on object destruction
...
* reset pointers on client destruction
2024-03-26 21:39:52 +02:00
otavepto
6b721266ea
allow players connections even when the overlay isn't ready
...
workaround #107
2024-03-26 01:33:18 +02:00
otavepto
166e7db122
more logging
2024-03-20 00:25:54 +02:00
otavepto
846fd6815e
allow overlay invitations to obscure game input to be able to accept/reject the request
2024-03-18 05:57:24 +02:00
otavepto
206732dc8e
don't log the periodic callback messages, they fill the log with non-useful events
2024-03-18 01:19:24 +02:00
otavepto
6611c73448
fix that printf warning
2024-03-16 11:09:28 +02:00
otavepto
0becc74280
note for later
2024-03-15 00:03:41 +02:00
otavepto
af237639d5
* initially attempt to load the icons of all achievements, this will slow things down at startup,
...
but avoids having to load the achievement icon during gameplay which causes micro-stutter
2024-03-15 00:03:41 +02:00
otavepto
0b86464374
* load the icons of a single achievement each overlay callback invokation, will slow things down during startup
...
but this avoids having to load the achievement icon during gameplay which causes micro-stutter
* avoid loading and resizing the achievement icon each time it's unlocked
* Local_Storage: avoid allocating buffers unless `stbi_load()` was successfull
2024-03-15 00:03:41 +02:00
otavepto
37426bac82
allow notifications of these types to steal input focus:
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notification_type_message
notification_type_invite
2024-03-15 00:03:41 +02:00
otavepto
4d2e14be3f
manage overlay cursor input/clipping and internal frame processing in a better way
2024-03-15 00:03:41 +02:00
otavepto
b7c986f47c
* prevent notifications that do not require interaction from stealing focus
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* check for success when creating the overlay popup window
* make notifications background less transparent, for easier visibility
* show hidden achievement description in the overlay if it was unlocked
* don't fail loading both achievement icons, locked and unlocked, if eihter one of them wasn't loaded but the other was
2024-03-09 23:17:27 +02:00
otavepto
c96b8f9935
don't show notifications or run overlay callbacks when it's not ready + refactor a private function
2024-03-09 04:19:38 +02:00
otavepto
d448535021
stop frame processing on exit
2024-03-08 22:19:12 +02:00
otavepto
5447940ed1
revert back the original behavior of starting the detector immediately when the renderer detector initial delay = 0
2024-03-08 22:10:04 +02:00
otavepto
875e3e4859
allow changing the font glyph spacing
2024-03-08 18:13:29 +02:00
otavepto
65edb7081a
allow controlling the renderer detector timeout via a config file
2024-03-08 18:13:29 +02:00
otavepto
3b5fea61f3
disable char8_t to be able to use u8"" strings in a normal manner for overlay translations
2024-03-08 18:13:29 +02:00
otavepto
df9cc93028
add builtin fonts to properly render all languages
2024-03-08 18:13:29 +02:00
otavepto
450f46c92c
* allow popup windows to take focus
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* refactoring private/public functions names
2024-03-08 18:13:29 +02:00
otavepto
b66555afbd
use u8"" strings for overlay translations
2024-03-08 18:13:29 +02:00
otavepto
827f8a472a
refactoring + make fonts variables static
2024-03-08 18:13:29 +02:00
otavepto
d3c4026447
fix default notification height + a potential crash when creating notification table during exit
2024-03-08 18:13:29 +02:00
otavepto
99d689118e
central function to take care of frame/input processing
2024-03-08 18:13:29 +02:00
otavepto
9a73720825
* check for ImGui context before initializing it, otherwise it might crash some games like Antichamber when you alt+tab during initialization
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* ignore all overlay requests if it's not ready
* when unlocking an achievement, only load it's icon if that was specified in the json
* restore the code for ImGui font builder, this is needed to load the glyphs for all languages
* revert the code which loads the achievements info even if the overlay wasn't ready
2024-03-08 18:13:29 +02:00
otavepto
c50ac8fa71
some debug messages
2024-03-08 18:13:29 +02:00
otavepto
c19fc81e84
* revert the previous change and force-display a mouse cursor inside the overlay, Truberbrook and others won't show a cursor in the overlay by default
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* attempt to fix the crash when closing the app, use global object with bigger life time and avoid local states
* attempt to fix usage of invalid/outdated window size when displaying notifications
* lock overlay mutex everywhere to avoid sync problems
* lock global emu mutex in the relevant places when using client APIs
* only change the ImGui ini and round corner settings once
2024-03-08 18:13:29 +02:00
otavepto
8018df74da
fix all overlay compilation warnings on Linux
2024-03-08 18:13:29 +02:00
otavepto
af383860a7
fix overlay compilation on Linux
2024-03-08 18:13:29 +02:00
otavepto
5c312306d4
use const ref in many places
2024-03-08 18:13:29 +02:00
otavepto
88ab37d78f
* proper fix for the window resizing problem, thanks to Nemirtingas
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* remove the code which adds custom Windows fonts but keep scaling
* only attempt to load achievements images when hook is ready
* cleanup overlay images on unhook
* free the detector when we get a renderer hook instance
* lock everywhere!
* prefix the debug messages for a cleaner debug log
2024-03-08 18:13:29 +02:00
otavepto
0955fbb77a
* a hacky fix for window resizing, this will force the overlay to update its size when the game's window size is changed
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* avoid spamming the call to _renderer->StartHook()
* remove the code which changes the cursor
2024-03-08 18:13:29 +02:00
otavepto
74a85fb38c
* update the steam_overlay.c/.h code to accommodate the changes in the ImGui lib & the ingame overlay project/dependency
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* remove the now non-compiling (and awful) code which locks the cursor inside the overlay
* workaround for the deprecated ImGui function BeginListBox()
* formatting
2024-03-08 18:13:29 +02:00
otavepto
c81842bd2f
update vulkan .h files, copied from ingame overlay project/dependency
2024-03-08 18:13:29 +02:00
otavepto
4aa0f58199
remove the source files of the ingame overlay project, now it's a dependency
2024-03-08 18:13:29 +02:00
otavepto
0db011f94b
reset images textures on window resize
2024-02-10 06:23:08 +02:00
otavepto
0af025ea5d
don't load images forever to avoid a never ending slowdown
2024-02-09 20:39:01 +02:00
otavepto
8f62d7d487
remove unused line
2024-02-09 20:39:01 +02:00
otavepto
dd870c1339
fix compilation
2024-02-09 20:39:01 +02:00
otavepto
b92a70e9ac
a hacky fix for the overlay on dx12
2024-02-09 20:39:01 +02:00
otavepto
7c1f7dc4ab
updated updated translations for Czech by Olivander
2024-02-04 22:26:46 +02:00
otavepto
e3b80fe072
updated translations for Brazilian Portuguese by Vlxst
2024-02-04 22:23:53 +02:00
otavepto
1bba2c09b0
* allow setting the achievements notifications via config file
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* fixed a mistake when discarding ut8 bom marker
2024-01-26 14:37:17 +02:00
otavepto
5ec61403f5
don't spam loading achievements forever on failure
2024-01-24 22:57:32 +02:00
otavepto
b8e305bc41
allow copying own id and a friend's ID
2024-01-24 22:57:32 +02:00